HP announces the new Reverb G2 Omnicept Edition as ‘most intelligent headset’ at our VR/AR Global Summit ONLINE!

This new VR headset enables a new way to live and work. HP has paired their innovative HP Reverb G2 design with a state-of-the-art sensor system that measures muscle movement, gaze, pupil size and pulse that enhance the human experience by better recognizing user interaction with Eye Tracking, Face Tracking, Heartbeat Sensor, and the highest resolution vr headset. HP reverb G2 omnicept edition.

Our VR/AR Global Summit ONLINE continues until Oct 2, and you can see more, and meet with HP specialists inside HP’s virtual booth by logging into our event here

Special Programming inside the UK Trade Virtual Booth Pavilion

Immersive companies in the UK combine unparalleled creative skills with tech excellence to generate world-class experiences.

The UK’s Department for International Trade is proud to showcase 10 of Great Britain’s ground- breaking companies in the The UK’s Department for International Trade virtual booth at the VR/AR Global Summit ONLINE Sept 30-Oct 2.

Get tickets here

Here’s the special schedule of events inside the UK Trade booth!

WEDNESDAY, 30th SEPTEMBER

4:30-5:30pm BST / 8:30-9:30am PDT       

INDE--- AR Systems that Inspire, Entertain, & Inform

INDE is an industry leader in augmented reality and the singular choice for companies and institutions that want to change how they communicate with the world.  A full-service company, INDE specialises in comprehensive end-to-end project development of our custom and ready-made AR design solutions, including content, software and hardware, installation, and support.  Visit the UK virtual booth to see some of INDE's AR systems for such partners and clients as Universal Studios for American Express, National Geographic, Adidas, PizzaHut at the Superbowl, Pikachu and Warner Bros., and Elvis.

 

6:00-7:00pm BST/10:00-11:00am PDT  

Masters of Pie - Native Immersive Collaboration

A London-based scale-up technology company, Masters of Pie develops software to enable immersive collaboration. Join Masters of Pie on the UK virtual booth as the company showcases Radical, the platform SDK that integrates natively into existing platforms to enable seamless and secure sharing in real-time of complex 2D and 3D data across AR, VR, Desktop & Mobile devices.

 

7:30pm-8:30pm BST/11:30-12:30pm PDT       

Electric Skies Presents Its Latest Experience, "Glimpse" 

Michael O'Connor is an XR creator and founder of immersive storytelling companies Electric Skies and Mr Kite. His upcoming experience 'Glimpse' stars Taron Egerton (Rocketman, Kingsman) and Lucy Boynton (Bohemian Rhapsody, Faithfull) and is co-written and co-directed with Academy Award winner and Mr Kite co-founder Benjamin Cleary.

 

 THURSDAY, 1st OCTOBER

4:30-5:30pm BST / 8:30-9:30am PDT

Immersive—Creating World-Class Experiences

Immersive is an interdisciplinary creative studio with a global team of visual storytellers and creative technologists.  Founded by creative visionary John Munro in 2004, the studio has a reputation for developing the use of new technologies to expand the art of immersive storytelling.  From immersive installations and exhibitions, VR and AR productions to opening ceremonies, live-events and brand campaigns.  Join Immersive on the UK booth to see some of our world-first experiences that amaze and inspire audiences across the globe.

6:00-7:00pm BST/10:00-11:00am PDT  

Does Depth Perception Matter in AR--- How VividQ and Arm Collaboration Brings Holographic Display to AR Wearables.

Holographic display, capable of projecting multiple depth planes in AR, is a new and coming 3D projection technology. It can now be integrated across mobile AR devices, thanks to VividQ’s compatibility with Arm Mali GPUs. This talk will discuss the importance of depth perception in AR experiences and computational challenges of 3D holographic displays.

 

7:30pm-8:30pm BST/11:30-12:30pm PDT       

Skignz--- Advances in Precise Location AR

Skignz is the global leader in ‘Precise Location Augmented Reality’ for any SMART Phone App that utilises location services.  CEO Si Brown shows how skignz can help users find people, places & things, anywhere on the planet in real-time and showcases its latest project with LNER helping the Rail Industry in London. 

 

FRIDAY, 2ND OCTOBER

4:30-5:30pm BST / 8:30-9:30am PDT

Igloo Vision Launches New Igloo Immersive Media Player 

Igloo Vision has launched the Igloo Immersive Media Player (IMP), a brand-new product that enables any organisation to transform any room or office space into an immersive workspace. This new innovation packages all of Igloo’s powerful Shared VR technology into a sleek, sophisticated, standalone unit. It is ideal for customers who want to use Igloo’s core technology to create their own bespoke shared immersive spaces without the limitations of traditional audio-visual (AV) media servers.

 

6:00-7:00pm BST/10:00-11:00am PDT  

Satore Studio - Advancing Virtual Production and Immersive

Building on their Summit talk, Satore Studio will showcase the company’s advances within virtual production where the studio spent a month doing demos and tests for the TV and Film industry using a 20 metre wide and 4 metre high screen.  This builds on years of work exploring the creative uses of immersive technology within music, performance, and fashion.  Join Satore Studio as they share a behind the scenes video of their most recent work.

  

7:30pm-8:30pm BST/11:30-12:30pm PDT       

How VR Can Accelerate and Embellish the Design Process

PriestmanGoode is a global design company that specialises in aviation, transport, infrastructure, hospitality, and product design.  The company’s purpose lies in designing a better, more sustainable future. People-centric to the core, PriestmanGoode has been improving and transforming everyday experiences for millions of people around the world for over thirty years.  Come on a journey with PriestmanGoode to understand how VR can accelerate and support design innovation at key points in the process and preview an airline cabin of the future, "Pure Skies" in VR.

