1,300+ attendees at our event, Best in Medical, XR, AI. Watch the recordings here.

Our event, Best in Medical, XR, AI , was a success, we had 1,300+ attendees throughout the event, and had a very highly engaged audience.    

You can watch the recordings here and review the speakers/program here.

If you would like to participate in our future events, please email kris@thevrara.com

VRARA National Roadshow 2025-2026: Where Emerging Tech Meets Reality

December 8, 2024

VRARA National Roadshow 2025-2026: Where Emerging Tech Meets Reality

The VR/AR Association (VRARA) is thrilled to announce the launch of the VRARA National Roadshow, a groundbreaking initiative to explore the transformative impact of emerging technologies like XR, Digital Twins, and AI on the public sector and government organizations. This free, one-day event series will bring government and industry leaders together in cities across the United States to unlock new possibilities and drive innovation.

Event Highlights:

- Enhanced Planning and Service Delivery: Digital simulations powered by AI can identify solutions to large, complex problems, driving new efficiencies across public sector operations.

- Strengthened Security and Resilience: Explore how integrated technologies are reshaping security practices and reducing complexity and costs like never before.

- Empowering the Workforce for the Future: Immersive technologies can train people faster and more effectively than traditional methods, equipping the workforce for tomorrow’s challenges.

Join Us in a City Near You: The Roadshow will visit key cities across the U.S., including Washington DC, Atlanta, Detroit, San Francisco, Orlando, Austin, Huntsville, Houston, New York, San Diego, Los Angeles, and Honolulu. Dates and venues will be announced soon.

Who Should Attend? This event is ideal for public sector professionals, including government leaders, industry innovators, and organizational decision-makers, who are eager to explore how emerging technologies can transform service delivery, enhance security, and build a more agile workforce.

Roadshow Sponsors: Proudly supported by industry leaders including Booz Allen Hamilton, HTC VIVE, Hadean, Virtualware USA, and more. 

Call to Action: Join the conversation, learn from industry experts, and take your organization’s capabilities to the next level. Don’t miss this opportunity to see how these groundbreaking technologies can make a difference in the public sector.

Stay Tuned: Event dates and venues for each city will be confirmed soon. Stay tuned for updates on how you can join us in a city near you for this exciting journey into the future of emerging technologies.

About VRARA: The VR/AR Association (VRARA) is the global industry association for virtual reality, augmented reality, and mixed reality. VRARA is dedicated to fostering collaboration among stakeholders and advancing the use of immersive technologies.

For more information or to register for the VRARA National Roadshow, visit www.thevrara.com. 

Media Contact: John A. Cunningham
Chief Operating Officer, VR/AR Association
john@thevrara.com 

John A. Cunningham Munjeet Singh Dan McConnell Adam T. Kornuth Chris Hample Nathan Klose Hugh Hayden Trista Pierce Greg Melling Greg Ladd Amy Peck Ariane Fikki Nathan Pettyjohn Kris Kolo Gerard Feliciano

#VRARA #EmergingTech #Innovation #PublicSector #AI #XR #DigitalTwins

XPANCEO Partners with Park Systems to Advance Smart Contact Lens Technology through 2D Materials Research

XPANCEO Partners with Park Systems to Advance Smart Contact Lens Technology through 2D Materials Research

XPANCEO, a deep tech company developing the next generation of computing via smart contact lenses, has partnered with Park Systems, a leader in precision surface analysis and optical metrology. Utilizing Park Systems’ cutting-edge equipment, XPANCEO is exploring the potential of 2D materials to overcome key challenges in the development of this revolutionary technology.

Creating functional smart contact lenses involves addressing a number of complex challenges, including miniaturizing optical components, ensuring transparency while integrating electronics, and optimizing performance on a tiny, curved surface. Traditional approaches have struggled to solve these problems, but novel 2D materials have emerged as a game-changer.

2D materials are incredibly thin, consisting of a single layer of atoms. First discovered by A. Geim and K. Novoselov, whose work won them the Nobel Prize in Physics in 2010, these materials are still relatively new and not fully understood. However, their unique optical properties hold immense promise for advancing optoelectronics.

2D materials possess several key properties that make them highly valuable for smart contact lenses. Their high refractive indices allow them to control and direct light more efficiently than traditional materials, enabling the miniaturization of optical components. Additionally, their transparency allows the  development of transparent, conductive electronics, which is essential for integrating optoelectronic circuits into smart contact lenses. Finally, their anisotropy provides precise control of the direction of light, making these materials ideal for creating efficient, compact optical systems.

