Reality Capture Network and The VR/AR Association Forge Strategic Partnership to Drive Innovation and Education in the Built Environment

Reality Capture Network (RCN) and The VR/AR Association (VRARA) are excited to announce a strategic partnership aimed at aligning efforts to expand community engagement, raise awareness of innovative technologies, and enhance educational initiatives in the built environment industries.

Reality Capture Network (RCN) is dedicated to inspiring, informing, and empowering individuals and businesses in the built environment industries. Our multi-faceted approach includes podcasts, industry conferences, webinars, and educational content aimed at fostering innovation and driving industry growth. By building a global community of stakeholders, including professional technologists and end owners, we strive to bridge the gap between industry demands and technical capabilities, ensuring that participants become exceptionally knowledgeable about the existing technologies and how they can integrate them into their industry. We focus on a comprehensive ecosystem of technologies, including Laser Scanning, LiDAR, Drones, Photogrammetry, BIM, Digital Twins, AR/VR, Artificial Intelligence, and more. Our goal is to demonstrate how these technologies work together to transform the way companies operate, enhancing efficiency, safety, and overall project success.

“We are thrilled to partner with VRARA to align our communities and enhance our educational outreach. This partnership represents a powerful opportunity to expand awareness of the technologies that are revolutionizing the built environment,” Matthew Byrd, CEO of Reality Capture Network.

The VR/AR Association (VRARA) is an international organization that fosters collaboration between providers and users of Extended Reality (XR), Mixed Reality, Spatial Computing, and Artificial Intelligence (AI) solutions. VRARA accelerates growth, promotes research and education, develops industry best practices, and connects member organizations. The association plays a pivotal role in advancing the adoption and integration of these emerging technologies across various industries.

“This collaboration with RCN allows us to deepen our impact by connecting more professionals with the tools and knowledge they need to innovate and succeed in the built environment,” said John Cunningham, COO of The VR/AR Association.

This partnership is designed to create alignment between RCN and VRARA’s expansive communities, leveraging their combined strengths to broaden awareness of technological advancements and further enhance educational efforts and community collaboration. Together, RCN and VRARA will work to promote the adoption of cutting-edge technologies within the built environment, providing resources and platforms that facilitate learning, collaboration, and innovation.

About Reality Capture Network (RCN) Reality Capture Network (RCN) is a platform dedicated to inspiring, informing, and empowering professionals in the built environment industries. RCN focuses on a comprehensive ecosystem of technologies, fostering innovation and driving industry growth through education and community building. Learn more about RCN at https://realitycapturenetwork.com/

About The VR/AR Association (VRARA) The VR/AR Association (VRARA) is an international organization that fosters collaboration between XR, Mixed Reality, Spatial Computing, and AI solution providers and end-users. VRARA is committed to accelerating growth, fostering research, and connecting organizations to promote best practices and technological adoption. Learn more about VRARA at https://www.thevrara.com/

ZEISS to license CREAL’s technology to create a digital vision care platform

In an industry first, CREAL will integrate its light field display technology into Zeiss’ vision care devices, greatly simplifying vision tests, and thereby enhancing the patient and eye-care practitioner user experience.

10 September 2024 – Lausanne, Switzerland / Aalen, Germany – CREAL today announces a license agreement with ZEISS with the aim to create a digitized vision care platform that hopes to revolutionize the current vision diagnostic and treatment procedures. By leveraging CREAL’s light field display technology, ZEISS will bring to market devices that allow for the digital examination of eye conditions as well as virtual simulation of classic ophthalmic lenses, contact lenses, and the like. Ultimately, the partnership should help bring century-old vision test procedures into the 21st century, finally enabling fast, cost-effective and above all user-friendly diagnostic procedures.

lens-based, they rely on outdated technology. As well as all eye care practitioners, these constraints affect a great part of the population. For instance, more than two-thirds of the population in the US wear glasses or contacts1, while myopia is constantly growing and is expected to affect 50% of the global population by 20502. The need for intuitive, accurate, effective, and cost-efficient vision tests and diagnosis is therefore only to become even more crucial.

Through the integration of CREAL’s light field display into vision test devices, ZEISS expects to introduce a groundbreaking solution allowing for precise digital diagnosis of eye defects. By replicating real-world light to provide digital imagery with genuine depth, CREAL’s true 3D display will enable the digital replication of any physical or theoretical lens, allow test procedures to be tailored to any age group/customer segment, as well as enable the projection of automated content, limiting the need for clinical resources overall.