Get tickets here

We start this Wed, Sept 30th! Here are the Program highlights for our VR/AR Global Summit ONLINE Sept 30-Oct 2

Join us this Wed for the largest immersive tech event in the world to grow your knowledge, connections, and business! Our online event platform enables you to interact with all the 200+ speakersexhibitorssponsors, and 1000s of attendees! What's more, during our famous Speed Dating, you'll be matched with other executives!

See below for the Program highlights. We recommend the HP announcement, Tutankhamun, the front line of the George Floyd Protests, making Iron Man a Reality, Sports and Entertainment with PGA/Verizon/Sony, Innovation for Education with the Mexican University that just opened the biggest education VR center in the world, State of the Nation in XR in Advertising and Marketing, LBE in a New World, Bridgestone and Lenovo, Microsoft Sessions, XR Jobs, and Women's Summit, to pick a few, from over 100 sessions.

Networking Opportunities

  • Group networking sessions for Aerospace, AEC, Advertising, Education, Energy, Defense, Enterprise, Entrepreneurship & Venture Financing, Healthcare, Sports, Safety & Security, Retail, LBE, Storytelling, Training, Travel, Universities & Colleges, and much more! Check Schedule here

  • Speed Dating so you can network 1-on-1 with people that match your profile and interests!

  • Special Events: XR Jobs, Women's Summit, and more!

  • Online Expo with over 50 companies

  • Social Events

Enterprise Program Highlights

  • HP Keynote Announcement: Driving the Next Evolution of VR

  • Scaling Enterprise AR and VR Solutions: A “Fireside-Chat” with Lenovo and Bridgestone.

  • The New Golden Age of Insight by Elizabeth Baron, Unity

  • Microsoft presents: How Hololens Has Changed the Training Landscape

  • Southern Company Presents: Narrative VR Experiences for the Enterprise

  • Creating a Roadmap for Building, Scaling & Integrating a VR Training Program into Your Enterprise 

  • HP Presents: New VR Innovation Panel

  • Microsoft presents: Mixed Reality Applied to Manufacturing

  • Foundry 45 presents: Enterprise VR Training in the New Normal 

  • Microsoft presents: Developing Software in a New Ecosystem

  • Other Featured Speakers: Ronan Kelly of Pfizer, Brian Parzer of Lufthansa Cargo, Michael Spiess of SAP, Anthony Del Bart of BP, Sanjay Jhaware of RealWear, Alvin Graylin of HTC Vive, Ray Deatherage of Gas Technology Institute, Sachin Jain of De Beers Group, Steve Sullivan of Microsoft's Mixed Reality Capture Studios

Healthcare Program Highlights

  • The Future of Immersive Medical Education in Austere Environments by Shawna Padnya of International Institute for Astronautical Sciences (IIAS)

  • Demonstration of ROI in Healthcare by Dr Danny Goel of Precision OS

  • Ready Nurse One: Adapting to Healthcare Training Needs During COVID

  • Development Life Cycle of Healthcare XR by Dr Sana Farid of Munfarid

  • Medical Think Tank

  • Other Featured Speakers: Dr Nevil Chimon of 4DMED, Dr Ellen Wang of Stanford's Children's Hospital, Robert C. Ferguson of Michigan Medicine, Simon Gale of Swedish Health Services, Randy Huzinec of UPMC

Safety & Security Program Highlights

  • Planning to Succeed: Safely Deploying Your XR Strategy in a Post Covid-19 World

  • Wearable Equipment Safety & world's first standard for VR AR equipment

  • Featured Speakers: Ibrahim Jilani of UL, Amy Hedrick of Cleanbox, Evonne Henning of Playable Agency, Anselm Hook of Mozilla, Greg Fodor of Jel.app, Blerime Topalli of CubeXR

Defense Program Highlights

  • Designing for AR for the Consumer & Military by Sarah Garvis of Northrop Grumman

  • Life after the demo with the General: Addressing Hurdles to Implementing Your XR Solution to Your Military Customer.

  • XR Use Cases in National Security and How to Sell Tech to the US Government by Graham Plaster of Intelligence Community

  • Other Featured Speakers: Heidi Buck of US Dept of Defense, Randy Brown, VP, ARA Virtual Heroes, Jordan Higgins of U.Group, John Burwell of Varjo, Aaron Ydenberg of IDEaS

Storytelling Program Highlights

  • From the Front Lines of the George Floyd Protests

  • Performative-R: A New Technique of Storytelling by Tupac Martir of Satore Studios

  • The Art of Cross-Platform Immersive by Paul Raphaël of Felix & Paul Studios

  • Holographic WebAR: The New Frontier Of Brand Storytelling

  • Building a Shared Sense of Humanity with Volumetric Video by Sarah Vick of Intel Studios

  • Producing in XR: How to Create Unique Stories for Immersive Audiences

  • OVR presents: Combining the Power of Scent

  • AMPD presents: A New Paradigm of Creativity - How VR and other virtual production technologies are revolutionizing movie making

  • To Emmy or Not To Emmy

  • Virtual Concerts

  • Tutankhamun: Enter The Tomb

Education Program Highlights

  • Innovation for Education. Presentation on the largest Education VR Center in the World by Emmanuel Carrillo of UTR

  • The Immersive Learning Explosion in Future Education by David Moreno of Virtulware and Carlos Ochoa, VRARA Co-Chair

  • Equity and Access to Immersive Technology in Education 

  • The Power of Students by Julie Smithson, Karen Alexander

  • XR Design for Children and Youth by Paula MacDowell of University of Saskatchewan

  • Featured Speakers: Kathryn Brillhart of USC, Mike McCready of Lethbridge College, Chelu Martín of IE Business School, Charlie Fink of Chapman University, Cassondra Eng of CMU

GET TICKETS

THANK YOU to our Sponsors!