Moreover, 2D materials enable the creation of specialized nanoparticles that can be embedded into smart contact lenses to manipulate light in novel ways. For instance, nanoparticles could enable night vision, color correction for color blindness, or adaptive zoom capabilities.

In addition, Park Systems EP4 allows XPANCEO to investigate new fundamental physics, such as the recently discovered optical axis rotation effect in advanced optical materials, as featured in Nature Communications. Using Park Systems‘ advanced technology, XPANCEO can measure the optical properties of low-dimensional materials with remarkable precision.

Park Systems’ EP4 combines ellipsometry and microscopy to precisely characterize the thickness and refractive index of micro-structures as small as 1 µm. Unlike conventional ellipsometers, all structures within the field of view are measured simultaneously. The EP4 provides an ellipsometric contrast live view that allows detection of sub-nm features and identification of regions of interest to obtain values and 3D maps of thickness (0.1 nm - 10 µm) and refractive index. Additional accessories are available to extend measurements under controlled conditions or temperature changes.

This collaboration between XPANCEO and Park Systems has the potential to revolutionize smart contact lens technology by leveraging the unique characteristics of 2D materials to solve long-standing challenges in size, transparency, and control. Together, they are paving the way for breakthroughs in healthcare, augmented reality, and artificial intelligence.

  

  

  

  

  

  

  

  

  

🚀 XR is transforming manufacturing!

Our VRARA Members and Co-Chair Gene Feldman, Emma Valdez co-authored our recent whitepaper highlighting how XR solutions assist modern manufacturing firms in optimising training, efficiency, and safety procedures. VRARA is helping businesses understand the growing enterprise XR space. .

🚀 XR is transforming manufacturing! From immersive training to real-time operational guidance, XR technologies like AR, VR, and MR are reshaping the industry.

✅ Streamlined design: Virtual prototypes save time and resources.

✅ Enhanced training: Workers learn through hands-on, immersive experiences.

✅ Operational efficiency: Real-time, hands-free data boosts productivity.

✅ Improved safety: Hazard overlays ensure a safer workplace.

XR is the key to driving innovation and staying competitive in today’s fast-paced industrial world. Are you ready to embrace the future?

Read more: [Full Article] here

VR/AR Association x BitBasel Takeover the Sagamore during Miami Art Week 2024

South Beach, Miami, FL – December 2nd-9th, 2024 – The 5th Annual BitBasel Miami: Future of the Arts, hosted at the iconic Sagamore South Beach during Miami Art Week 2024, will push boundaries by exploring how Blockchain, Extended Reality (XR), and Artificial Intelligence (AI) are driving profound impact across the arts, culture, and global innovation.

This year’s event will feature the transformative power of these cutting-edge technologies in reshaping not only creative expression but also fostering real-world solutions for social, economic, and environmental challenges. BitBasel proudly partners with the VR/AR Association (VRARA) to launch the initiative “The Future of the Arts”, an immersive exploration of how technology can amplify meaningful impact.

Nathan Pettyjohn, Founder & President of the VR/AR Association, shared his perspective on the collaboration:

“The intersection of art and immersive technology has never been more exciting. At the VR/AR Association (VRARA), we are thrilled to partner with BitBasel for ‘Future of the Arts’ during Miami Art Week 2024. This event showcases how Blockchain, XR, and AI are revolutionizing creative expression and delivering impactful solutions for global challenges. The Sagamore South Beach offers the perfect backdrop to celebrate the limitless possibilities for artists, creators, and technologists shaping the future of art, culture, and human progress.”

The event will highlight practical applications of Blockchain, XR, and AI that create new avenues for social impact, such as decentralized solutions for global collaboration, immersive storytelling for awareness campaigns, and AI-powered tools for sustainability and inclusion.

Scarlett Arana, Co-founder of BitBasel, emphasized the broader mission of the event:

“We are thrilled to partner with the VR/AR Association (VRARA) to launch the ‘Future of the Arts’ initiative. BitBasel is leading a new Digital Renaissance by pioneering the intersection of art, culture, and technology through Blockchain, XR, and AI. This initiative will not only highlight the remarkable contributions of Web3 and immersive technologies but also drive meaningful impact by addressing how the world experiences, interacts with, and solves challenges through art and technology.”

Blockchain, XR, and AI for Impact

The partnership between BitBasel and VRARA highlights their commitment to harnessing Blockchain, XR, and AI to drive impact across industries. These technologies, showcased through immersive activations and discussions, will address critical areas such as sustainability, equity, and global connectivity.

Exclusive Offers for VRARA Members ! 

