Engineering and Computer Simulations Awarded U.S. Navy Medical Modeling and Simulation Training Contract

April 27, 2022 - (Orlando, FL) – Mick Golson, president of Engineering & Computer Simulations, Inc. (ECS), announced that Engineering & Computer Simulations, Inc. (ECS) has been awarded a U.S. Navy Medical Modeling and Simulation Training (NMMAST) program contract by USALearning (USAL). The contract provides support to strengthen medical education and training for healthcare teams and patients utilizing advanced learning technologies and methodologies; it also includes local simulation program management, operations and maintenance, and Program Management Office (PMO) staff support for the development and delivery of this training. Richard A. Madrid, Jr., ECS Vice President of Global Services, will lead the new task order and Danielle Golson will be the Project Manager. 

Mick Golson states: “It’s an honor to provide medical modeling and simulation training to the healthcare teams and patients who serve and protect our country. ECS has been supporting our U.S. military service members since 1997 and has direct familiarity with this task order. While our roots are in technology, our innovative team continues to integrate these skills with global training solutions to strengthen our service members for their missions.”

Under the task order, ECS will provide support to MMAST’s mission to identify, evaluate, validate, procure, and use advanced learning technologies and methodologies to improve medical training and education for the purpose of improving healthcare outcomes. In addition, ECS will deliver technical support to design, develop, and deliver medical training simulation capabilities at Military Treatment Facilities (MTFs) and operational training sites throughout the world. Services will be based upon mission requirements and directives from the Navy Surgeon General and the Naval Medical Forces Support Command and will be focused on education and training and Graduate Medical Education efforts. Work will be performed at the Navy PMO, designated Navy Medical Service Simulation Centers, MTFs, Defense Health Agency markets, Centers for Sustainment of Trauma and Readiness Skills, operational simulation sites, Navy Medicine Operational Training Centers, and Sustained Medical and Readiness Training medical facilities. 

Madrid adds: “We take immense pride in having the opportunity to once again support the United States Navy’s Medical Modeling and Simulation Training Program and we’re excited to continue collaborating with our knowledgeable team of medical professionals on this project. Our military roots are deep, and ECS is proud to contribute to the successful education and training of our Navy military service members.”

About ECS

ECS is an award-winning global training and technology solutions company, headquartered in Orlando, Florida with operations in Huntsville, Alabama and San Antonio, Texas. An industry innovator with a vast portfolio of training programs, ECS is a trusted provider of training, maintaining, and sustaining military service members and first responders around the world. http://www.ecsorl.com/ 



Extended Reality Firm Design Interactive Announces New Contract for Tactical Combat Casualty Care Training

Design Interactive Inc, (DI), an Orlando-based, family-owned eXtended Reality (XR) firm, announced a new $3.8 million, multi-year award from the Joint Warfighter Medical Research Program (JWMRP) to transition DI’s AUGMED® Mobile product line to operational capability. AUGMED® Mobile will deliver an XR-enabled tablet to provide anytime, anywhere training for Tactical Combat Casualty Care (TCCC) trainees over the next three years.

Design Interactive CEO, Dr. Kay Stanney, comments “Moving the product to a mobile platform and focusing on fielding the system with warfighters at the unit level provides the opportunity to fill critical training gaps and increase military medical readiness. Ultimately, we aim to provide XR training solutions that will support eliminating preventable death on the battlefield.”

AUGMED® Mobile fundamentally transforms and exponentially improves the approach to TCCC training through embodied, contextually rich and highly realistic training, thereby ensuring readiness in critical life-saving skills such as life-threatening bleeding control, airway management, and needle chest decompression. While testing the system at the Fort Indiantown Gap Medical Simulation Test Facility, Frank Karluk, former Combat Medic, said “AUGMED®’s brand of extended reality training specifically targets the needs of overseas Soldiers who may not be able to attend group refresher classes on a routine basis.”
AUGMED® Mobile has been field tested with multiple soldier touch points, including Fort Bragg, Hurlburt AF, Fort Indiantown Gap, and MacDill AFB. “We are confident that the integration of virtual, augmented, and mixed reality onto mobile devices will provide service members with highly accessible, engaging, and effective combat casualty care training. We are excited to see this project move forward towards full transition and fielding,” remarked Colonel Lockhart, chief nurse in the 6 MDG at MacDill AFB. The outcomes of the JWMRP award include system hardening, curriculum expansion, training validation, Risk Management Framework (RMF) compliance, and Acceptance Test Operation (ATO) readiness. The AUGMED® Mobile effort is an extension of DI’s existing AUGMED® product line, which utilizes XR head worn displays to present immersive, augmented training content to TCCC Combat Lifesavers.

See more here: http://youtube.com/watch?v=Yeiw3MgiVVY

About Design Interactive

DI is a woman-owned, small business in Orlando, Florida that specializes in the development of eXtended Reality training and operational support solutions that truly empower people. DI has been delivering value to customers in Defense, Manufacturing, Transportation, Aviation and Medicine since its founding in 1998.

 http://designinteractive.net/augmed/


Dilmer Valecillos, founder of Learn XR appointed as Board Advisor to the VRARA Central Florida Chapter

We are pleased to announce the appointment of Dilmer Vallecillos as a Board Advisor to the VRARA Central Florida Chapter. Dilmer is the founder of Learn XR which is one of the most widely adopted platforms for XR developers and has over 60K followers on his popular Youtube site.

