More speakers added to the VR/AR Global Summit's 100+ Speakers lineup from Siemens, Sector 5 Digital, Telenav , YUR Fit

See all speakers and get tickets here

Speaker topics include content creation, education, entertainment, enterprise, healthcare, investment, storytelling, training, and much more.

VR/AR Global Summits are world-class events bringing together the best knowledge and networking in VR & AR for enterprise, hardware, software and content providers from across the globe. More info here vrarglobalsummit.com

See the Brands, Vendors, Organizations, Schools, and Media participating at the VR/AR Global Summit Nov 1-2 in Vancouver (sample list)

More info and tickets here

The VR/AR Global Summit returns to Vancouver, Canada on Nov 1-2, 2019

The summit will bring together the VR/AR industry from around the globe to discuss topics including education, entertainment, enterprise, healthcare, retail, training, blockchain and more. Featuring keynote addresses, engaging panels, educational workshops, interesting networking opportunities, demos, exhibits, films, product launches and parties, the VR/AR Global Summit will entice and engage you from the moment you arrive.

Early Bird tickets end July 31st for our VR/AR Global Summit. Come see the latest from Microsoft, Lenovo, Magic Leap, HTC..in Vancouver with over 250 companies!

VR/AR Global Summits are world-class events bringing together the best knowledge and networking in VR & AR for enterprise, hardware, software and content providers from across the globe. See event website here

Early Bird tickets now available for our VR/AR Global Summit happening in Vancouver Nov 1-2

More info and tickets here

VR/AR Global Summits are world-class events bringing together the best knowledge and networking in VR and AR for enterprise, hardware, software and content providers from across the globe.

Join us Nov 1 & 2 at the Parq Vancouver, a new international entertainment and conference destination, located in downtown Vancouver. 

Join us in Vancouver! Applications open for the VR/AR Global Summit

On November 1 & 2, 2019, the most innovative leaders in VR/AR/MR will come together from across the globe at our VR/AR Global Summit to share their knowledge and discuss topics like education, enterprise, training, and blockchain. This world-class event takes place in person in Vancouver, Canada. 

Do you consider yourself a leader in the VR/AR/MR industry? We’re looking for speakers, exhibitors and sponsors like you to join us! 

Current featured speakers include Cathy Hackl of Magic Leap, Marco DeMiroz of The Venture Reality Fund, Matt Miesnieks of 6D.ai, Amy LaMeyer of WXR Fund, and Amy Peck of EndeavorVR. 

The VR/AR Global Summit is your chance to connect with industry experts from around the world and an enterprise-focused audience of founders, executives, and businesses that rely on immersive tech. You don’t want to miss out!

Apply here to be a speaker, an exhibitor, or a sponsor at the VR/AR Global Summit
https://www.vrarglobalsummit.com/apply-now

Early bird tickets are available now... don’t miss out on great deals!

Call for Speakers, Exhibitors, Sponsors now Open for our VR/AR Global Summit in Vancouver Nov 1-2

Join us November 1 & 2, 2019 at Parq Vancouver!

The VR/AR Global Summit is a world class event bringing together the best knowledge and networking in VR and AR for enterprise, hardware, software and content providers from across the globe. Check out our new website and sign up to receive updates about speakers, workshops, demos and other great opportunities to connect at the summit.

Visit the Website

We have a new look and website.. and that’s not all

We are excited to launch this years’ event with a new logo, website and look.. and that’s not all. The 2nd edition of the VR/AR Global Summit will feature some new and exciting programming and fun networking opportunities at the event. We are curating a program that is based on real conversations and content-driven... along with great industry announcements and more. Plus, the event falls right after Halloween... costume party anyone? Buy your tickets early so that you don’t miss out.

Early Bird Tickets Available Now

Application for Speakers, Sponsors and Exhibitors Now Open!

The VR/AR Global Summit is looking for partners to make this event out of this world! If you are interested in speaking, sponsoring or exhibiting (or have an exciting idea you want to showcase) we would love to hear from you.

Apply here

Now is a great time to save up to $300 on your tickets to the event. Early bird tickets are available at VRARA member and non member rates. Buy now before prices go up!