• 50% Off Weekly VIP Tickets: VRARA members can use a special promo code to receive half-off their weekly VIP tickets, granting access to premium events and networking opportunities throughout the week.

• VRARA Happy Hour: Members are invited to an exclusive happy hour on Wednesday, 12/4, from 5:30 PM - 7:30 PM, providing a relaxed environment to connect with other industry leaders.

• “Where Impact and Immersive Tech Collide” Panels: Don’t miss this thought-provoking series of panels on Thursday, 12/5, from 1:00 PM - 5:00 PM, showcasing the intersection of immersive technologies and real-world impact.

• BitBasel Anniversary Celebration: Join us for a celebratory moment on Thursday, 12/5, from 12:15 PM - 12:45 PM, honoring BitBasel’s contributions to the art and technology communities. 

Event Highlights

• Location: Historic Sagamore South Beach, Miami Beach, FL

• Dates: December 2nd-9th, 2024

• Programming:

• Blockchain activations and Web3 art galleries

• XR showcases for immersive storytelling and global awareness

• AI-powered installations and panels focused on impact-driven innovation

• Networking opportunities with thought leaders in Blockchain, XR, and AI

Contact Information
For press inquiries and partnership opportunities:

BitBasel PR Team
Email: bitbasel@taraink.com

VRARA PR Team
Email: Gerard@thevrara.com

About BitBasel:
BitBasel is Miami’s leading Web3 cultural movement, fostering innovation at the intersection of art, technology, and blockchain.

About VRARA:
The VR/AR Association is the global industry association for virtual reality and augmented reality, connecting thought leaders and innovators to advance immersive technologies.

Join us at the VR/AR Association’s I/ITSEC Networking Social!

Mark Your Calendar!
Join us at the VR/AR Association’s I/ITSEC Networking Social!

When: Tuesday, 12/3 @ 5 PM
Where: I/ITSEC Booth #1821
What: Complimentary Refreshments

Join government and industry leaders for a special announcement shaping the future of emerging technology in the Public Sector. Don’t miss this chance to connect with experts and trailblazers driving innovation and cutting-edge solutions in the Public Sector.

Sponsored by: @Booz Allen Hamilton @HTC VIVE, @Virtualware and @hadean

See you there!

@John Cunningham @Munjeet Singh @Dan McConnell @Adam Kornuth @Chris Hample @Nathan Klose @Hugh Hayden @Trista Pierce @Greg Melling @Amy Peck @Ariane Fikki

#IITSEC #HappyHour #Networking #emergingtech #Innovation

Sony Electronics' Spatial Reality Display Now Supercharged with NVIDIA Omniverse™—Transforming 3D Visualization for Creators and Innovators

New Compatibility Brings Next-Level Immersion to 3D Design, Collaboration, and Real-Time Visualization

SAN DIEGO — Nov. 25, 2024 — Sony Electronics is setting a new benchmark for immersive 3D experiences with its cutting-edge ELF-SR2 (27-inch) and ELF-SR1 (15.6-inch) Spatial Reality Displays and the NVIDIA Omniverse development platform. The combination of Sony’s unmatched 3D display technology and Omniverse’s powerful real-time 3D design and simulation capabilities is poised to revolutionize industries from gaming and entertainment to architecture, engineering, and automotive design—without the need for VR headsets or special glasses.

 With Sony's Spatial Reality Display and the new NVIDIA Omniverse, creators can now experience real-time rendering like never before. NVIDIA Omniverse is a platform of application programming interfaces, software development kits, and services that enable developers to seamlessly combine Universal Scene Description (OpenUSD) and NVIDIA RTX™ rendering technologies into existing software tools. By connecting OpenUSD-based applications developed on NVIDIA Omniverse with Sony’s Spatial Reality Display, creators can instantly view and manipulate their 3D assets in real time.[1] This allows creators to turn their digital designs into holographic-like experiences, giving them the freedom to explore all aspects of their work from every angle, no extra hardware required.

 “With Sony’s Spatial Reality Display and NVIDIA Omniverse, we’re empowering creators to push the boundaries of what's possible in 3D design and visualization,” said Toshi Suzuki, Deputy Head of Incubation Center, Sony Corporation. “From architecture to entertainment, our customers can now bring their ideas to life in vivid, true-to-life 3D—without any extra hardware. This is next-level immersion.”

“Spatial Reality Displays offer an intuitive and efficient way for creators to innovate and interact with 3D content,” said Greg Jones, Director of Extended Reality Business Development at NVIDIA. “Sony’s connection to OpenUSD and Omniverse into its ELF-SR displays ensures assets can be rendered in real time, enhancing experiences and accelerating workflows across industries.”

