Half of the VR/AR Global Summit's 120+ Speakers will be Women! From HTC, IBM, Intel, Magic Leap, Stanford and more!

Hear from women-speakers from HTC, IBM, Intel, Magic Leap, Stanford Health, 6Dai, and other leading companies at our Summit Nov 1-2 in Vancouver! We are trying to keep this industry not only inclusive but a leader in celebrating and furthering the progress of women in tech. See all speakers here.

About the VR/AR Global Summit

This world-class conference and expo will welcome 1000+ Executives, 120+ Speakers and 70+ Exhibitors from leading companies like Lenovo, Microsoft, Niantic, Viacom, and so many more. With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. This is the 4th time the show is happening in Vancouver and this year’s Global Summit will have a strong focus on enterprise and AR, as well as on immersive interaction design. Learn more at vrarglobalsummit.com

 

About VR/AR Association

The Summit is hosted by the VR/AR Association (VRARA), an international organization designed to facilitate collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Over 4000 companies, brands, schools and 27,000 professionals are registered with VRARA and 20 industry committees are working on best practices & guidelines for the industry. Learn more at thevrara.com

Varjo unveils 'Retina' resolution enterprise VR headset with SteamVR and Hand-Tracking to be showcased at the VR/AR Global Summit

Come see Varjo Exhibit and Demo at the VR/AR Global Summit Nov 1-2

Varjo Technologies announced two industrial-grade virtual reality/mixed reality headsets for enterprise VR applications such as designing cars. These two new products are part of Varjo’s “Resolution Revolution,” a product line committed to delivering human eye-resolution (over 60 PPD) and fidelity to the most demanding sectors of the professional market. With the introduction of the VR-2 and VR-2 Pro devices, Varjo said it is raising the bar on VR clarity and lowering the barrier for enterprise usability of VR.

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Both the VR-2 and the higher-end VR-2 Pro include support for SteamVR content, as well as the OpenVR development platform from Valve, at ultra-high resolutions (up to 40 PPD/4K rendering per eye) so professional users can quickly and easily access a full range of applications for research, analytics, training and simulation, industrial design, and more.

These software tools are now available to the professional market, delivering better 3D models and simulations. The VR-2 Pro also comes with integrated Ultraleap hand-tracking technology, which enables more intuitive interactions with the highest-fidelity VR content. With Ultraleap, you can feel haptic feedback as you touch objects in virtual reality with your fingers. This is especially useful for simulation professionals who interact with physical controllers and switches as part of their VR training, Varjo said.

“We have seen first-hand what the power of human-eye resolution in VR can offer in terms of expanding the realm of applications for the enterprise,” said Urho Konttori, chief product officer of Varjo, in a statement. “Today we bring the Resolution Revolution overnight to nearly all industrial applications, unlocking the next level of professional VR. With VR-2 and VR-2 Pro, professionals can benefit from the industry’s highest visual fidelity and the most precise eye-tracking joining forces with the leading hand tracking technology.”

Building on Varjo’s advanced 20/20 Eye Tracker technology, the new products offer faster and more accurate calibration performance, giving professionals access to precise eye data for applications such as consumer research or safety-critical training. Additionally, the next-generation Bionic Display in both the VR-2 and the VR-2 Pro features better peripheral vision and color consistency than before. That helps in car design, architectural projects, advanced simulations, or research scenarios.

“One of the main goals of SteamVR is to support a diverse ecosystem of hardware and software. Varjo is taking a unique approach to building high-end industrial VR products, and we are excited that users of Varjo will be able to take advantage of the wide array of SteamVR content for professionals,” said Joe Ludwig, a programmer at Valve, in a statement.

Steve Cliffe, CEO of Ultraleap, said, in a statement, “Being able to see in high fidelity and interact without controllers revolutionizes professional VR. Varjo’s human-eye resolution visual fidelity is unprecedented. So is the accuracy and low latency of Ultraleap’s hand tracking. The Varjo VR-2 Pro is the best integration of the two technologies and sets a new standard for natural user experience in VR. We’re very excited about the value it will unlock for demanding use-cases such as training, simulation and industrial design.”

The VR-2 and the VR-2 Pro are available for sale starting today at $4,995 and $5,995 respectively, sold together with Varjo’s software and support services starting at another $795.

“The ultra-high resolution that Varjo brings to Gravity Sketch via SteamVR compatibility is something we are very excited about. We see strong use cases for our customers in the Automotive and Industrial Design industries in applications where absolute visual quality is needed,” said Oluwaseyi Sosanya, CEO of Gravity Sketch, in a statement.

