INTUITIVE® Joins the Virtual Reality Augmented Reality Association

Intuitive Research and Technology Corporation (INTUITIVE), a professional engineering and technology services company, has joined the Virtual Reality Augmented Reality Association (VRARA) through the Central Florida Chapter.

Over the last decade, INTUITIVE has explored and invested in emerging, interdisciplinary visual solutions for advanced control and communication. They are focused on revolutionizing visualization methods, and how data is perceived, analyzed, and experienced. The company’s analytics and visualization software packages allow users, physicians, analysts, engineers, patients, and stakeholders to be immersed in their data. 

INTUITIVE’s team of digital and technical artists, game developers, and digital and software engineers utilize a myriad of visualization applications—including VR and AR domains—to provide immersive solutions to its Department of Defense (DoD) and commercial customers. Some of the VR/AR applications they have created include virtual experiences for viewing and interacting with medical imagery, holding multi-analyst design reviews, and even to scale replications of aircraft. INTUITIVE’s team has experience with many of the leading-edge Extended Reality (XR) technologies on the market today. 

Tim Hill, INTUITIVE’s Director of Central Florida Operations, said, “With VR & AR technologies, the sky is the limit. To keep up with the ever evolving and changing world, and the growing amounts and types of digital data, we must advance how we survey, analyze, view, and experience complex data. We are excited to join VRARA, and to collaborate with a community of creators who share our same passion and vision.” In addition to joining VRARA, Hill now serves on the VRARA Board of Advisors for the Central Florida Chapter. 

 

INTUITIVE’s Internal Research & Development (IR&D) investments in the area of XR has resulted in a deep portfolio of widgets, toolkits, and an extensible framework that can be used to rapidly prototype and deliver VR and AR solutions.  The company holds several patents on the technology and applications that they have developed in this area since 2014, many with applicability for medicine and radiology.  INTUITIVE’s tools are data agnostic—they can easily re-purpose the methods and interfaces they have developed for the medical domain for any data-intensive engineering and aerospace discipline, such as non-destructive test and evaluation, automatic target recognition, and image processing.  INTUITIVE’s Senior Vice President and Chief Technology Officer (CTO), Dr. William Marx, said, “We’ve been pioneers in developing and delivering visualization solutions for many years.  Our current and future IR&D investments in this area allow us to explore linear and non-linear training solutions; multi-platform and multi-player distributed collaboration; and development of natural user interface solutions that provide intuitive, innovative methods to perform data analytics within the virtual environment.”

ABOUT INTUITIVE RESEARCH AND TECHNOLOGY CORPORATION:

INTUITIVE® is an aerospace engineering and analysis firm that provides production support, software and systems engineering, programmatic support, product development, rapid prototyping, and technology management to the Department of Defense, other State and Federal Government agencies, and commercial companies. Our approach couples the latest technology with engineering expertise, analytical proficiency, and keen managerial oversight.  From design through production to sustainment, we proudly provide management and technical solutions throughout all phases of the system’s life cycle.

For more information about this topic, please contact Arlee Holmes at 256.936.4186 or email at arlee.holmes@irtc-hq.com.


Central Florida Immersive Technology Summit Interview

News Channel WESH2 interviewed Dr. Haifa Maamar of Full Sail Univbersity regarding their patnership with the VRARA for the upcoming Central FLorida Immersive Technology Summit. Click the link below to watch the full interview and register today for the summit!


https://www.wesh.com/article/central-florida-immersive-technology-summit/43428661

The 10 most innovative companies in augmented and virtual reality of 2023

Post originally appearing on fastcompany.com by Mark Sullivan.

The metaverse—and by extension the mixed-reality headgear we might use to access it—had a moment in the sun in 2021, in part because of the social isolation of the pandemic, and in part because Mark Zuckerberg seemed to bet the future of Meta (née Facebook) on it. But much of the hype around the idea of an immersive virtual public space has vaporized as it has become clear that the hardware, software, and standards needed to create the experience are simply not ready.

As the public’s gaze moved on, consumer interest in augmented and virtual reality seemed to flag. In the U.S., for example, sales of VR headsets sagged 2% year-over-year (as of early December 2022), after doubling year-over-year the year prior, according to research from NPD Group. Yet tech companies big and small continue investing big money and top-tier talent in spatial computing devices and experiences.

