Startuppolis, the maker of the VR helmet for people who face "Avatar-fatigue"

Emmanuele Leggio is the head of a startup project called Startuppolis.

This VR helmet is able to capture the face of the user while offering a high level of privacy in the conversation. This is to create the perfect environment for distance working. The helmet gives the same comfort and relax of the physical office but with the benefits of the work from home. The helmet has been designed using all the comfort of long range motorcycle helmet while it doesn't need to save you from impact.

Many don't consider how stressful is, for most people, to deal with an avatar. Some people might experience the so-called "Zoom fatigue". This is caused by the stress our brain has to endure, trying to understand the social clues during the conversation. Meetings in VR have the same problem: for many they are too creepy or cartoonish. Naturally there are minorities that don't mind that. Or most VR user enjoyed for short amounts of time. We all enjoy dressing up for Hallowing but we don't dress up all year long.

This project allows to extend the physical reality to include more people but without the side effect of increasing cost or inequality. When people move to physical cities to take advantage of Universities and workplaces but the cost of housing skyrockets as a consequence, for example, look at the increases in cost of living among the major cities around the world. This inspired us to shape our platform like a city state of the European Renaissance.

We are sending this email to the members of VRARA because we are looking for funding, or help with founding. Letter of intent binding and not binding, to prove the market to our investors.. We have already received letter of intent for academics, for international cooperation in writing papiers, and on studies about social VR. We would like to do more.

You can look for more information on our website: https://startuppolis.com/hemosy/ . Our pitch there is more focused on the Campus, but taking in account this is mostly a USA mailing list, we decided to go for the co-working space. The campus is not perceived as necessity in the USA, as much as it is in EU/ASIA.

We hope to have picked your interest at least to call us up, even if is to tell us that we are wrong. If you want to join us in a pilot program or simple letters of intent are good.

More info https://startuppolis.com/hemosy

ORamaVR Launches the MAGES SDK for medical VR training or teaching simulations

ORamaVR is launching its pioneering, low-code, platform and hardware agnostic MAGES SDK that empowers any institution or company to develop their own bespoke medical VR training or teaching simulation.

You are cordially invited to learn all about it during our forthcoming major MAGES SDK launch event:

March 1st, 18h CET, live on oramavr.com

About ORamaVR:

ORamaVR (www.oramavr.com) has been founded by a team of leading computer scientists and surgeon who decided to provide organisations the best medical XR tools empowering them to upskill, reskill and train medical professionals, thereby improving patient outcome.


ORamaVR is a deep technology, spatial computing startup, innovating the field of med-ed-tech Virtual Reality (VR) training simulation authoring platforms. Our technologies are based on state-of-the-art research by world-renowned scientists team members. This research is turned into a novel, symbiotic VR authoring and simulation platform by our top engineers, medical professionals, and business developers.


ORamaVR was founded in 2016 in Greece and has moved its HQ to Geneva, Switzerland upon strategic partners' demand. ORamaVR products are adopted by a growing number of clients and partners amongst which the USC Keck School of Medicine, Los Angeles, NYU Langone Medical Centre in New York, the University of Geneva and the Inselspital Hospital system in Switzerland, FORTH and the University of Athens in Greece and most recently, Unbiversity of Cologne, VirtaMed Zurich as well as Western Governors University, Fayetteville State University and the University of Michigan in USA.


ORamaVR has been awarded in 2020 an Epic Games Mega-Grant, and the prestigious FARE award, from the American Association of Hip and Knee Surgeons (AAHKS) in 2018. ORamaVR has attracted more than €1.3M in R&D grants and awards up to date. In 2020 ORamaVR also received investment by its partner HTC Vive, a leader in enterprise virtual reality.


More details about our innovation
ORamaVR is accelerating world’s transition to medical VR training, by enabling rapidly to author the world’s most intelligent Virtual Reality (VR) training simulations, at a fraction of time, human resources and cost, than anyone else in the field (8X less cost and less time with the MAGES SDK).

Building a single high-quality virtual training module usually takes months and costs hundreds of thousands of Euros. This makes it a challenge to build, maintain, and continuously update while keeping up with medical evolution. ORamaVR is solving the most difficult technical problems that make medical VR content creation complex and costly. The goal of ORamaVR is to enable high-quality content that is built code-free/low-code, using our proprietary, award-winning hybrid-SaaS MAGES™ platform (SDK and Cloud Services) as well as Customization Services, that all rely on breakthrough VR science, featuring:

- Multiplayer, Coop engine for networked, shared collaborative environments with multiple active users on low bandwidth requirements
- Analytics engine able to capture several hundreds of events per second in 3D space with cloud and ML agents
- Gamified geometric algebra vertex transformation engine for fastest 3D transformation of all animations, deformations, and user actions in VR
- Educational process editor for visual scripting and rapid prototyping with low code processes
- Semantic scene representation of learning processes, for advanced deformable soft / rigid body interactions

Website URL: https://oramavr.com

Marxent Rebrands to 3D Cloud™ ; Rolls Out New Products and Product Bundles

Marxent is now 3D Cloud™ by Marxent, the enterprise 3D platform trusted by top furniture and home improvement retailers worldwide. Build, deploy, and manage all your 3D applications from the 3D Cloud. The 3D Cloud suite of applications includes WebAR, Room Visualizers, 3D Product Configurators, 3D Sectional Configurators, and 3D Room Planners that can be deployed across all devices and channels. Scalable, secure, and proven, 3D Cloud is the 3D platform of choice for leading retailers. Request a demo today at https://www.marxentlabs.com/request-demo

ST. PETERSBURG, Fla., Feb. 22, 2022

Today Marxent, the leader in 3D e-commerce and 3D omnichannel experiences for enterprise furniture and home improvement retailers, announced a rebrand to 3D Cloud by Marxent, along with a series of new 3D applications and application bundles.

The move comes after a banner year of growth for the company amid increasing retailer demand for scalable, secure enterprise 3D commerce solutions. 3D Cloud subscribers include top retailers and manufacturers such as Macy's, Lowe's Home Improvement,  La-Z-Boy, Joybird, Jerome's Furniture, American Furniture Warehouse, John Lewis and Partners, Kingfisher Group Plc., American Woodmark, PlaceMakers, and AZEK Building Products. 

