SpectreXR Joins the VRARA

The hand-tracking firm joined the VARA Association (VRARA) in a bid to push the boundaries of XR technology and scale the delivery of its hand-tracking solutions.

The firm noted in a social media post that joining the VRARA “aligns perfectly” with the firm’s mission to contribute to the “growth and development of the XR industry,” with a focus on innovating how XR users interact with digital objects and environments.

As the XR space is growing at a rapid pace, it's important for us to be a part of amazing XR communities! We are thrilled to announce that SpectreXR is now a proud member of the VR/AR Association (VRARA)!  At SpectreXR, we're committed to pushing the boundaries of XR technology and delivering innovative solutions. Joining the VRARA aligns perfectly with our mission to contribute to the growth and development of the XR industry putting our focus on how we interact with digital objects and environments. As a member, we look forward to collaborating with fellow industry leaders and experts, sharing insights, and shaping the future of XR. Together, we aim to drive innovation, foster new partnerships, and create exceptional experiences for users across various sectors. Stay tuned for more updates as we embark on this exciting journey as a VR/AR Association member! 

The news follows a partnership between SpectreXR and HTC Vive earlier this year to drive innovation, immersion, and realistic interaction. SpectreXR is now part of HTC VIVE’s Developer Partner Program to promote “synergy” between the firms and improve the usability of HTC VIVE devices.

The move also sees OctoXR benefit from the HTC VIVE partnership, as the deal provides the headset vendor with OctoXR hand-tracking for its software development kit (SDK), further spreading OctoXR’s hand-tracking capabilities to more headsets alongside the recently adopted Pico portfolio.

SpectreXR CEO on the Future of Input

In a recent roundtable with XR Today, Ivan Rajković noted that his firm dedicated over 17000 hours of R&D to hand tracking technology, aiming “to provide the most realistic and intuitive hand interactions inside VR and AR environments.”

Rajković also said that hand-tracking technology can bring value to various industries by providing a “natural and intuitive way of interacting with digital interfaces,” according to the CEO, which can lead to improved productivity, accuracy, and efficiency outcomes for workers.

The CEO also added:

Tracking solutions have become an essential component of modern digital interfaces, providing a more engaging and intuitive experience for end-users. Enterprise adopters can benefit greatly from incorporating tracking solutions into their products, creating a user-friendly and inclusive experience that enhances the overall value proposition of their offerings.

Moreover, the CEO noted that a “big change is happening on the industry side,” with Rajkovic explaining how many companies are “recognizing the importance of hand-tracking technology.”

Rajković noted

With the continued advancements in hardware, hand tracking could become, and we believe that it will become the default way how we are interacting in virtual and augmented reality.

The CEO continued and explained how SpectreXR is “excited” about the future of hand-tracking and how the technology will affect AR/VR/MR applications, “we will continue to invest in research and development to ensure that our technology remains at the forefront of this rapidly evolving field,” Rajkovic remarked.