VRARA Madrid Chapter and Madrid Network Join Forces to Propel Innovation at “Tech Business Planet Madrid 25” (PlaNET25)

VRARA Madrid Chapter and Madrid Network Join Forces to Propel Innovation at “Tech Business Planet Madrid 25” (PlaNET25)

Madrid, November 2024 — The VR/AR Association (VRARA) Madrid Chapter and Madrid Network have officially signed a collaboration agreement to co-host and energize the upcoming event, “Tech Business Planet Madrid 25” (PlaNET25), scheduled to take place on January 15th and 16th, 2025, in Madrid.

PlaNET25 aims to be a transformative gathering, connecting the business community—particularly small and medium-sized enterprises (SMEs)—with top-tier knowledge institutions and influential public and private sector leaders. With active involvement from the Clusters and Hubs of the Community of Madrid and support from the Madrid City Council, this event is poised to become a major platform for exploring transformative trends and technologies that can propel businesses forward.

The event's overarching goal is to equip Madrid-based and Spanish SMEs with the practical tools and insights they need to navigate an increasingly complex technological landscape. By fostering a deeper understanding of how technology can drive business competitiveness and scalability, PlaNET25 aims to be a showcase of Madrid's innovation ecosystem, promoting collaboration among key players in clusters, innovation hubs, and entrepreneurship centers.

Key Objectives of PlaNET25:

  • Empower SMEs with the knowledge and strategies to grow in challenging environments.

  • Unite the innovation ecosystem of Madrid around a common initiative to promote dynamic knowledge exchange.

  • Create collaboration opportunities between companies and research institutions, advancing public-private partnerships.

  • Highlight success stories from Madrid’s economy and academia to inspire a culture of innovation within businesses.

  • Position Madrid as a leading international hub for applied business innovation.

Strategic Alliance: VRARA and Madrid Network

This collaboration with VRARA Madrid Chapter will play a pivotal role in shaping PlaNET25. The agreement grants VRARA several key privileges:

  • Official designation as a Collaborating Entity for PlaNET25.

  • Recognition as a leading expert in Innovation and Digital Transformation.

  • Joint communication efforts to promote this strategic partnership.

  • Inclusion of VRARA’s branding across event materials and presence on the event’s microsite.

  • Participation in advisory councils to contribute to event content, propose expert speakers, and shape the program.

  • Provision of a 50% discount code for unlimited use and exclusive VIP tickets for selected guests.

  • The opportunity to contribute as a Guest Author for the event’s blog and multimedia content.

  • Active involvement in developing immersive experiences within the dedicated space, "The Immersive Planet," to showcase cutting-edge innovations.

VRARA's Commitments:

  • Promoting PlaNET25 to its network via a dedicated newsletter and consistent social media engagement (Twitter, LinkedIn, Facebook).

  • Amplifying PlaNET25’s presence through targeted posts and allowing event organizers to tag VRARA in key social media updates.

This collaboration marks a significant milestone in leveraging the power of immersive technologies and strategic partnerships to foster an environment of growth and innovation. Together, VRARA and Madrid Network are dedicated to creating a vibrant space where businesses can explore, learn, and thrive in the face of tomorrow's technological challenges.

VRARA Members get 50% discount on VIP tickets, email info@thevrara.com for your code

https://planet.madrid/

For more information, visit the official event page or follow #PlaNET25 on social media.

VRARA Madrid Presents: "5 years from now-Unveiling the 5 key technologies shaping immersive tech industries"

Guest post from VRARA Madrid Chapter President Carlos Ochoa:


I am genuinely excited to announce and share that "The Dream Team is Back in Town" and will participate in "The Immersive Planet Series," powered by @VRARA Madrid and directed and coordinated by Carlos J. Ochoa (president of VRARA Spain) at the premier innovation event, DES | Digital Enterprise Show 2024 .

As a Media Partner and members of the Advisory Board, VRARA Madrid plays a crucial role in driving digital transformation and business innovation in the fields of #ImmersiveTechnologies, #AI, and #SpatialComputing.