Last Chance to Apply for the Lenovo ThinkReality Enterprise Workshop at the VR/AR Global Summit!

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You’re invited to apply for Lenovo’s first Enterprise  Workshop for ThinkReality, its newly announced brand for commercial AR and VR solutions.

The workshop will take place Nov 1 10am-3pm, during the VR/AR Global Summit, Nov 1-2, in Vancouver Canada at the new renowned venue, the PARQ Hotel and Casino. Deadline to apply for the workshop is October 15, 2019.

At the Workshop, Lenovo product managers and engineers will be on-site to provide information on the platform, the pipeline of features and benefits, and demonstrations including the Lenovo cloud portal that can be used for device, app and user management. The morning session from 10 am – noon will include a product and demo workshop, and the afternoon session from 1-3 pm will include a technical developer session where you can build your own application.

In the morning session, you’ll get exposed to early ThinkReality app development partners who will present three types of AR apps built on the ThinkReality A6, and will review how they built these applications, offer best practices, and be on site to answer questions.

In the afternoon session, Developers will be given the opportunity to develop a Proof-of-Concept (POC) application on the ThinkReality A6 during the workshop. This allows developers to build and deploy applications in a more open environment without the risk of sharing custom application solutions and IP with other attendees.

Lenovo is sponsoring approved workshop participants' VR/AR Global Summit ticket, providing lunch, and a private networking event Friday evening with heavy hors d'oeuvres and drinks, and car service from the airport to hotel and back for attendees arriving from the Vancouver airport.

Benefits:

·    Private networking event Friday evening with heavy hors d'oeuvres and drinks

·    Paid entrance, VR/AR Global Summit event ticket

·    Free car service from the airport to hotel and back for attendees arriving from the Vancouver airport

·    Lunch provided

·    Exclusive access to Lenovo’s ThinkReality Developer Program

 

Are you an experienced AR Unity developer? Are you currently working at a large enterprise or systems integrator company? If yes, then apply now!

 

Limited space is available.



 


About the VR/AR Global Summit

This world-class conference and expo will welcome 1000+ Executives, 120+ Speakers and 70+ Exhibitors from leading companies like Lenovo, Microsoft, Niantic, Viacom, and so many more. With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. This is the 4th time the show is happening in Vancouver and this year’s Global Summit will have a strong focus on enterprise and AR, as well as on immersive interaction design. Learn more at vrarglobalsummit.com

 

About VR/AR Association

The Summit is hosted by the VR/AR Association (VRARA), an international organization designed to facilitate collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Over 4000 companies, brands, school and 27,000 professionals are registered with VRARA and 20 industry committees are working on best practices & guidelines for the industry. Learn more at thevrara.com

20 days to go! Here's the detailed schedule for our VR/AR Global Summit

See you in Vancouver Oct 31-Nov 2!

This is the 4th year the event is happening in Vancouver and this year's Key Sponsors include Lenovo, Microsoft, Niantic, Raytheon, Viacom and participation from brands like Boeing, Canadian Tire, Hasbro, Julabo, Lockheed Martin, Mastercard, Siemens, Telus, Walmart and companies like Apple, Amazon, HTC, HP, IBM, Intel, Magic Leap, Pico, Qualcomm, Varjo. Also, participating organizations include the US Navy, World Bank, Stanford Hospital, SSH, and media: Forbes, Fortune, Time Magazine, VR Scout.

Schedule Highlights:

Thursday Oct 31:

  • Registration desk opens

  • VIP Reception


Friday Nov 1

  • The Future of AR: From Games to Mainstream Adoption & Beyond (Niantic)

  • Bringing Spatial Computing to Enterprise (HTC & Magic Leap)

  • Solving for the Massive Skilled Workforce Shortage: How Scalable AR/VR Enterprise Solutions Will Impact Workforce Productivity (Lenovo)

  • AR Cloud (6d .ai)

  • Convergence: How the World Will Be Painted with Data (Charlie Fink)

  • VR/AR For Poverty Reduction Initiatives (World Bank)

  • VR: From Inception to Impact in Global Training and the Workplace (MasterCard)

  • EXPO

  • Developing AR & Automotive (MapBox)

  • Enabling AR at Scale for Enterprise Technology Support (IBM)

  • Engaging & Designing for Kids and Youth (Hasbro)

  • Clinical Applications of Immersive Technologies in Pediatric Healthcare (Stanford)

  • VR/AR and Festivals: How Viacom is Working in the Space (Viacom)

  • AR/VR Applications in Sports (Intel Sports)