Despite losing $10 billion on its Reality Labs business in 2021, Meta has said it expects to continue spending at that same rate to advance its VR, AR, and metaverse ambitions. The company defined the state of the art in VR headsets with its new Quest Pro, which featured much-improved pass-through imaging, new eye-tracking technology, and better hand controllers.

Other companies on our list tackled specific aspects of the AR/VR ecosystem. In content, Archer’s Mark, Innersloth, PatchXR, and Rendever leveraged spatial computing to breathe new life into formerly 2D experiences. Unity and Varjo found new ways of making AR/VR work for enterprises. Niantic reached impressive scale with its AR mapping layer, which will allow developers to anchor virtual objects at fixed points in the real world. And Coca-Cola found a mix of social and AR that helped it connect with tech-forward customers.

The wildcard in mixed reality’s journey toward the mainstream is Apple, which reportedly has hundreds of engineers working in secret on its own mixed-reality platform. It may be years before all the moving parts needed for a mainstream metaverse are ready to go. In the meantime, we can look forward to steady improvement in both the hardware and software needed for cool—if smaller-scale—spatial computing experiences.

1. UNITY

For integrating data with digital twins

Unity, known for its dominant 3D gaming engine, has been working with organizations that manage several large airports to develop digital twins of their facilities. One of them is the Vancouver Airport Authority, which launched its digital twin in March 2022. The technology, which intakes data from sensors placed around the airport as well as historical data, allows airport personnel to visualize many aspects of real-time operations, and can be used for training, optimization, future planning, simulations, and testing. This allows administrators and planners to make data-driven decisions to respond to situations that could affect passenger experience or safety. For instance, the airport might anticipate an increase in auto traffic around the airport, model its likely effects (such as increased security wait times), then plan accordingly. In September 2022, Unity unveiled its most ambitious digital twin effort, working with the Orlando Economic Partnership to produce the virtual 800-square-mile region to help the metropolis do a wide array of urban planning work, including climate change, construction and utility projects, and transportation. Unity doesn’t break out revenue from its digital twin work but the company grew 25% year over year in 2022, with revenue of $1.4 billion.

2. COCA-COLA

For adding fizz to the cultural conversation with mysterious new flavors

Plenty of companies leveraged social media in an effort to stand out from the competition in 2022, but few (if any) kept people talking like Coke did with Coca-Cola Creations. Beginning in February 2022, the company released mysterious new flavors with elaborate (but comparatively low-cost) campaigns designed to generate social conversation. The first soda to roll out was Starlight, which the company claimed was space-flavored. It included an augmented-reality concert by singer-songwriter Ava Max that could be accessed only by scanning a QR code on a Starlight can. When a user did so, they could see the performance, which appeared to be on a translucent stage on a space station.

In April, Coke followed up with Sugar Byte, which it swore tasted like pixels. This flavor targeted gamers, launching in Fortnite with a game accessible within its realm. Like Starlight, the actual soda was sold in very limited quantities, first in Latin America and later in the United States. The exclusive nature of the product further amped up chatter on social media.

An exclusive collaboration with the DJ Marshmello followed in June 2022. Coca-Cola did a Twitch takeover in July, meaning that the first ad Twitch users saw was for this promotion. Scanning the QR code on these cans took viewers to a colorful, morphing video that resembled something between a mood ring and a lava lamp while a new Marshmello song played. Another new flavor, Dreamworld, arrived in August, with a digital clothing collab for users’ avatars and a shareable AR mural.

Although Coke has not released data on the impact of the campaign, CEO James Quincey told investors several times during the year that Creations exceeded expectations and had “tremendous traction” and engagement. Overall, Coca-Cola increased global case volume 5% during 2022.