Buy tickets now

The VRARA GS Round Up: Our Top 5 Highlights from the VR/AR Global Summit

The VRAR Association’s Global Summit, organized by Vancouver chapter board director Anne Marie Enns, was an innovative delight of engaging presentations, industry networking and captivating demos of the present and future XR technology. With over 800 industry professionals in attendance, plus 100 speakers, the conference was a great way for enthusiasts to form valuable relationships and collaborate on new and exciting projects.

Here’s our shortlist:

1) Amazon announced its Sumerian AR/VR challenge at the Summit

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“Amazon Sumerian lets you create and run virtual reality (VR), augmented reality (AR), and 3D applications quickly and easily without requiring any specialized programming or 3D graphics expertise.”

Amazon’s hackathon was a great opportunity for all hackers, hu$tlers and technophiles to get a taste of Amazon’s new Sumerian software and compete for over $100K worth of prizes. Without requiring any specialist coding or experience, attendees were able to try the new development tool and build out experiences for one of the following categories: Education, Training, and Simulations; Brand Engagement and Retail; Entertainment, Hospitality and Media or Other (new product/service, etc).

It’s not over! There’s still time to submit your builds for Amazon’s review. Deadline is January 8th! Find out more here.

2) Intel brought its ‘Classroom of the Future’ to Vancouver

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When perusing the conference floor, it was difficult to not be mesmerised by the flashy, blue luminous frame in the top right-hand corner of the conference hall. We were excited to have Intel’s ‘Classroom of the Future’ at the Global Summit as a perfect use case of VR ameliorating current learning resources. After being taken to your desk in the futuristic space equipped with your own VR headset, you enter into a virtual world representation of the Smithsonian American Art Museum. No longer bound to the confines of a classroom, you are able to get close to the artefacts and showpieces whilst walking about the space. A perfect solution for teachers wanting to take the stress out of field trips and who wish to give a deeper context to their teaching.

The classroom is so in the future, we almost can’t call it a classroom at all. A clever installation by Intel to question the need for physical spaces in the future.

3) Cathy Hackl Introduced Us to A New Westworld-Style XR Artistry

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Is there anything more unnerving - yet totally fascinating - about how much the artistry in XR has developed over the last few years? Futurist and leading XR thought leader, Cathy Hackl, seemed to think so and highlighted these developments through a ‘Real or XR?’ interactive game to start her keynote. These had the audience spellbound as results weren’t quite as some had predicted...


4) Embodied Labs Wins the Global Summit Pitchfest

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Carrie Shaw, CEO and Founder of ‘Embodied Labs’ has the goal of ‘revolutionizing the way healthcare providers, caregivers, and patients learn about human health.’ Her incredible and moving story prompted her to create a revolutionary VR experience that puts wearers in the body of the sufferer with Alzheimer's. Carrie states that ‘by understanding the science of the brain and the story of the person who has the disease, that together will enable caregivers to be better care providers.’

Congratulations to Carrie and her team at Embodied Labs, a well-deserving winner of the prize money to help further the cause!

5)  VEC’s Speed Dating Provides Unique Networking Opportunity  

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The Vancouver Economic Commission held their great ‘Speed Dating’ event on Friday, and it was a tremendous success! With many people flooding in from all areas of the conference hall to network over a glass (or two), it provided the perfect environment for intense, free-flowing discussion with fellow attendees - no small talk allowed!

Special thanks to Nancy Basi for organizing the event.

With such an array of incredible experiences at the VRARA Global Summit 2018, our shortlist provides a small taste of the exciting array that was on offer. For those who were unable to attend this year - or who simply wish to relive the weekend -  check out the video by Novus TV on this year’s event here!

See you all in 2019!

Arkave VR officially launched at the VR/AR Global Summit

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Vancouver, BC / TheNewswire / October 16th, 2018 – YDreams Global Technologies Inc. (TSX-V: YD) (OTC: YDRMF) (Frankfurt: A2AP0L) (“YDreams” or the “Company”) is pleased to present its October monthly corporate update. Arkave VR continues to grow and develop, working with Intel, MixCast and gets thumbs up from Charlie Fink one of the industry’s most influential voices who writes for Forbes. YDStudio division continues to launch high end projects for well-known brands.

Arkave VR

In September, Arkave VR was officially launched as a turnkey solution at VRARA Global Summit.