To learn more about Sony’s Spatial Reality Display, visit this website.

For instructions on how to connect the Spatial Reality Display to Omniverse, click here.

The VRARA is excited to announce that Andy Smith has been appointed to the Board of Advisors of the VR/AR Association (VRARA) Central Florida Chapter.  

The VRARA is excited to announce that Andy Smith has been appointed to the Board of Advisors of the VR/AR Association (VRARA) Central Florida Chapter.  

Andy has worked with the simulation and training industry for almost 40 years, promoting better training, best practices and the simulation industry, through trade events and business to business publishing. He is the founder and CEO of Halldale media and lives in Orlando. 

He is the only media leader to be entirely focused on Simulation and Training for that period of time and also the only one to be constantly involved with more than one application. His company, Halldale publishes S&T specific publications for Defence - MS&T, Airline - CAT and other Safety Critical Industries - SCT, and owns the most visited website for the sector. Halldale also runs the leading events for the global airline training community, WATS, EATS and APATS, in the US, Europe and Asia.

“I am excited to join the VRARA Central Florida chapter advisory board at a time when XR technology is becoming more widely adopted as a component of simulation and training solutions and where Central Florida plays such an important role in the global industry.  The association plays an important role in connecting long standing S&T organizations both on the civil and defense side with startup companies and existing technology companies that are new to this segment to help accelerate the industry” says Andy Smith. 

John Cunningham, President of the VRARA Central Florida Chapter adds “Andy is the most recognized media leader in the simulation and training industry for over 40 years and is one of the early advocates of XR technology and a big supporter of the VRARA, so it is natural that he would be interested to help the association as a board advisor to help us figure out how to bring more value to our community and the industry.  

Andy’s Linkedin profile can be found here
https://www.linkedin.com/in/andy-smith-92aa104/

Halledale Media: website: https://www.halldale.com/


VRdirect News: Global FMCG companies using VRdirect

VRdirect News: Global FMCG companies using VRdirect

A global FMCG company is using VR safety trainings to improve employee safety and drive better business results. The training was customized for different employee groups based on their specific roles. Read the full success store here.

VRdirect allows to integrate avatars in VR projects to improve the user experience. 

Recap of our HoloLens is dead, long live Orion

Thomas Hoger hosted our online session with 20+ executives to discuss the discontinuation of Microsoft's HoloLens and Meta’s smartglasses Orion.

The meeting focused on the discontinuation of Microsoft's HoloLens and the implications for companies that invested in it, alongside discussions about Meta's upcoming Orion headset and its potential in the augmented reality (AR) space. Participants expressed concerns regarding the viability of mixed reality devices, particularly HoloLens and Magic Leap, while highlighting the rapid development of Meta's products. Significant concerns were raised about Meta's data security practices, especially in sensitive environments, and skepticism about the integration of Microsoft services in enterprise solutions. Challenges in obtaining clear policy answers and frequent software updates were also discussed. The conversation included trends in AR/VR, emphasizing the need for affordable headsets in the defense sector, and the potential of gamification in training. Insights on XR4 technology were shared, noting its tethered nature and cost-effectiveness for training applications.

Topics & Highlights

1. Discussion on HoloLens Discontinuation and Meta's Orion Headset

  • Participants expressed concern over the discontinuation of HoloLens and the impact on investments made by companies in this technology.

  • The HoloLens from Microsoft has been discontinued, and there will not be a HoloLens 3, with services set to be discontinued at some point.

  • Meta has announced the Orion headset, which is not yet on the market, but there is optimism about its potential in the AR space.

2. Current State of Mixed Reality and Augmented Reality

  • Participants express concerns about the future of mixed reality devices, particularly mentioning the uncertain status of Magic Leap and the challenges faced by HoloLens.

  • rapid development of Meta's products, noting the transition from Quest to Quest 3 and Quest 3S, indicating a positive trend in consumer product development.

  • enterprises will invest in the development of AR glasses, which will subsequently influence consumer products in the next three to five years.

3. Concerns Regarding Meta's Data Security

  • concerns about Meta's data security, stating that their history of surveillance makes him unwilling to use their devices, especially in sensitive environments like defense.

  • Meta's devices are designed to collect data for advertising purposes, which he finds unacceptable for business use, particularly in defense.

  • frustration over the lack of engagement from Meta regarding his concerns about their Oculus for Business setup, indicating a disconnect between Meta and enterprise users.

4. Concerns Regarding Microsoft and Meta in Enterprise Solutions

  • concerns about the need to integrate into Microsoft's environment, specifically mentioning the challenges with Azure and HoloLens, indicating a preference for offline operations.