3. META

For making a “real” mixed-reality headset

At $1,499, Meta’s new Quest Pro VR headset is far more expensive—$1,100 more—than its popular Quest 2 VR headset. But from a technical point of view, the Pro advances some of the technologies that will be needed in a true mixed-reality device and that were simply missing in the Quest 2. The Pro’s vastly improved “pass-through” image, for example, lets wearers see the real world in front of them far more clearly (and in color), so that graphics can be integrated into that real world more believably. The Quest Pro also adds eye-tracking, which, among other things, lets the wearer’s avatar look around and make eye contact with the avatars of others as they’re speaking. The Meta Quest Pro is hardly perfect: It’s a bit ungainly, could be more comfortable, and its battery life is only two hours. That said, it’s a harbinger of what’s to come in the world of mixed-reality headsets. Meta has been criticized for its spending to create a new platform where it could control both the hardware and software; it spent $5 billion on this effort in the fourth quarter of 2022 and an estimated $49 billion since 2012. Although the company has recently said that “efficiency” is a key focus for 2023, it already has what may be the most advanced standalone VR and mixed-reality device on the market today—and is still devoting vast resources to further development.

4. GOOGLE

For using 3D imaging to bring people together

Project Starline is Google’s response to a post-pandemic world where remote work has changed the way we communicate. Since remote meetings such as 2D Zoom calls have their obvious drawbacks, Google sought to build an advanced 3D teleconferencing booth that makes remote meetings seem a lot more like real, in-person communication. The company says that the experience is made possible by a convergence of breakthroughs in 3D imaging of people, compression of the 3D video signal for efficient transmission, and the 3D displays needed to render people in a life-size and lifelike way.

In 2022, Google began providing some large companies—including WeWork and Salesforce—with Project Starline booths so that workers could begin testing and providing feedback on the experience. So far Google has spoken only about the performance of the technology, not about its actual hardware components and how much it all might cost, assuming it decides to commercialize it. It’s possible that Google sees the Starline tech as a new, headset-free approach to mixed reality that it can develop as a foundational technology to be used in future AR/VR products: Both headset-based AR/VR efforts and Project Starline are part of a group called Google Labs.

5. INNERSLOTH

For bringing Among Us to VR

Few games have benefited as much as being ported to VR as Innersloth’s Among Us. As in the earlier 2D versions of the game, which remain among the best-selling titles according to the NPD data, players (represented as little armless cartoon astronauts) work together to repair a spaceship—knowing all the while that one or more of the “crew members” is secretly an “imposter” bent on sabotaging the ship and killing everybody on board. Among Us VR, which Innersloth created with help from Schell Games and released in November 2022, amps up the tension by putting game play in a first-person point of view within the immersive 3D environs of the ship. Players can see what’s in front of them, but danger may lurk behind a wall or around the next corner. Among Us VR makes compelling use of spatial audio: Players might hear the squish and thunk of a crew member being killed in some other part of the ship, or footsteps ominously approaching, or the close voices of other crew members frantically trying to deduce the identity of the imposters before it’s too late. Among Us was already a suspenseful experience in 2D, but the $10 VR version takes it to another level—which some players have termed, in the best possible way, “horrifying.”

6. NIANTIC

For growing an AR map of the world

At its developer conference in May 2022, Niantic formally launched its “Lightship Virtual Positioning System,” a virtual map of the world that allows AR developers to anchor 3D graphics to physical places. For example, a developer might hide a digital prize near a well-known statue as part of a scavenger hunt game. These objects are persistent—that is, users can find them tethered to the same real-world place when they leave and return. Niantic’s map is important because developers need it to create Pokémon Go–style games instead of closing themselves inside a VR headset. The map is growing and spreading rapidly. When it launched last spring, there were 30,000 VPS-activated public locations, mostly in San Francisco, London, Tokyo, Los Angeles, New York City, and Seattle. As of December 2022, the map has more than 140,000 VPS-activated public locations in 125 cities around the world.

7. RENDEVER

For using VR to help seniors

Rendever is using VR to promote engagement and mental fitness among senior citizens. The Somerville, Massachusetts–based VR content company operates a platform that delivers customized 3D immersive experiences to nursing homes and other senior living facilities. The content lets people relive moments from the past (weddings, for example) and virtually visit bucket-list destinations. Rendever’s experiences are designed to fight off feelings of loneliness and isolation, which research shows are common among its target audience, and to stave off dementia by challenging users’ minds. In 2022, the company launched RendeverFit, a VR program that combines physical fitness with cognitive stimulation and socialization. It consists of three different modules—Cycle, Paddle, and Paint—each designed to let seniors “gain the benefits of physical activity without feeling like they’re working out.” The five-year-old company says that it has now delivered more than one million VR experiences, and it picked up 3,000 new users in 2022. As touching videos of old folks immersed in 3D memories for the first time attest, it’s a deft use of the new technology for good.