  • 5G and AI: Transforming the Next Generation of Enterprise VR/AR

  • Speed Dating

Sat Nov 2

  • VRARA Women

  • EXPO

  • Speed Dating

  • What is Coming in Healthcare VR/AR (Medical)

  • Building Large Scale VR Experiences for Theme Parks (LBE)

  • Using VR and AR in Training: How Enterprise is Changing (Enterprise)

  • Healthcare and VR and AR Panel (Medical)

  • Deploying at Scale: What can the Entertainment Sector Teach our Industry (Entertainment)

  • How VR and AR are Influencing Education (Education)

  • The New Role of VR and AR in Advertising (Marketing)

  • Amazon Sumerian Presentation (Enterprise)

  • Fitness/Sports (Sports)

  • Expert Storytelling in VR/AR (Storytelling)

  • Soft Skills in Virtual Reality: Creating an Inclusive Workplace (Training)

  • Social VR (Social)

  • Sound and Music in VR/AR: The New Revolution (Entertainment)

  • Art and Immersive Design (Art)

  • Using VR and AR for Inclusion in Education (Education)

  • Gaming and Design in VR (Gaming)

  • VR and AR in Architecture and Design (AEC)

  • Hospitality and Tourism: A New and Immersive Approach (Travel)



See full detailed schedule here



Get Tickets!

See Expo Floorplan

See Full Schedule

About the VR/AR Global Summit

Hosted by the VR/AR Association, this world-class conference and expo will welcome 1000+ Executives, 120+ Speakers and Exhibitors from leading companies like Lenovo, Microsoft, Niantic, Viacom, and so many more. With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. Learn more at vrarglobalsummit.com



About VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to facilitate collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Over 4000 companies, brands, schools and 27,000 professionals are registered with VRARA and 20 industry committees are working on best practices & guidelines for the industry. Learn more at thevrara.com

Viacom will speak at VR/AR Global Summit. The team helped VR AR spring to life in Nickelodeon, MTV VMAs, and Comedy Central

Join us at the VR/AR Global Summit - North America, Nov 1-2 in Vancouver here vrarglobalsummit.com

The VR/AR Global Summit - North America is Nov 1-2 in Vancouver.  With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. This is the 4th time the show is happening in Vancouver and this year’s Summit is sponsored, in part, by Viacom’s Advanced Advertising group, among others. The Summit will have a strong focus on immersive interaction design. 

Vancouver is also the #1 VFX & Animation cluster globally, the #3 largest Film & TV production centre, and a top 10 video game dev centre. Vancouver is proving how important it is to leverage the convergence of film, visual effects, animation, games, and VR AR technology.

Viacom's Advanced Advertising Innovation Products team matches and operates emerging tech in support of sales needs. 

Augmented Reality effects clearly visible at 1min 15secs - amazing show!

The team helped VR/AR spring to life in Nickelodeon (KCS, KCA, Henry Danger, Loud House), MTV (VMA's Missy Elliot Vanguard), and most recently Comedy Central (Your Brain On Clusterfest). 

Group lead, Diego J Medina, will be talking about the unique multiplicative quality VR/AR has of voicing IP and audiences through technology. PLUS, how VR and AR has a unique place in on the ground experiences for concerts and festival goers! 

Join us at the VR/AR Global Summit - North America, Nov 1-2 in Vancouver here vrarglobalsummit.com

The VR/AR Association will celebrate VRARA Women at this year's VR/AR Global Summit

We will celebrate VRARA Women at this year VR/AR Global Summit vrarglobalsummit.com in Vancouver Nov 1-2!

Use promo code VRARAWomen30 for 30% discounts on tickets!

This year, the lineup is purposefully split almost equally between men and women. Undeterred by stats that state only 16% of women have tried VR as opposed to 30% of men, the VRARA is trying to keep this industry not only inclusive but a leader in celebrating and furthering the progress of women in tech. To mark this commitment, we will launch the VRARA Women’s Committee at this year's summit! See the Speakers and Program here vrarglobalsummit.com

VR/AR Global Summit to Bring World-Leading Technology and Global Experts to Canada on Nov 1-2 (Press Release)

For more info and tickets see www.vrarglobalsummit.com

November’s event will feature speakers such as Heidi Buck of the US Navy and Sergio Paolantonio of Hasbro, and showcase over 100 Augmented and Virtual Reality demos

VANCOUVER, British Columbia, Oct. 08, 2019 (GLOBE NEWSWIRE) -- The VR/AR Association (VRARA) today announced its program of over 120 global speakers that will be featured at its flagship summit, hosted in Vancouver on November 1st and 2nd 2019. The lineup, which includes both panelists and keynote speakers, will deliver compelling insights on the current state and future of Virtual Reality and Augmented Reality and its impact on specific industries such as enterprise, education, defense, entertainment and healthcare.