Join us for free for XR Jobs sessions during the VR/AR Global Summit ONLINE on Oct 1

Join us on Oct 1st during the VR/AR Global Summit ONLINE (which is Sept 30-Oct 2) for a series of Question & Answer sessions on accelerating your career in XR. Throughout the sessions commonly asked questions around how to get started, recruiting tips, technical roles, non-technical roles, funding your projects, remote roles and more will be answered by people who have navigated these issues and can guide based on their experiences.

XR Jobs Program Highlights

  • How to Get Started in XR Join our XR Jobs Presentation Series with YYoni Koenig, Steve Lukas, Neilda Pacquing

  • How to Find Funding for Your XR Project Join our XR Jobs Presentation Series with Linda Seilheim, Tipatat Chennavasin, Shelley Coultish

  • Tips Direct from the Recruiters Join our XR Jobs Presentation Series with Niccole Minka, Cathy Kita, David Martin

  • Non-Technical Roles Join our XR Jobs Presentation Series with Jennifer Rogers, Christian Mai, Emily Cooper

  • Advancing in your Career: how to keep learning, getting promoted, stay connected Join our XR Jobs Presentation Series with Adaora Udoji, Ferhan Ozkan, Ishita Kapur

  • Start-Up, Big Company, Consulting/Freelance? Join our XR Jobs Presentation Series with Andre Elijah, Laura Mingail, Fifer Garbesi. Moderated by Joanna Popper

  • XR Jobs Networking Session Join our XR Jobs Networking Event and be paired with great people in the industry!

Tickets

XR Jobs sessions are free for the first 100 people to register. Get the XR Jobs ticket if you want to attend these sessions only.

To get access to everything during the Summit (including access to XR Jobs, all Keynotes, Speakers, Sessions, Online Expo, Group Networking, Speed Dating, Social events, and selected recordings, get the All Access ticket.

GET TICKET FOR XR JOBS ONLY: $0.00

GET ALL ACCESS TICKET: $44-$55



Thank you VR/AR Global Summit ONLINE Sponsors!





Press Release: HP, Lenovo, Microsoft, to take the stage at the VR/AR Global Summit ONLINE Conference+Expo Sept 30-Oct 2

The VR/AR Association (VRARA) will host the VR/AR Global Summit ONLINE on Sept 30 - Oct 2, 2020, bringing together global leaders applying augmented reality and virtual reality technologies in enterprise, healthcare, age tech, education remote collaboration, retail & e-commerce and more.

PALO ALTO, CALIF. (PRWEB) SEPTEMBER 28, 2020

After organizing the VR/AR Global Summit ONLINE in June to help the industry move forward, with a turnout of over 11,000 attending live, the largest global ecosystem of VR/AR companies, brands, and professionals is going virtual again.

The theme of the fall summit is “adaptability,” and it will showcase how companies are really embracing new technologies to keep business moving.

In addition to new product announcements by HP and others, we will have 200+ Speakers, Exhibitors, Brands (including Bridgestone, BP, Lufthansa Cargo, Pfizer, PGA Tour, Southern Co, Sony Pictures), sessions on enterprise, safety, health, diversity & inclusion, defense & aerospace, equity and access to education, and so much more!

“The VR/AR Global Summit connects the global VR community and we appreciate the association for organizing such a terrific event with key players in the industry, and giving us an opportunity to be part of these important conversations. HP believes in the power of immersive technology to improve people's lives and we are excited to share and discuss how our engineers are innovating for the future.” – HP VR Team

Plus, we will have 1000s of 1-on-1 interactive meets as part of our famous Speed Dating. Our online events platform uses a special networking feature that will match and connect you with other executives and give you 5 minutes to connect 1-on-1 on video where you can preview each other's credentials, bio, and talk business!

“The VR/AR Global Summit prides itself on bringing together a well-curated program that encompasses all aspects of VR and AR in the industry. From changing the world with VR for Good, to bringing culture and tourist sites to homes, training astronauts, producing immersive festivals, enhancing work at home experiences and so much more, the Summit really offers an in-depth look at this important industry,” says Nathan Pettyjohn, President of the VR/AR Association. “Now, more than ever, in this new world, the theme of “adaptability,” and the role that immersive technology plays, VR and AR are important technologies to adapt for everyone. The Summit brings together all of these assets in an engaging, entertaining and informative show. We are proud to bring this event to the global stage.”

The VR/AR Global Summit will feature dynamic keynotes, industry tracks, a startup pitchfest, demos, exhibits, networking and amazing VIP events. It will showcase the best that the industry has to offer.

Tickets are now on sale for the event - Get tickets here https://hopin.to/events/vr-ar-global-summit-online-conference-expo

To learn more about the VR/AR Global Summit see http://www.vrarglobalsummit.com

Contact:
Anne-Marie Enns
VR/AR Global Summit, Executive Producer
Am@thevrara.com

Kris Kolo
Global Executive Director, VR/AR Association (VRARA)
Kris@thevrara.com

About VR/AR Association (VRARA)

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies.

About VR/AR Global Summit

The summit is a content-driven VR / AR show, featuring important conversations, talks, exhibits, and events led by globally leading companies and organizations, who are sharing practical and valuable real-use cases from the immersive industry. Our Summit is now the largest immersive tech event in the world. Our last online summit in June had almost 12,000 attending live!