Current refraction method vs. digitized refraction method

“As the pioneer of scientific optics, ZEISS’ mission has always been to challenge the limits of human imagination,” says Antia Alonso Ph.D., Vice President of Zeiss Vision Technology Solutions. “We see our collaboration with CREAL and the consequent development and rollout of our digitized vision care platform as a way to revolutionize the prescription eyewear customer buying experience, elements of which still rely on antiquated technology, developed over a century ago.”

Looking ahead, the synergy between ZEISS’ expertise in vision care and eyewear, and CREAL’s cutting-edge advancements in display technology could help accelerate the development of vision-health and vision enhancement enterprise in all its forms, both real and virtual.

About CREAL

CREAL is a display technology startup based in Switzerland, with a technical team drawn from cutting-edge projects at Intel, Magic Leap, EPFL and CERN. CREAL has developed a patented light field micro-display technology stack, uniquely projecting images with true-to-life depth. While serving vision care applications, CREAL naturally expands its mission toward Augmented Reality hardware. With the same business model and partners among the market leaders in the vision care/eyewear industry, CREAL ultimately enables a much- needed natural and healthy visual experience of digital content. To know more, please visit www.creal.com. For press information contact: karen.liernur@creal.com

About ZEISS

ZEISS is an internationally leading technology enterprise operating in the fields of optics and optoelectronics. In the previous fiscal year, the ZEISS Group generated annual revenue totaling 10 billion euros in its four segments Semiconductor Manufacturing Technology, Industrial Quality & Research, Medical Technology and Consumer Markets (status: 30 September 2023).

For its customers, ZEISS develops, produces and distributes highly innovative solutions for industrial metrology and quality assurance, microscopy solutions for the life sciences and materials research, and medical technology solutions for diagnostics and treatment in ophthalmology and microsurgery. The name ZEISS is also synonymous with the world’s leading lithography optics, which are used by the chip industry to manufacture semiconductor components. There is global demand for trendsetting ZEISS brand products such as eyeglass lenses, camera lenses and binoculars.

With a portfolio aligned with future growth areas like digitalization, healthcare and Smart Production and
a strong brand, ZEISS is shaping the future of technology and constantly advancing the world of optics
and related fields with its solutions. The company’s significant, sustainable investments in research and development lay the foundation for the success and continued expansion of ZEISS’ technology and market leadership. ZEISS invests 15 percent of its revenue in research and development – this high level of expenditure has a long tradition at ZEISS and is also an investment in the future.

With over 44,000 employees, ZEISS is active globally in around 50 countries with more than 60 sales and service locations, 35 research and development facilities, and 35 production facilities worldwide (status: 31 March 2024). Founded in 1846 in Jena, the company is headquartered in Oberkochen, Germany. The Carl Zeiss Foundation, one of the largest foundations in Germany committed to the promotion of science, is the sole owner of the holding company, Carl Zeiss AG.
Further information at www.zeiss.com

ZEISS Vision Care

ZEISS Vision Care is one of the world’s leading manufacturers of eyeglass lenses and ophthalmic instruments. The unit is allocated to the Consumer Markets segment and develops and produces offerings for the entire eyeglass value chain that are distributed globally under the ZEISS brand.

1 “The Consumer inSights Q1 2002 report”, The Vision Council’s
2 Padmaja Sankaridurg, et al, ”Impact of Myopia,” ARVO Journals, Investigative Ophthalmology & Visual Science, Vol.62, 2, April 2021

Enrollment for October VRARA Executive Forum Cohort Now Open

Enrollment for the October Cohort of the VRARA Executive Forum is now open. This exclusive program is for business and innovation team executives who want to learn how to leverage XR and AI in their businesses and collaborate/learn from the experts in the industry and their peers from "non-competitive" organizations.

Led by COO John Cunningham, this dedicated program is for "end user" business and innovation leaders. It is not a technology program but rather a 12 month "Executive MasterClass in XR/AI" program with cohorts of up to 10 individuals with curated programming.

The best thing about the program is that it is FREE for our Corporate Innovation Team and Corporate level members. What a benefit!

There is nothing like this out there today, and the VRARA is launching this much needed program to help executives figure out how to scale XR and AI!

The cohort duration will be October 1-31st, with a new cohort beginning November 1st.


If you are interested, please email john@thevrara.com for more information.

VR/AR Association Industry Leaders Discuss XR Enterprise Value and Onboarding – GenAI, VR Headsets, Immersive Training and More

By Rory Greener.

The enterprise XR industry is rising. During the metaverse hype-wave, virtual services became mainstream, as immersive solution providers championed the ability to leverage virtual meeting rooms and other immersive procedures to ensure enterprises kept productive as the world was recovering from the international pandemic. At the same time, Meta rebranded and put a then-unseen amount of time and effort towards marketing the Quest 2 as a pioneering consumer-grade VR headset, truly making VR mainstream.