8. ARCHER’S MARK

For reliving history through VR

Archer’s Mark‘s “On the Morning You Wake (to the End of the World): Take Cover” debuted at the Sundance Film Festival’s New Frontiers program in January 2022. The production studio’s narrative VR work lets participants relive the horrifying morning in Hawaii on January 13, 2018, when residents began getting text messages saying that a nuclear attack on the island was underway. The five-minute VR story may be the first to incorporate real-life emergency alerts within an immersive 3D environment to preserve to memory the terror and chaos of a real historical event. “Take Cover” leaves behind it a powerful question: Why does nuclear weaponry’s Sword of Damocles still swing so close overhead?

9. VARJO

For easing VR cloud streaming for enterprises

Varjo started out making high-end mixed-reality (XR) headsets for enterprises, but it has more recently expanded to help those businesses overcome the challenge of administering XR content to their teams (such as designers). Doing this one seat at a time is complicated, data-intensive, expensive, and requires hardware with lots of processing power, so in April 2022, the Finnish company introduced what it calls the “Varjo Reality Cloud” to stream high-resolution, mixed-reality content down to less powerful PCs and headsets across an organization. The onboarding and security of new users happens in the cloud. The end result is that joining an XR collaboration session is more like joining a Zoom call, and it’s attracted a number of automotive industry customers such as Kia, Rivian, and Volvo. Varjo announced in November 2022 that its cloud service can now stream high-quality XR content powered by Unity’s gaming engine and Epic Games’s Unreal Engine.

10. PATCHXR

For bringing virtual instruments to VR

Playing around with virtual musical instruments within a digital audio app such as Apple’s Garageband is lots of fun, but it’s a 2D experience that can be visually confusing, especially as more instruments come into play. PatchXR‘s Patchworld experience for Meta Quest 2, which was released in July 2022, surrounds the player with virtual musical instruments in VR. It’s surprisingly robust as a creation tool—if only for electronic music. Users can select (or make their own) musical instruments and play them within bizarre virtual spaces, or jam in the same space with friends. They can also record the performance, sing, and add cool effects. Best of all, the expansive 3D space makes it all simple. It’s possible to jump right into one of the ready-to-play worlds and start creating and remixing. The $30 app has earned five-star ratings from 87% of reviewers in the Quest app store.

Central Florida Immersive Technology Summit to be Held March 31, 2023

Full Sail University and The Central Florida VR/AR Association to bring inaugural event to Central Florida business leaders, technologists, and job seekers.

Full Sail University, in partnership with the VR/AR Association – Central Florida Chapter, is proud to present the inaugural Central Florida Immersive Technology Summit on Friday, March 31, 2023, to technologists and business leaders alike. The Central Florida Immersive Technology Summit is a full-day conference bringing business leaders, technology professionals, and job seekers together to explore the future impact of VR/AR technologies, business strategies, and solutions. General admission for the Summit is free and open to the public.

“Full Sail is proud to host this inaugural event on our campus alongside the VR/AR Association – Central Florida Chapter,” stated Dr. Haifa Maamar, Education Director, Emerging Technologies at Full Sail University. “As members of the emerging technologies ecosystem, we understand the value in gathering as a community to further discussion, provide networking opportunities, and host career events which all converge together to strengthen the tech landscape across our region.”

The event will include a technology expo where companies will highlight innovative technology solutions, a career fair with up to 40 participating companies, as well as industry, technology and education speaking tracks and panels. The summit expects to attract participants from a variety of industries including technology, aerospace, healthcare, entertainment & travel, sports & fitness, and higher education.

The career fair will take place at Full Sail Live from 1:00 p.m. to 5:00 p.m. EST. This event allows members of the VR/AR Association and the general public to network with a variety of employers who are recruiting for positions within the technology industry. To register as an employer, use this link.

The technology expo will be hosted at the Full Sail University Orlando Health Fortress from 1:00 p.m. to 5:00 p.m. The expo allows members of the VR/AR Association and the general public to network with a variety of exhibitors who are showcasing the latest advances in the technology industry. To register to attend the event, use this link.