The only 3D visualization platform for enterprise retailers and manufacturers of highly configurable products, 3D Cloud powers apps for every 3D customer journey. With applications supporting the furniture, office, kitchen, bath, closet, storage, and outdoor decking industries, the platform accelerates speed to market for innovative 3D applications.

"Enterprise buyers in furniture and home improvement understand that 3D is a platform decision, not a one-time investment in an application," said Beck Besecker, 3D Cloud by Marxent's CEO and Co-Founder. "3D Cloud is already delivering a clear return on investment for major retailers by enabling high-value sales of large, configurable products online and on mobile devices. The platform also ensures that our clients are ready for emerging retail models - including retail in the Metaverse. The time is right to elevate 3D Cloud."

As the only complete virtual products platform purpose-built for retailers of highly configurable products and with a longstanding record of enterprise performance, 3D Cloud delivers proven results, accounting for billions of dollars in 3D-attributed sales and millions of dollars in cost savings for retailers.

"Shifts in consumer behavior combined with the industry-wide interest in the Metaverse have changed the decision-making process around investments in 3D. Retailers are now looking at 3D as a platform investment rather than a series of one-off campaign apps," said Besecker. "Consumers want to shop visually, with interactive 3D products and retailers want to make smarter investments. 3D Cloud enables retailers to build 3D retail experiences at scale and realize a return on investment immediately -- while preparing for a future of retailing in the Metaverse."

New Products: 3D Sectional Configurator, Room Visualizer, Closet and Storage Planner
3D Cloud™ is also announcing the official addition of three new products to an already robust suite of 3D e-commerce applications: 3D Sectional Configurator, Room Visualizer, and 3D Closet and Storage Planner.

  • 3D Sectional Configurator. Put an end to 'write wrongs'. Supports unlimited real-time variants, delivers industry best WebGL realism, shows measurements, and prevents ordering errors by producing an accurate bill of materials and providing e-commerce cart integration. Exclusive WebAR OnDemand™ option is coming soon. Launches in just 10-12 weeks.

  • Room Visualizer: Sell an entire room set, not just a sofa with this quick and easy room commerce experience. Easy to launch and to integrate with e-commerce carts, it works on both desktop and mobile and is easy to maintain. Requires fewer than 300 3D products to get started and launches in just 6-8 weeks.

  • 3D Closet and Storage Planner: Connect inspiration, design, and e-commerce with our new 3D planner purpose-built for the unique business rules of closets and storage design. Shoppers, sales associates, or interior designers can design, visualize, and buy a closet quickly and accurately. Features 3D renders, Design from Photo, and 'Inspired by Pinterest Trends' options. Launches in just 10-12 weeks.

New Product Bundles: Quick Start, Sofa Expert, and Design Studio
The company also announced three new product bundles to make it easier for furniture retailers to get started with 3D or to transition projects with minimal effort. 3D Cloud™ product bundles provide everything that retailers need to get started with 3D quickly.

Complete with pre-built project plans, retailers can launch apps in quick succession and repurpose their 3D assets immediately. No dedicated team is required and 3D Cloud™ apps typically launch within 6 - 12 weeks.

  • Quick Start - WebAR + Room Visualizer. Requires fewer than 300 SKUs to start, launch the initial app in 6 - 8 weeks.

  • Sofa Expert - WebAR + Sectional Configurator. Launch the initial app in 10 - 12 weeks.

  • Design Studio - Room Visualizer + 3D Room Planner. Launch the initial app in 10 - 12 weeks.

"3D Cloud product bundles are designed to create more value faster and to address key pain points for retailers," Besecker said. "Sofas and sectionals are the most challenging items to purchase online - and the top two furniture categories viewed in WebAR. Our goal is to make it easier for retailers to sell these highly configurable products online with fewer ordering errors, creating happier customers and with fewer returns."

To learn more about new products and bundles from 3D Cloud by Marxent, visit 3Dcloud.com to request a 30-minute live demo.

About 3D Cloud™ by Marxent
3D Cloud by Marxent is the global leader in 3D e-commerce for furniture, kitchen, bath, outdoor, office furniture, and closets and storage. The 3D Cloud™ platform allows retailers and brands to build endless applications from a single 3D product catalog. With 3D Cloud™, 3D content is created, managed, and published to all 3D applications from a single source of truth for consistency across every touchpoint in the customer journey. Applications that run on 3D Cloud™ include 3D Product Configurators, 3D Sectional Configurator, 3D Room Planner with Design from Photo, 360 Product Spins, 3D Renders, WebAR, Augmented Reality retail apps, and Virtual Reality retail apps. Marxent has offices in Miamisburg, Ohio, and St. Petersburg Florida as well as an international presence with offices in London, England; Paris, France; and Leipzig, Germany. Clients include Lowe's Home Improvement, Macy's, HNI Corporation, La-Z-Boy, Joybird, and John Lewis and Partners. For more information, visit 3dcloud.com.

We are hiring! View job listings here.

3D Cloud™ by Marxent Press Contact

Sonia Schechter
Chief Marketing Officer
sonia@marxent.com

SOURCE 3D Cloud by Marxent

AMD, VISYON, Lowe's, Perfect Corp to speak at our METAVERSE 2.0 virtual event March 9-10

Get tickets today before price increase!

See all Speakers and Sponsors here

Daniel Rocafort CEO VISYON (Mediapro Group) will present Metaverse on Automotive Sector - Case Study. An ambitious project sponsored by CUPRA, a progressive automotive brand of Volkswagen Group. This project is a Metaverse open to brands, companies, creators and artists to share experiences and emotions on a high Quality Virtual Environment. See the example of an event which was carried out in this metaverse:

Call for Speakers and Sponsors for our VRARA Education Forum

Our virtual forum will bring together educators from schools around the world, and vendors who are leading in immersive EdTech.