However, the XR industry is not new, especially on the enterprise side. Those deep in the industry know its storied history, rapidly improving sophisticated technology, and how, leading into the 2020s, companies experimented with AR/VR/MR solutions for various professional sectors.

The dust has settled, however, since the metaverse boom, but interest in the next era of paradigm-shifting business technology is as strong as ever. The rise of genAI is partly to thank for this rise in interest; the technology’s ability to optimise a broad range of workflows is allowing the emerging technology space to flourish.

Following the rise of XR earlier this decade, the 2024 genAI hype train is now also boosting XR to new heights alongside it, as genAI can not only help with simplifying XR development cycles but provide value as an integrated tool within those services to enable new bespoke opportunities for use cases such as collaboration, training, and workplace simulations.

With all the history, promises, and aligned technologies, XR can be hard to navigate at times, especially for XR champions within a business trying to communicate its effectiveness and value to decision-makers who may not fully understand the market.

That’s where the VRAR Association comes in. The group is well-known and respected in the XR industry. Recently, the group and its members started working on a series of whitepapers, making digestible reports on the business value of AR/VR/MR. Ready to introduce decision-makers to XR.

To explore the VRARA’s whitepaper effort, XR Today spoke exclusively to the Co-Founder/President of CXR Agency and advisor to the VRARA New York chapter, Lucky Gobindram, and Ron Thompson, the CEO of CAIL, to discuss their work on a report covering enterprise XR onboarding.

Introducing Enterprise XR Onboarding

Thompson noted that the VRARA XR Onboarding Whitepaper contains “very powerful metrics about improved business outcomes,” which should help executives understand XR’s strengths. The report uses leading industry examples to showcase how XR brings business value today from service providers such as STRIVR, AppliedVR, Talespin, Taqtile, and countless others.

The whitepaper also reported end-user success; for example, the VRARA noted that Walmart saved roughly $38 million thanks to reduced training time and travel expenses. On the other hand, the documentation highlights how immersive training in healthcare is leading to a 70 per cent increase in efficiency and more than $16.9 million in potential annual benefits for hospital systems—”there are some great hard metrics in different industries, but there are also some very important significant benefits,” Thompson remarked.

Thompson added:

The idea is to have a senior executive give the document to someone who either heads up innovation or will look into XR and identify use cases in their organization.

Thompson and Gobindram are specialists in the XR field, and their insight provides excellent value to senior team members trying to visualise and communicate the potential of AR/VR/MR and driving the adoption of immersive technology.

Gobindram has been an experienced AR/VR/MR service builder for roughly 16 years, becoming an international leader in software development. Thompson’s firm, CAIL, is deeply experienced in bringing transformative software solutions to global enterprise clients. Through its venture investing avenue, CAIL entered the XR space.

With this insight, Lucky, Thompson, and other VRARA collaborators created the white paper as an initiative to support increasing awareness and opportunities for XR.

Thompson explained:

We view the heavy visualization capabilities and interactivity with XR as very important, especially when you combine that with AI. This combination is very synergistic and creates significant opportunities for new experiences, new capabilities, and new ways of doing business. That’s why we did the whitepaper: to give insight and trigger innovation opportunities.

Echoing Thompson’s comments, Gobindram’s knowledge of building immersive services for enterprise clients allowed him to contribute significantly to the whitepaper and create “resources and understanding of what’s going on in the industry.”

Gobindram added:

Today, there are a lot of disparate sources, but nothing that correlates, in a clean way, on topics that are relevant to decision-makers and stakeholders at the enterprise level. What they don’t see is that there’s a lot of success occurring, and a lot of their counterparts, colleagues, and others know about it. The industry is taking risks and having huge gains across the board.

Answering Common Industry questions

Thompson expressed a “need to get executive attention for XR.” However, this need for attention is creating a “general conundrum with all new technologies outside of AI. ” Therefore, a clear and concise understanding of emerging XR—and AI—solutions is critical for enterprise XR adoption.

“We’ve been saying XR is coming for a long time and we’ve been saying the same thing about AI, now they’re both at this inflection point where they’re both going to push each other forward together,” Gobindram explained.

Navigating the XR tide can be tricky. The waters are filled with various metrics and technology terms that may alienate certain professionals.

XR is an incredible technology partly due to its ability to integrate multiple RT3D immersive content types and aligned technology to form a unified tool leveraging tech from digital twins to genAI and full body tracking; however, understanding the value is still new to those outside the XR bubble.

It is essential to understand how XR and its aligned technology can positively affect a business and create innovative XR use cases, such as immersive training.

Thompson explained:

AI is hoarding all the time, and significant resources. To get attention, you’ve got to show you complement an AI strategy by adding intelligence processes, proving outcomes, reducing risk, and making more money. But to make that happen, in many cases, requires much better visualization to help the brain quickly learn.