YDreams Global would like to thank all the shareholders and investor who visited the booths to learn more about the company, meet the team and tried the game “The Last Squad” by Arkave VR.

The VR/AR Global Summit

“Playing Arkave was one of my favorite experiences of the VR/AR Global Summit. The high-quality level of social gameplay is as good as it gets, and our team has received significant positive feedback from attendees.” said Nathan Pettyjohn, Founder & President, VR/AR Association and VR/AR Global Summit.

This event was critical as it brought together all the strategic players in the VR/AR space which allowed YDreams to build new relationships with leaders in the sector. Arkave VR showcased what is possible in the space and impressed everyone that tried it.

"Y-Dreams free roam VR adventure "The Last Squad" delivers world-class entertainment with this robot wave shooter. I liked so much, I did it twice!” said Charlie Fink - AR/VR Consultant, Columnist at Forbes, Speaker and Author. Arkave getting a positive endorsement from someone as notable and influential as Charlie is in the AR/VR Sector is encouraging beyond belief.

Intel and Arkave VR

Intel is partnering with YDreams on their new high-quality multiplayer location-based VR gaming experience. Intel’s Virtual Reality Group is working with YDreams to enhance the Arkave experience with wireless headset technology developed in partnership with HTC.

Raj Puran, Director of Client VR Business Development & Strategic Partnerships from Intel stated “Arkave is one of the most compelling and exciting team multiplayer experiences in VR. YDreams and the team behind Arkave have created an innovative approach to Location Based VR and is just a ton of fun to challenge with your friends!”, says Mr. Puran, “We are excited to see this market grow and proud to support a partner like YDreams with our technology roadmap. Their platform is incredible and offers a real turnkey solution to Location Based VR Entertainment.”

Various social media posts created a buzz outside of the show and Daniel Japiassu the CEO of YDreams spent a good portion of the show conducting media interview requests which helped with general market awareness and helped strengthen the Arkave brand.

Blueprint Reality Inc.

YDreams continues to be innovative with its Arkave VR Experience by signing a cooperation LOI with Blueprint Reality Inc. The objective is to promote and create business links between the two parties starting with the product MixCast which is the world’s most powerful solution for the broadcast and presentation of mixed reality. MixCast seamlessly blends realities together for instant sharing of virtual experiences.

The solution records the experience from players during their gameplay and transforms into different formats of media that can be shared in social media or print. Imagine sharing your virtual experience or adventure with your friends in a video not as an avatar but as yourself. This allows people to remember, share and relive the experience while becoming a marketing tool as they share.

By offering the solution as an add on to Arkave VR, the Company is creating another differential to its sales strategy and another source of revenue to future clients of Arkave VR.

Further information about MixCast can be found at Blueprint Reality’s website: www.blueprintreality.com

Quanta DGT and Movie Theaters

Previously, (news release June 25th,2018) YDreams Global announced a partnership with Quanta DGT to bring VR experiences to over 1000 movie theaters in Brazil.

In the first week of October, YDreams and Quanta DGT brought Arkave VR to Expocine, the biggest event in Latin America focused on the film industry exhibition, distribution and suppliers of technologies, services and products to that industry. It had thousands of visitors including major movie studios such as Walt Disney, 20th Century Fox, Warner Bros., and Universal Pictures.

The event helped to create awareness of the Arkave brand and to accelerate the implementation of Arkave as a main solution for Movie Theaters lobbies. The goal is to launch the first Arkave VR Arena before the end of 2018.

“As partners to YDreams we appreciated the unique experience that Arkave VR brought to the event and enjoyed by industry people and general visitors. We established several innovative opportunities to the movie distribution market and are excited to bring virtual reality and the gaming universe to theatres.” said Fabiana Marschalk Marketing at Quanta DGT.

YDreams Studio Division

The Company launched a new project for Petrobras and McLaren (see news release dated October 1st, 2018). Marking the first branded content, the project uses the Arkave VR Engine and is a multi-player, free roam, Virtual Reality experience to simulate building a F1 McLaren car and mixing fuels to test.

YDreams is also finishing the first phase of a consulting project for a company from the Energy Production Industry. The project is a large scale permanent educational exhibition, similar to some of the biggest projects done by the Company in the past.