In our last virtual forum, we had participation from HP, Lenovo, Stanford, UCF, Ithaca College, Bangkok Prep School, Iowa State University, Lethbridge College, University of Michigan, Georgian College, IIIT India, OSF Saint Francis Medical Center, American College of Chest Physicians, UCAM Spain, among others.

Apply to Speak and Sponsor on event website

Register for event here

Perfect Corp. Brings Brands Into The Metaverse with AI, AR, and NFT

Perfect Corp is sponsoring and speaking at our METAVERSE 2.0 event March 9-10

Wayne Liu, Chief Growth Officer and SVP will present: Personalizing the Beauty & Fashion Metaverse with Virtual Try On NFTs

Perfect Corp. is ushering in the digital transformation, exploring new experiential shopping experiences within the Metaverse and creation of NFTs. Join the leader's in AI and AR tech innovation, to learn how Perfect Corp is breathing new life into the beauty and fashion NFT space. By bringing an element of personalization where users can purchase beauty and fashion NFT's minted by Perfect Corp. and virtually try on their NFT's through the YouCam Makeup app, allowing individual ownership and the unique ability to try cosmetic looks and fashion accessories on your face using a mobile device. Join Wayne Liu, General Manager, and SVP of Perfect Corp. for an exciting update on this game changing innovation.

Perfect Corp. ushers in the new era of beauty and fashion with innovative AI & AR technologies that connect physical and virtual worlds through omnichannel shopping experiences within the Metaverse

Perfect Corp., the leading artificial intelligence (AI) and augmented reality (AR) beauty and fashion tech solutions provider, presented its latest technology advancements through an immersive beauty & fashion metaverse at the recent Consumer Electronics Show (CES 2022). The company’s digital solutions are powerful change agents, helping beauty and fashion brands embrace the Metaverse by creating sustainable, impactful, and immersive shopping experiences across all channels. The 3D digital booth allowed CES attendees and absentees alike to explore Perfect Corp.’s latest innovations in an experiential, fully-immersive environment. The Metaverse space brought together Perfect Corp.’s newest solutions in a refreshing and modernized format, cementing its place as the leading AI & AR solutions provider. The booth is still available for exploration on the Perfect Corp. website. Visitors are encouraged to use a smartphone for the best experience.

Showcasing AI & AR-Powered Metaverse-Ready Solutions in the Immersive 3D Virtual Booth

The virtual booth showcased Perfect Corp.’s vision on AI and AR-powered beauty and fashion tech solutions which are transforming how brands connect with consumers within the Metaverse. These solutions are creating enriched digital experiences at the intersection of tech, beauty, and sustainability, with AR products that provide an instantaneous virtual try-on experience, increasing buyer’s confidence and satisfaction. Perfect Corp.’s solutions come with social commerce integration – an increasingly crucial tool to engage with younger audiences. Here’s a look at the game-changing solutions poised to revolutionize brands’ omnichannel shopping experiences:

  • AR Metaverse: Perfect Corp. is democratizing access to virtual assets across beauty and fashion by bringing digital products from the Metaverse world to all camera-enabled devices, as well as expanding the scope of their existing solutions to enable fully immersive Vcommerce virtual try-on experiences within the Metaverse.

  • Beauty & Fashion NFTs: Perfect Corp.’s advanced AR technology is allowing beauty brands to digitize their assets and create unique AR-enabled NFTs to bring seamless virtual try-on experiences to any NFT item created with Perfect Corp.’s new technology. The complete solution helps brands create, enlist, and enable AR try-ons based on ownership, as well as integrate transactions manager, allowing brands to bring their NFT merchandise to market quickly and easily.

  • AR Watch, Bracelet and Ring Virtual Try-on powered by AgileHand® Technology: 3D hand-mapping technology for product try-ons on hands and wrists. This AI-powered technology is trained on PBR (Physically Based Rendering) 3D hand models, which map a full range of gestures, facilitating high-performance hand tracking and true-to-life virtual try-ons for watches, rings and bracelets. AgileHand® powers instantaneous in-browser virtual try-on experiences, without the need for physical objects to calibrate the camera.

  • A comprehensive suite of AI and AR-powered Beauty and Fashion Tech Solutions: including YouCam Tutorial, the AR-powered step-by-step makeup application guide; AI Skin Analysis, with detection of up to 14 skin concerns in 2 seconds; and AI Product Recommendation, a full personalized product recommendation engine; and virtual try-on solutions for makeup, hair color, glasses, earrings, accessories, nail art, and more.

Hexagon is building the Immersal Metaverse (Spatial Mapping)

Immersal is sponsoring and speaking at our METAVERSE 2.0 event March 9-10

Anttoni Vesterinen, CEO, will keynote: Metaverse Building Blocks — Why Spatial Mapping is needed to enable metaverse and presentation of the Immersal tools for enabling it

Hexagon has approximately 22,000 employees in 50 countries and net sales of approximately 4.3B EUR. Hexagon is a global leader in digital reality solutions, combining sensor, software and autonomous technologies to boost efficiency, productivity, quality and safety across industrial, manufacturing, infrastructure, public sector, and mobility applications.

Back in 2021, Hexagon AB has acquired Immersal Oy, an innovator of spatial mapping and visual positioning solutions for producing augmented reality (AR) applications.

AR applications enhance real-world experiences by augmenting a user’s visual perception with the display of digital content in the physical world.

AR’s ability to weave context-specific, 3D information into physical spaces provides endless opportunities to save time, improve performance and reduce costs across a wide range of industries and applications — from surveying, construction, public safety and manufacturing to maintenance, training and navigation applications.

An immersive experience can help boost task efficiency, improve safety protocols, optimize workflows and increase collaboration.

The Immersal SDK (software development kit) allows developers to merge and “anchor” digital content to real-world objects – with precise accuracy to their actual location in the physical space — by enabling a user’s mobile device to locate and orient itself in the surrounding physical world using machine-readable maps.

The maps, which are used for visual positioning, are constructed from image data supported by various mapping devices (including mobile phones) and hosted in the Immersal Cloud Service.