Additionally, attendees of the inaugural Central Florida Immersive Technology Summit will have the opportunity to attend industry panels and presentations from industry professionals and technologists.

“This is going to be the premier event in the region focused on immersive technology,” said John Cunningham, Head of Government and Aerospace at Unity Technologies. “We will host many of the world’s leaders in the industry who will share insights and opportunities for our members and our community. Thank you to the host, Full Sail University for supporting this event.”

About the VR/AR Association – Central Florida Chapter:

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between solution providers and end-users that accelerates growth, fosters research and education, helps develop industry best practices, connects member organizations and promotes the services of member companies.

About Full Sail University:

Full Sail University is an award-winning educational leader for those pursuing careers in entertainment media and emerging technologies. Founded in 1979, Full Sail has received accolades throughout its over 40-year history, including most recently being featured on the 2021 "Top 50 Film Schools and Instructors from Around the World" list by Variety Magazine, named a 2022 "Top Undergraduate Schools to Study Game Design" by The Princeton Review, and previously recognized as the "School/College of the Year" by the Florida Association of Postsecondary Schools and Colleges. Full Sail University is a graduate and undergraduate degree-granting institution offering on-campus and online degree programs in areas related to Art & Design, Business, Film & Television, Games, Media & Communications, Music & Recording, Sports, and Technology. With over 91,022+ graduates worldwide, Full Sail alumni have worked on countless award-winning projects with individual recognition including OSCAR®, Emmy®, GRAMMY®, ADDY®, MTV Video Music Award, and Video Game Award honors.

Orlando Mayor opens 2,500 metaverse jobs aimed at reinforcing Orlando as the MetaCenter

To bring the metaverse to life, Mayor Buddy Dyer announced the opening of 2,500 new jobs in Orlando. Over the years, Orlando has become a leading hub for tech companies that want to innovate and explore the capabilities of emerging technologies.

Orlando as a Growing Hub for Tech Talent

“The density of talent, investment, industry, and creativity in Orlando has made the city ground zero for metaverse development, making Orlando the MetaCenter,” shared David Adelson, Orlando Economic Partnership Chief Innovation Officer.

Adelson explained that the initiative to transform Orlando into the MetaCenter stemmed from decades of innovation, which started with increased activity around the Cape Canaveral rocket launch site in 1957. This was further supported by the founding of the University of Central Florida (UCF) to create a workforce capable of supporting the US space program.

“Orlando then became the epicenter of experiential entertainment when Walt Disney came to town. This collision of creative entertainment and technological advancements formed the foundation of the innovative ecosystem that exists here today,” he adds.

Since 2015, Orlando has seen a 46% growth in the number of tech companies in the area, with over 1,600 companies now calling it home. The city also houses tech centers such as Lake Nona and the Creative Village, as well as tech talent from educational institutions like UCF and Full Sail University.

Mayor Buddy Dyer Opens 2,500 Jobs to Build the Metaverse

On December 7, 2022, Mayor Dyer gave his annual State of Downtown Address both in person and in the metaverse, making him the first person to give a mayoral address in the digital space. During his 2022 address, Mayor Dyer shared his vision for Orlando’s future, proclaiming the city as the metaverse’s MetaCenter.

“Mayor Dyer said that his address was an open invitation for anyone to come to Orlando and apply for these positions. We are echoing that call,” said Adelson.

These job opportunities, which include in-demand roles such as software developers, systems engineers, and metwork architects, will help build the metaverse and solidify Orlando’s position as one of the nation’s fastest-growing hubs for tech talent and technological innovation.

Several organizations like the Orlando Economic Partnership, the VR/AR Association (Florida Chapter), and the Orlando Tech Community are some of the champions bringing the metaverse to life in the MetaCenter.

“The list of execs from our next-gen gaming, entertainment, AI, AR/VR, IoT, and simulation training companies joining this effort continues to grow,” Adelson told us. Local governments in Orlando and Orange County have also expressed their support.