Dilmer is a recognized extended reality development expert and currently has over 70 GitHub open source repositories and more than 600 videos on his YouTube site that teach extended reality, game development, and recently AI.  

“Central Florida is the epicenter of the global modeling and simulation and the theme park industry and so many developers in our community already from Dilmer’s contributions and he has become a go-to-resource.  Having Dilmer in the VRARA and on our chapter board is a real benefit for our members as he can help shape how to better support our development community, if you are not already familiar with Dilmer I encourage you to get know him” John Cunningham, President of the Central Florida VRARA Chapter..


Linkedin: https://www.linkedin.com/in/dilmerv/ and Twitter: twitter.com/dilmerv 

Youtube: https://www.youtube.com/dilmerv



Full Sail University Joins the VR/AR Association

WINTER PARK, Fla. – November 30, 2021 –  Full Sail University is proud to announce that it has joined the Orlando/Central Florida Chapter of the VR/AR Association. As a longstanding member of the global technology community, and with degree programs centered on Emerging Technologies, including Computer Science, Cybersecurity, Game Development, IT, Simulation & Visualization, and Mobile Development, the university joined the VR/AR association to continue to serve and impact the VR/AR community through education. 

The VR/AR Association (VRARA) is a global industry association that strives to offer a connected local & global community of members through its initiatives including industry committees, educational resources, and networking opportunities, via local Chapters. Chapters are run by a local Chapter President that helps coordinate events, case studies, highlight member institutions, and connect and introduce members in the local community and across the globe.

“Our region is home to a tremendous technology-focused ecosystem that is continuing to innovate at a rapid pace, thus solidifying Orlando’s place as one of America’s main hubs for the use of immersive technology,” said John Cunningham, VRARA Orlando Chapter President. “Having Full Sail University as a member of the Orlando/Central Florida Chapter is a testament to their continued commitment to pushing the tech industry forward, in addition to supplying their educators, students, and alumni with the valuable resources and opportunities made available through the VRARA.”

The VRARA is focused on creating a member community of not only VR and AR solution providers and content creators, but also having a large percentage of members being the brands and customers of VR and AR, academic institutions, media and entertainment companies, aerospace and defense companies, healthcare operators and more. This serves to accelerate networking and sharing of knowledge through case studies, discussions, collaborative programs, and training. 

“At Full Sail, we make it a point to keep our finger on the pulse of the industries in which our degree programs and graduates serve,” said Luis Garcia, VP of Emerging Technologies, Full Sail University. “Being a part of the VRARA allows us the opportunity to learn, lead and educate, while continuing to contribute to our thriving tech community both locally and internationally. I’m honored to serve on the Orlando Chapter’s Advisory Board, and I look forward to all we will accomplish together.” 


About Full Sail University:    

Full Sail University is an award-winning educational leader for those pursuing careers in entertainment, media, arts and emerging technologies. Founded in 1979, Full Sail has received numerous accolades throughout its 40+ year history, including most recently a 2021 “Top Graduate & Undergraduate Schools to Study Game Design” by The Princeton Review, a 2021 “Top 50 Film Schools” by The Wrap Magazine, and a 2019 “School/College of the Year” by the Florida Association of Postsecondary Schools and Colleges.   

   

Full Sail University is a graduate and undergraduate degree-granting institution offering on-campus and online degree programs in areas related to Art & Design, Business, Film & Television, Games, Media & Communications, Music & Recording, Sports, and Technology. With over 83,950+ graduates worldwide, Full Sail alumni have worked on countless award-winning projects with individual recognition including OSCAR®, Emmy®, GRAMMY®, ADDY®, MTV Video Music Award, and Video Game Award honors.   

   

Media Contacts      

Casey Tanous    

Full Sail University    

407-310-2497   

ctanous@fullsail.edu

Recap of our VRARA Orlando / Central Florida Chapter Event (Diving into Extended Reality with the VR/AR Association)

Written by Christa Yates

For the first time in over a year, the Central Florida VR/AR Association (VRARA) held an in-person gathering last on Sept. 9 at the Central Florida Tech Grove. With an impressive number of participants – both in-person and online, coupled with a handful of demonstrations from various student groups and companies, the night surely was a success, and set a precedent for the upcoming events that were announced that evening.

“This was an important event as it was the first time in a year and a half that we could meet face to face,” said John Cunningham, president of the Central Florida VRARA chapter. “Over 210 people registered for the meeting with about 75 coming in person and over 60 joining virtually.”

The evening’s presentations were centered around extended reality, or XR, which incorporates the technologies of augmented reality, virtual reality, and mixed reality. The speakers from Naval Air Warfare Center Training Systems Division (NAWCTSD), Dr. Cheryl Johnson and Erik Peterson, discussed how their individual departments work to improve XR based training.

Unlike VR and AR, XR focuses on the learner, not the tech.

NAWCTSD’s goal is to spend less time teaching learners how to navigate in virtual or augmented reality by using real world tools in these simulated spaces as opposed to controllers as one would use in a video-game.