“We are seeing a higher demand for consulting that can lead to long lasting relationships with strategic clients. Brands now understand the relevance of positive interactive experiences and are allocating bigger budgets for innovation, which is great for YDreams.” – stated Karina Israel, COO and co-founder of YDreams Global.

The YDStudio division works as a partner for companies and brands to reframe their strategy through relevant human-centered ventures that integrates digital experience with physical presence and venues. YDStudio anticipates future challenges and connects them with the needs of the market, building innovative concepts and delivering them with international excellence.

YDreams Global´s Studio have developed over 1,300 projects for clients all over the world, such as Disney, NBA, Adidas, Cisco, Nokia, Nike, Mercedes Benz, Coca-Cola, Santander, AmBev, Qualcomm, Unilever, City of Rio and Fiat.

The VR/AR Global Summit Draws Major Asian Interest

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South Korea, Taiwan contingents see Vancouver B.C. as the gateway to North American expansion

By Chuck Chiang 

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Vancouver's rising profile in the virtual reality and augmented reality (VR/AR) industry is attracting Asian startups looking for room to grow outside of their confined domestic markets.

The city’s drawing power could be seen in late September, when the VR/AR Global Summit, now under the purview of the VR/AR Association after a two-year run as the CVR show, drew at least two major Asian delegations, each bringing five startups and newly established firms to find a North American foothold in Vancouver.

The delegations are from South Korea and Taiwan, two of the Four Asian Tigers whose economies grew rapidly from the 1960s to the 1990s. In both cases, these markets have stagnated in recent years, and officials say they are now looking in a “blue ocean” sector like VR/AR, where innovation and first-movers advantage still reign supreme, to spur improvements in their domestic business climates.

Extended reality (XR), the umbrella term for technologies involving the interaction of real and virtual environments, “is very new, and it requires space to develop,” said Fiona Chen, vice-president of marketing for Taiwan’s Digi Space Co. Ltd., an incubator that led the Taiwanese delegation.

Chen noted the group chose Vancouver and the VR/AR Global Summit instead of known tech meccas like the Silicon Valley and Seattle, because “the opportunity for working together is bigger in a newer ecosystem. Given the policies in the United States moving toward protectionism, we are more attracted to the Canadian attitude toward overseas businesses, and that openness is very important to foster innovation.”

The five companies in the Taiwanese delegation were chosen specifically to tailor to Vancouver interests, Chen said. VR/AR animation creators Moonshine and Studio 2 Animation Lab want to set up shop in Vancouver to serve B.C.’s visual effects industry and its work on major Hollywood movie projects. Interior VR visualization companies Follia and iStaging are targeting B.C.’s real estate developers by presenting “virtual showroom” projects.

Augmented Intelligence Inc. develops VR simulations for medical and patient engagement. Chen said she wanted the delegation’s presence to break the traditional image of Taiwan as solely a major player in semiconductor hardware manufacturing.

The South Korean delegation, led by the non-profit Gyeonggi Content Agency (GCA), also brought one company from the medical field: M2S, a startup specializing in VR eye examinations. But GCA representatives also noted they are presenting projects with much more of a focus on consumers, such as Dimicolon’s interchangeable gaming controller that can mimic the feel and functions of steering wheels and firearms in a VR/AR environment.

The GCA-led delegation also includes AR memorial app developer Way Co., consumer web-VR content platform creator Cubros, and Ottiya, an online creative learning platform that allows educators and innovators to share content from across the globe.

GCA delegation leader Anna Yim noted that Vancouver was chosen earlier this year as one of three global locations on which South Korea will focus its international collaboration efforts (the two others are New York and Manchester, U.K.).

And while B.C. tech officials said the delegations demonstrate Vancouver’s increasing clout in the VR/AR field, they stressed the rising interest in the sector should also be taken as an opportunity to improve in areas, such as related gaming and e-sport trends, where B.C. lags behind players in South Korea.

One official attending a Vancouver GCA event after the summit noted that, by catching up to Asia’s tech trends more quickly than other western markets, Vancouver would gain another edge in its bid to expand VR/AR development against competitors like Seattle and the Silicon Valley.