EDUCATION Program Recommendations for our VR/AR Global Summit ONLINE Sept 30-Oct 2

Here are some of the Sessions, Speakers, and Exhibitors related to EDUCATION during our VR/AR Global Summit ONLINE Sept 30-Oct 2.

Education Program Highlights

  • HP Keynote Announcement: Driving the Next Evolution of VR

  • The Immersive Learning Explosion in Future Education

  • Building Self-Efficacy in Dementia Care Through Immersive Education - we'll talk about the platform and what makes it unique, as well as the goals and objectives for the project.

  • Equity and Access to Immersive Technology in Education - The importance of access and equity to XR in underserved school and minority districts & XR Opportunities for BIPOC EdTech Professionals

  • HP Presents: New VR Innovation Panel

  • The Power of Students - Join this engaging panel presented by the VRARA Student Committee and Mentors, organized by Carlos Ochoa, Julie Smithson, Karen Alexander

  • Demonstration of Return on Investment in Healthcare Education: Research - A review education using VR and several hiqh quality and randomized controlled trials demonstrating the utility of Virtual education in Healthcare.

  • Presentation on the largest Education VR Center in the World!

  • XR Design for Children and Youth

  • Speed Dating so you can network 1-on-1 with people that match your profile and interests!

  • Group networking sessions for like-minded folks

  • See Schedule here

Featured Speakers

  • Emmanuel Carrillo, Chancellor of Technological University El Retoño (Mexico)

  • Kathryn Brillhart, Executive Director & Producer of Virtual Production at ETC - Entertainment Technology Center, USC (USA)

  • Mike McCready, President's Applied Research Chair in VR/AR, Lethbridge College (Canada)

  • Chelu Martín, Head of Tech Lab, IE Business School (Spain)

  • Paula MacDowell, Assistant Professor, Educational Technology & Design, University of Saskatchewan (Canada)

  • Charlie Fink, Adjunct Faculty, Chapman University (USA)

  • Cassondra Eng, CMU (USA)

  • See all speakers here

Featured Exhibitors (Virtual Booths in Online Expo)

  • HP

  • Lenovo

  • Innovate UK booth: Reflex Arc (award-winning developers building immersive and collaborative experiences for education)

  • See all exhibitors here

GET TICKETS HERE!

ENTERPRISE Program Recommendations for our VR/AR Global Summit ONLINE Sept 30-Oct 2

Here are some of the Sessions, Speakers, and Exhibitors related to ENTERPRISE during our VR/AR Global Summit ONLINE Sept 30-Oct 2.

Enterprise Program Highlights

  • HP Keynote Announcement: Driving the Next Evolution of VR

  • Scaling Enterprise AR and VR Solutions: A “Fireside-Chat” with Lenovo’s Nathan Pettyjohn and Bridgestone Americas’ Brian Robinson, Moderated by Mike Boland. A discussion how AR & VR are showing strong ROI for enterprises.

  • The New Golden Age of Insight - will explain the benefits realized at immersive product verification in a globally connected, cross-functional team.

  • Southern Company Presents Narrative VR Experiences for the Enterprise - Do Narrative Experiences belong in the enterprise workplace? What are the challenges in creating them?

  • Creating a Roadmap for Building, Scaling & Integrating a VR Training Program into Your Enterprise. This talk will help you to understand some of the key factors you need to be aware of when considering how to implement VR training programs.

  • HP Presents: New VR Innovation Panel

  • Foundry 45 Presents: Enterprise VR Training in the New Normal. Recent events have altered the landscape of enterprise VR training.

  • VRARA Enterprise Committee Panel - we will present our latest Enterprise Industry Report and best case studies

  • Speed Dating so you can network 1-on-1 with people that match your profile and interests!

  • Group networking sessions for like-minded folks

  • See Schedule here

Featured Speakers

  • Elizabeth Baron, Enterprise Solutions Executive, Unity Technologies

  • Aaron Ydenberg, Policy Analyst - Business Engagement at Office of Small and Medium Enterprises, Public Services and Procurement Canada (PSPC)

  • Ronan Kelly, Global Digital Manufacturing Senior Manager, Pfizer

  • Brian Parzer, Training Product Manager, Lufthansa Cargo

  • Michael Spiess, XR Lead, SAP

  • Anthony Del Bart, Learning Technology Manager, BP

  • Brian Robinson, Innovation Specialist, Bridgestone Americas

  • Sanjay Jhaware, President and Co-Founder, RealWear

  • See all speakers here

Featured Exhibitors (Virtual Booths in Online Expo)

  • HP

  • Lenovo

  • UK Trade booth: Masters of Pie - Collaborative tools for Enterprise

  • Cavrnus - Spatial interactive and collaborative platform for Enterprise

  • From the Future (FTE) - Training solutions for improving the human condition

  • Elm Park Labs - XR platform powering Industry 4.0

  • Kognitiv Spark - Support your workforce remotely

  • See all exhibitors here

GET TICKETS

HEALTHCARE Program Recommendations for our VR/AR Global Summit ONLINE Sept 30-Oct 2

Here are some of the recommended Sessions, Speakers, and Exhibitors related to HEALTHCARE during our VR/AR Global Summit ONLINE Sept 30-Oct 2.

Healthcare Program Highlights

  • Demonstration of ROI in Healthcare Education: Research A review education using VR and several hiqh quality and randomized controlled trials demonstrating the utility of virtual education in Healthcare.

  • Development Life Cycle of Healthcare XR Programs - This talk will describe some of the major drivers of XR market growth, and the Breakdown process of the Immersive content creation.