Humans learn visually, and XR significantly boosts worker proficiency by leveraging this fact. Moreover, genAI can also solve several enterprise challenges in XR adoption, with the best outcomes appearing when the technologies are in tandem.

By creating the onboarding whitepaper, the VRARA helps businesses understand how to leverage, at times, hard-to-understand XR hardware alongside AI initiatives so that companies can keep up to date with technology cycles and stay ahead of the pack.

Thompson notes that if a business doesn’t “catch the current cycle, they might miss it, and over time, it becomes problematic.”

Finding New Opportunities

Gobindram noted that “effective onboarding of XR has been proven to improve productivity, proficiency, satisfaction and engagement.” According to Gobindram, XR can position “organizations to better perform and advance new business opportunities.”

Gobindram explained:

The theory here was to give examples in use cases from Walmart and Bank of America of what they’re seeing from this and how it could benefit them, whether enterprise or SMB, and help them build a solid foundation. It’s very evident to us, but how do we make it evident to others?

Moreover, the XR industry is evolving rapidly. Market forecasts predict that AR smart glasses and MR headsets will rule the XR market as the decade approaches, painting a future that general audiences may not have expected in years past.

As Thompson stated, staying on top of industry technology trends is critical for businesses. Suppose a business lags behind today in technology like XR head-mounted devices, 3D spatial monitors, or genAI. In that case, that business may struggle to climb the innovation ladder in the future—whatever that future may bring.

Ediphi Raises Oversubscribed $1.5M Round to Expand Immersive Hospitality Training Platform

AUSTIN, Texas — Hospitality technology innovator Ediphi is partnering with a super angel group, which includes Tripadvisor co-founder and former CEO Steve Kaufer, and investors Pixel Perfect Ventures, Allied VC and Techstars, to meet its goal of serving more enterprise clients in North America and to expand its library of available training modules. Following on earlier investment by Techstars and Capital Factory, the latest investors were selected to help accelerate Ediphi's growth through their industry expertise and strategic guidance.

Ediphi uses immersive technology to empower employers in high-demand, high-turnover industries to nurture employee growth and career development. “Ediphi is solving a critical problem in hospitality. Their vision and tech are impressive, and they’re setting new standards in the industry. The company stands out for its innovation and vision, and for its exceptional team and path to market leadership,” Kaufer said.

Ediphi Co-Founder and CEO Cristina Imperial Carl confirmed the oversubscribed round will be used to expand on the company's technology. With a focus on the hospitality industry, Ediphi’s goals-based platform leverages immersive experiences and AI to provide personalized training paths for employees, from the start of their career through their growth as leaders.

Techstars Managing Director Kerty Levy said, “Cristina and the entire Ediphi team are building the most elegant and scalable solutions for training in the hospitality industry. I'm excited to be part of the journey as they expand globally.” CEO Imperial Carl led the company through Techstars’ Boston accelerator program in 2023.

Ediphi’s VR training modules and immersive classrooms simulate real-world experiences, including emergency preparedness training for hurricanes and fires, and first aid response. Priority initiatives include enhancements to the company’s responsive AI trainer avatar, Yumi, and to its AI-powered career-planning capabilities. The platform analyzes a learner’s curriculum vitae and provides a personalized career-training path and mentorship match aligned to an individual’s career goals. The company is also advancing its multilingual capacities for English language learners. Current partners include JW Marriott and Hyatt Regency, among other notable hospitality brands.

Vanessa Jopillo, Ediphi’s co-founder and COO, noted the company’s newest wave of advancements provide hotel and hospitality employers with opportunities for simultaneous training at scale, while also ensuring consistency in content. Jopillo said, “By streamlining training, employers can align their L&D with strategic business objectives, while enhancing employee performance and retention.”

Smart E-commerce Shopping Experience Through AR

Guest Post from VRARA Member Travancore Analytics.

In today's fast-paced e-commerce world, engaging customers and helping them visualize products in their own space is crucial for driving sales. Our client, a pioneer in retail industry, a housewares brand, faced challenges with customer engagement and lost potential sales because customers couldn't visualize how products would fit into their homes. To overcome this, we developed a cutting-edge AR-powered Shopify app for our client. By converting STL files into 3D models using Blender, and creating Glb and Usdz files for cross-platform support, we provided a seamless AR shopping experience that allows users to visualize products in their home settings, leading to increased customer confidence and engagement.