While the conversations and demonstrations were remarkable, research in XR continues. Researchers, like those at STRIKE Lab, are still determining what tasks require XR training, as well as looking into why XR benefits learners. XR still has limitations, and those at Marine Corps Systems Command are still looking to determine the return on investment, and if this technology truly solves the problems faced in older methods of virtual training.

All of the companies in the VR/AR Association are working together to find these answers and continue developing technology, and for one am looking forward to seeing how XR grows. “I am so excited about how our community is so engaged and active with the VRARA,” said Cunningham. “We are the largest chapter in the VR/AR Association globally with over 45 company members! Central Florida is getting recognized as growing leader in the XR industry and it has a lot to do with our chapter activity”

At the event, it was announced that Red 6 moved to Orlando, and joined the local chapter of the VRARA.

Orlando is hot technology center for VR/AR

By Jon Jaehnig

One of America’s Biggest VR/AR Centers Is… Orlando?

When you think about American VR/AR technology centers, where do you think of first? California? New York? How about Orlando?

Defense, simulation, education, and entertainment come together in South Florida like they do no place else. While Orlando has been a technology center for decades, it might also be a VR/AR technology center.

These Things Take Time

The history of Orlando as a technology center goes back to the early days of the space program and earlier.

“People know the Disney story in Orlando,” Orlando Economic Partnership (OEP) CEO and President Tim Giuliani told ARPost in a phone interview. “At the same time that Disney was choosing Orlando and building their theme parks here, we were going to space and Orlando is in that story too.”

The Orlando area is also home to a number of colleges and universities including Valencia College, FullSail University, and the University of Central Florida. However, our story begins a little more recently.

“Our technology community over the years was very grassroots. Over the last few years, the Orlando Tech Council came together through the Orlando Economic Partnership,” said Giuliani. I know it looks like this happened overnight, but I assure you, these things took time.”

The Orlando Tech Council is a tech-focused group within the larger OEP. Both organizations provide information on area resources, plan area industry events, and more.

“The tech community here is rather diverse. It’s in many different sectors and is geographically distributed. The Tech Council really serves as a convening body,” said Giuliani.

One organization that the Orlando Tech Council played host to fairly early, in 2017, was the VR/AR Association.

“We wanted to use the Association as a way to get companies to share information but we also wanted to use the Association to get those companies noticed outside of the area,” VR/AR Association Orlando Chapter President John Cunningham said in a phone interview with ARPost.

The VR/AR Association and the OEP

In 2017, Cunningham worked for Disti, a virtual maintenance training company specializing in aviation and based in Orlando. Cunningham was becoming increasingly interested in the extended reality aspect and regularly attended specialized trade shows.

See Also: 2021 VR/AR Association Global Summit: Metaverse, Convergence, and Adoption

“Every time I went to a conference, there were people from this group called the VR/AR Association. After three or four of these conferences, I realized that these people at the VR/AR Association were the most knowledgeable people in the industry and I wondered why we didn’t have a chapter in Orlando,” said Cunningham.

The kind of benefit that Cunningham was after required people from different backgrounds with different specializations and viewpoints. Most of the people that he knew in AR and VR were in defense. So, he reached out to the Orlando Tech Council.

“Just through the network down here, I was immediately connected with ten or more industry leaders interested in AR and VR,” said Cunningham. “[VR/AR] really is one of those rare technologies that addresses every industry.”

Cunningham started the Orlando chapter of the VR/AR Association. While he is now the Head of Government Solutions for Unity, Disti remains a member – Disti’s Global Managing Director is the chapter’s marketing director. Members of the OEP and the Orlando Tech Council also sit on the chapter’s Advisory Board.

“A lot of [OEP] organizations have been involved in promoting us and bringing us requests. It’s been a very two-way partnership,” said Cunningham. “It’s really an ecosystem-building partnership.”

The Red 6 Tech Hub

“There is really a number of reasons why we chose Orlando, why we chose Florida,” Red 6 CFO Maissan Almaskati said in a phone interview with ARPost. “It offers an ecosystem that is well-established around certain technologies that are critical to our operation.”

Red 6 is an extended reality simulation company offering an “airborne tactical augmented reality system” featuring “unlimited synthetic training against near-peer adversaries.” Right now, that means pilot training that is significantly safer, less expensive, and more adaptable than conventional training methods for the same skills and scenarios.

See Also: Why XR Twitter Is Up in Arms About Saying “Metaverse”

“Red 6 was really set up to solve a particular problem that was coming at the U.S. Air Force and broader defense sector when it comes to training,” said Almaskati. Beyond saving time and money, the platform allows trainees to face off against digital versions of an airplane when they don’t have access to a physical version.

The company is based in California but recently announced the opening of a tech hub in the Orlando area. They’re only the most recent organization to do so.

Why Orlando?

“A company that is in California like Red 6 that is trying to evaluate the tech community here can very quickly see what that looks like,” said Giuliani. “Red 6 talked to a number of members of our Tech Council about what the talent pool looks like.”

Similar cases include Luminar, who worked with Unity to create open-source LiDar models of Volvo Cars. A VR/AR technology company going to Orlando says a lot about the company and it says a lot about Orlando.

“Someone like Red 6, who clearly has a compelling solution, they need to scale and scale fast,” said Cunningham. “Red 6 coming to Orlando validates that this is a very developed and mature industry here.”