“Hexagon has long been a leader in delivering smart digital realities that combine inputs from reality capture sensors with advanced visualisation software and tools to enable remote, location-based intelligence. This acquisition puts the power of these insights into the hands of those on-site, enhancing their field of view with superimposed digital information, meaning they can literally do more with what they see,” said Hexagon President and CEO Ola Rollén. “For example, direct access to information about an asset — while working with that asset — including step-by-step instructions on how to repair it, can streamline maintenance tasks while reducing material waste and re-work.”

Immersal has years of experience developing AI and machine learning-based spatial anchor technology, which “anchors” virtual objects or models for viewing on different devices in the same position and orientation. This unlocks a wide variety of location-based solutions and services — from consumer-oriented augmented reality applications in gaming and media and entertainment to digital twin solutions on an enterprise scale.

Immersal’s technology can map large spaces — both indoors and outdoors — and works both offline on-device and online using the Cloud Service.

rooom acquires two new companies. Focus on corporate and trade event Metaverse creation

rooom is sponsoring and speaking at our METAVERSE 2.0 event March 9-10

VR-ON.com and 3dimensiontech.com
Add Significant Capabilities to rooom eventCloud and nu.land

rooom™ - the leading company in enterprise metaverse solutions complemented by virtual and hybrid 3D event creation - today announced it has acquired the assets and staff of two leading German startups. Both companies possess unique expertise in 3D online software and hardware-based 3D scanning which complement rooom’s mission of providing unmatched metaversal content creation tools and solutions.

The technology, staff and intellectual property of both startups – vr-on.com and 3dimensiontech.com – are now officially part of rooom and will serve to further augment the capabilities of the company’s acclaimed productCloud™ and spaceCloud™ platforms as well as the company’s newly-launched www.nu.land.

nu.land will become the ‘multiverse’ for rooom customers - the overarching architecture and structure that will not only be a metaverse itself, but can hold all the metaverses developed by rooom customers.

VR-on.com was previously lauded for its acclaimed Stage platform for creating real-time 3D conferencing solutions in both Unity® and Unreal® environments. It also supported Visual Components™ and a wide range of CAD platforms, including Autodesk®, Dassault Systemes®, PTC® and Siemens®. With the tools and staff from VR-on, rooom is ideally positioned to enable the most powerful CAD and 3D engine solutions on the planet to become creation mechanisms for online metaverses within rooom. VR-on.com in Munich will also become rooom’s new South Germany office for the region.

3 Dimension Tech was – like rooom – based in Jena, the innovation capital of Germany of Jena. The company possessed a unique expertise in both 3D scanning hardware and imaging and the company has now been merged into rooom’s headquarters. The company’s staff are considered experts in the 3D scanning of locations and environments and will be integral in the development of rooom’s , where digital twins of existing corporate headquarters and events can live alongside unique online creations in a supremely artistic and innovative landscape.

rooom emerged from stealth in September of 2021 with a seed investment of €5M and with an announcement of the company’s new integrated platform for creating, managing and sharing integrated online 3D virtual experiences. The lead investor in rooom’s seed round was bm-t (Beteiligungsmanagement Thueringen GmbH) along with several business angels in Germany. The company also announced at launch that it joined the Khronos Group as a Contributor to participate in the future development of online 3D standards such as WebGL, glTF™ and WebVR™, amongst others.

rooom (The three o's in the company name symbolize the 3 dimensions of space) is Web-based (no downloads required) and runs on desktop computers, smartphones and tablets with equal aplomb. Unlike competing solutions, rooom environments can be used without a VR or AR headset - users access digital content such as 3D models and virtual rooms, stages and more via any browser from any device through the power of WebGL™ from the Khronos Group®. VR and AR headset functionality is also supported for users who possess a Facebook® Oculus® HMD (Oculus support is currently in Beta) or supported AR headsets.

In 2020 and 2021 (despites still being under wraps), a wide range of industry leaders such as Augmented World Expo 2021, Carl Zeiss® AG, Deutsche Telekom®, DHL®, E.ON™, Mars®, PwC® and Vodafone® (amongst others) came to rely on rooom to offer a diverse range of digital experiences, including virtual learning environments as well as hybrid or fully-online 3D events during the pandemic.

“We are extremely excited about the opportunity of bringing both of these innovative German companies into the rooom fold,” said Hans Elstner, CEO of rooom. “Our incredibly successful launch at the end of Q3 2021 gave us a huge influx of new clients and customers, who are all relying on rooom for creating virtual experiences throughout the Web and soon in our metaverse. We are very proud to have such talented teams of professionals joining the company and their contributions and tech will prove to be critical for not only sustaining rooom’s growth throughout 2022, but exceeding even our own aggressive sales forecasting.”

rooom AG

rooom is a global startup based in Germany, launched in 2018. The company’s ExperiencePlatform™ is an all-in-one platform for creating, managing and promoting engaging 2D, 3D, AR & VR experiences that works across all desktop and mobile devices and are also becoming instrumental tools in creating the Metaverse. rooom has won over 20 awards, including the Global Eventex Award (twice), the Innovation & Excellence Award and the German Innovation Award. Learn more at https://www.rooom.com

Virtual Reality takes Boone Health workers from hospital to the beach, improves stress levels

By Lauren Tronstad, Columbia Daily Tribune

One moment, Michele Sprague is tending to the non-stop demands of her job as a nurse manager at Boone Health.

The next, she's on a beach in New Zealand.

It's part of a project with Columbia-based company Healium to assess the impact of mind-powered virtual reality and neurofeedback to improve mood and reduce stress among front-line health care workers.

"It is pretty incredible," Sprague said. "You absolutely feel like you're walking on the beach."

One hundred Boone Health employees were subjects in a study about the project published in Frontiers in Virtual Reality Medicine.

The employees, who participated voluntarily, were fitted with a brain-sensing head strap and virtual reality goggles to record their brain patterns associated with stress. They were then placed inside an environment through virtual reality that responds to the user's biometric information, modifying the scene if the brain becomes stressed.

Healium's patented technology tailors stress-relieving immersive media content specific to the wearer based on their brain patterns measured by electroencephalogram, a test or record of brain activity.