“VR/AR may seem like just a game to some, but in reality, it is having an impact on almost every area of our lives, allowing us to engage with our environment on an entirely new level. This technology has now been used in everything from Viacom’s groundbreaking AR Show for Missy Elliott’s MTV Vanguard! Award to the US Military’s cultural sensitivity training for overseeing troops,” said Nathan Pettyjohn, Founder and President of the VR/AR Association. “The world-class group that will come together in Vancouver shows how diverse and boundary-pushing the industry is becoming - any company in VR or AR tech that has their sights set on growth should be at the event ready to collaborate and share their ideas.”

This year, the lineup is purposefully split almost equally between men and women. Undeterred by stats that state only 16% of women have tried VR as opposed to 30% of men, the VRARA is trying to keep this industry not only inclusive but a leader in celebrating and furthering the progress of women in tech. To mark this commitment, Co-Chairs, Anne-Marie Enns and Sophia Moshasha will launch the VRARA Women’s Committee at this year's summit.

With over 120 speakers, highlights include:

  • Heidi Buck, a member of the US Navy and the Founder and Director of the Battlespace Exploitation of Mixed Reality Lab at SPAWAR Systems Center, Pacific

  • Charlie Fink, VR/AR consultant, speaker and Forbes columnist

  • Ross Finman, Head of AR at Niantic

  • Cathy Hackl, the #4 Top Technology Voice on LinkedIn and a part of Enterprise Strategy at Magic Leap

  • Sergio Paolantonio, Director of Augmented Reality, Voice Experiences, Design and Development at Hasbro

The event, which will feature two days of workshops, panels, keynote presentations, demonstrations, exhibits and more, aims to not only educate attendees on the far-reaching practical applications of VR/AR but also explore the newest trends and creative expressions that are possible with these technologies. An example of this is a just-released augmented-reality experience, that allows attendees to harness unexpected powers right in the middle of the exhibition floor.

The 2019 Summit sponsors include companies at the forefront of this technology such as Microsoft, Lenovo, Niantic and Viacom among others.

To learn more about the 2019 speakers please visit https://www.vrarglobalsummit.com/speakers
To register for a ticket please visit https://www.vrarglobalsummit.com/tickets

About the VR/AR Global Summit
On Nov 1 & 2, 2019, in Vancouver, the VR/AR Global Summit will bring together industry frontrunners from around the world to discuss the present and future of immersive technologies. This world-class conference and expo will welcome 1000+ Executives, 120+ Speakers and 50+ Exhibitors from leading companies like Lenovo, Niantic, Microsoft, Viacom, and so many more. With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. This is the 4th time the show is happening in Vancouver and this year’s Global Summit will have a strong focus on immersive interaction design.

About the VR/AR Association
The VR/AR Association (The VRARA) is an international organization designed to foster collaboration between innovative companies and people in the virtual reality and augmented reality ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies.

Media Contact
Sasha Yeomans
sasha@talkshopmedia.com
6046903509

Special events at our VR/AR Global Summit with Lenovo, Microsoft, Marvel, Niantic, Magic Leap, HTC and much more!

The VR/AR Global Summit is one of the year’s most anticipated conferences. It attracts a broad, international cross-section of thought leaders, enterprise executives, entertainment companies, and developers for an intense two days of panels, demos and networking.
— Forbes
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The Global Summit isn’t just about the talks (120+ speakers!) and exhibits, there are many other exciting events to network, play, and relax that will be taking place at The Parq Hotel & Casino leading up to, and during, the event! These include:

  • VIP Cocktail Reception

  • Archiact Marvel Experience

  • The Niantic Experience

  • Ecosystem meetings

  • VRARA Women’s meet up

  • LNG interactive Art Show

  • Speed Dating on BOTH days! (per popular request)

  • Workshops (with Lenovo, Magic Leap, HTC)

  • Casino: 72,000-square-foot gaming floor!

  • 8 diverse restaurants and lounges

  • A 30,000-square-foot rooftop park

  • A tranquil Spa by JW

  • Vancouver’s largest hotel ballroom

  • And much more!