The impact of our AR-based solution has been transformative for client’s e-commerce platform. The Shopify app we developed not only enhanced the user experience but also significantly improved the efficiency of the store. Customers now enjoy a more interactive and convenient shopping experience, with the ability to visualize products in 3D before making a purchase. This innovation has led to boosted engagement, increased customer confidence, and a notable reduction in abandoned carts. They better positioned in the competitive e-commerce marketplace, thanks to the power of AR technology.

Explore our case study to learn more!

Website: https://www.travancoreanalytics.com/

Follow us on Linkedin for latest updates: 

https://www.linkedin.com/company/travancore-analytics/

*Exclusive VRARA Discount Ends Sept 9th!* Investment opportunity with an AI + XR startup: Sphere

LAST CHANCE TO INVEST!


Exclusive VRARA Discount Ends This Monday, September 9th!

Our partner, Sphere, is offering VRARA members a groundbreaking opportunity to own the future of XR.


The company is a leading provider of enterprise-grade immersive experiences that are purpose-built to drive bottom-line results. Sphere’s spatial collaboration software – empowering customers like Pfizer, Volkswagen and Micron - has been invited to crowdfund on Republic, resulting in a unique opportunity for you!
In just a short time, they have already raised over $185,000. For a limited time, VRARA members are entitled to receive a special investment discount, but time is running out! Secure yours today!


Why Invest in Sphere?


Accelerated Growth: Your investment will fuel the development of Sphere’s game-changing XR roadmap as it pushes the boundaries into AI and unlocks unimaginable possibilities!
Learn More (LINK TO REPUBLIC PAGE)
Real Business Impact: Sphere continues to grow as it addresses critical enterprise challenges, delivering tangible value to its thousands of daily users.
Industry Leadership: Join a pioneering company that’s partnered with leaders in our industry to transform the future of work as we know it.

Learn More and Don’t Miss Your Chance to Invest Today!



Let's shape the future of XR together!

Banuba Introduces Pupillary Distance Measurement for Opticians and Eyewear Stores

Banuba, a leading provider of augmented reality (AR) solutions, is excited to announce the addition of a cutting-edge pupillary distance (PD) measurement feature to its Face AR SDK. This new functionality accurately gauges the distance between the centers of a user's pupils, enabling reliable applications for both medical purposes and virtual eyewear try-on

Banuba’s PD measurement doesn’t require any special devices or referential items (e.g. credit card) in the frame. This means it is more user-friendly, accessible, and safe.

Pupillary distance is a critical measurement in the field of optometry, as it directly impacts the fitting and effectiveness of prescription eyewear. Accurate PD data ensures that lenses are correctly placed in front of the wearer’s eyes, enhancing visual comfort and clarity. With Banuba's new feature, users can seamlessly obtain their PD, making it easier than ever to order glasses online or consult with eye care professionals.

In addition to the pupillary distance measurement, Banuba’s Face AR SDK also includes a camera-to-face distance measurement tool. This feature has already been successfully utilized by Eyebou in collaboration with UNICEF to help diagnose sight issues in over 10,000 orphans. By combining these advanced tools, Banuba continues to pave the way for accurate and accessible eyewear solutions/

"This addition not only enhances virtual try-on experiences but also supports essential medical applications, empowering users to take control of their eye health," Artem Harytonau, CTO at Banuba said.

Banuba remains dedicated to advancing AR technology for practical applications that improve everyday life. The integration of these features underscores the company’s mission to innovate and provide valuable solutions across various sectors.

About Banuba:

Banuba is an augmented reality company with over 8 years on the market, pioneering face tracking, virtual try-on, and virtual background technologies. Banuba provides software development kits (SDKs) for augmented reality and video editing, as well as ready-to-integrate solutions for virtual try-on on face, hair and hands.

Announcing the Jobs Working Group for VRARA Members


Based on member requests for the VRARA to offer some type of job placement/matching capability, we are forming a "Jobs Working Group" that will be comprised of VRARA members who are interested in contributing to creating a program through the VRARA that will benefit our members and employers. 

If you are interested in being a member of the working group and contributing your ideas please email john@thevrara.com

The working group will start Mid-September and will last for approximately 1 month.  

PICO to present at our Education Summit on Sept 19 (Best in EdTech, XR, AI​)

 
 

Rob Pereira of PICO will present at our VRARA Education Summit 2024: Best in EdTech, XR, AI, a virtual LinkedIn Live event on Sept 19 with 1000s of attendees.

Over the past 12 months, PICO has firmly established itself as a leading provider of enterprise VR hardware and solutions, particularly within the education sector. PICO’s commitment to transforming learning experiences through innovative technology has seen PICO partner with schools and institutions across the globe, bringing immersive education to life.

Why Attend the Pico session at our VRARA Education Summit 2024?