This year, we anticipate more than 17,000 professional attendees at the event, and for this reason, we have prepared a truly extraordinary and luxurious agenda.

I would like to welcome this exceptional group of experts and esteemed VRARA Members including Amy Peck, Elisabetta Rotolo, Jolanda Tromp, and David Moreno, among others. Together, we will offer unique experiences, innovative ideas, and technological solutions that are shaping the future of business and society.

I invite you to the "5 sessions" we have prepared, where most of the speakers are women leading the world of immersive technologies across various sectors. We will visualize the future in 5 years, explore trends in immersive entertainment, differential technologies in today's society, entrepreneurship, and use cases that help us advance towards a better and more equal society.

Get ready for "Total Immersion," where we will discover the innovative technologies poised to revolutionize future industries, guided by international leaders. Our expert panelists will provide high-value insights and experiences on the latest advancements driving innovation in virtual and augmented reality, spatial computing, digital twins, haptic feedback systems, artificial intelligence, and blockchain integration.

Don't miss this opportunity to get ahead and explore the future of immersive technology firsthand with industry visionaries.

Join us to explore how the most inspirational and experienced leaders in the sector and the VR/AR Association (VRARA) community, together with the industry drivers, are redefining the digital landscape!

Additionally, at our booth 1D412, with 40m2, you can participate in networking activities, interact with international speakers, present your projects, and enjoy the premiere of VIVALDI 3.0, The Immersive Universe of The Four Seasons, presented by ONE XR Studio, in collaboration with the Reina Sofia School of Music and musician Ara Malikian.


We have special 50 VIP Free passes and 100 Business Free passes for all VRARA Members.

For more information, please contact Carlos@thevrara.com.

VIRTUALWARE WINS BEST TRAINING SOLUTION WITH VIROO AT XR AWARDS

The Spanish Virtual Reality company Virtualware (MLVIR.PA) has won the Best Training Solution with its enterprise VR platform VIROO at 2024 XR Awards celebration presented by XR today.

The most remarkable achievements in the tech industry were released on the 23rd of June. XR Today, the leading international news publication, celebrated excellence in XR technology by hosting the XR Awards. A panel of 12 judges included industry experts such as Amelisa Kallman from The Big Reveal, Cam Stevens of the Pocketknife Group, and Samantha Kingston of Virtual Umbrella.

VIROO is an easy-to-use, scalable, all-in-one platform that significantly reduces training time, costs, and workplace errors while improving retention and accessibility. It meets the training needs of organizations of all sizes and sectors, allowing industrial corporations to enhance team training and simulation in complex, highly collaborative environments

Over 40 companies and institutions worldwide have adopted it, including GE Vernova, Ontario Power Generation, Gestamp, ADIF, the Spanish Ministry of Defense, Invest WindsorEssex, McMaster University, University of El Salvador, Conalep, and EAN University.

“It needs to be easy to use, you need to understand immediately what it is about, and intuitively see when you are failing, where and why.  In training, it needs to be supportive” . -Jay Latta (The Fusionist)

“Virtualware’s exceptional work in Training has helped push the category forward, and we are thrilled to see their accomplishments acknowledged at XR Awards 2024”.-David Dungay, Editor in Chief at XR Today.

“This award is a testament to our journey, together with our clients and partners, to redefine the standards for virtual reality in education and industrial training”. Unai Extremo, CEO & founder at Virtualware

VIVALDI 3.0 THE JOURNEY. III

Journey Through the Immersive Universe of Four Seasons» is an interactive xr experience that immerses viewers into the realm of Antonio Vivaldi’s musical masterpieces.

Through visually compelling storytelling, participants will delve into Vivaldi’s creative journey as he breathes life into his renowned concerto «The Four Seasons.» Each season unfolds in a distinct and captivating environment, seamlessly blending natural elements and music to deliver a multisensory and enchanting encounter.