It’s true, the reasons that Almaskati gave for Red 6 choosing Orlando included the cost of living and operation, and the concentration of defense offices. However, the company is waiting for its tech hub to open its doors before officially getting involved with organizations like the Orlando VR/AR Association and the Orlando Tech Council.

“Memberships into those organizations will make sense once we’re up and running locally,” said Almaskati. “Most of our partnerships have been with the area’s academic institutions.”

Road Trip, Anyone?

Part of this story is history. It’s safe to argue that Orlando has never gotten the credit that it deserves for fostering groundbreaking technology.

However, most of this story hasn’t happened yet. Organizations like the OEP, the VR/AR Association, companies like Red 6, Luminar, and the Orlando educational institutions, and the larger community are building the future of a generation of science and computing that has yet to fully materialize.

Source

Engineering & Computer Simulations Unveils First Haptics Technology Lab in Orlando

This unique lab will be used to enhance the effectiveness of simulation training for military and first responders.  


June 14, 2021 - (Orlando, FL) – Waymon Armstrong, CEO/president of Engineering & Computer Simulations (ECS), announced that ECS has opened one of the first haptics labs in Central Florida that is specifically focused on the integration of haptics products within various extended reality (XR) simulation and training programs. Located at the corporate headquarters, the technology team at ECS will perform haptics research and development as well as evaluation, assessment, integration and product development focused on haptics technology. 

As one of its first projects, the team, led by Shane Taber, Vice President of Operations – Orlando, will evaluate and assess specific haptics vendor products for a research and development program that is being funded through 2024 by the Army’s Simulation and Training Technology Center (STTC), a division of the Combat Capabilities Development Command (CCDC) Army Research Laboratory’s (ARL) Human Research and Engineering (HRED) Directorate. The vendor gloves being studied include the VRgluv, which were just delivered last week, the HaptX Gloves DK2, which were the first set delivered in Florida; and gloves from BeBop 

The lab space will allow the ECS team to perform additional critical studies and programs such as front-end analysis and test and assessment. The initial focus of the studies will be for medical training, but plans are already underway to include aviation maintenance and marksmanship simulation programs as well.  

Armstrong says: “We are excited to establish this in-house technology lab that allows us to further integrate and refine haptics technology in virtual, augmented, mixed, and extended realities. The ability to develop and test within this space ensures we continue to enhance the innovative global training products and services for our warfighters, first responders, and enterprise clients.” 

Paul Sohl, Rear Adm. USN (ret.) and CEO of the Florida High Tech Corridor Council adds: “In engaging with great leaders like Waymon, I've come to realize that tech is really about the positive impact it can have to benefit the people, neighborhoods, and communities we serve. Tech to serve others, such as our military service members and our first responders … now that’s cool in my mind.” 

Derived from the Greek word for touch, “haptic” is defined by Oxford Languages as “the use of technology that stimulates the senses of touch and motion, especially to reproduce in remote operation or computer simulation the sensations that would be felt by a user interacting directly with physical objects.” Haptic technology simulates the sensation of touch and feedback for the user and this capability will enhance the realism of our training simulations.  

By wearing specialized haptics gloves in tandem with a virtual reality (VR) headset, ECS delivers training programs that offers a realistic sense of touch and natural interactions within an immersive training environment. For example, when applied in a medical environment, the haptics integration within the application would provide combat medics, and healthcare professionals the tools that they need to improve their quality of training and retention to potentially save more lives. 

Sheena Fowler, Vice President of Innovation for the Orlando Economic Partnership, states: “Our Orlando Tech Council aligns our region’s tech and innovation ecosystem resources to accelerate progress towards an innovation-based economy. We believe this unique haptics lab, established by our friends at ECS, will enhance Central Florida’s technology and innovation community and help to strengthen our region as one of the leading communities for innovation.” 

 

George Cheros, President & CEO at National Center For Simulation adds: “ECS has always been an amazing innovator and partner in our community and industry. It is no surprise that they are one of the first technology and training firms to dedicate lab space to research and advance haptic technology for implementation in our simulation and training programs.”  

 

About ECS 

ECS is an award-winning global training and technology solutions company, headquartered in Orlando, Florida with operations in Huntsville, Alabama and San Antonio, Texas. An industry innovator with a vast portfolio of training programs, ECS is a trusted provider of training, maintaining, and sustaining military service members and first responders around the world. http://www.ecsorl.com/  

Contact:      Lynne Garrow  

                    (407)  595-1978- cell 

                    lynne@mycapitalcommunications.com 

Dynepic, Inc. Awarded USAF Phase II SBIR to Power the Future of Air Traffic Control Technical Training

US Air Force VR.png

The US Air Force will leverage Dynepic’s MOTAR platform to streamline Air Traffic Control technical training and further expand its instructor support capability.

The US Air Force has awarded Dynepic, Inc. a Phase II SBIR contract to further evolve the company’s proven DX platform and enable enhanced instructor support capabilities. The secure platform, white-labeled as MOTAR to the USAF, brings together disparate learning resources and provides an XR-optimized training creation, distribution, and management system for Air Education and Training Command (AETC) instructors.

"We're very excited to add further learning management system and dashboard capabilities to MOTAR, enabling instructors to track the effectiveness and efficiency of their courses and student’s progress from anywhere on the globe,” said Krissa Watry, CEO of Dynepic, Inc. “Not only will this solve current USAF instructor frustrations and save time but it also provides a bridge to enable legacy training programs to utilize AI, Virtual Instructors and XR in their courses.”