  • concerns about the trustworthiness of Meta and Mark Zuckerberg, suggesting that enterprises would avoid deploying their products due to security breaches and poor optics.

5. Challenges in Policy and Software Development

  • frustration over the lack of clear answers regarding policy, indicating that the need to attend multiple meetings to get information is problematic. He also raises concerns about the frequent updates required for development software, suggesting it feels intrusive as if the company is 'spying' on his business.

6. Trends in Augmented and Virtual Reality (AR/VR)

  • trend where location-based entertainment is becoming expensive, hinting at a future where XR experiences could be rented at locations like taco trucks in parks.

  • challenges of using current technology outdoors, particularly regarding tracking and operation in daylight, but expresses optimism that these issues are solvable, similar to past advancements with cell phones.

  • strategy of leveraging commercial off-the-shelf headsets for defense applications instead of relying on expensive custom solutions, indicating a shift towards more practical and cost-effective options.

7. Gamification and Certification in Training

  • many organizations invest significantly in training but fail to convert that training into certification, indicating a missed financial opportunity.

8. Discussion on XR4 Technology

  • XR4 is a tethered experience requiring a direct GPU connection, which limits its mobility but enhances its performance for specific applications like medical training and observation posts.

  • compare the cost of the XR4 headset at $10,000 to a quarter million dollar projection dome, highlighting the cost-effectiveness of the XR4 for training purposes.

VRARA Welcomes Hugh Hayden! Our new SF Chapter President!

We’re excited to welcome Hugh Hayden as the new President of the VR/AR Association (VRARA)'s San Francisco Chapter! Hugh brings a wealth of experience from his time at Niantic, Inc., where he’s spent over three years driving innovation in augmented reality. Currently, as Senior Director of Platform Go to Market, he’s been leading strategic initiatives to launch Niantic’s latest platforms and bring engaging AR experiences to a wider audience. 

Before stepping into his current role, Hugh made a significant impact as Director and Head of Business Development & Strategic Partnerships, where he built key collaborations that helped expand Niantic’s AR reach. His earlier role as Senior Manager, Head of Strategic Partnerships, saw him leading major projects that paved the way for groundbreaking partnerships.

We’re thrilled to have Hugh’s leadership and vision guiding the San Francisco Chapter, and we can’t wait to see how he’ll contribute to our mission of growing the VR/AR community through collaboration and innovation. Join us in giving him a warm welcome! Learn more at www.thevrara.com

VR/AR Association (VRARA) | Nathan Pettyjohn | John A. Cunningham | Ariane Fikki | Meg Amsden | Kris Kolo | Gerard Feliciano | #VRARA #VRARASF #VR #AR #XR #Innovate

INSEAD furthers commitment to transform learning experience through partnership with XR-AI platform AVRIS

INSEAD furthers commitment to transform learning experience through partnership with XR-AI platform AVRIS

INSEAD, The Business School for the World, announced today that the school has secured a shareholding in AVRIS, the world’s leading Extended Reality (XR) platform for business training. This partnership marks a new chapter in INSEAD’s long legacy of being at the forefront of innovation in management education, supporting the school’s priority in offering transformative learning experiences.

INSEAD’s collaboration with AVRIS began in 2020, when the school launched the Immersive Learning Initiative, a global centre of excellence, on its Middle East Campus in Abu Dhabi. The initiative, which sits in the school’s Research & Innovation Department, aims to increase the impact of management education and advance academic research using XR and AI technologies, benefiting from INSEAD’s academic excellence combined with AVRIS’ media and technology capabilities.

Working with AVRIS, INSEAD has created INSEAD XR, a comprehensive, scalable, cost-effective and user-friendly XR-based solution. With more than 25 VR experiences to date, INSEAD XR boasts the world’s largest library of VR experiences for management education. More than 40 INSEAD faculty have either used or are developing VR experiences and more than 20,000 learners globally have benefitted from it. Today, ten institutions around the world have adopted the INSEAD XR solution.