Thursday, October 31st

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Sponsored by Vancouver Hotel Destination Association & Tourism Vancouver

VIP Cocktail Reception (by invite only)

6-8 pm at Parq Hotel

Speakers, sponsors and VIPs

 

Friday, November 1st

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Sponsored by Vancouver Economic Commission & Creative BC

Speed Dating*

4:45 - 6:00 pm

Main Lobby, Conference Floor

Expo and Cocktail Reception

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5:00 - 7:00 pm

Exhibition Hall, Conference Floor

After the first day of talks and workshops are done, join fellow attendees for a cocktail on the exhibition floor. Try out some incredible demos from Lenovo, Microsoft, and many others!

 

Saturday, November 2nd

Sponsored by Vancouver Economic Commission & Creative BC

Speed Dating Round 2!*

9:30 am - 10:30 am

Main Lobby, Conference Floor

 

Workshops

Brought to you by: Circuit Stream

Proudly presented by Circuit Stream, the VR/AR Global Summit will be hosting a series of workshops as a part of the programme for Full Conference Pass Holders. Registration for these workshops is available HERE and a full pass must be purchased before registration. Each workshop is limited to 35 attendees and last minute spots will be made available day of for all other conference pass holders.

WHERE: All workshops to take place in the Cambie Room, 6th Floor, Parq Hotel & Casino.

SCHEDULE AT A GLANCE:
Friday November 1st
1-2pm —Vive Pro Eye w/ Vinay
3-4pm — Magic Leap 101

Saturday November 2nd
11am-12pm — Vive Pro Eye w/ Vinay
1-2pm — Intro to VR w/ Cosmos
3-4pm — Magic Leap 101
(More workshops to be announced soon!)

HTC Vive Eye Tracking Workshop, with Vive's Vinay Narayan and Circuit Stream’s Richard Beare

WHEN: Friday Nov 1, 1 - 2pm | Saturday Nov 2, 11am - 12pm
WHAT: HTC Vive's Head of Product Vinay Narayan and Circuit Stream's Richard Beare share the development potential of HTC Vive's latest eyetracking SDK: Pro Eye. Discover the possibilities Pro Eye opens for developers, experience a demo of a Pro Eye project, and learn how to build an eyetracking app yourself from expert VR instructors. Get started developing with Vive here.

How to Develop for Vive Cosmos: Introductory Workshop, with Circuit Stream’s Richard Beare

WHEN: Saturday Nov 2, 1-2pm
WHAT: Circuit Stream's lead instructor Richard Beare demonstrates how to start XR development in Unity 3D for the new Vive Cosmos. You’ll get a foundational understanding of VR, working with Unity, and developing Virtual Reality applications. Get started developing with Vive here.

How to Develop for Magic Leap: Introductory Workshop, with Circuit Stream’s Nakisa Donnelly

WHEN: Friday Nov 1, 3-4pm | Saturday Nov 2, 3-4pm
WHAT: Circuit Stream's resident AR expert Nakisa Donnelly shares her development experience with Magic Leap in building an appendectomy surgery training application. She'll dive deep into how Unity works with the headset and explain how to implement core features like haptic feedback, spatial audio, and recognizable hand gestures.

Brought to you by: Lenovo

Lenovo ThinkReality Enterprise Dev Workshop at the VR/AR Global Summit! (by invite only)

WHEN: Friday Nov 1, 10am-3pm
WHAT: Lenovo’s first Enterprise Developer Workshop for ThinkReality, its newly announced brand for commercial AR and VR solutions.


About the VR/AR Global Summit

This world-class conference and expo will welcome 1000+ Executives, 120+ Speakers and 70+ Exhibitors from leading companies like Lenovo, Microsoft, Niantic, Viacom, and so many more. With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. This is the 4th time the show is happening in Vancouver and this year’s Global Summit will have a strong focus on enterprise and AR, as well as on immersive interaction design. Learn more at vrarglobalsummit.com


About VR/AR Association

The Summit is hosted by the VR/AR Association (VRARA), an international organization designed to facilitate collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Over 4000 companies, brands, schools and 27,000 professionals are registered with VRARA and 20 industry committees are working on best practices & guidelines for the industry. Learn more at thevrara.com

Apply for the Lenovo ThinkReality Enterprise Dev Workshop at the VR/AR Global Summit! (Exclusive Benefits!)

ThinkReality banner 2 (3).PNG

You’re invited to apply for Lenovo’s first Enterprise Developer Workshop for ThinkReality, its newly announced brand for commercial AR and VR solutions.

The workshop will take place Nov 1 10am-3pm, during the VR/AR Global Summit, Nov 1-2, in Vancouver Canada at the new renowned venue, the PARQ Hotel and Casino. Deadline to apply for the workshop is October 15, 2019.