  • Real-World Success Stories: In this session, we will dive into some of the most impactful educational projects we've been involved in across the US and Europe and where PICO’s technology is making education more immersive and engaging. From large-scale deployments to tailored solutions for individual schools, you'll hear first-hand how XR is being used to enhance learning outcomes.

  • Tailored Solutions for Every School: Whether you're managing a large institution or just beginning to explore XR in your classroom, PICO’s presentation will offer valuable insights. We’ll discuss the challenges and successes of integrating XR in education, offering inspiration and practical tips for deployments of all sizes.

  • Looking Ahead: Be among the first to learn about PICO’s upcoming products and solutions designed specifically for education. We’ll share PICO’s roadmap for the future, highlighting how PICO’s new offerings will continue to support innovative teaching methods and create more engaging learning environments.

Join PICO at VRARA Education Summit 2024!

This is an essential session for educators, administrators, and tech leaders looking to harness the power of VR in education. Don’t miss the opportunity to see how PICO can help you take the next step in your educational journey.

Register for our VRARA Education Summit 2024

About our Event

Our annual VRARA Education Summit will have 30+ speakers and 1000s of attendees on LinkedIn Live. Our past LinkedIn Live summits had up to 3260+ registrations - ​Europe​ (3260+ registrations) and ​Enterprise​ (2500+ registrations) and generated 1000+ LIVE audience during prime time speaking spots). LinkedIn has 1 Billion users and 57M orgs are listed on LinkedIn, and our event helps our Members and Sponsors elevate their brand and get them established as an authority in the industry.

Mass Virtual Named to Inc. 5000 for 2nd Year; Ranks No. 604

Orlando, Florida. August 28, 2024 – Inc. recently announced that VRARA Member Mass Virtual, a leader in scalable, enterprise-wide XR solutions, ranked No. 604 on the 2024 Inc. 5000, which annually showcases the fastest-growing private companies in America. This prestigious ranking provides a data-driven look at the most successful companies within the economy’s most dynamic segment—independent, entrepreneurial businesses. This is the second consecutive year Mass Virtual made the list. 

“This achievement wouldn’t be possible without our incredible team,” said John Brooks, Mass Virtual CEO. “Their passion, creativity, and dedication have fueled our growth and positioned Mass Virtual as a leader in the XR industry. We’re just getting started.” 

Since being named to the Inc. 5000 list last year, Mass Virtual has continued its upward trajectory, realizing a remarkable 49% jump in ranking from 1190 in 2023 to 604 this year. This growth has been driven largely by efforts to support the Air Force through the enterprise-wide deployment of Virtual Hangar, a customized version of its MassXR platform. 

“This achievement reflects our deep commitment to scaling our capabilities and delivering exceptional value to our partners within the defense sector,” said Brooks. “As we continue to lead the charge in immersive technology, our focus remains on improving human performance and driving impactful outcomes.”

In addition to the Inc. 5000 recognition, Mass Virtual was also named a 2024 Best Places to Work in Orlando for the second consecutive year. This honor reflects the commitment to fostering a positive and supportive work environment, where team members are empowered to innovate and excel. 

About Mass Virtual: Mass Virtual is a leader in extended reality (XR) solutions, dedicated to transforming training and enhancing human performance. By leveraging cutting-edge XR technologies, Mass Virtual creates immersive, effective, and scalable training solutions across various industries. Their commitment to innovation and excellence positions them at the forefront of the XR industry, providing robust platforms and tools that empower organizations to achieve their training and educational goals. 

Recap of our session about GE Vernova's VR Program

30+ executives joined our weekly session to learn about the GE Vernova's VR Program, hosted by Zurine Hernandez.

The meeting covered several key topics, starting with the integration of virtual reality (VR) in the nuclear sector, emphasizing its role in training and design through a platform developed at GE Vernova, which has been in progress for three years. It was noted that while formal ROI calculations for the VR software implementation are not yet established, commercialization efforts have begun, and clients are showing interest. The discussion included the use of VR for training and simulation, with three connected VR rooms across North America, and highlighted GE Vernova's exclusive partnership with VirtualWare for VR solutions.

GE Vernova's VR platform, which includes digital twins and field movement simulators, allows for zero-risk training and improved communication protocols. The technology has been patented and is commercially available, with a focus on expanding its use across the nuclear industry. It was mentioned that while formal ROI calculations are ongoing, the technology is currently a cost-zero benefit for GE Vernova. The discussion also covered the use of VR for remote training, mixed reality, and potential partnerships.

Concerns were raised about confidentiality issues related to CAD data in VR applications, and future plans include developing a module for hazard recognition training. The choice between cloud-based and on-premise solutions was also discussed, with non-export control items hosted in the cloud.

Additionally, we introduced glasses-free 3D display technology and expressed interest in potential collaborations, proposing to connect with for further discussions.