Website: https://www.insead.edu/news/insead-launches-worlds-largest-xr-immersive-learning-library-management-education-and-research

Contact:
Name: Daniel Landau
Email Address: daniel@avris.io

5th Annual Ready Player Golf Virtual Reality Charity Fundraiser

𝗧𝗵𝗲 𝟱𝘁𝗵 𝗔𝗻𝗻𝘂𝗮𝗹 𝗥𝗲𝗮𝗱𝘆 𝗣𝗹𝗮𝘆𝗲𝗿 𝗚𝗼𝗹𝗳 𝗩𝗶𝗿𝘁𝘂𝗮𝗹 𝗥𝗲𝗮𝗹𝗶𝘁𝘆 𝗖𝗵𝗮𝗿𝗶𝘁𝘆 𝗙𝘂𝗻𝗱𝗿𝗮𝗶𝘀𝗲𝗿 𝗶𝘀 𝗙𝗿𝗶𝗱𝗮𝘆, 𝗡𝗼𝘃𝗲𝗺𝗯𝗲𝗿 𝟮𝟮

Register Here

Our community is coming together for year 5 of Ready Player Golf where your $100 tax deductible donation to play Golf in VR with your friends brings VR experiences to kids battling terminal pediatric cancer. For the third year in a row, we are benefiting Children’s Cancer Research Fund's Big Dreams Virtual Tour, run by James Orrigo.  Your overwhelming support has made a huge impact, and this year, we’re taking it to the next level!

NEW THIS YEAR: We’re inviting our amazing supporters to step up as Team Captains! Lead your own team of up to 8 players for a fun-filled day of virtual golf in Walkabout Mini Golf and ENGAGE on November 22nd.

Here’s how you can get involved:
Register as an individual and join an existing team.
Help us by reposting this with your own thoughts.

Become a Team Captain: Create a team and invite up to 7 friends or colleagues to join you. Each player donates $100 to play.

As a SUPPORTER in our XR community, WE are excited for you to join in, amplifying the impact. Here's how you can get started!:

— Join a TEAM

- Build Your Squad: Up to 8 players can join a team!  So INVITE a friend to join in. We’ll send you a  link to share with your network, making it easy for them to sign up.
- Promote Your Team: Celebrity Captains are provided with a Customized Team Leader Card to share on socials and with your community, letting everyone know you’re leading the charge for this great cause
- Play in VR: The event takes place in VR on Walkabout Mini Golf and ENGAGE, supported by Meta ( Quest & Rift), Steam VR, and Pico platforms.

If you’re unable to attend but would still like to support, we welcome individual donations or sponsorships to help us make a difference for these kids.

This is your chance to lead, have fun, and make an even bigger impact. We couldn’t do this without the incredible heart of our community, and together we’re making a difference that matters.

Your donations are tax deductible through the Academy of Immersive Arts and Sciences a 501(c)(3) Public Charity.

Register here

Academy of Immersive Arts and Sciences | ENGAGE XR | VR/AR Association (VRARA) | Ben Erwin | Karen Alexander | Ariane Fikki | Sophia Moshasha | Nathan Pettyjohn | Mighty Coconut | #VRARA #ReadyPlayerGolf #CharityEvent #VRforGood #WalkaboutMiniGolf #ChildrensCancer #EngageXR

VRARA Member M3D Technologies Presents Immersive Experiences & Innovation Demo Event During IAAPA in Orlando

Orlando, FL — November 20-21, 2024 — M3D Technologies is thrilled to announce an exclusive opportunity for industry leaders, innovators, and experience designers at the Immersive Experiences & Innovation Demo Event, taking place during IAAPA in Orlando. This two-day event will showcase the next generation of interactive and immersive technologies that are redefining the future of entertainment and attractions.

Held just five minutes from the Convention Center at 9460 Delegates Dr., this event will offer attendees hands-on demonstrations and an inside look at cutting-edge advancements in Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), Motion Capture, and interactive simulation tools tailored specifically for the entertainment industry. With sessions scheduled at 11:00 AM and 2:00 PM on both November 20 and 21, guests can experience the latest innovations designed to enhance guest engagement, operational efficiency, and digital interaction within theme parks, arcades, and attractions.

What to Expect:

Attendees will be immersed in the forefront of digital engagement technology, witnessing firsthand the incredible potential of VR, AR, XR, and Motion Capture to elevate visitor experiences and revolutionize entertainment spaces.

Event Highlights:

- Hands-On Demos: Step into fully customizable VR and AR environments and see how advanced XR and Motion Capture are transforming guest interactions, creating more dynamic and personalized experiences.

- Industry-Specific Solutions: Explore technology tailored to meet the unique demands of the entertainment sector, enhancing customer engagement and driving operational excellence.

- Innovative Tech Unveilings: Be among the first to discover breakthrough products designed for the future of entertainment, including interactive displays and gamified simulations that set new standards in visitor satisfaction.

“Our mission at M3D Technologies is to push the boundaries of immersive engagement and deliver innovative tools that set a new standard in the attractions industry,” said Justin Spears, Chief Growth Officer. “This event will showcase how our technology can transform experiences and drive deeper connections with audiences.”