“I think everybody is aware that … there used to be a long time lag between innovations in online gaming in South Korea coming over to the West,” said James Hursthouse, former director of DigiBC and a veteran tech consultant in the area of B.C.-Korea collaborations.

“For example, people [in North America] have recently started to say e-sports is the new trend, but I remember going to the World Cyber Games in Korea all the way back in 2002. So there was this four-to-five-year lag, but that’s now increasingly condensed.”

To get the B.C.-South Korea tech relationship to a level where deals can be signed, the Korean delegation is staying in Vancouver for 12 days to drum up business, Hursthouse noted. He added that, with GCA sending many of the same representatives to New York and Manchester before presenting bids back in Korea, the potential for Vancouver companies to work through the GCA with VR/AR players in the United States and Great Britain is also an intriguing proposition.

“For the next year or so, the focus will really be on bringing closer not only the relationship between Korea and these identified markets, but also to promote partnerships among those three destinations in general,” Hursthouse said.

VR/AR Global Summit organizer and VR/AR Association founder Nathan Pettyjohn said he is happy to see the event becoming increasingly attractive to startups from Asia but added that he often feels that Vancouverites, even some within the tech industry, are not aware of the opportunity presented by the city’s expanding VR/AR clout.

“In the next 10 to 15 years, there’s literally $1 trillion at stake in this industry.”

Pettyjohn added that he wants to draw 2,000 to 3,000 attendees to next year’s Vancouver summit. This year’s event drew around 900.

“A lot of people are already using the technology without knowing it. If you’ve used Snapchat, you’ve used it. The consumer engagement is already there … and it will continue to grow because, in a way, VR is the closest thing we have to time travel. You are transported to a different time and space, in what we call ‘cognitive engineering.’ That’s something that can have a big impact on future consumer behaviour and brand loyalty.” 

Source

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Stambol leadership team was honored to speak at the VR/AR Global Summit (Video)

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“XR Marketing – The Future of Real Estate” Panel: (left to right) Aubrey Tucker (Stantec), Emily Olman (SpatialFirst), Dogu Taskiran (Stambol Studios), Nathan Nasseri (REinVR), Matt Grant (LNG Studios) Image Courtesy of Omicron

“XR Marketing – The Future of Real Estate” Panel: (left to right) Aubrey Tucker (Stantec), Emily Olman (SpatialFirst), Dogu Taskiran (Stambol Studios), Nathan Nasseri (REinVR), Matt Grant (LNG Studios) Image Courtesy of Omicron

The Stambol leadership team was honoured to speak at the VR/AR Global Summit 2018 last weekend here in Vancouver.

This event brought together a huge cross-section of the XR community, from feisty start-ups to mega brands. Hardware developers, content creators, and all points in between had the chance to meet, network, learn, and collaborate under one roof for two jam-packed days.

Stambol CEO Dogu Taskiran joined a panel of other industry leaders to discuss the Future of Real Estate Marketing. Topics covered included communicating the benefits of immersive technology with Real Estate clients as well as user accessibility and quality of experience

“It’s events like this that confirm our belief, not only that VR is the future, but that Vancouver is the place our team can do its best work,” said Dogu Taskiran.

“The Architect of the Future” by Mehmet Taskiran, Chief Creative Officer of Stambol Studios (Image Courtesy of VR/AR Association)

“The Architect of the Future” by Mehmet Taskiran, Chief Creative Officer of Stambol Studios (Image Courtesy of VR/AR Association)

“We’ve watched our industry grow from a few fledgling start-ups into a vibrant ecosystem of tech leaders and disruptive innovators. We are fortunate to occupy a space, figuratively and literally, where our industry peers are echoing what we’ve been saying for years. VR is the future of Real Estate Marketing.”

From a completely different angle, our CCO Mehmet Taskiran gave a compelling talk titled The Architect of The Future. His talk explored much more than the process of designing and constructing buildings; he touched on ideas about how humanity as a whole can ultimately benefit from the evolution of immersive technology.

“It’s important that we, as pioneers in a relatively new industry, convey the pure creative potential of our products. We have amazing technological tools at our disposal now which put each creator in the position of the great proverbial Architect. We will be world-builders, transforming human experience by re-imagining what our audience sees and feels.”