Currently, training content for these courses is scattered throughout multiple storage directories, and scheduling is done in varied spreadsheets and sometimes just on paper. There’s also no easy way to track or report course metrics, resulting in an inefficient, error-prone, and frustrating experience for everyone involved. Dynepic’s MOTAR will solve these issues, and allow for legacy training programs to modernize with XR training options. 

Over the next few months, Dynepic will further expand MOTAR to build the Instructor Support System (ISS) capability and demonstrate how it supports preparation and execution of the existing USAF Air Traffic Controller training courses with all current training content. The new system will initially be used by the 334th Training Squadron at Keesler Air Force Base in Biloxi, MS, to provide initial training for future Air Traffic Controllers and the 137th Special Operations Group/Formal Training Unit in Oklahoma City. The 137th SOG/FTU’s instructors will test MOTAR's capabilities during its MC-12 Liberty Manned Intelligence, Surveillance, and Reconnaissance Pilot and Combat Systems Operator formal flight training courses.

For more information about Dynepic, Inc. and its DX platform, MOTAR, please check out this video or connect with us here for the latest company news. 

#LevelUp 

 

About Dynepic, Inc.

Launched in 2014, Dynepic, Inc. is a woman- and service-disabled veteran founded tech company based out of Reno, Nevada. Dynepic’s DX Platform is secure, device- and software- agnostic infrastructure with open API’s, LMS/LRS, and a central training hub to build an open ecosystem for XR to power the future of multi-dimensional knowledge for a better tomorrow. www.dynepic.com

Ingalls Information Security gains its patent for Viewpoint and joins VR/AR Association

Ingalls Information Security, a Louisiana based cybersecurity services company, announces its patent award for Viewpoint, a network security monitoring and correlation system that provides a three-dimensional (3D) visualization of network traffic overlaid with security alerts and other relevant discrete data. This innovative software gives security professionals the ability to see and interact with data spatially, eliminating the need to scroll through massive spreadsheets of technical data. This quantum leap forward in cybersecurity data visualization provides capabilities that have never existed before.

There’s a big problem in cybersecurity: current tools all present information the same way - as a spreadsheet with rows and rows of information that must be individually read, considered, and added to an analyst’s mental model of what is being investigated.  “It’s like trying to watch a baseball game through a drinking straw. You never see the whole picture” Jason Ingalls, Chief Executive Officer, explains, “That’s why we built Viewpoint, to visualize every actor and every event in the cyberspace that we have data for, so we can understand what’s going on and take action a lot faster. We can literally walk through a network node-by-node to trace an event all the way back to its source.”  By adding an intuitive element designed for the way the human brain works, Viewpoint lets security professionals gain rapid situational awareness that’s not possible in other data presentation systems. 

Viewpoint was designed for Mission Defense Teams, Cyber Protection Teams (CPTs), Incident Responders (IR), Security Operations Centers (SOC), and those in Virtual and Augmented Reality Cyber Support (VR/AR) who must be able to quickly identify attacks through timely analysis of data in order to effectively protect our nation’s most critical infrastructure.

Brandi Pickett, Director of Ingalls Government Programs division, adds, “We are extremely excited to be part of the VRARA Central Florida Chapter. Ingalls has been in the VR/AR space for a number of years from developing Viewpoint to supporting small businesses with VR/AR capabilities to become CMMC ready. It’s great to know we share the same passion for VR/AR technology with this chapter and we look forward to expanding the ecosystem.”

"The use of VR & AR technologies have finally made it to the tipping point of mass adoption and new application areas such as in Cyber Security are unlocking a tremendous amount of value and opportunity.  I am thrilled that Ingalls Information Security has joined the VRARA and look forward to their leadership in promoting the adoption of immersive technology in the area of information security" says John Cunningham, Chapter President, VRARA Central Florida.

About Ingalls: Ingalls has provided cybersecurity consulting, testing, managed detection and incident response services since 2010, and has been called upon to respond to some of the largest data breaches known. Ingalls client base includes Department of Defense, state, and local government, financial institutions, healthcare, and nongovernmental organizations (NGOs/nonprofits). The company’s core focus is establishing Louisiana as a cybersecurity center of excellence. 

For more information visit: https://iinfosec.com

The VR/AR Association Central Florida Chapter appoints Kevin Mikalsen, Central Florida Tech Grove Manager, to its Board of Advisors

The VR/AR Association Central Florida Chapter appoints Kevin Mikalsen, Central Florida Tech Grove Manager, to its Board of Advisors

 

Kevin Mikalsen was recently appointed as the Central Florida Tech Grove Manager to lead the development of industry’s only innovation hub specifically oriented to support our national defense partners focused on Modeling, Simulation, Training & Human Performance.  

 

The Tech Grove is used as both a physical and virtual platform to increase collaboration and drive innovation within the defense organizations situated in Research Park with non-traditional solution providers and innovators. Tech Grove sponsors include the Naval Air Warfare Center Training System’s Division (NAWCTSD), US Army PEO STRI, US Marine Corps PM TRASYS, the US Air Force Agency for Modeling & Simulation, Department of Homeland Security Science & Technology, Space Force Modeling & Simulation Office, and the University of Central Florida Research Foundation.