Whether you’re seeking to innovate within your space, optimize guest engagement, or gain insight into the future of the entertainment industry, this event promises to be a must-attend showcase of what’s next in immersive tech.

Event Details:

- Dates and Times: November 20 & 21, 2024, with sessions at 11:00 AM and 2:00 PM

- Location: M3D Technologies, 9460 Delegates Dr., Orlando, FL (5 minutes from the Convention Center)

- Registration: https://www.eventbrite.com/e/immersive-experiences-innovation-demo-event-tickets-1082276852199

Join M3D Technologies and fellow industry leaders as we dive into the future of entertainment at the Immersive Experiences & Innovation Demo Event. Spaces are limited, so secure your spot today and be part of this exciting exploration of interactive technology.

For contact:
Matthew Hogan, Founder & CEO
M3D Technologies
linkedin.com/in/matthew-hogan-j

Justin Spears, Chief Growth Officer
M3D Technologies
Email: justin.spears@m3dvr.com
Website: https://m3dvr.com
Address: 9460 Delegates Dr, Orlando, FL 32387
LinkedIn: https://www.linkedin.com/company/m3d-technologies/

VRARA Madrid Chapter and Madrid Network Join Forces to Propel Innovation at “Tech Business Planet Madrid 25” (PlaNET25)

VRARA Madrid Chapter and Madrid Network Join Forces to Propel Innovation at “Tech Business Planet Madrid 25” (PlaNET25)

Madrid, November 2024 — The VR/AR Association (VRARA) Madrid Chapter and Madrid Network have officially signed a collaboration agreement to co-host and energize the upcoming event, “Tech Business Planet Madrid 25” (PlaNET25), scheduled to take place on January 15th and 16th, 2025, in Madrid.

PlaNET25 aims to be a transformative gathering, connecting the business community—particularly small and medium-sized enterprises (SMEs)—with top-tier knowledge institutions and influential public and private sector leaders. With active involvement from the Clusters and Hubs of the Community of Madrid and support from the Madrid City Council, this event is poised to become a major platform for exploring transformative trends and technologies that can propel businesses forward.

The event's overarching goal is to equip Madrid-based and Spanish SMEs with the practical tools and insights they need to navigate an increasingly complex technological landscape. By fostering a deeper understanding of how technology can drive business competitiveness and scalability, PlaNET25 aims to be a showcase of Madrid's innovation ecosystem, promoting collaboration among key players in clusters, innovation hubs, and entrepreneurship centers.

Key Objectives of PlaNET25:

  • Empower SMEs with the knowledge and strategies to grow in challenging environments.

  • Unite the innovation ecosystem of Madrid around a common initiative to promote dynamic knowledge exchange.

  • Create collaboration opportunities between companies and research institutions, advancing public-private partnerships.

  • Highlight success stories from Madrid’s economy and academia to inspire a culture of innovation within businesses.

  • Position Madrid as a leading international hub for applied business innovation.

Strategic Alliance: VRARA and Madrid Network

This collaboration with VRARA Madrid Chapter will play a pivotal role in shaping PlaNET25. The agreement grants VRARA several key privileges:

  • Official designation as a Collaborating Entity for PlaNET25.

  • Recognition as a leading expert in Innovation and Digital Transformation.

  • Joint communication efforts to promote this strategic partnership.

  • Inclusion of VRARA’s branding across event materials and presence on the event’s microsite.

  • Participation in advisory councils to contribute to event content, propose expert speakers, and shape the program.

  • Provision of a 50% discount code for unlimited use and exclusive VIP tickets for selected guests.

  • The opportunity to contribute as a Guest Author for the event’s blog and multimedia content.

  • Active involvement in developing immersive experiences within the dedicated space, "The Immersive Planet," to showcase cutting-edge innovations.

VRARA's Commitments:

  • Promoting PlaNET25 to its network via a dedicated newsletter and consistent social media engagement (Twitter, LinkedIn, Facebook).

  • Amplifying PlaNET25’s presence through targeted posts and allowing event organizers to tag VRARA in key social media updates.

This collaboration marks a significant milestone in leveraging the power of immersive technologies and strategic partnerships to foster an environment of growth and innovation. Together, VRARA and Madrid Network are dedicated to creating a vibrant space where businesses can explore, learn, and thrive in the face of tomorrow's technological challenges.

VRARA Members get 50% discount on VIP tickets, email info@thevrara.com for your code

https://planet.madrid/

For more information, visit the official event page or follow #PlaNET25 on social media.

VRARA Member Cavrnus Launches Next Generation of its Collaboration Platform

With extended cross-OS and device support now including Web standards, transforming any Unreal Engine or Unity project into a native multi-user application is easier and faster than ever before.