Participants were virtually sent to a beach in New Zealand for just over four minutes, said Healium CEO Sarah Hill. A narrated, guided meditation led them through breathing exercises with focus on different parts of the body.

After the short session, employees were recorded as having improved moods, increased feelings of happiness and calm, and reduced tension.

"We need to find drugless, non-harmful coping mechanisms," Hill said of the importance of the technology. "It is a powerful tool to be able to see your brain patterns and learn to self-regulate. It's all just a reminder that our thoughts do have power to control things not only in the virtual world, but in the real world as well."

When immersed in the "virtual vacations," participants monitor their own brain activity with the use of a firefly that changes in size depending on the activity, she said.

The firefly goes toward the top of the screen and grows larger when the participant is showing signs of decreased stress.

When the firefly gets smaller and drops to the bottom, the screen is tinted red, signaling an increase in stress. It acts as a gentle reminder for the participant to shift focus back to their breathing and the scene.

Before each session for the study, participants filled out a survey of their mood and were asked to fill out the same survey at the conclusion of the experience. Participants, a majority of whom are nurses, reported back feeling much calmer, describing the experience as "lovely" and "truly relaxing," Hill said.

There were noticeable changes in staff members after using the device, including a decrease in anger, depression and overall stress, Sprague said.

The virtual reality kits were donated to Boone Health for workers to continue to utilize.

Now, they are free to use any of 35 experiences, which include waterfalls, forests, space and up in the clouds, with sessions of up to 20 minutes.

The headsets are rotated each week between wards in the hospital for employees to utilize, Sprague said.

This article originally appeared on Columbia Daily Tribune: Boone Health workers use virtual reality to improve stress levels

More here:

https://www.tryhealium.com/science/virtual-reality-combined-with-neurofeedback-more-effective-for-boosting-mood-than-audio-only-meditation/


Aftermath Islands Joins the Next Top Metaverse Build Competition

Oasis Digital Studios Limited ("Oasis"), a wholly owned subsidiary of Liquid Avatar Technologies Inc. (CSE:LQID)(OTCQB:LQAVF)(FRA:4T51) ("Liquid Avatar Technologies" or the "Company"), a global blockchain and fintech solutions company, focused on Digital Identity, integrated Avatars and the Metaverse, is pleased to announce that its controlled subsidiary, Aftermath Islands Metaverse Limited ("Aftermath Islands") will be the latest company to join the Next Top Metaverse Build competition as a sponsor and judge.The Next Top Metaverse Build competition is designed to challenge architects, designers, and 3D developers to create virtual infrastructure designs in categories including buildings, museums, NFT galleries, casinos, and festival grounds. As such, the buildathon competition will be a great way for Aftermath Island designers, creators, and participants to showcase and improve their design skills.

Read full PR here

Company’s Website URL: http://www.aftermathislands.com

Luxexcel wins SPIE Prism Award 2022 category Augmented Reality

SPIE Photonics West – Luxexcel was selected as the Prism Award 2022 winner in the category Augmented and Virtual Reality. Luxexcel’s complete VisionPlatform 7 solution to create prescription lenses and integrate smart technology like waveguides, was recognized as the solution to solve a key challenge in the augmented reality industry: enabling fashionable smart eyewear with prescription lenses.

Luxexcel Prism Award 2022

The Prism Awards reflect the latest exciting developments, exponential growth, and rich technical innovations across photonics and photonics-enabled industries. For consideration in this year’s awards, SPIE received 120 applications from 18 countries.

Finalists and winners were selected by a panel of international judges who leveraged the knowledge and acumen of leaders from across the technology commercialization and funding sectors. The distinguished judges’ roster included MKS Instruments’ Marc D. Himel, the FDA’s Zane Arp, Femto Blanc’s Uri Abrams, iFocus’ Adi Diner, Berkeley Catalyst Fund’s Laura Smoliar, Engender Technologies’ Cather Simpson, Luminate Accelerator’s Sujatha Ramanujan, Notal Vision’s Nishant Mohan, Teledyne Princeton Instruments’ Jason McClure, and Chromacity’s Shahida Iman.



About Luxexcel
Luxexcel is the world’s only technology provider for 3D printed commercial lenses. Our mission is to accelerate the adoption of consumer smart eyewear by meeting the needs of more than 75% of the adult world population requiring prescription lenses. We enable this with our patented 3D printing manufacturing platform. Original equipment and device manufacturers use our platform to design and produce custom, lightweight, smart prescription eyewear on-demand and in a fashionable form factor suitable for the mass market. Luxexcel’s head office is based in The Netherlands, with branch offices in Belgium and the United States.

Website URL: http://www.luxexcel.com/

Nescafé AR Experience

By scanning the QR code on Nescafé packaging, users enter a 360° web experience and discover interactive content about its product line.


The typical flavor characteristics of each coffee are featured and there are recommendations for enjoying them. In addition, there are videos of Coffee Experts telling users how to prepare instant, roasted, or ground coffee, as well as how to store it correctly for daily use.

There is also a selection of recipes to inspire and encourage the preparation of delicious beverages following simple step-by-step instructions or by watching an instructional video.

More info http://camonapp.com

Name: Florencia Moltini

Email Address: florencia@camonapp.com

Meet these Korean companies at MWC Barcelona on Feb 28 - March 3

The Korea Creative Content Agency (KOCCA), a governmental agency that oversees and coordinates the promotion of the Korean content industry, was established in May 2009 by integrating five related organizations, including the Korean Broadcasting Institute, the Korea Culture & Content Agency, the Korea Game Agency, and the Korea Immersive Content.

KOCCA introduces 8 Korean immersive content companies to MWC Barcelona (28 February ~ 3 March 2022) which is the world’s most influential event for the connectivity industry. You can enjoy a variety of Korean Immersive Content on-site and online as well. (The online webpage will be open on the second week of February. You can look for E-book content before the page opened.)