  • Medical Think Tank: The Good, The Bad, and the Reality of VR Rehab with Michigan Medicine, Swedish Health Services, and UPMC Centers for Rehab Services 

  • Speed Dating so you can network 1-on-1 with people that match your profile and interests!

  • Group networking sessions for like-minded folks

  • See Schedule here

Featured Speakers

  • Dr Nevil Chimon, Director, 4DMED

  • Dr Sana Farid, General Surgeon, Co-Founder & CEO, Munfarid

  • Dr Danny Goel, Orthopedic Surgeon at UBC and CEO at Precision OS

  • Dr Ellen Wang, Medical Director, Stanford's Children's Hospital

  • Robert C. Ferguson, OTRL Clinical Specialist & VR Therapy Program Coordinator Neurorehabilitation & Therapeutic Technology, Michigan Medicine

  • Simon Gale, Occupational Therapy, Swedish Org

  • Randy Huzinec, Senior PT, Centers for Rehab Services, UPMC 

  • See all speakers here

Online Expo

  • 4DMED - a medical software and medical device development company

  • See all exhibitors here

SAFETY & ETHICS Program Recommendations for our VR/AR Global Summit ONLINE Sept 30-Oct 2

Here are some recommendations for Sessions, Speakers, and Exhibitors related to SAFETY & ETHICS during our VR/AR Global Summit ONLINE Sept 30-Oct 2!

Safety & Ethics Program Highlights

  • Keynote: Planning to Succeed: Safely Deploying Your XR Strategy in a Post Covid-19 World

  • Wearable Equipment Safety panel - Safeguarding from COVID-19 & UL 8400 for Equipment Safety Featuring UL, Cleanbox Technologies, Stanford Medical

  • Ethics and Commerce in VR. A lively discussion on important and profound questions that are vital to the success of the metaverse being “created” right now.

  • World's first standard dedicated to the safety of VR and AR equipment to be presented. Read more here

  • Networking group sessions for like-minded folks!

  • Speed Dating so you can network 1-on-1 with people that match your profile and interests!

  • See Schedule here

Featured Speakers

  • Ibrahim Jilani, Product Safety Director at UL

  • Ellen Wang, Medical Director, Children's Hospital, Stanford University

  • Amy Hedrick, Co-Founder & CEO, Cleanbox Technology

  • Evonne Henning, Exec Producer, Playable Agency

  • Anselm Hook, R+D, Mozilla

  • Greg Fodor, Founder, Jel.app

  • Blerime Topalli, Head of Immersive Strategy, CubeXR

  • See all speakers here

Online Expo

  • See all exhibitors here

Get tickets here

Lenovo is inviting you to their Sessions with Bridgestone and on UX Design, and Virtual Booth at our VR/AR Global Summit ONLINE Sept 30-Oct 2

Lenovo is thrilled to connect and share with you our view of the current global market and give you a look at products and digital solutions to help manage the changes taking place in our world today. Sign up now to join us online at the VR/AR Global Summit – you won’t want to miss it. Register here. 

 

Drop into our first speaking session on Wednesday, September 30th at 12:30pm EST (add it to your calendar, click here) to hear from ThinkReality’s Commercial AR/VR Lead, Nathan Pettyjohn and Bridgestone America’s Innovation Specialist, Brian Robinson, as they discuss what’s needed to implement AR and VR solutions at scale and the challenges and opportunities of managing a complex ecosystem of software, hardware, platforms and services.

We’ll also be hosting a thought provoking fireside chat during the Summit. Join us in the afternoon on Wednesday, September 30th at 3:45pm EST (add it to your calendar, click here) as the User Experience Design team at Lenovo shares how they rose to the challenge in creating a new design paradigm that blends hardware and digital experiences to address the unmet needs of their diverse users. 

 

Lenovo is proud to be a Sponsor at the VR/AR Global Summit. We hope to see you there!

Learn more about our exciting offerings at www.lenovo.com/thinkreality 

VR/AR Global Summit ONLINE: DEFENSE Sessions and Speakers Recommendations

Here are some of the Sessions, Speakers, and Exhibitors related to DEFENSE during our VR/AR Global Summit ONLINE Sept 30-Oct 2! Register now here!

Defense Program Highlights

  • Keynote by Northrop Grumman: Designing for AR for the Consumer & Military - How to make Iron Man's Jarvis a reality. A behind the scenes look at what it takes to make the visuals of AR come to life for both the everyday consumer and Military.

  • Life after the demo with the General: Addressing Hurdles to Implementing Your XR Solution to Your Military Customer. In this panel we will share lessons learned and ways ahead to reduce the friction of implementing an XR solution.

  • XR Use Cases in National Security and How to Sell Tech to the US Government - A run down on various use cases for VR, AR for defense and intelligence community problems.

  • Enabling Long Range AR - Bringing AR outdoor at urban scale to enable new use cases in defense

  • Networking group sessions

  • Speed Dating so you can network 1-on-1 with people that match your profile and interests!

  • See Schedule here

Featured Speakers

  • Heidi Buck, Director of BEMR Lab, US Dept of Defense

  • Randy Brown, VP, ARA Virtual Heroes

  • Sarah Garvis, Northrop Grumman

  • Jordan Higgins, Head of Immersive Experience, U.Group

  • Graham Plaster, CEO, Intelligence Community

  • John Burwell, Global Head of Simulation and Training, Varjo

  • See all speakers here

Featured Exhibitors

  • ARA will be demoing their Virtual Tactical Assault Kit (VTAK), a VR tool for improved mission planning, rehearsal, and better situational awareness. Read more here

  • See all exhibitors in our Online Expo here

VR/AR Global Summit ONLINE: STORYTELLING Sessions and Speakers Recommendations

Here are some of the Sessions & Speakers related to STORYTELLING we recommend attending at our VR/AR Global Summit ONLINE Sept 30-Oct 2. Get tickets here!

