This week, NVIDIA announced the release of the latest version of Variable Rate Supersampling (VRSS), which now includes dynamic foveated rendering, powered by Tobii Spotlight Technology.
The new version, VRSS 2, powers the NVIDIA driver with the latest eye tracking information at minimal latency, which is used to control the super-sampled region of the render frame to enhance image quality based on where the user is looking.
VRSS is a zero-coding solution, which means that developers do not need to add any code to implement VRSS. All the work is done through NVIDIA drivers, which makes it easy for users to experience VRSS in games and applications.
HP Reverb G2 Omnicept Edition VR headset will be the first HMD on the market that takes advantage of this integration, as it will leverage both Tobii Eye Tracking and NVIDIA VRSS 2.
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