From Studio to Spatial: Leveraging Volumetric Capture in Hollywood for Futuristic Music Performances

30+ professionals joined our meeting on Volumetric Capture in Hollywood for Futuristic Music Performances during our weekly online sessions.

The meeting discussed leveraging volumetric capture technology in Hollywood for futuristic music performances. Key points included the integration of VR and real-life broadcasts, the importance of broadband access for underserved communities, and the nomination of a small studio for XR awards alongside major companies like Marvel and Disney. The discussion highlighted the benefits of volumetric capture, such as rapid content creation, reduced production costs, and enhanced audience engagement. Examples included Travis Scott's Fortnite performance and the potential for immersive, region-independent performances. The technology aims to revolutionize content delivery and education by eliminating regional boundaries and enhancing accessibility.

We discussed advancements in content creation, the evolution of business models in entertainment, and the implications of volumetric capture technology. Concerns were raised about the current streaming model's impact on content creation and children's education. The role of AI in content creation and education was highlighted, emphasizing the need for curated datasets. Discussions also covered the educational potential of video games, the importance of technology in music learning, and the need for community building in entertainment. Plans for future sessions and events were confirmed, reinforcing a commitment to ongoing collaboration.

Our meeting with Volvo's Head of XR

20+ executives joined our meeting with Volvo's Head of XR during our weekly online sessions.

The meeting began an overview of Johan’s role and the company's integration of XR and 3D technologies. He discussed challenges in generating lightweight 3D models for various applications, particularly managing around 7,000 product variants, and highlighted the effective use of XR for technician training despite concerns about device accessibility and communication awkwardness. Johan also addressed enterprise training deployment challenges, including network isolation and security issues, emphasizing the need for robust IT infrastructure. The conversation shifted to the role of model-based systems engineering in XR/VR deployment, with discussions on data management challenges and the formation of the Applied AI Association. Participants noted the increasing presence of note takers and AI in meetings, and concerns were raised about siloed digital assets and the lack of integration in manufacturing processes. The meeting concluded with suggestions for further collaboration.

Oberon Technologies® Delivers Apple Vision Pro Application for Clean Energy R&D Institute

For leading experts in virtual reality technology and the energy sector, the Apple Vision Pro price tag is a small price to pay for a more effective and safe way to train workers in hazardous environments. In collaboration with independent, non-profit energy R&D institute EPRI, Ann Arbor-based and VRARA member Oberon Technologies® has developed a spatial computing application for use with the Apple Vision Pro. The application provides a more efficient and safe way to train and orient employees for work in nuclear facilities without the associated risk to themselves, the facilities, or the surrounding communities.

 

While the cost of training employees is a major operating investment across industries, the energy industry sees an even higher investment due to often-hazardous work environments. Considerations like exposure to radiation, hazardous gases, high voltages or even explosions are often points of concern for the overall safety of trainees. The demand for highly skilled energy workers continues to grow, making efficiency of training and preservation of historical knowledge even more crucial to success for employers. In addition to mitigating risk, VR training allows for additional benefits like increased locational awareness, knowledge retention, unlimited use, and the opportunity for in the moment and measurable feedback.

 

This new application provides an immersive, spatial environment with a virtual twin of a nuclear power plant where team members can train and test staff on proper identification of hazards and potential safety issues. When using the virtual experience, users can familiarize themselves with the nuclear facility and standard procedures before going into the physical plant and avoid onsite risks. The fully immersive view can also help gauge emotional responses to confined spaces or heights.

 

Oberon Technologies® has provided VR applications to clients for years, helping customers to capture and convert tribal knowledge into fully immersive virtual experiences that enable faster onboarding and higher levels of knowledge retention, as well as optimizing safety for those undergoing training. “Our enterprise clients recognize the numerous benefits beyond safety during training. The immersive environments allow users to experience in minutes what may take years to encounter and perfect in the field,” said Scott Allen, CIO of Oberon Technologies®. “The clarity and interactivity of the environment possible within the Apple Vision Pro provides a more realistic experience for trainees, increasing retention rates and recall. We have all seen the gaming capabilities using Apple’s technology. We believe leveraging the same immersive, spatial environment at a corporate level will be a game changer for the industrial enterprise clients that we support,” Allen added.

Click here for video, use cases and more insights on our XR solutions for commercial applications.

XR in Education is a $25 billion market by 2030

Join our annual Education Summit: Best in EdTech, XR, AI !

The global XR/metaverse education market is expected to grow 10x (a growth rate of 46%) and reach a value of $25B by the end of a decade, according to data by AltIndex.com.