Orlando Leveraging the Capabilities of a Digital Twin

To encourage more tech investments in Orlando, the city has been using a digital twin of the entire region to show investors and other stakeholders what the city has to offer. Available at the marketing center in downtown Orlando, users can access immersive experiences via an experience-based platform to explore the region in a more convenient way.

During the recent Unity Fireside Chat, Laureen Martinez, Orlando Economic Partnership Vice President of Marketing and Communications, shared that the digital twin has provided an imaginative and convenient way to showcase the city to guests. It also helps position the city as more than just a tourist destination.

“Our vision is to have more and more companies come to Orlando for us to be able to change their perceptions, just simply through the act of them coming and experiencing this and learning more about Orlando – things that they probably could have never imagined,” Martinez said.

Building the Metaverse in Orlando

Many businesses in the city are developing their own metaverse products and services.

Disney is working with local companies to develop AR/VR technology. Red 6 is using AR headsets to enhance training for pilots. BrandXR is also building AR experiences for some of the world’s biggest brands and institutions, including NASA and Microsoft.

“With buy-in and collaboration from private partners, educational institutions, and the public sector, we have good reason to be so optimistic about the MetaCenter. With these partners, we will continue to illuminate the benefits of the MetaCenter on a global scale,” said Adelson.

Orlando and its MetaCenter champions are working to position the city as the ideal destination for innovative businesses to scale and succeed. They’re determined to attract companies and individuals who share the same vision in building the metaverse.

“We work to attract the companies and people that are looking to build the metaverse and do everything we can to facilitate their growth; our ecosystem of companies in gaming, AR/VR, AI, 3D reconstruction, IoT, and modeling and simulation is unparalleled,” Adelson added.

Future Plans for the City’s MetaCenter 

What can the world expect from Orlando’s MetaCenter?

Orlando is gearing up to reinvent its downtown area, with the goal of advancing “Broad-based Prosperity®” for the region.

“We define this as creating a region whose residents live a meaningful life in a place where equal access to resources and pathways to success allows opportunities for all,” explained Adelson. Partnerships between the local government, higher education institutions, and the local industry helped launch the Creative Village, a 68-acre innovation district. It’s home to UCF, the Electronic Arts HQ, Valencia College, and affordable housing and establishments.

David Adelson shared more insights on what the future holds for the metaverse’s development.

“We expect to use our digital twin technology for more than just virtual tours to attract businesses to the area. With this technology, we will be able to preview how different investments, like a transit system upgrade, might affect the environment and its residents,” he told us. “This is a tool that can allow us to run simulations of new policies or infrastructure projects and preview their potential impacts before planning in the real world.”

Article originally appearing on arpost.co by Gergana Mileva

Talon Simulations joins the VR/AR Association

February 2023 – Talon Simulations, a provider of extended reality simulator solutions, is excited to become a new member of the VR/AR Association (VRARA).  Talon brings 10 years of industry experience deploying XR vehicle simulators to various military branches and national entertainment chains. 

As a simulator solutions provider, Talon delivers turn key systems that are developed specifically for each client by utilizing modular hardware components and a versatile software development kit.  Their Talon Strike XR Vehicle Training Platform can be configured for land, air, sea, or space vehicles and incorporates force feedback controls, a high resolution head mounted display, and a dynamic motion simulator for a fully immersive and realistic training scenario.  They have utilized the same technology to develop an off the shelf arcade simulator, the Talon Vortex, that offers guests the ability to swipe their card and choose to experience a race car, roller coaster, fighter jet, or turret shooter.  Talon also helped develop, deploy and continues to support 150 custom four seat motion simulators for Dave & Buster’s arcades throughout the US and aids other XR manufacturers with installation and support of their products, thus reducing the risk of adopting XR technology for customers all around the world. 

“Our team has been eager to become a part of the VR/AR Association in order to increase our involvement with the rapidly evolving immersive technology industry,” states Brandon Naids, Talon’s CEO and Co-Founder. “We believe we can relay knowledge that we have developed working in the space over the last 10 years to aid in the ease of adoption for others. We look forward to connecting with the global community and contributing to building a strong and effective industry.”

“The solutions that Talon Simulations develops are great examples of how immersive technology is being used in both entertainment and military training and we look forward to having them participate in the VRARA and expand into other industries.” states John Cunningham, President VRARA Central Florida Chapter.