Cavrnus, the leader in spatial collaboration innovation, is excited to unveil its next-generation Cavrnus Spatial Connector (CSC) for Unreal Engine and Unity, now enhanced with additional CSC support for .NET and JavaScript—broadening its platform for seamless integration tailored to web developers. With this new release, developers using .NET and JavaScript can now effortlessly integrate collaborative features—such as multi-user support, content synchronization, and real-time communication—into both new and existing applications, and across a wide range and combinations of XR, desktop, and web experiences. This offering saves developers significant time and resources by providing out-of-the-box functionality that would traditionally take months to implement, resulting in enhanced user experiences by providing real-time updates and collaboration capabilities seamlessly across platforms. As a result of this dramatic evolution, Cavrnus has become “The Collaboration Platform,” reflecting its mission to provide instant multi-user collaboration across a wide range of applications.

This new offering joins the Cavrnus Spatial Connector (CSC) for Unreal Engine and Unity, which enables creators to add powerful collaboration tools with minimal effort. The CSC provides seamless multi-user interaction, live transcription, persistent sessions, voice and video conferencing, and a fully customizable user experience—all without needing to write code. A recent update to the CSC has introduced a streamlined UI along with an enhanced feature set, ensuring developers can deploy large-scale collaborative solutions faster than ever.

“Cavrnus is redefining collaboration with the Cavrnus Spatial Connector (CSC) for Unreal Engine, Unity, .NET, and JavaScript—making real-time, multi-user interaction seamless across platforms," said Anthony Duca, CEO of Cavrnus. "As 'The Collaboration Platform,' our mission is to empower developers to quickly and easily integrate robust collaborative features effortlessly, transforming how teams connect and create. This launch is a major step forward in making spatial collaboration accessible, scalable, and intuitive for everyone.”

Founded in 2016 and headquartered in San Diego, California, Cavrnus has raised institutional Series A funding from Epic Games, Galaxy Interactive, and other investors. Cavrnus enjoys strategic partnerships with Epic Games, Unity, Meta, NVIDIA, AWS, Qualcomm, Lenovo, Bentley Systems among others. The company's focus remains on transforming the way teams collaborate across spatial applications by making it faster and easier to implement immersive multi-user experiences.

Cavrnus offers an easy-to-try free trial of its full-featured, enterprise-grade Pro plan, with no credit card required. To learn more or get started, visit www.cavrnus.com

About Cavrnus

The Cavrnus Platform is enabling teams across industries to transform any application into a fully immersive, multi-user experience. From architecture, engineering, and construction (AEC), to product design and configurators, training and learning experiences, digital twins, manufacturing, and beyond—Cavrnus empowers users to collaborate in real time, make better decisions faster, and drive innovation across spatial environments. With a focus on extensibility and ease of use, Cavrnus seamlessly integrates collaboration into the tools you already use, creating limitless possibilities for how teams connect and create.

Media Contact:
Anthony Duca
Cavrnus Inc.
press@cavrnus.com

XPANCEO Named One of The Europas’ 100 Hottest Startups for 2024

XPANCEO, a deep-tech company developing next-generation smart contact lenses, has been recognized by The Europas as one of 2024’s 100 Hottest Startups. Curated by TechCrunch editor-at-large Mike Butcher, this prestigious list has previously recognized industry titans like Spotify, Revolut, and FarFetch in their early stages.

Having already showcased nine advanced prototypes and earned multiple other prestigious awards, XPANCEO continues to make waves in the AI-powered XR tech landscape. The company is on track to deliver the world’s first fully functional smart contact lens by 2026, making good on its mission to redefine human-computer interaction through groundbreaking XR interfaces.

Enrollment for December VRARA Executive Forum Cohort Now Open

Enrollment for the December Cohort of the VRARA Executive Forum is now open. This exclusive program is for business and innovation team executives who want to learn how to leverage XR and AI in their businesses and collaborate/learn from the experts in the industry and their peers from "non-competitive" organizations.

Led by COO John Cunningham, this dedicated program is for "end user" business and innovation leaders. It is not a technology program but rather a 12 month "Executive MasterClass in XR/AI" program with cohorts of up to 10 individuals with curated programming.

The best thing about the program is that it is FREE for our Corporate Innovation Team and Corporate level members. What a benefit!

There is nothing like this out there today, and the VRARA is launching this much needed program to help executives figure out how to scale XR and AI!

The cohort duration will be December 1-30th, with a new cohort beginning December 1st.


If you are interested, please email john@thevrara.com for more information.