Storytelling Program Highlights

  • From the Front Lines of the George Floyd Protests

  • Performative-R: A New Technique of Storytelling by Tupac Martir of Satore Studios

  • The Art of Cross-Platform Immersive: How Felix & Paul Studios is Taking XR Storytelling to all corners of the Earth and Beyond as they take you to the International Space Station, and dive into the The Jim Henson Company's The Storyteller in AR

  • Holographic WebAR: The New Frontier Of Brand Storytelling with A panel featuring Rock Paper Reality, Jackson Family Wines, Microsoft and 8th Wall

  • Building a Shared Sense of Humanity with Volumetric Video Presented by Intel Studios

  • Producing in XR: How to Create Unique Stories for Immersive Audiences panel moderated by Chris Pfaff

  • OVR presents: Combining the Power of Scent with the Potential of VR to Unlock Better Real-World Outcomes.

  • AMPD presents: A New Paradigm of Creativity How VR and other virtual production technologies are revolutionizing movie making and more

  • To Emmy or Not To Emmy - a panel featuring Eve Weston, Jessica Kantor and Erika Barraza

  • Virtual Concerts A panel discussion about the trends the music industry is adopting to combat a world gripped by a pandemic

  • Tutankhamun: Enter The Tomb - A Virtual Exploration of The Boy King’s Tomb; a realistic recreation of the tomb’s genuine artifacts as discovered a hundred years ago presented by Hollywood's best (see below), narrated by Downton Abbey’s Hugh Bonneville

  • Networking sessions for Storytellers and like-minded folks!

  • Speed Dating so you can network 1-on-1 with people that match your profile and interests!

  • See Schedule here

Featured Speakers

  • Tupac Martir, a creative icon, described by Vogue as “the visual artist and director behind some of the most important events in the world.”

  • Sarah Vick, Executive Producer , Intel Studios

  • Paul Raphaël, Co-Founder, Felix & Paul Studios

  • See all speakers here

Preview of Tutankhamun: Enter The Tomb

Our VR/AR Global Summit ONLINE is happening next week! Here are more updates and highlights

We are less than 2 weeks away from our VR/AR Global Summit ONLINE happening on Sept 30-Oct 2! Below are a few updates and highlights.

Added to our Program

  • Lenovo Presents: Designing Immersive User Experiences for XR Solutions

  • AMPD Presents: A New Paradigm of Creativity

  • Southern Company Presents Narrative VR Experiences for the Enterprise

  • AARP Presents: Connecting People through Virtual Reality in Times of Social Distancing and Social Isolation

  • How Lufthansa Cargo Creates Scalable AR Trainings Without Programming

  • See more Sessions here

Featured Speakers

  • Michael Spiess, XR Venture Lead, SAP

  • Joanna Popper, Global Head of VR, HP

  • Paul Raphael, Co-Founder, Felix & Paul Studios

  • Ellen Wang, Medical Director, Children's Hospital, Stanford Univ

  • See more speakers here

Online Expo

  • There will be over 50 companies exhibiting in our Online Expo in their specific virtual booths or country pavilions (UK, Korea, etc)

Deadlines

  • Sept 24th is the deadline to book your virtual booth!

Here are the companies in the UK virtual pavilion at our VR/AR Global Summit ONLINE Sept 30-Oct 2

Immersive companies in the UK combine unparalleled creative skills with tech excellence to generate world-class experiences.

 

The UK’s world-class creative businesses are leading VR/AR content innovation.  The UK’s Department for International Trade is proud to showcase 10 of Great Britain’s ground- breaking companies on its virtual booth at the VR/AR Global Summit. The delegation consists of companies in:

  • Experience Design: Satore Studio and Immersive

  • VR/AR Experiences: Seymour Powell, Electric Skies, and Skignz

  • Product Design: Priestman Goode, Igloo Vision, and Indestry

  • VR Collaborative Tools for enterprise: Masters of Pie

  • 3D holography: Vivid-Q

 

Visit the UK booth to see how these pioneering British companies are pushing the boundaries of immersive technology and how they can push your business forward.  See you soon!

Get tickets!

 

Preview of HP keynote and HP's latest innovations on Sept 30 during our VR/AR Global Summit ONLINE. Be the first to know!

Have you signed up for the VR/AR Global Summit ONLINE? HP has an exciting announcement, and you could be one of the first to know. Join HP throughout the event to learn more about our exciting news, hear from industry leaders and ask HP experts any questions you may have. Get tickets here!

Sept 30: HP Keynote –  Be sure to tune in to HP’s keynote session at 11 AM EST to learn about our latest innovations and hear from the following speakers. Add it to your calendar now!

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Oct 1: New VR Innovation Panel – Tune in for a discussion with HP VR partners at 11:15 AM EST hosted by HP’s Jay Fraser, featuring the following panelists.

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Oct 2: The Future of Location Based Entertainment, Reopening in a Pandemic – Tune in for a discussion with Location Based Entertainment leaders at 10:30AM EST hosted by HP’s Joanna Popper, featuring the following panelists. Add to your calendar now!

 
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Daily - Virtual Booth in the Online ExpoHP experts will be on hand to answer questions, including product managers, developer relations team, regional reps and more.


Get tickets here!