 

The Summit was an exciting opportunity for our leaders to connect with many other industry professionals. Our team had the chance to meet in person with peers only ever encountered on LinkedIn or Facebook. Stambol will be eagerly awaiting the next Summit to see what another year of progress brings to all of us in the Extended Reality community.

Source

The Gathering of the Immersive Tribes: VR/AR Global Summit in Vancouver Takes It Up a Level

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By Chris Pfaff 

The industry gathering that officially cemented Vancouver as one of the major centers of virtual reality and augmented reality (or, just use extender reality – or XR – as your umbrella designation), the VR/AR Global Summit, provided a view of the technology and creative sectors that are driving new avenues for audiences and investors on a global scale. Held at the gleaming Parq Vancouver hotel and casino, which just recently celebrated its first anniversary, the event was largely sponsored by Vancouver’s events chamber, and had the British Columbia economic development stamp of approval all over it. And, for those of us who have known Vancouver as a powerhouse in the visual effects and videogaming spaces for years, the increased emphasis on Vancouver as a hub for XR development of all kinds is both obvious and welcoming.

Nathan Pettyjohn welcomes the crowd at the VR/AR Global Summit in Vancouver, September 21, 2018

Nathan Pettyjohn welcomes the crowd at the VR/AR Global Summit in Vancouver, September 21, 2018

HP Entertainment’s Joanna Popper details HP’s work in the immersive space

HP Entertainment’s Joanna Popper details HP’s work in the immersive space

While the VR/AR Global Summit, held on Friday, September 21stand Saturday, September 22nd, was as much a homecoming and meet-up for members of the three-year-old VR/AR Association, many of whom had never met in person, the event summoned an even greater level of introduction to innovation that is happening rapidly in the immersive space, even for those whose revenue depends on some form of XR development. 

The brainchild of Anne Marie Ens, executive producer of the event, the VR/AR Global Summit brought leaders from Hollywood, New York, Washington, D.C., the Bay Area, Taiwan, Ukraine, New Zealand, and, of course, all across Canada. What was resident, even from hardware providers, at the event was the level of creative production that is just starting to bubble in a meaningful way from major tech companies, from Intel’s Optane platform, showcased in its Smithsonian Museum Renwick Gallery walk-through, to HP’s impressive work with the likes of VR Studios, which itself got a PR boost the week prior to the event with Cineplex’s announcement of more than 40 full VR arcades to be installed across Canada by 2021.

Intel’s Raj Puran, with YDreams’ Daniel Japiassu; VR Studios’ Chanel Summers; Dark Slope Studios’ Ben Unsworth, and DreamCraft Attractions’ Krystian Guevara at the location-based entertainment panel, September 22, 2018

Intel’s Raj Puran, with YDreams’ Daniel Japiassu; VR Studios’ Chanel Summers; Dark Slope Studios’ Ben Unsworth, and DreamCraft Attractions’ Krystian Guevara at the location-based entertainment panel, September 22, 2018

Perhaps the most famous global IP that was on display at the show was from Taiwan’s Studio2 Animation, which debuted its VR series of shorts for the popular animated character Barkley the cat. The 6-minute block of 25 shorts marks a major move into VR for animated content; the Barkely feature film was a huge hit in mainland China and Taiwan in 2016.

Producers were quite evident at the show, and back-to-back panels on Saturday afternoon, as Chris Pfaff led the ‘Producing in XR: What to Know Before Immersion’ panel, with Silverscreen Cinematics’ Jeff Olm; AWE Company’s Srinivas Krishna, and MediaCombo’s Michael Owen. The panel explored major AR and VR production techniques, as well as post-production considerations. A second panel, ‘Storytelling and Content Creation in VR/AR’ featured Observe Media’s Travis Cloyd; InspireVR’s John Penn; Vuze’s Jim Malcolm, and Cloudhead Games’ Denny Unger.