If you need more information or need an online business meeting with Korean companies, please feel free to contact us. Secretariat Email: operat.manager42@gmail.com

The 8 Korean leading Immersive Content companies include:

  1. ARGO creative (SnapAction_aquarium) : Various emoji expressed on the face and body, as well as on various backgrounds of augmented reality, are perceived and tracked along with the expression and movement by recognizing the face and body curvature of various special actions.

  2. BIBIMBLE (VIBETECHREAL) : VibeTech is a platform that provides a metaverse platform in the field of exhibition events. You can apply for and participate in exhibitions online, and you can see various exhibitions in the Metaverse world of exhibition events.

  3. COCONUT SILO (COCOTRUCK) : Our advanced freight logistics platform "COCOTRUCK" connects all types of players in the logistics market into a single place. With big data we enhance efficiency and enable logistics companies to maximize the number of orders received.

  4. FASSKER (3D real store) : Virtual Era, Explore 3D Real Store! 3D Real Store’s digital space offers a seamless experience as visiting an actual store and so far it showed an increase in sales for e-commerce.

  5. LIVE K (XR METAVERSE CONCERT) : LIVE K's XR-metaverse concert is the world's first 3D volumetric meta concert involving KPOP singers implemented on the SKT Metaverse platform.

  6. MANGROVE Inc. (LET'S GO FOR FUN SCUBA DIVING) : South of Cebu in the Philippines, there is a small village called Moalboal. Coral, tropical fish, schools of sardines, sea turtles and underwater environments all filmed in vivid "3D VR" for your viewing pleasure.

  7. SKYWALK (Cut the Rope: BLAST) : 'Cut the Rope: BLAST' is an official BLAST puzzle game of the 'Cut the Rope' series, which has accumulated 1.4 billion downloads since the beginning of the smartphone game industry.

  8. Smartsound Corporation (WithaPET) : WithaPET (Smart Pet Healthcare) is used with sound technology, but it is optimized for the pet health environment. It can measure pet's heart and respiratory rate with just simple device and application.

Google, Intel, Adobe, World Health Organization (WHO) to speak at METAVERSE 2.0 on March 9-10

And hear from many others on March 9-10 at our METAVERSE 2.0 virtual event!

Apply to speak and/or sponsor here hopin.com/events/metaverse-2-0

Google - we expect we’ll see significant moves in this space from Google that will have a massive positive impact on the global technology ecosystem, driving adoption of the technology in every sector of business and consumer tech. Google’s Justin Quimby will be speak about Google Maps and the Metaverse! Discussion of the use of Street View, Live View to visualize geospatial content and how it can intersect with Metaverse 2.0

Powering the Metaverse - Intel is working on the plumbing for a persistent and immersive internet and has been working on to harness the compute that’s all around us in a seamless way. We need several orders of magnitude more powerful computing capability, accessible at much lower latencies across a multitude of device form factors. To enable these capabilities at scale, the entire plumbing of the internet will need major upgrades. Intel’s building blocks for metaverses can be summarized into three layers and we have been hard at work in several critical areas. Shailesh Kumar, Intel’s Metaverse Architect, will discuss Metaverse Ecosystem and Major Challenges and talk about the current state of Metaverse ecosystem, future directions and the challenges it needs to counter to become scalable.

Adobe is all about empowering all creatives to build Metaverse experiences. The Metaverse of the world will need a massive amount of content to exist and will need the contribution of an unprecedented number of artists and creatives to be fun and engaging. The talk discuss ways to empower all creatives to build Metaverse experiences, from no-code tools to way to freely distribute AR experiences overlayed on the real-world, from interoperability with 2D/3D asset creation tools to collaboration and community. Then the talk will address some of the open challenges in democratizing creation for the Metaverses and what the community could do to overcome them. Stefano Corazza, VP & Fellow - Head of AR at Adobe, will discuss the need for massive amount of content to exist and will need the contribution of an unprecedented number of artists and creatives to be fun and engaging. The talk will discuss ways to empower all creatives to build Metaverse experiences, from no-code tools to way to freely distribute AR experiences overlayed on the real-world, from interoperability with 2D/3D asset creation tools to collaboration and community. Stefano will also address some of the open challenges in democratizing creation for the Metaverses and what the community could do to overcome them.

World Health Organization (WHO) is working on Metaverse game design, action adventure serious games for Medical Education and Social Transformation. They will discuss action adventure games they have designed and are in use, which have historical and adventure themes. This genre of games is poorly represented in learning design but they have high engagement and help ensure learners stay on task by simulation of their training role in a linked non-anachronistic design.

Call for Participation in our Sports and Fitness Industry Report

This report will feature VR and AR solutions that address major challenges like the lack of motivation and helps with engagement.

Digital technology has already transformed fitness. Before you take a breather from your virtual at-home spin class or let your smart watch sync with your sleep app and hourly analytics, make room for virtual reality (VR). Not only will VR enhance the overall workout experience, but it will also address obstacles to exercise — a lack of motivation and our natural preference to conserve energy and avoid activity. The fitness industry suffers from most people not sticking to a workout regimen - they lapse. They sign up for the gym in January and stop showing up in March, even once a week. Even the most advanced scientists and doctors haven’t figured out a solution to this problem. But game experts have! The addictive qualities of gaming combined with VR enable to turn the traditional gym workout into a game.

In fact, VR Fitness might be the “killer-app” for VR. Meta has already acquired the top VR Fitness startups (e.g., Supernatural) and others believe fitness will be a massive success in VR where multiple third-party fitness apps can succeed. Meta and other VR hardware companies are exploring ways to enhance future hardware to support VR fitness apps, encouraging other developers to bring new fitness experiences to VR.

Augmented Reality (AR) is disrupting sport in a number of different ways. With AR, it is possible to bring home the game atmosphere, with volumetric videos of the athletes displayed directly in fans' living room. And in the stadium, with the fan’s phone (or smartglasses), AR interactive material can be incorporated within the game itself, enhancing user experiences of particular moments.

This will be a growing theme the next 24 months especially with Apple getting into the game; will leverage health, fitness, gaming and entertainment as their big push and tether off their Apple watch health monitoring benefits. Plus, Apple TV has many possibilities with AR!