As artists, musicians, and creatives, we find ourselves at a true crossroads—a junction where making the right choices is neither easy nor singular. Beyond the numerous apparent opportunities before us, we must navigate financial survival and address the sustainability of teams, technicians, and the myriad fellow travelers who render our projects minimally viable and appealing to an ever-changing society hungry for new, distinct, and increasingly participatory experiences.

Our journey began over a decade ago with our first forays into immersive 360º recordings, collaborating with artists, musicians, and music classrooms. Here, we began to experiment and learn from the sensations and perceptions conveyed by users, students, and teachers.

One of the pivotal moments in our journey was the first live performance featuring renowned artists like Ouka Leele, where we embarked on an interactive interpretation inspired by the sounds of the Concerto de Aranjuez. It was a fascinating experience, devoid of prior rehearsals or experiential training, executed on a digital stage using Oculus Rift equipment and Tilt Brush from Google, and recorded in 360º stereo with Vuze 360º cameras. This opportunity to recreate Digital Ephemeral Art raised initial doubts regarding feasibility, sustainability, and monetization in more straightforward and economically accessible spaces, as we spared no means or resources for this performance. Crucially, this experience was made possible through the indispensable collaboration of CEV‘s technical team.

Later on, we delved into the world of reconstructing the virtual museum of the Arab Kunka (Cuenca ancient city)—a collaborative, immersive space within the Frame VR platform. Here, we established a connection between the virtual reconstructions of the Ancient Kunka during the Arab era and the music of the great musician and composer Chema Vílchez, particularly his work «The Land of the Three Cultures».

As visitors strolled through the ancient Arab fortress, its mosques, baths, buildings, markets, and streets, they were enveloped in the sound of music that transported them to bygone eras, while also being able to explore current spaces through 360º videos. This interconnection between virtual reconstructions, current videos, and music elevated the experience to a higher level, almost teleporting participants to that magical bygone time.

Years later, the Reina Sofia Higher School of Music presented us with a truly intriguing challenge. We were tasked with creating an experience using recordings from a classical music concert to reach students in their educational program who, due to pandemic-related time constraints, were unable to participate in workshops and concerts. This concert was recorded in the Sony auditorium of the school, utilizing 360º 4K cameras and ambisonic microphone technology. The acoustical characteristics of the auditorium are truly exceptional, enabling us to produce recordings of the utmost quality. We utilized Vuze and Zoom equipment, as well as VR devices from Pico, with technological support from HP.

This experience allowed us to craft 12 virtual musical stories centered around artists such as Mozart, Tchaikovsky, and Respighi, where musical compositions intertwined with natural spaces, sensory explosions, and magical worlds, transporting visitors through 12 unique historical narratives. As a result of this endeavor, we developed «Music with the Five Senses,» which was implemented on a Virtual Reality platform and Pico devices, visiting hundreds of schools and educational centers nationwide over the years. Thousands of visitors have immersed themselves in this wonderful and experiential world, making it a true milestone and international benchmark as an immersive educational project centered around classical music.

The next stop on this journey is Vivaldi 3.0. The Journey to the Universe of Antonio Vivaldi and the Four Seasons, led by Ara Malikian and the Camerata of the Reina Sofia School, has been a mystical experience, with a predetermined start date and script, and a long journey through the forests of magical seasonal music. Along the way, we’ve encountered numerous passages and experiences that ultimately culminated in an absolutely magical work. This journey, based on Vivaldi’s original sonnets, reinterpreted by a team of writers and Ara himself, allowed us to rediscover the connections between music, nature, and the cycle of life.

Throughout this process, we’ve painted on a virtual canvas, initially blurry passages gradually taking shape into a metaphorical interpretive tableau. Throughout this process, we’ve immersed ourselves in music and creativity, repeatedly playing with the tools offered by generative artificial intelligence, which helped us reinterpret passages and scenarios through Vivaldi’s sonnets and words, Ara’s interpretations, and our own way of composing this tableau, ultimately giving it a cohesive and coherent form. We aimed for it to be timeless, appealing to various types of audiences, inviting them to return to a childlike state and be carried away by the creative spirit of the compositions and the intersection with the cycle of life, both human and natural. And all this, with a commitment to sustainability, balance, equality, and educational vision through values inspired by the emotions and sensations we’ve gathered in the project. This is our way of contributing to the awareness of the need to accelerate societal transformation.