At the Developer Workshop, Lenovo product managers and engineers will be on-site to provide information on the platform, the pipeline of features and benefits, and demonstrations including the Lenovo cloud portal that can be used for device, app and user management.

You’ll get exposed to early ThinkReality app development partners who will present three types of AR apps built on the ThinkReality A6, and will review how they built these applications, offer best practices, and be on site to answer questions and assist in building your app.

Developers will be given the opportunity to develop a Proof-of-Concept (POC) application on the ThinkReality A6 during the workshop. This allows developers to build and deploy applications in a more open environment without the risk of sharing custom application solutions and IP with other attendees.

Lenovo is sponsoring approved workshop participants' VR/AR Global Summit ticket, providing lunch, and a private networking event Friday evening with heavy hors d'oeuvres and drinks, and car service from the airport to hotel and back for attendees arriving from the Vancouver airport.

Benefits:

  • Private networking event Friday evening with heavy hors d'oeuvres and drinks

  • Paid entrance, VR/AR Global Summit event ticket

  • Free car service from the airport to hotel and back for attendees arriving from the Vancouver airport

  • Lunch provided

  • Exclusive access to Lenovo’s ThinkReality Developer Program

Are you an experienced AR Unity developer? Are you currently working at a large enterprise or systems integrator company? If yes, then apply now!

Limited space is available.

APPLY HERE

About the VR/AR Global Summit

This world-class conference and expo will welcome 1000+ Executives, 120+ Speakers and 70+ Exhibitors from leading companies like Lenovo, Microsoft, Niantic, Viacom, and so many more. With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. This is the 4th time the show is happening in Vancouver and this year’s Global Summit will have a strong focus on enterprise and AR, as well as on immersive interaction design. Learn more at vrarglobalsummit.com

About VR/AR Association

The Summit is hosted by the VR/AR Association (VRARA), an international organization designed to facilitate collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Over 4000 companies, brands, school and 27,000 professionals are registered with VRARA and 20 industry committees are working on best practices & guidelines for the industry. Learn more at thevrara.com

Book your hotel by Oct 4 to get 40% off at Parq, Vancouver’s largest entertainment, casino, and conference destination! See you at our VR/AR Global Summit!

Book your hotels by Oct 4 to receive a 40% discount! All Summit attendees eligible! Book here!

This is the 4th time the event is happening in Vancouver and it will take place at the gorgeous Parq Vancouver, Vancouver’s largest entertainment, casino, and conference destination.

Don’t have Summit tickets yet? Get them here!

Parq Vancouver - EVERYTHING IN ONE PLACE - is a new international entertainment destination, located in downtown Vancouver, featuring two luxury hotels (JW Marriott and the Douglas), a 72,000-square-foot Casino (!) gaming floor, eight diverse restaurants and lounges, a 30,000-square-foot rooftop park, a tranquil Spa by JW, and Vancouver’s largest hotel ballroom.

VR/AR Global Summit: LBE program highlights for Nov 1&2: Microsoft, Niantic, Viacom, DreamCraft, VR Studios! Vancouver's game cluster includes Electronic Arts, Capcom, Nintendo!

For more info see www.vrarglobalsummit.com

On Nov 1 & 2 in Vancouver, the VR/AR Global Summit will bring together industry frontrunners from around the world to discuss the present and future of VR/AR for Location-Based VR/AR Entertainment.

Vancouver has one of the top Video Game clusters in the world — one that includes major publishers such as, Electronic Arts (EA), Microsoft, Capcom and Nintendo.

And, don't miss the Keynote by Niantic, the world's most successful AR game developer! And the Keynote by Viacom, who produced the phenomenal AR show at the MTV’s VMA's Missy Elliot Vanguard!

Below are some initial Summit program highlights related to LBE and Attractions:

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  • Viacom's Advanced Advertising Innovation Products team matches and operates emerging tech in support of sales needs. The team helped VR/AR spring to life in Nickelodeon (KCS, KCA, Henry Danger, Loud House), MTV (VMA's Missy Elliot Vanguard), and most recently Comedy Central (Your Brain On Clusterfest). Group lead, Diego J Medina, will be talking about the unique multiplicative quality VR/AR has of voicing IP and audiences through technology. PLUS, how VR and AR has a unique place in on the ground experiences for concerts and festival goers!

  • Niantic, Inc. creates some of today's most popular AR games. But what does the future look like for Niantic and the rest of the AR industry? Ross Finman, Head of AR Strategy at Niantic, will discuss the future of AR; from games to mainstream adoption and beyond.