Nearly 1/3 of that value will come from the United States. The U.S. market is expected to reach a value of $8.3B in 2030, up from roughly $1B in 2024. The total value of metaverse classrooms in China will skyrocket by 960% and hit $3B in the next six years. Japan and Germany follow with a massive 900% growth and $1.2B and $1B market values, respectively.

Seven out of 10 teachers want more VR and AR in education, especially when it reinforces the curriculum and student interest, according to a recent study by Statista. This type of technology creates opportunities for experiential learning, which:

  • Helps students make deeper connections with learning.

  • Gives students hands-on experiences with things they may never otherwise encounter.

  • Goes beyond rote memorization and into immersive learning.

  • Customizes experiences to students’ interests, abilities, and learning styles.

There are a lot of opportunities for the metaverse in education, specifically. For example, it can provide personalized education at all levels: grade, middle, and high school, of course, but also in college and trade schools. It can give institutions the ability to provide education to people who can’t access it locally, while also providing a more immersive experience.

Academic studies have found metaverse education can improve learning outcomes, heightening student engagement and attention span, while also driving motivation and knowledge retention.

Rabindra Ratan, Associate Professor at Michigan State University in a 2023 interview on The Peggy Smedley Show, said “When I’m sitting in a regular classroom, I lose 80% of the back row students, about 40% of the way through the class, they just multitask, they get tired, they get bored, they jump on their computer, check their email, go on to play a game of chess, or whatever. And their attention span diminishes. I don’t mind if they fidget and multitask, but if it’s taking them away from the thought process involved in the class, that’s bad. But in my VR class, I tell them, okay, fidget, do some 3D drawing.”

The bottomline is this method of education still has room to blossom with the right educators and technology infusion. And I see considerable growth in the coming year. Before 2024 ends, already it is projected that more than 28M people will be educated in metaverse classrooms, roughly five million more than two years ago. But again, there are still a lot of factors at play for it to go up, sideways, or even spiral without the right mix of inspired educators, institutions, innovators, and technology.

By making learning immersive and experiential, XR technology can help create a better understanding of complex topics. XR facilitates a new, exciting kind of experiential learning, and experiential learning has been proven to work.

A rigorous meta-analysis of experiential learning outcomes across 89 studies showed overwhelmingly positive and robust results for students. Experiential learning outcomes are nearly 50% better than traditional learning outcomes. Through experiential learning, students increase cognitive and social skills, meaning they retain information better, improve problem-solving and develop a deeper understanding of social issues.

By helping students experience feelings of wonder and delight as they view the world in a new way, XR can serve as a highly effective experiential learning tool.

Learn more at our annual Education Summit: Best in EdTech, XR, AI !

VRdirect News: Companies like Nestlé ensure workplace safety through VR

Virtual Reality is transforming safety training, allowing employees to effectively recognize and manage risks. From machinery malfunctions to chemical spills and ergonomic issues, VR prepares employees to handle potential dangers, creating a safer work environment. Nestlé is also using Virtual Reality to create onboarding and safety trainings. Read the success story here

The use of VR in training brings significant advantages for employees. Read our blog article to find out more! Schedule a meeting to learn how Virtual Reality can enhance safety training in your company.

Learn more about VRdirect's participation at ZP Europe, immersive VR templates for Lockout-Tagout training and how VR improves hazard detection in factories below!

Gordon Bell Appointed as VRARA Silicon Valley Chapter President

We are thrilled to welcome Gordon Bell as our VRARA Silicon Valley Chapter President!

Gordon Bell has over 25 years of sales and marketing experience. He serves as Vice President of Business Development & Marketing at Tests Assured, a leading AR/VR testing service based in Silicon Valley. Before joining Tests Assured, Gordon was part of the founding team at Energous Corporation, which he joined as employee No. 2 in 2013 to build a brand for the wireless charging startup and nurture it from its earliest years through an IPO and global expansion. Before Energous, Gordon was president of Prosoft Engineering and held various sales and marketing roles at ELSA GMBH, Media 100, and other companies. During his time at Energous, he also served as a board of directors member and on the Marketing Advisory Panel for the AirFuel Alliance, an independent, nonprofit consortium working to establish wireless charging standards.

I am thrilled to step into the role of Chapter President for The VR/AR Association Silicon Valley Chapter. As we continue to support and expand the VR/AR ecosystem in the greater Silicon Valley region, I am committed to fostering a community of innovation, collaboration, and growth. Our mission to nurture and expand the VR/AR ecosystem in the greater Silicon Valley area remains stronger than ever. Having worked closely with Feroz, Marv, and Peter for the past year and a half, I'm truly honored to take on this pivotal role. Stay tuned as the Silicon Valley chapter has some exciting updates on the horizon as we continue to evolve! -Gordon Bell