Our report will be published and promoted via our channels including our global db of 65K+ emails, website (24K unique monthly visitors), social media (65K+ followers), events (our Chapter events and Global Summit).

Deadline to Submit is March 5, 2022

If interested to Sponsor this report, email info@thevrara.com

Submit your info for our report here

Nextech AR Launches Metaverse App “ARitize Maps” in Beta

 Nextech AR Solutions Corp. (“Nextech” or the “Company”) (OTCQB: NEXCF) (NEO: NTAR) (CSE: NTAR) (FSE: N29), a Metaverse Company and leading provider of augmented reality (“AR”) experience technologies and services is excited to announce the launch of its beta metaverse app, ARitize Maps. This app is an all-in-one metaverse creation studio, and the first end-to-end metaverse mapping solution for consumers and brands alike. With the launch of ARitize Maps the company is continuing to expand its ARitize Studio by offering yet another frictionless and seamless solution for everyone to enter the metaverse.

Sign up for ARitize Maps Beta - click here

The beta ARitize Maps app will be available for both iOS and Android.  Through this FREE app,  everyone can spatially map their location within minutes, and populate it with interactive 3D objects, navigation, wayfinding, audio, text, images and more. Nextech will provide a number of created and pre-loaded 3D objects, and creators can upload their own OBJ files and create their own 3D objects to populate their metaverse. The navigation feature allows users to map out a 50sq/meter area and include wayfinding features, in order to direct visitors in their metaverse to a desired location or object. Users can publish and share their metaverse for others to experience while in the location. Currently, the app is available as a FREE download with no in-app purchases and provides an unlimited number of maps for the first month; however when the app is released, it will contain in-app purchases and monthly subscription plans. 

Watch a video preview: 


ARitize Maps app has a virtually unlimited number of use cases for augmenting physical spaces in the metaverse, including universities, trade shows, retail, shopping centres, office buildings, transport, public spaces, homes and more. For example: Conference attendees could use the app to wayfind to a specific booth; trade show presenters might upload their product into the app to show prospective buyers their product in 3D instead of bringing it physically; retail stores might offer exclusive sales to users that can only be accessed through the app; hotels or AirBnb providers may leave detailed 3D audio and video instructions instead of having a physical book. A person who is collecting NFT art can now create a metaverse showroom exclusively for their NFT’s creating a special NFT showroom.. The applications are endless and applicable to virtually all industries. This app opens Nextech’s 3D/AR technology solutions to new markets, both for personal and professional use, and provides a potential large additional revenue stream to the Company.

Nextech AR CEO Evan Gappelberg commented, “We are experiencing a huge wave of new, global interest and demand for everything related to 3D/AR and the Metaverse. 2022 is just the beginning for 3D demand and I believe this demand for everything 3D and Metverse related will only continue to grow. We are at the forefront of a digital transformation, where artificial intelligence (AI), machine learning (ML) and 3D/AR will become dominant, disruptive technologies across many industries. We are gratified to be a part of this global transformation and excited to launch what we believe is the first end-to-end metaverse mapping solution - which is really an all-in-one metaverse creation studio for consumers, brands, and businesses. The Metaverse is our collective future, and with this launch Nextech AR is bringing the exciting Metaverse to the market today with ARitize Maps! ​​

To learn more, please follow us on TwitterYouTubeInstagramLinkedIn, and Facebook, or visit our website: https://www.Nextechar.com 

For further information, please contact:

Investor Relations Contact
Lindsay Betts
investor.relations@Nextechar.com  
866-ARITIZE (274-8493) Ext 7201  

About Nextech AR  

Nextech AR Solutions is a Metaverse Company that develops and operates augmented reality (“AR”) platforms, transporting three-dimensional (“3D”) product visualizations, human holograms and 360° portals to its audiences altering e-commerce, digital advertising, hybrid virtual events (events held in a digital format blended with in-person attendance) and learning and training experiences. 

Nextech focuses on developing AR solutions for the Metaverse, however most of the Company’s revenues are derived from three e-Commerce platforms: vacuumcleanermarket.com (“VCM”), infinitepetlife.com (“IPL”) and Trulyfesupplements.com (“TruLyfe”). VCM and product sales of residential vacuums, supplies and parts, and small home appliances sold on Amazon. 

Forward-looking Statements 

The CSE and the NEO have not reviewed and do not accept responsibility for the adequacy or accuracy of this release. 

Certain information contained herein may constitute “forward-looking information” under Canadian securities legislation. Generally, forward-looking information can be identified by the use of forward-looking terminology such as, “will be” or variations of such words and phrases or statements that certain actions, events or results “will” occur. Forward-looking statements regarding the completion of the transaction are subject to known and unknown risks, uncertainties and other factors. There can be no assurance that such statements will prove to be accurate, as future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on forward-looking statements and forward-looking information. Nextech will not update any forward-looking statements or forward-looking information that are incorporated by reference herein, except as required by applicable securities laws. 

Oberon Technologies Posts 72% Growth in Titania SaaS Revenue in FY2021

Oberon Technologies®, Inc., a leading provider of state-of-the-art extended reality (XR) training and information delivery technologies, today reported a 72% SaaS (Software as a Service) revenue growth for the year ending December 31, 2021. 

 

Capping off a year of consecutive quarterly growth in SaaS revenue, Oberon Technologies® recorded its largest sales quarter in company history for Q4 and ended the year with a reported 72% increase in Titania® software subscription sales.  New enterprise projects for industry leaders, including CONMED, John Deere, Polaris, Toro and Trane Technologies, as well as development of new XR experiences for EPRI, among others, helped Oberon end the year as it started, with tremendous momentum and accelerated expansion.

 

In 2021, digital transformation became a clear imperative for many organizations as they supported a growing number of remote workers.  Immersive Technologies saw unprecedented levels of investments, including Meta’s (Facebook) $50B investment in XR Programs and Research Fund, and commitments from Congress with new laws providing $250B in R&D.  Market leading researchers, including Gartner, Forrester and Forbes, all point to an acceleration of transformation initiatives and explosive XR market growth in 2022 and beyond.