  • Plus:

VR AR LBE Niantic.png
VR Studios.png
DreamCraft.jpg

For more info see www.vrarglobalsummit.com

VR/AR Global Summit: Program highlights for Storytelling & Immersive Interaction Design - Viacom, WorldBank, Nickelodeon, MTV, Time Magazine, Comedy Central

For more info, see the event’s website here vrarglobalsummit.com

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On Nov 1 & 2 in Vancouver, the VR/AR Global Summit will bring together industry frontrunners from around the world to discuss the present and future of immersive technologies. Below is our initial schedule highlights for Storytelling & Immersive Interaction Design:

Nov 1st: Mainstage Keynotes featuring speakers from Niantic, Magic Leap, Viacom, Forbes, Hasboro, World Bank and more.

Nov 2nd: Immersive Stage Track: Storytelling, Content Creation, Marketing, Immersive Spaces, Art & Design, Ethics and Diversity. Talks by Yumebau, Hasboro, WondARlands, Mandy Stobo, Time Magazine, Viacom, Zu, VR Studios, WXR, HTC, MediaCombo, Normal Studios, Niantic and others.

A message from our Sponsor:

Viacom's Advanced Advertising Innovation Products team matches and operates emerging tech in support of sales needs. The team helped VR/AR spring to life in Nickelodeon (KCS, KCA, Henry Danger, Loud House), MTV (VMA's Missy Elliot Vanguard), and most recently Comedy Central (Your Brain On Clusterfest).

On Nov 1st, Group lead, Diego J Medina, will be talking about the unique multiplicative quality VR/AR has of voicing IP and audiences through technology.

About the VR/AR Global Summit

On Nov 1 & 2, 2019, in Vancouver, the VR/AR Global Summit will bring together industry frontrunners from around the world to discuss the present and future of immersive technologies. This world-class conference and expo will welcome 1000+ Executives, 120+ Speakers and 70+ Exhibitors from leading companies like Lenovo, Niantic, Microsoft, Viacom, and so many more. With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. This is the 4th time the show is happening in Vancouver and this year’s Global Summit will have a strong focus on immersive interaction design.

About VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to facilitate collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Over 4000 companies, brands, school and 27,000 professionals are registered with VRARA and 20 committees are working on best practices and guidelines for the industry. Learn more at thevrara.com

VR/AR Global Summit: Enterprise program highlights for Nov 1&2: Lenovo, Walmart, Microsoft, Boeing, HTC, Raytheon

For more info, see the event’s website here vrarglobalsummit.com

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On Nov 1 & 2 in Vancouver, the VR/AR Global Summit will bring together industry frontrunners from around the world to discuss the present and future of VR/AR for the enterprise.

Below is our initial schedule & highlights for industrial topics & use cases, including manufacturing, training, military, energy, and more:

Nov 1st:

  • 9am-5pm Mainstage Keynotes from Lenovo, Magic Leap, Mastercard and more.

  • 11am-7pm Expo featuring Microsoft, Lenovo, Pico, VirtualWare, Theorem Solutions, Trivantis, Varjo, and many more!

  • 12-5pm Workshops featuring Lenovo, Magic Leap, HTC, Unity, Microsoft, and more.

Nov 2nd:

  • 9am-5pm — Track: Enterprise Uses of VR/AR. Talks by Siemens, US Navy, Boeing, Amazon, HP, IT People Group, IBM, Walmart, HTC

  • 9am-5pm Workshops featuring Lenovo, Magic Leap, HTC, Unity, Microsoft, and more.

  • 9am-5pm Expo Open

About the VR/AR Global Summit

This world-class conference and expo will welcome 1000+ Executives, 120+ Speakers and 70+ Exhibitors from leading companies like Lenovo, Microsoft and so many more. With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. This is the 4th time the show is happening in Vancouver and this year’s Global Summit will have a strong focus on Enterprise and AR.

About VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to facilitate collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Over 4000 companies, brands, school and 27,000 professionals are registered with VRARA and 20 committees are working on best practices and guidelines for the industry. Learn more at thevrara.com

Lenovo, Niantic, US Navy, Viacom, Microsoft at the VR/AR Global Summit (Press Release)

1000+ Executives, 120+ Speakers, 80+ Exhibitors


VANCOUVER, BRITISH COLUMBIA (PRWEB) SEPTEMBER 04, 2019

On November 1 & 2, 2019, in Vancouver, Canada, the VR/AR Global Summit will bring together industry frontrunners from around the world to discuss the present and future of immersive technologies. This world-class conference and expo will welcome 1000+ Executives, 120+ Speakers and 70+ Exhibitors from leading companies like Lenovo, Niantic, HTC, Mastercard, Magic Leap, Forbes, US Navy, Amazon, Viacom, Accenture, Microsoft, and so many more.