Michael Owen, from MediaCombo; Jeff Old, from Silverscreen Cinematics; Chris Pfaff, from Chris Pfaff Tech Media, and Srinivas Krishna, from AWE Company, prior to, and on the ‘Producing in XR: What to Know Before Immersion’ panel, September 22, 2018

Michael Owen, from MediaCombo; Jeff Old, from Silverscreen Cinematics; Chris Pfaff, from Chris Pfaff Tech Media, and Srinivas Krishna, from AWE Company, prior to, and on the ‘Producing in XR: What to Know Before Immersion’ panel, September 22, 2018

Michael Owen, Srinivas Krishna, Chris Pfaff, Travis Cloyd, and John Penn after their panels, September 22, 2018

Local Vancouver firms were quite visible, from Cognitive3D to Mythical City Games to Stambol Studios. Dark Slope Studios, based in Toronto, held a private event with its principals; the studio is creating location-based immersive entertainment and features an all-star cast of principals, including Raja Khanna, Ben Unsworth, and CJ Hervey.

Raja Khanna, center, executive chairman of Dark Slope Studios, welcomes the audience at a private event, Tap & Barrel, Athlete’s Village, Vancouver, September 21, 2018

Of all the myriad experiences being demonstrated on platforms from Vive to Hololens to, yes, Magic Leap, perhaps the most compelling was YDreams’ ‘The Last Squad,’ produced with ArkaveVR. The 3-person VR shooter is an ideal arcade game, and is addictive in its graphical clarity, screen direction, and sheer entertainment value. As a sign of Vancouver’s attractiveness for the XR community, YDreams recently moved its company to the city. The BC Tech group put the final punctuation on the event by holding an after-party at The Cube, the 6,000-square foot co-working space that hosts a wide range of start-ups in the VR/AR space.

Overall, the VR/AR Global Summit was an affirmation of what the VR/AR Global Association set out to accomplish when Nathan Pettyjohn and a few people started a truly global organization in 2015: bringing the immersive community together on a grand scale. This is still an industry in its early days, and yet even those who have been involved in it for decades see something new every day. So it was in Vancouver; another eye-opener for the immersive crowd.

Amar Dhaliwal, Atheer; Parm Sandhu, Telus, and Kris Kolo, executive director of the VR/AR Association

Amar Dhaliwal, Atheer; Parm Sandhu, Telus, and Kris Kolo, executive director of the VR/AR Association

More Highlights from our VR/AR Global Summit

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So much happened! Thank you to all our Sponsors for making this year's Summit a success! We had over 900 industry executives from over 100 companies, orgs, and schools, and from 20 countries. And, 100+ Speakers, 70+ exhibitors, 4 stages, 10 workshops, and incredible networking events during the Summit.

 
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Expo Floor

 
 

Speed Dating (Networking at it’s best)

 

Subscribe to our VR/AR Global Summit 2019 newsletter here to get latest updates on our upcoming Summit!

Some Highlights from our VR/AR Global Summit in Vancouver

Subscribe to our VR/AR Global Summit 2019 newsletter here to get latest updates on our upcoming Summit!

Thank you to all our Sponsors for making this year's Summit a success! We had over 900 industry executives from over 100 companies, orgs, and schools, and from 20 countries. And, 100+ Speakers, 70+ exhibitors, 4 stages, 10 workshops, and incredible networking events during the Summit.

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Intel Booth featuring the HTC VIVE PRO and the new Wireless VR adapter

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Intel Booth. Smithsonian American Art Museum (SAAM) VR Art project

Pics from the Expo floor:

 
 
 
Magic Leap workshop

Magic Leap workshop

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Congratulations to the Pitchfest Finalists! $15K winner announced at the VR/AR Global Summit

See more and get tickets for the VR/AR Global Summit here

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Healium a mind-powered XR escape hatch www.tryhealium.com

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MAKAR www.makerar.com the VR/AR editing platform for everyone

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Embodied Labs www.embodiedlabs.com Leverage the Embodied Labs VR-enabled immersive learning system to develop empathy for older adults and start having deeper, transformational conversations about your care practices.

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MERIDIUN www.meridiun.com is providing technology, tools and services to create unique end-to-end applications for enterprise solutions.

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wrnch wrnch.ai Create, move or modify objects on an interactive display or immerse yourself in a VR/AR world using wrnchAI

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Eyecandylab augmen.tv transforms how the world consumes video content & TV

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Ghost from Black Rainbow www.ibelieveinghost.com Ghost is a complete AR solution including a smartphone-powered headset and a suite of apps that is accessible, affordable, and useful.

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iVirtual Technologies www.ivirtual.ca Become one of the world's first Virtual Humans!