 

“We are helping clients achieve success at every stage of their digital transformation, from simply making their product and service documentation more easily accessible online to increase customer satisfaction to building fully immersive virtual environments that help reduce overall training and operations costs” said Tim Allen, the company’s Chairman and CEO.  “Our growth is fueled by our ability to meet clients wherever they are along their transformation journey and then helping them get to higher levels with the right plan, processes and Oberon technologies.”  With new product introductions and increased adoption of its SaaS offerings, Oberon expects to see continued revenue growth from these efforts into 2022 and beyond.

 

About Oberon Technologies® Inc.

Oberon Technologies® is the leading provider of innovative extended reality (XR) training and information delivery technologies. Oberon leverages both physical and virtual worlds to deliver critical business information for its clients. From collaborative web authoring tools to immersive virtual reality (VR) environments, Oberon consultants architect, design, implement, and optimize solutions for companies that value safety and efficiency. Oberon’s clients span a variety of industries, including manufacturing, energy, life sciences, software, utilities, and many more. Many companies have come to trust Oberon for delivering innovative and effective documentation and training solutions. Oberon has helped hundreds of companies reduce costs, increase revenue, and improve information quality. For more information, visit www.oberontech.com.

 

Public Relations Contacts:

Vi Kellersohn, Oberon Technologies®                                               Jocelyn Wells, GREENCREST
vi.kellersohn@oberontech.com                                                        jwells@greencrest.com
2232 S. Main St., Ste. 454                                                                 120 Northwoods Boulevard
Ann Arbor, MI 41803                                                                          Columbus, OH  43235
734.418.0104                                                                                       614.885.7921

Crozer Health Becomes First Hospital to Utilize ThirdEye’s End-to-End Mixed Reality Smart Glasses and RespondEye Software Platform for First Responders

ThirdEye’s RespondEye Software Platform and X2 MR Glasses allow doctors and first responders to treat patients immediately, anywhere in the world, through its HIPAA-certified AR telehealth capabilities. We developed our custom augmented reality RespondEye software for first responders by working in close collaboration with Crozer Health’s paramedics and doctors, and by connecting RespondEye to EMS backend systems to display custom EMS protocols. RespondEye is cross compatible, running on ThirdEye’s X2 MR Glasses as well as iOS/Android phones, tablets and web browsers.

 ThirdEye, a leader in augmented and mixed reality (AR/MR) enterprise solutions, today announces its partnership with Crozer Health to bring an end-to-end mixed reality product suite to its hospital system. The new partnership marks the first time MR will be used in a healthcare setting, providing doctors immediate access to patients and assisting first responders with treatment instructions – prior to patient transportation to the hospital – as the doctors will have access to the patient’s condition via ThirdEye’s RespondEye Platform and X2 MR Glasses with its HIPAA certification.

ThirdEye developed their custom augmented reality RespondEye software for first responders by working in close collaboration with Crozer Health’s paramedics and doctors, and by connecting RespondEye to EMS backend systems to display custom EMS protocols. RespondEye is cross compatible, running on ThirdEye’s X2 MR Glasses as well as iOS/Android phones, tablets and web browsers.

“Our EMS team worked closely with ThirdEye to implement augmented reality remote assistance for frontline medics. By using augmented and mixed reality, we can enable hands-free remote assistance to enhance the care provided for our patients,” said Bruce Egan, Chief of Crozer Emergency Medical Services. “We’re continuing to collaborate with ThirdEye to keep adding new first responder specific features.”

“At ThirdEye, we tailor our software and hardware to meet the needs of those on the frontline. To have the most impact in the healthcare industry and aid in the fight against COVID-19, we obtained our HIPAA certification for the X2 MR Glasses and RespondEye platform for first responders. This ensures that patient data is securely accessed and that medics have the tools needed to succeed,” said Nick Cherukuri, CEO and Founder of ThirdEye.

Peter J. Adamo, Chief Executive Officer at Crozer Health, showed his support of the new partnership with ThirdEye by stating, “We see great potential and value in introducing ThirdEye’s augmented reality healthcare solutions to our emergency response teams with the goal of improving the overall health and safety of our communities. With telehealth technology on our side, we believe that we will begin to see further improvements in emergency patient care and better outcomes for our patients.”

The X2 MR Glasses also have a built-in thermal sensor that gives doctors the capability to complete thermal scans of patients while being hands-free, taking live temperature readings to detect elevated body temperatures.

For more information on ThirdEye, visit www.thirdeyegen.com. For more information on Crozer Health System, visit www.crozerhealth.org.

About ThirdEye
ThirdEye is a leader in smart glasses and AR/MR software development. While many companies today provide only hardware (smart glasses) or only software, ThirdEye provides a full end-to-end ecosystem for its customer, which makes deployment easier for our partners and end users. It has hundreds of software developers creating apps ranging from games to entertainment to enterprise applications and its products retail around the world. From everyday consumers to Fortune 500 companies, ThirdEye is bringing the power of mixed reality globally. Mixed reality has the potential to change the way the world operates, and ThirdEye's vision is to help generate the future.

About Crozer Health System
Long known for its commitment to quality care and community health, Crozer Health System's hospitals, physicians and outpatient facilities have received numerous regional and national honors, including the Foster G. McGaw Award for Excellence in Community Service; the VHA Leadership Award for Clinical Excellence; designation as Centers for Excellence in Cardiac and Bariatric Care by the National Blue Cross and Blue Shield Association; Platinum Performance Achievement Award from the American College of Cardiology; and many more. Crozer Health System, headquartered in Springfield, Pa., is the largest employer and healthcare provider in Delaware County. Crozer provides a full spectrum of wellness, prevention, acute care, rehabilitation and restorative care to the community. The health system includes four hospitals, several outpatient facilities, and a comprehensive physician network of primary-care and specialty practices. For more information about Crozer Health System, visit www.crozerhealth.org or call 1-800-CK-HEALTH (1-800-254-3258).

Media Contact
Elsa Anschuetz
Uproar PR for ThirdEye
marketing@thirdeyegen.com
321.236.0102 x233