The first test to visualize the outcome of this initial step of the project was the concert held on January 29th at the Sony auditorium of the Reina Sofia School. It was a real trial by fire, where we had to present this new proposal for an interactive multimedia concert live to a select audience: students and teachers from various schools in the Community of Madrid. It was a multimedia experience where interactivity through monitors and screens, interactions among musicians on stage, Ara Malikian’s performance, his introductory messages for each movement, and images, passages, and videos related to the movements were put to the test.

More than 600 students from a dozen public and private schools in the Community of Madrid, accompanied by their teachers in two sessions, were able to enjoy this experiential session, with an extremely high level of satisfaction. And all this was made possible thanks to the perfect coordination between the ONE team and the production, audio, and video team of the School. We had top-of-the-line equipment and professionals of the highest caliber. The journey has only just begun, and this experience has allowed us to analyze and evaluate the initial results, and to envision how we can continue advancing and projecting new immersive experiences in the immediate future. We aim to enhance the experience by integrating 3D multimedia elements more extensively, as well as enhancing the pre- and post-concert experience.

Welcome to the interactive immersive world of Vivaldi 3.0. Step into a space where reality merges with imagination, where every corner is filled with magic, and music awaits you at every turn. As you enter the world of the four seasons, you’ll find yourself surrounded by vibrant landscapes pulsating with energy and creativity. Feel the thrill of immersing yourself in a world where the boundaries of reality blur, and your senses awaken like never before. Interact with the environment around you: touch, explore, listen, and engage with the elements inhabiting this fascinating world. Whether you get lost in enchanted forests or dive into the depths of the unknown, each experience is yours to discover and shape. Prepare to be captivated by the sights, sounds, and sensations enveloping you as you delve deeper into this immersive universe throughout the cycle of life.

So, welcome to a world where dreams come to life, and the extraordinary awaits you around every corner! Let your curiosity guide you as you embark on an exciting and unforgettable journey through the Interactive Immersive Universe of Vivaldi’s Four Seasons.

Here are some figures reflecting and highlighting the extraordinary effort involved in this journey: An experience recorded and produced in 6 months, many locations, involving more than 50 professionals and over 4,000 hours of work, recording 4 live concerts with the attendance of over 1,000 people (students & teachers) from 20 schools. An immersive experience available on VR devices and the Web XR immersive platform, featuring 4 spaces, or «stations,» with interactive games, integration of 3D volumetrics, hundreds of photographic images, 10 hours of concert recordings in 8k, several terabytes of video and sound files, hundreds of hours of processing and post-production, hundreds of hours of editing and format integration…hundreds of images generated by AI to create virtual spaces and environments, artificial intelligence and image processing, 8K 360º cameras, ambisonic sound, creation of countless 3D assets…
8K Enables Immersive Vivaldi 3.0 Project By Bob Raikes

…and this is just one of the stops on this magical and unique journey.

Carlos J. Ochoa Fernández © of ONE Digital Consulting.

The FBA and BeFootball Forge Educational Partnership

The Football Business Academy (FBA) and BeFootball have entered into an agreement that will see the global leader in football business education and the Spanish immersive and VR Football company collaborate.


“We are delighted to welcome BeFootball into our network. As a tech company dedicated to creating a virtual reality universe for football, we see it as a natural fit for our mission of building the future of football together. The field of football has already been experiencing the influence of the metaverse and immersive technologies, and we are confident that this partnership will bring great value and innovative opportunities to our Candidates and community.”