According to John Cunningham Chapter President, “the newly formed Tech Grove will be an important hub for collaboration within our defense and government industry and our plan is for the VRARA to be a key partner to help connect the Tech Grove ecosystem to the global VRARA ecosystem and accelerate innovation and economic development. I am especially pleased to have Kevin on our Board to help provide strategic direction to VRARA.   


Kevin Mikalsen adds “I am looking forward to building the capabilities of the Tech Grove and to leverage the VR/AR Association to identify new technologies and capabilities through their global ecosystem that will help our partners and customers.  We also anticipate using Tech Grove’s physical and virtual facilities to support future collaboration and capability demonstrations and events sponsored by the VRARA”.


C3 Pathways, Inc. joins the VR/AR Association in furtherance of the C3 mission to save lives

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Training law enforcement, fire, and EMS for critical incident response – incidents like active shooter events, bombings, and other violent attacks – cannot wait for a convenient time. “This training saves lives and is essential, but you must meet emergency responders’ needs within their restrictions,” says Bill Godfrey, CEO of C3 Pathways.

Located near the University of Central Florida, the Oviedo (FL) company provides responders hands-on training to integrate their emergency response and achieve better outcomes, something the company has been doing since 2004.

Better outcomes means saving lives.

C3 Pathways uses 3D simulation and virtual reality to accomplish the complex training, a blend of live-action and virtual reality with face-to-face and radio communications. Says Godfrey, “We started working with Unity in 2008, adding multiplayer capability to put 50+ emergency responders in the same scene. In 2010, we put it in the classroom with amazing results, adding features ever since.”

The COVID Pandemic created a new challenge to conduct hands-on training remotely.

Explains Godfrey, “We were stuck. Our existing 3D platform was not designed for the Internet and requires higher-end hardware. Platforms like Zoom and AltspaceVR do not have the functionality we needed. We had to create a new platform from scratch and fast.”

C3 Pathways operates the National Center for Integrated Emergency Response (NCIER®). In November 2020, a photo-realistic firstperson virtual training campus launched enabling hands-on remote training for law enforcement, fire, EMS, emergency management, and 911 dispatch. It is called NCIER® Campus. Through NCIER® Campus, C3 instructors continue their mission to deliver experiential, hands-on training to America’s first responders – only now it is remote.

Instructors can facilitate up to 100 participants in NCIER® Campus. Photo-real avatars are created from participant photos. Positional audio enables normal conversation by walking up to someone and talking, while the 7-channel radio emulates public safety radios. The auditorium is surrounded by 12 breakout rooms with incident scenes, command posts, an emergency operations center (EOC), and 911 Dispatch.

Says Godfrey, “Our mental model for NCIER® Campus is a real-world training center. We want it to feel familiar, like you have been here before. Your mind quickly tricks you into believing you are there. That lets the instructors interact with participants almost as easily as being there, to literally point things out, correct mistakes, and coach them to better performance. Importantly, this is all in the context of a live scenario mimicking the chaos and confusion of a real-world incident. It is an amazing experience.”

C3 Pathways joined the VR/AR Association to continue exploring cutting-edge solutions. “Some things require face-to-face training and probably always will, but that list is getting shorter,” says Godfrey. “The VR/AR Association is a key player in VR research and education. This relationship will better support our development efforts and sharing with others in our mission to help save lives.”

For more information, please contact Steve Williams at info@c3pathways.com or (407) 490-1300.

Rear Admiral Paul Sohl appointed as Board Advisor VRARA Central Florida

Rear Admiral Paul Sohl appointed as Board Advisor VRARA Central Florida.png

The VR/AR Association Central Florida Chapter is pleased to announce the appointment of Rear Admiral Paul Sohl (USN Ret) to its Board of Advisors.  

Sohl is the CEO of the Florida High Tech Corridor Council (The Corridor), an economic development initiative of three of the country’s largest research institutions: University of Central Florida, University of South Florida and University of Florida. With a mission to grow high tech industry and innovation – and the workforce to support it – in a 23-county region spanning the state, The Corridor facilitates collaborations between partners in academia, industry and economic development to create communities with unlimited potential.

Prior to joining The Corridor, Paul served for 33 years in the United States Navy as an aviator and senior executive officer before retiring with the rank of Rear Admiral. Through leadership of The Corridor and in organizations such as the VR/AR Association, he continues to serve our nation by driving economic development initiatives.

“Virtual and augmented reality technologies have already contributed tremendously to advancements in the sectors, such as modeling and simulation and life sciences, spurring growth of The Corridor region’s economy,” said Paul. “I’m excited for the chance to more actively engage with the VR/AR Association and its partners in collaborations that will continue elevating the tech economy in our region and the state.” 

John Cunningham, president of the VR/AR Association Central Florida Chapter, added, “We are truly honored that Paul has agreed to join the board to help us steer the chapter toward our goal of creating new opportunities for our members and establishing Central Florida as a recognized hub for XR innovation. He brings a tremendous amount of experience, leadership and passion to help serve our community.”

Unity Becomes Member of the VR/AR Association

San Francisco, March 3, 2021 - Unity is now a member of VR/AR Association and will participate in the Association's initiatives by which Unity’s teams will be connected with VR and AR organizations around the world. In addition, Unity will drive several initiatives in collaboration with VR/AR Association in order to push the usage of those technologies and in several other fields. 

