Tobii

Tobii introduces Tobii Spotlight for Foveated Transport for VR/AR

Foveated Transport image.jpg

This week, Tobii introduced Tobii Spotlight for Foveated Transport, a lightweight foveation codec for VR/AR/MR at SIGGRAPH 2021. It leverages the Tobii Spotlight foveated gaze stream and a proof-of-concept foveation codec, aligning computing power with the human visual system to optimize display technology and enable greater visual clarity.  It reduces bandwidth and latency in the graphics rendering pipeline over 5G, wifi, or cable in split rendering systems.  

The optimization demonstrated by this technology benefits the next generation of eye tracking enabled headsets that promise to deliver ultra-realistic content for truly immersive VR experiences while maintaining comfort with smooth rendering and the freedom of movement of wireless form factors.   

This concept foveation codec for VR/AR/MR consists of image pre-reduction that can be combined with conventional video codecs. The initial testing gave no visible artifacts at a compression rate of 5:1 and the evaluation suggests that this approach can be implemented on current architectures improving visual quality and compression over static foveation. With more and more XR devices coming to market with native Tobii Eye Tracking, Tobii Spotlight for Foveated Transport will help devices meet the compression needs required to deliver high fidelity content and the best user experience. 

NVIDIA is an innovation partner with Tobii working on this promising technology for a wide variety of usage areas in XR.  For more information about Tobii Spotlight for Foveated Transport, please contact us

Tobii partners with NVIDIA and HP to enable enhanced VR image quality in VRSS 2

This week, NVIDIA announced the release of the latest version of Variable Rate Supersampling (VRSS), which now includes dynamic foveated rendering, powered by Tobii Spotlight Technology.

The new version, VRSS 2, powers the NVIDIA driver with the latest eye tracking information at minimal latency, which is used to control the super-sampled region of the render frame to enhance image quality based on where the user is looking.

VRSS is a zero-coding solution, which means that developers do not need to add any code to implement VRSS. All the work is done through NVIDIA drivers, which makes it easy for users to experience VRSS in games and applications.

HP Reverb G2 Omnicept Edition VR headset will be the first HMD on the market that takes advantage of this integration, as it will leverage both Tobii Eye Tracking and NVIDIA VRSS 2.

Contact:

https://vr.tobii.com/contact



Tobii becomes a member of the global VR/AR Association

VR/AR Association is pleased to announce that Tobii has become the newest member of the global VR/AR Association. As a global eye tracking leader and VR/AR innovation enabler, Tobii will participate in the Association's activities and drive initiatives in collaboration with VR/AR Association and other members in the community to foster the rapid growth of the VR/AR industry.

“We are excited to see Tobii joining the VR/AR Association. As a well-established leader within eye tracking who has launched multiple VR/AR devices and solutions with their partners, Tobii plays a vital role in forming industry dialogues and enabling innovations.” says Kris Kolo, Global Executive Director of the VR/AR Association.  “We look forward to working with Tobii to drive the industry forward.” 

“We are thrilled to join the VR/AR Association. As the world leader in eye tracking, we look forward to driving discussions about how to create better devices and experiences within VR and AR for enterprises and consumers, as well as contributing to a stronger ecosystem for solution providers and developers” says Johan Hellqvist, Head of VR/AR at Tobii.

For more information please visit www.thevrara.com.


For more info about Tobii VR/AR, please visit vr.tobii.com

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About the VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to foster  collaboration between innovative companies and people in the virtual reality and augmented reality ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies.

About Tobii

Tobii is the global leader in eye tracking. Our mission is to improve the world with technology that understands human attention and intent. Tobii operates through three business units: Tobii Dynavox makes specially designed computers that are controlled by eye movement or touch screens for use by people with special needs due to spinal cord injuries, CP, ALS or other medical conditions. Tobii Pro develops and sells eye tracking equipment and services used today by more than 3,500 companies and 2,500 research institutions, including 98 of the world’s 100 highest ranked universities. Tobii Tech supplies eye tracking technology for integration into consumer electronics and other products such as personal computers, virtual reality headsets, healthcare applications, and more. Tobii is headquartered in Sweden and is listed on Nasdaq Stockholm (TOBII). The group has over 1,000 employees. For more information: www.tobii.com.essment and training stemming from many years of university research.


Contact

Kris Kolo  kris@thevrara.com