– Lucia Estevez, Head of Communications, The FBA

“Working with a leading company in education within the football sector is really exciting. We are convinced that this is just the beginning of a long-term cooperation that will enable us to transform fan experiences in football and elevate education by training great professionals ready for the challenges of the present and future.”

– Eduardo M. Vélez, Head of Communications, BeFootball VR

Passionate and ready to demonstrate that elevating the fan experience in football is possible, BeFootball presents itself as a technological company that designs, develops, and markets immersive technologies for the industry.

BeFootball’s vision of creating a new category in the football industry has attracted agreements with entities such as the Estadio Azteca, as well as professional football players as investor partners and brand ambassadors. Prominent names such as Marcos Llorente (Atlético de Madrid), Marco Asensio (Real Madrid), Memo Ochoa (Unione Sportiva Salernitana 1919), and Aitor Ruibal (Real Betis Balompié), among others, have joined them.

The FBA’s Professional Master in Football Business selects Candidates from diverse academic and professional backgrounds who are exposed to real industry knowledge, networking opportunities and practical experience through the 12-months program.

With this mutually beneficial alliance we seek to collaborate on topics of strategic interest that will unlock valuable opportunities for both organisations, ensuring a holistic learning environment for our Master Candidates -future industry professionals- through internships; but also a variety of synergies aligned to BeFootball’s business plan and development strategies while enriching their teams with a high-quality talent pool. In addition, as the newest member of The FBA Family, BeFootball will also benefit from joining our global network with more than 75 Partners from the industry.


ABOUT BE FOOTBALL
BeFootball is a leading technological company, dedicated to the design, development, and commercialization of immersive technologies for the football industry. With headquarters in Spain, Mexico, Qatar, and soon in the United States. Among its products and services, they are creating the digital twin of the Estadio Azteca, unique experiences for various partners, and the world’s first immersive football academy.

VR/AR Association Madrid Chapter's Roundtable of VR in Education

This weekend the VRAR Association Madrid Chapter participated in the VRDayMadrid 2019, an event organized by xRWorldMadrid, and supported by VR/AR Association, Samsung, Talent Garden and RealoVirtual. 

As one of the world’s referenced VR/AR live events, the VRDay draws industry experts from many verticals and enthusiasts from companies and universities to explore the latest advancements, knowledge and prototypes in VR/AR technology. 

During the complete Saturday, more than 200 attendants, 20+ speakers, 10+ exhibitors, 5 thematic round tables, 2 workshops and 2 masterclasses and an amazing demo zone with more than 10 VRAR experiences and a live performance, 2019 was the biggest year yet (according the organization).

The VRARA was represented by the Chapter President and Co-Chair of Education Committee, Carlos J. Ochoa and 4 of our most relevant Spanish members and executives from: Seabery, Virtualware, participating in the Industry panel, Visyon presenting the Masterclass ElCano360 and ONE digital consulting in the Education and Training panel. 

We were invited to participate in the Roundtable of VR in Education, to talk about future scenarios of "Training of Educators of the Future". An excellent panel of experts with the participation of Chelu Martin from the IE Business School, Gonzalo Mariscal from XRLab of the European University, Carlos J. Ochoa of VR/AR Association and ONE Digital Consulting and the and moderated by Marco Antonio Fernández of Butic the New School .

It was a very special opportunity to contrast the state of VR / AR in Education, from different points of view: University labs, teachers and industry. This allowed us contrasting realities materialized in ongoing projects, and new challenges that are drawn on a very attractive and exciting horizon. We had the opportunity to present the Association Ecosystem and in particular, the activities of the Education Committee, the White Paper of VR in Education and the VR/AR in Education Survey.

I want to express my gratitude to the organization and their team, for the excellent work done hanging the "Sold Out" sign for several weeks before.

 “Attending VRDayMadrid was a great opportunity to showcase the strength of the VR/AR ecosystem, and the incredible talent at work, case studies and projection from our members and share experiences and opportunities with other local companies and institutions.” Carlos J. Ochoa, Chapter President of the VRAR Association Madrid Chapter.