See more and get tickets for the VR/AR Global Summit here

Forbes calls it the "People's XR Conference" - the VR/AR Global Summit is Sept 21-22

See more and get tickets for the VR/AR Global Summit here

September 21st and 22nd the people’s XR conference, the VR/AR Global Summit, hosted by the VR/AR Association (VRARA) returns to Vancouver. The summit will bring together the XR industry from around the globe to discuss topics including education, entertainment, enterprise, healthcare, retail, training, blockchain and more. Featuring keynote addresses, engaging panels, educational workshops, networking opportunities, demos, and product launches and parties. “The VR/AR Global Summit continues the mission of the VR/AR Association of facilitating growth, knowledge andconnections across the globe, and across industry verticals,” said Nathan Pettyjohn, Founder and President of the VR/AR Association, who is now CMO of Quantum Capture.

Vancouver is home to over forty thousand Film, TV, VFX, Animation, and Video Game professionals is one of the world’s VR/AR hotspots. Sony Pictures Imageworks, Industrial Light & Magic (ILM), MPC, Double Negative, DHX Media, Animal Logic and Bardel Entertainment all have offices there. Vancouver also has one of the top Video Game clusters in the world — one that includes major publishers such as, Electronic Arts (EA), Microsoft, Capcom and Nintendo.

The list of over 100 speakers is as long as it is impressive. Featured speakers include Pettyjohn, Frank Soqui, GM of VR at Intel, Joanna Popper, head of VR at HP,  Darren Bennett, Creative Director, Mircosoft, Kyle Roche, GM of VR at Amazon, author and futurist Cathy Hackl, Timoni West, Director of XR Research for Unity, Tom Emrich of Super Ventures, and author and columnist Charlie Fink (disclosure: I also advise the NY Chapter and participate in the LBVR working group).

I call it the VRARA Summit “the people’s XR conference”  because the VRARA is comprised of chapters all over the world, which convene to network, demo, and exchange best practices in their cities. Those chapters are comprised of tech enthusiasts and professionals who would otherwise have to travel to a metropolis like New York or San Francisco to attend a meetup. In addition to community, white papers, and an extensive membership list, VRARA members can rent expensive VR and AR equipment. All this critical to the development of a nascent medium.

The conference last year was attended by over 750 XR professionals on the Industry Day, with the entire event attracting 5000 people over 3 days for the expo.  At the end of 2016, the original owners of the show decided not to continue with CVR and the VRARA saw the opportunity to fill the gap, and the VR/AR Global Summit was created.  The VRARA will build on the momentum of CVR, plus use its global reach to bring together brilliant and creative minds in Vancouver in September. The show retains the same Executive Producer and will see the return of great speakers, sponsors, and exhibitors from the previous year. “Archiact started CVR in 2016, and recently rebranded to Vu: Defy Reality. We had a big vision for CVR/Vu and we knew its mission was broader and grander than Archiact. Now the event has reached this point, and we are happy to hand it off to VRARA, who have renamed it VR/AR Global Summit. We know that the VRARA can take it to the next level, which is bringing together people who are passionate about VR & AR, and accelerating global adoption across many business sectors. Best of luck to the VR/AR Global Summit in 2018 and all the coming years,” says Derek Chen, President of Archiact.

VRARA has over 4,100 companies registered and over 50 chapters globally, and 20 industry committees. VRARA programs & initiatives are designed to accelerate your growth, knowledge, and connections. “VR/AR Global Summit is designed to bring together both industry-leading solution providers as well as the brands and companies looking to deploy these types of technologies to improve and enhance their business. In addition to enterprise, we also have an exciting gaming and entertainment program at Global Summit," says Kris Kolo, Global Executive Director, VRARA.


Charlie Fink is an AR/VR consultant, columnist, speaker, and author. As a 27-year-old junior executive at Disney, Fink created "The Lion King". For this sin, he was promoted to VP of Story Development for feature animation. In the 90s he oversaw the expansion of Virtual World

Charlie Fink is a former Disney & AOL exec and Forbes columnist. In the 90s, he ran VR pioneer Virtual World. He's the author of Charlie Fink's Metaverse, An AR Enabled Guide to VR & AR.

Source: Forbes

See more and get tickets for the VR/AR Global Summit here