With over 230 companies active in VR/AR, Vancouver is the 2nd largest immersive ecosystem in the world. “This is the 4th time the show is happening in Vancouver and this year’s Global Summit will have a strong focus on enterprise and AR, as well as on immersive interaction design
— Kris Kolo, Global Executive Director, VRARA

Over two full days, attendees can attend the expo, talks, panels, workshops, investor events, networking and demos that will explore topics like enterprise, training, education, healthcare, automotive, energy, 5G, fitness and sports, location-based entertainment, mobile AR, music and sound, and ethics.

This year’s VR/AR Global Summit is sponsored by Lenovo, Niantic, Viacom, Tourism Vancouver, and the Vancouver Hotel Destination Association and takes place at the newly launched Parq Vancouver, Vancouver’s largest entertainment, casino, and conference destination.

Lenovo will be featuring its recently announced ThinkReality enterprise software and hardware solution, which is designed to help enterprises build, manage and deploy commercial AR/VR solutions at scale. Lenovo is also hosting a developer workshop for enterprise customer developers that will draw a global crowd of Fortune 500 companies and their developers looking to build new innovative solutions.

Niantic, Inc. creates some of today's most popular AR games. But what does the future look like for Niantic and the rest of the AR industry? Ross Finman, Head of AR Strategy at Niantic, will discuss the future of AR; from games to mainstream adoption and beyond.

Viacom's Advanced Advertising Innovation Products team matches and operates emerging tech in support of sales needs. The team helped VR/AR spring to life in Nickelodeon (KCS, KCA, Henry Danger, Loud House), MTV (VMA's Missy Elliot Vanguard), and most recently Comedy Central (Your Brain On Clusterfest). Group lead, Diego J Medina, will be talking about the unique multiplicative quality VR/AR has of voicing IP and audiences through technology.

Tickets are on sale for the Summit. Save 30% on limited discounted tickets by using promo code PR30

For press inquiries or for more information please visit the website at vrarglobalsummit.com


About VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to facilitate collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Over 4000 companies, brands, school and 27,000 professionals are registered with VRARA and 20 committees are working on best practices and guidelines for the industry.

Unlocking AR for Everyone (Niantic Real World Platform)

Come see Niantic present at the VR/AR Global Summit Nov 1-2

Despite the progress in tools and software, and no shortage of ideas, AR is still limited to the earliest of adopters. Niantic is making a big push to establish a development platform to dramatically simplify the ability for any developer – not just major brands – to make immersive and globally scalable AR experiences for mainstream consumers.

Earlier this year, Ross Finman, Head of AR Strategy at Niantic, joined Jason McDowall on the AR Show podcast to discuss the Niantic Real World Platform. The conversation evolves from Ross's humble beginnings on a Llama farm to selling his company to the world's most successful AR game developer. 

The core of the conversation focuses on Niantic’s ambitions in AR that go well beyond creating massively popular games such as Pokemon GO or Harry Potter: Wizards Unite. They discuss the challenges of the AR Cloud and the need to map and understand the real world. They consider the challenges of incorporating private versus public spaces, and some of the impacts Niantic is having on the real world today.

As a bonus, author Kevin Kelly (Welcome to Mirrorworld) asks Ross about the intersection of AR and robotics. Listen to the full interview

Join us at the VR/AR Global Summit 2019 where the conversation continues. There, Ross and Jason will explore what types of experiences may compel mass adoption of AR, the technology gaps remaining to create those experiences, and the challenges of building awareness and adoption.

The Brazilian Mission joins other international delegations coming to our VR/AR Global Summit!

The VR/AR Association (VRARA) is proud to present the VR/AR Global Summit to be held in Vancouver, Canada on Nov 1-2, 2019. This is the 4th year of the show in Vancouver!

Vancouver is the 2nd largest VR/AR ecosystem in the world, after Silicon Valley, with over 230 companies working in VR/AR!

The summit will bring together the VR/AR industry from around the globe to discuss topics including education, entertainment, enterprise, healthcare, retail, training, blockchain and more. Featuring keynote addresses, engaging panels, educational workshops, interesting networking opportunities, demos, exhibits, films, product launches and parties, the VR/AR Global Summit will entice and engage you from the moment you arrive.

2019 Summit sponsor include Microsoft, Lenovo, Niantic, Viacom among others, with over 70+ Exhibitors, 120+ Speakers, and 1000+ executives from around the world.

More info and tickets here