ARA Innovates with the Virtual Tactical Assault Kit (VTAK). See the latest at the VR/AR Global Summit ONLINE Sept 30-Oct 2!

Meet ARA in the Virtual Booth at our VR/AR Global Summit ONLINE Sept 30-Oct 2

Get tickets here!

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Today’s military operators must train as they fight. New training solutions must interoperate with existing deployed solutions, to ease the learning curve for Soldiers in the field. To meet this need, Applied Research Associates (ARA) is developing the Virtual Tactical Assault Kit (VTAK), an innovative Virtual Reality (VR) tool for improved mission planning and rehearsal and better situational awareness. VTAK is integrated with the 10,000+ strong Tactical Assault Kit (TAK) ecosystem in use today. 

VTAK began its life in early 2019. To enhance training realism, the United States Special Operations Command (USSOCOM) sought to include full-motion video; Geographic Information Systems (GIS); and Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance (C4ISR) technologies. These capabilities needed to integrate into TAK, an integrated family of training products used in forward theaters of operation by U.S. warfighters. To bring this vision to life, the NGA Warfighter Support Office (WSO) awarded a contract to the serious games experts at ARA: Virtual Heroes Division. ARA/Virtual Heroes is building VTAK on the open source, license-free Unreal Engine 4 rendering technology, using the immersive virtual interface of a VR headset and controllers. 

VTAK provides the same interface and functionality as standard Android (ATAK) and Windows (WinTAK) devices, while greatly expanding operators’ ability to interact with, collaborate, view, mark up, and perform mission planning and rehearsal in a fully 3D space. VTAK has back-end connectivity to TAK servers, allowing VTAK, ATAK, and WinTAK user collaboration to send and receive data packages containing mission planning information. For example, users can share planned routes, go/no-go zones, ground markers and imagery, and other features. As a situational awareness tool, VTAK users (likely in a forward-deployed tent) load available 3D terrain maps of areas of interest to gain a “boots-on the-ground” VR perspective and analyze aerial views for reconnaissance and location familiarization. VTAK users have the option of using a wide range of Government Off the Shelf (GOTS) VR platforms including HTC Vive, Vive Pro, Oculus Rift S, and Valve Index systems, among others. Users may annotate terrain and buildings, measure distances, fit (place and rotate) vehicles within the available area, and analyze lines of sight in a fully-immersive 3D environment.

Said ARA Vice President Randy Brown, “ARA Virtual Heroes Division is honored to develop this important addition to the TAK ecosystem of deployed soldier platforms. Our demonstrated capabilities in VR development are being applied and challenged to solve problems of the utmost importance in the DoD space. This technology has already been demonstrated to and experienced by a long list of thought leaders in the DoD, including the Secretary of the Army, the Under Secretary of Defense for Research and Engineering, the Futures Command Deputy Commander, many leaders in the NGA, including the Director for Ops, the WSO Director, and the WSO Director of Operations, and leaders in the ongoing IVAS program, including the IVAS PM under Soldier Lethality CFT and the IVAS Assistant PM.”

Randy concluded, “We will continue to leverage the significant power of virtual reality technology to rapidly accelerate soldiers’ abilities for mission planning and rehearsal and at the point of need.”

On the horizon for VTAK is development of the Virtual Tactical Operations Center (VTOC), which will enable military leaders to make important decisions pre-deployment, en route, or during deployment, without having to move and set up bulky TOC hardware. A laptop and VR headset will replace heavy monitors, computers, communication infrastructure, and other equipment. The TOC experience will be fully customizable, allowing the user to create and configure as many virtual media surfaces as necessary.


For more information on VTAK or other ARA programs and products, email Randy Brown at rbrown@ara.com



Meet the UK Immersive Tech Delegation at the VR/AR Global Summit ONLINE and in Virtual B2B Meetings!

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MEET 15 OF THE UK'S TOP IMMERSIVE TECH BUSINESSES IN THE INNOVATE UK BOOTH AT VR/AR GLOBAL ONLINE SUMMIT 

Meet 15 of Britain’s top Immersive Tech businesses https://meet-best-of-british-creative.b2match.io/page-2571 in the Innovate UK booth booth at VR/AR Global ONLINE Summit. Offering tools and services across the immersive tech sector for enterprises, media & entertainment producers, platforms and OEMs, the delegation features award-winning companies seeking growth through investment, partnerships, IP licensing, sales and collaboration. The delegation will hold roundtables, present case studies and demos and have virtual b2b meetings in their virtual booth.

Cooperative Innovations  www.coopinnovations.co.uk

Offering licensing for its proprietary tools for the efficient creation of high-quality immersive worlds and full body avatars, Cooperative Innovations also creates innovative content, with projects in the media, gaming, architectural, automotive and creative art sectors. Their game title, Spaceteam VR releases Spring 2020 for Playstation, PC and Quest. Seeks to license technology to US firms.

Digitalnauts  www.digitalnauts.co.uk

Currently delivering exceptional VR training solutions to the maritime, oil/gas, pharmaceutical, construction and industrial sectors, Digitalnauts is developing HoloHub, an award-winning, highly efficient and scaleable VR content creation and delivery platform. Seeks Series A funding.

Focal Point VR  focalpointvr.com

With a range of very high quality 360 and stereo camera rigs with live headset preview, complemented by its Ubiety live streaming technology, Focal Point VR can provide wet/dry equipment solutions as well as the development of custom applications for immersive AR/VR experiences delivered live or via broadcast. Offers products and services.