“We are excited Unity has joined our global association. Unity is the world’s leading platform for creating and operating interactive, real-time 3D content and we look forward to accelerating the market together with smart growth globally," Kris Kolo, Global Executive Director, VR/AR Association. 

“As a leading platform in powering AR and VR applications, Unity is counted on by brands across gaming, automotive, manufacturing, architecture and construction to bring solutions to their product lifecycle,” said Braelyn Johnson, Product Marketing Manager, Unity. “The VR/AR Association consists of the best virtual reality and augmented reality solution providers within enterprise and media entertainment industries.”

For more information please visit www.thevrara.com

For more info on Unity visit www.unity.com


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About the VR/AR Association


The VR/AR Association (VRARA) is an international organization designed to foster  collaboration between innovative companies and people in the virtual reality and augmented 

reality ecosystem that accelerates growth, fosters research and education, helps develop 

industry standards, connects member organizations and promotes the services of member companies.


About Unity 

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The company’s 1,800+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020. For more information, please visit www.unity.com

Contact

Kris Kolo  kris@thevrara.com 

Unity VRARA VR AR.png

Recap of our event, Leading Edge XR Research, Development and Education

The VRARA Central Florida Chapter held our bi-monthly event Feb 24th. The theme was Leading Edge XR Research, Development and Education featuring University of Central Florida and LearnXR.

I think attendees would agree that all of the speakers WERE AMAZING! So much valuable content was shared. I have attached the link to the meeting record AND the slides presentations.

Special thanks to all of our fantastic speakers:

Dr. Carolina Cruz-Neira- Agere Chair at the Department of Computer Science at University of Central Florida

Dr. Greg Welch- Professor and AdventHealth Endowed Chair in Simulation at University of Central Florida

Dr. Lisa Dieker- Pegasus Professor and Lockheed Martin Eminent Scholar at University of Central Florida

Dr. Maria C. R. Harrington, Ph.D.. - Assistant Professor at the University of Central Florida

Dr. Ryan P. McMahan - Associate Professor at the University of Central Florida

Dilmer Valecillos - Founder of Learn XR

Slides:

https://drive.google.com/file/d/1n8uM2SABXk4JU_AQkRQtG3qdILmkn1P1/view?usp=sharing

SoarTech joins the VR/AR Association

Orlando, Florida. February 10, 2021 – SoarTech, the artificial intelligence experts, are happy to announce their membership with the Virtual Reality/ Augmented Reality Association (VRARA). 

Rooted in cognitive science research and decades fielding artificial intelligence solutions, SoarTech builds systems for government, commercial, and military applications that process large amounts of data, emulate human decision making, and enhance human capabilities.

“Whether in teams or with our clients, partnership is important to everything we do,” said Teresa Speck, director of strategic partnerships. “Partnering with VRARA is an additional way we are supporting the growth of this important industry.” 

As part of SoarTech’s membership in VRARA, Speck will chair its new committee, the Artificial Intelligence/Machine Learning/Digital Twin Committee. “This is a wonderful opportunity for SoarTech to partner with our companies with similar visions for the VR/AR community, and joining VRARA will help SoarTech, and companies like us, promote the responsible development and use of tools that enhance human capabilities,” said Speck.

SoarTech employs knowledge leaders in research and engineering to create unique solutions that save time, money, and lives in a variety of ways, including:

Autonomy

As a true teammate, SoarTech’s autonomous AI applies human reasoning-based research, is functional in multiple capability areas and adaptable to a variety of unmanned platforms. 

Situational Awareness

SoarTech situational awareness intelligence helps humans make decisions in complex environments and provides a variety of operational and risk assessments, which result in superior planning and mission outcomes.  

Human-Machine Interaction

Using intelligent behavior models and a bottom-up approach to solutions, SoarTech develops, tests, and fields robust technology with customizable user-interfaces for use in general and austere environments.

LVC – Simulation and Training

SoarTech’s intelligent software enables the construction of complex simulations that are adaptive to various training needs and scenarios and prioritize user-centered design. 

Medical


In the area of medicine, SoarTech develops adaptive and immersive training environments with applications for the military and civilian community, saving lives, time and money.  


About SoarTech

SoarTech develops human-centered artificial intelligence solutions for the military’s toughest problems. We believe enhancing human thinking doesn’t begin with software; it begins with humans. That is why we pride ourselves in bringing together knowledge leaders to create unique and creative solutions to help solve challenges ranging from lifesaving to cost saving and beyond. www.SoarTech.com.

 

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Orion Innovations joins the VR/AR Association and provides Artificial and Cognitive Intelligence Services

Orion Innovations, an Innovation Agency focused software services company headquartered in Delray Beach, Florida is pleased to join VRARA and offer artificial and cognitive services. Orion has been around since 2007 and offers full stack software development, AI/ML, and blockchain technologies as a service. Orion serves a variety of vertical markets including oil and gas, fintech, retail, real estate, and government.

Marc Asselin, Orion’s President and CEO, said, “We are very excited to join the VRARA and contribute. We look forward to learning and partnering with the VRARA Members and hope to build truly transformational solutions together.”   