The Forever Project  foreverproject.co.uk

The Forever Project creates voice interactive video encounters with people’s heroes, allowing global fans to connect with the people they love, 24/7, 365 days a year. Giving talent new ways to monetize their brand, these encounters can be voice-interactive mobile Q&As; life-size 3D or holographic encounters; or meetings in immersive VR. Our multi-platform approach, available in multiple languages, allows us to deliver conversational media to a global market. Current partners include Premier League Soccer clubs, major recording label and blue-chip cultural institutions. Seeks seed funding, IP owners, brands, high quality talent partners, distributors and publishers.

HoloMe  holo.me

The world leader in the deployment of AR humans, over mobile, at speed and scale, HoloMe’s technology allows businesses to connect with their customers, and individuals to communicate with each other, with greater realism and personal impact. Seeks Series A funding.

i2 media research limited  i2mediaresearch.com

A leading consumer insight, UX and R&D consultancy, i2media research now makes its expertise widely available through the launch of its simple, reliable, online Immersive Audience Impact Metric tool.  With a better understanding of their content’s strengths and weaknesses in impact, engagement and emotional response as compared to other evaluated products, clients can make evidence-based pricing and product decisions. Offers products and consulting services.

MagicBeans  www.magicbeans.xyz

A spatial audio start-up whose founders have created award-winning 3D film and location-based experiences for clients including LucasFilm, Google, Adidas and projects including The Philharmonia Orchestra at SXSW and Cosmos within Us, MagicBeans is leading the 18-month Volumetric Audio Synthesis for Augmented Reality (VASAR) project to improve next-gen audio experiences. MagicBeans, with partners Warner Music and Huddersfield University, aims to significantly improve the capture and reproduction of high-resolution volumetric audio for 6DOF experiences. Seeks technology partners/collaborators. Offers services.

Megaverse  www.megaverse.co

With a platform that allows for a live holographic cast, audience interaction and impossible worlds, Megaverse’s theatrical VR platform delivers large scale immersive productions that bring actors in one location to audiences worldwide. Seeks technology partners and Series A investors.

Reflex Arc  reflexarc.co.uk

Award-winning software developers building VR, AR and location-based experiences for clients worldwide, Reflex Arc has created immersive and collaborative experiences for education, health, city planning, data visualization and entertainment, including work on the Jurassic World VR Expedition. Offers services and seeks project/technology partners.

ScanLAB Projects  scanlabprojects.co.uk

We believe in the stories we tell and are keen to help you tell yours. We digitize the world using 3D laser scanning -- turning spaces, events and objects into compelling digital experiences. We capture content at all scales, from microscopic seeds to vast landscapes, and use our own sophisticated point cloud render engine to render in real time and offline. We've told important stories, revealing the location of mass graves at former concentration camps and uncovering new Mayan Pyramids in the Guatemalan Jungle. We make discoveries that are impossible with a traditional camera. Clients include the BBC, National Geographic, The New York Times, Nike, XL Recordings and brands. We made Justin Timberlake’s latest tour visuals! Offering services and seeks collaborative partners.

Sugar Creative  www.sugarcs.com

With a reputation for high quality creative across disciplines, Sugar is an award-winning market leader specializing in innovative emerging technology realizations, including AR, MR and VR. With partners ranging from Dr. Seuss, OSMO, Toyota, Allianz, BBC, AArdman (Wallace & Gromit) as well as pioneering entrepreneurs and artists, our team creates outcomes that redefine the interactive narrative experience. Seek to connect with brands, IP owners, agencies, publishers and creatives.

Titan Reality® Ltd  www.indream.io

Titan Reality® develops 3D controllers with AI, Immersive and Spatial Computing applications.www.indream.io Titan Reality®'s immersive prop tech division Indream™ designs, builds and operates immersive technology environments for high-tech commercial properties. Seeks seed funding, distribution partners and offers services.

To Play For (Charisma.ai)  charisma.ai

Powered by AI, Charisma is a new graphic novel app that puts audience inside the story, talking to characters, influencing the plot and changing the way stories are told. Already in use by the BBC, at SXWW, Charisma will unveil its interactive graphic novel platform and announce its first adapted titles and a new interactive drama produced for Sky. Get a sneak peek in SF! Seek writers, artists and IP owners who want to create fantastic new stories in this new story form as well as distribution partners and publishers.

Valkyrie Industries  www.valkyrieindustries.co.uk

Valkyrie’s wearable suit unlocks new content creation tools for developers by allowing users to explore virtual space and enabling a new touch interaction engine combined with full body tracking to take immersive technology one step closer to ultimate immersion. With initial users in the hazardous heavy industries, including space, automotive and construction, Valkryrie’s patented technology allows everyone to create highly realistic immersive environments. Seeks Series A funding, technology partners and clients.

For additional assistance, contact:

The European-American Business Organization 
caitlin@eabo.biz
1.212.972.3035 

If you are a Delegation Member Company, you may also contact:
Enterprise Europe Network, Newable
een@Newable.co.uk

Preview of Edelweiss Act I, 99 Cent Opera to premier at the VR/AR Global Summit ONLINE Sept 30 - Oct 2

See Founder Maciej Wisniewski discuss Edelweiss Act I, 99 Cent Opera's new blockchain and music driven Virtual Reality game, at the VR/AR Global Summit ONLINE Sept 30-Oct 2.

Maciej Wisniewski, founder of 99 Cent Opera, will offer viewers a sneak peek of our original and unique new VR game, EDELWEISS, ACT I, and will discuss how music and blockchain drives the gameplay to create a challenging, entertaining, and rewarding experience for players. He will be speaking on a storytelling panel with other talented content creators and producers. The panel will be moderated by Chris Pfaff. Check Schedule.

Get tickets here