About Orion Innovations: 

Orion Innovations is an Innovation Agency headquartered in Delray Beach, Florida with more than 30 years of experience in software development and project management. For more info visit: 

https://Goorion.com

Bill Little joins VRARA Orlando Chapter Advisory Board

After nearly 36 years with NASA at Kennedy Space Center, William Little is pleased to join the VRARA Central-Florida-Orlando Advisory Board. Prior to retiring, Bill created and led of the KSC Augmented/Virtual Reality Lab. The AVR Lab’s charter is “… to investigate the AR and VR technologies coming onto the market, learn how they work, understand their strengths and weaknesses, and recommend potential applications of these technologies to the work we do at KSC, processing spacecraft, launch delivery systems, and ground support equipment.”

In his role as the AVR Lab lead, Bill made extensive use of NASA’s Office of STEM Education (OSTEM) and Pathways internship programs to bring students from colleges and universities across the country to KSC to work in the lab and learn about the growing world of Extended Reality (XR) research and development. His experience of mentoring members of the Artemis generation, along with his involvement in numerous public and education outreach activities for NASA, have instilled in Bill a passion for advocating STEM education at all levels, from elementary to post-graduate. Bill brings that dedication to the VRARA Advisory Board, and looks forward to continuing his advocacy of XR technology as a learning tool in government, industry, and academia.

Industry-Leading VR/AR Innovator, Bohemia Interactive Simulations, joins the VR/AR Association (VRARA)

On the heels of a recent defense industry VR award and the release of VBS4, Bohemia Interactive Simulations’ (BISim) most important product release since the release of VBS3 in 2013, the Orlando-based company is pleased to announce it has joined the VR/AR Association (VRARA). 

Pioneering VR/AR/MR for Military Simulation

BISim began exploring VR’s potential for defense training in 2013 and in 2015 the BISim booth was the only I/ITSEC booth to showcase the beta version of Oculus Rift, having optimized VBS IG frame rate experience sufficiently to pass Oculus’ high standard of FPS performance. Also in 2015, BISim started working directly with military customers on VR/AR projects, most significantly with the U.S. Navy on a VR-based pilot training system that included virtual hand gestures generated through the Leap Motion system. By 2016, BISim’s VBS3 offered out-of-the-box support for the Oculus Rift and HTC VIVE. 

In 2018, drawing on its extensive experience with VR/AR headsets, BISim introduced VBS Blue IG, a high-performance, 3D whole-earth image generator optimized for VR/AR/MR applications. BISim’s work has expanded to evaluating and developing VR, AR and MR systems for other military organisations and commercial integrators. See how customers are using BISim products for VR/AR/MR applications on our Customer Showcase.

Outstanding VR/AR/MR Application 

BISim was recently selected by Military Simulation and Training (MS&T) magazine as its 2020 winner in the category of Outstanding VR/AR/MR Application for work on the British Army’s Virtual Reality in Land Training (VRLT) pilot study. MS&T’s Outstanding VR/AR/MR Application Award recognizes the innovative use of VR/AR/MR technologies to develop effective and efficient training and performance support interventions. BISim delivered a series of training events to the British Army in 2019 demonstrating VR and MR capabilities using its products. These included a high-fidelity Warrior IFV 3D model for VR and the use of mixed reality to allow users to take notes and annotate maps during exercises without breaking immersion. Read more about VRLT

VBS4 - Easier, Faster, Global 

BISim recently released VBS4, an easy-to-use, whole-earth virtual and constructive simulation. VBS4 becomes BISim’s flagship product — a fully featured desktop training and simulator-ready replacement for all VBS3 capabilities, with its hundreds of use cases and integration possibilities.

VBS4, together with VBS Blue IG, delivers the highest performance and greatest possibilities for military VR/AR/MR when paired with the latest generation XR headsets. Unlike many other game engine-based simulations, the VBS4 engine (VBS Blue) is optimized to serve the military simulation and training domain, so it offers more military XR use cases out of the box. VBS Blue offers millimeter accuracy and global scale simultaneously, and with a flexible terrain ingestion pipeline capable of facilitating quick use of terrain data from any conceivable source, users are well equipped for developing innovative XR projects. Learn more at vbs4.com

About Bohemia Interactive Simulations

Founded in 2001, Bohemia Interactive Simulations (BISim) is a global software company at the forefront of simulation and training solutions for defense and civilian organizations. BISim utilizes the latest game-based technology and a 200-strong, in-house team of engineers to develop high-fidelity, cost-effective training and simulation software products and components for defense applications.

Globally, more than 500,000 military personnel are trained every year using VBS software products. More than 60 NATO and NATO-friendly countries and over 250 integrators/prime contractors use VBS technology, many making significant funding commitments to extend VBS product capabilities. Customers include the U.S. Army, U.S. Marine Corps, Australian Defence Force, Swedish Armed Forces, French MoD and UK MoD and most major integrators. VBS products have become, by far, the world’s most widely used COTS product range in the military-simulation sector, supporting hundreds of military use cases and vastly greater military exploitation than any comparable products. 

Contact

David Dadurka

Marketing and Communications Manager

Bohemia Interactive Simulations

p: 407-890-5510

a: 3050 Technology Parkway, Suite 110 Orlando, Florida 32826

w: bisimulations.com  

e: sales@bisimulations.com