About Talon Simulations

Located in Orlando, FL, Talon Simulations, LLC is a small business specializing in extended reality vehicle simulators for entertainment and training.   Their strong focus on durable hardware along with prompt technical support makes Talon a reliable partner in both professional training environments and high throughput arcades.  

Below are a few highlighted projects that Talon has been a part of: 

  • Engineered, integrated, and installed B-52 Mixed reality Air Refueling Simulator for Global Strike Command at Barksdale Air Force Base. See video here. 

  • VR VTOL Aircraft for Bell Aerospace utilized for research towards the development of next generation flight controls. See video here. 

  • Nine (9) F-22 simulators for the US Air National Guard that tour the country for recruitment where they met all of their 2019 goals and increased brand awareness by 300%. Read more here. 

  • 150 Four Seat Simulators designed, manufactured, and supported for Dave & Buster’s. See video here.

  • VR Fighter Jets at the San Diego Air & Space Museum operating daily since September 2016

  • See full list here


Contact Information:

Brandon Naids - CEO/Co-Founder

(407) 440-1356

Brandon@talonsimulations.com

www.talonsimulations.com

Luis Garcia, co-founder of Collectiva joins the Board of Advisors of the VRARA Central Florida Chapter

We are excited to announce that Luis Garcia is joining the Board Advisors of the VRARA Central Florida Chapter. Luis is the co-founder of Collectiva, an advisory executive services company specialized in growth and funding expertise for game tech startups.

Luis has a long trajectory as an international executive in technology, digital media, and education for over twenty five years. Most recently, Luis spent 19 years at Full Sail University where he led several strategic initiatives including Vice President of Emerging Technologies where he led the strategic direction and growth of technology and gaming degree programs.

Luis has a passion for the development of the technology ecosystem in Orlando and Florida. To that end, he has served in advisory boards for local organizations and governments such as the Orlando Tech Council , the Orange County Government, and TechStars Startup Weekend Orlando.

"We are happy to welcome Luis Garcia to our Advisory Board once again, this time  representing his own company. Luis has been an active member of the Orlando technology ecosystem for years. His knowledge of education and the technology industry along to his commitment to the Central Florida area will be a real asset to our organization." - John Cunningham, President of the Central Florida VRARA Chapter.

PeakActivity Joins the Virtual Reality Augmented Reality Association

October 2022 - PeakActivity, a digital acceleration and technology services company, has joined the Virtual Reality Augmented Reality Association (VRARA) through the Central Florida Chapter. 

PeakActivity has been providing strategic roadmaps, innovation workshops, and expert guidance with the utilization of spatial computing hardware and software, as well as the development of machine learning systems, to improve operational efficiencies for our clients for years. The augmented and virtual reality market was valued at 2B+ in 2021 and is expected to reach 139B+ by 2029. PeakActivity is addressing the growing demand for innovative solutions to create unique customer experiences and products for its prospect and client base.

“As a member of the VRARA, PeakActivity has committed itself to the future development of human-centered experiences through emerging technologies, such as virtual and augmented reality. As a member, we look forward to instilling thought leadership in the greater virtual and augmented reality trends in every industry, from retail to industrial,” says Rob Petrosino, Head of Innovation of PeakActivity. “This membership, paired with our Unity and Magic Leap partnerships, will provide meaningful advancement for our teams, clients, and partners. We are excited to be part of an organization guided by some of the world’s virtual and augmented reality leaders.”

PeakActivity’s involvement with the organization supports the desire to foster and engage the virtual reality (VR) and augmented reality (AR) community, continue to drive world-changing technologies forward, and enable our partners and clients to grow their businesses.

The VRARA global community presents an excellent opportunity for PeakActivity and its clients.

“We’re delighted to welcome PeakActivity to the VRARA, a recognized technology solutions organization, bringing experience with the implementation of VR and AR technologies in the educational and eCommerce industries,” said John Cunningham, Chapter President of the VRARA Central Florida Chapter. “We look forward to supporting their efforts through our forum, publications, training, and networking opportunities.”


About PeakActivity
PeakActivity is a digital acceleration and technology services company that enables progress for businesses at every point of their digital journey through modernization, optimization, innovation, and engineering services. For more information, contact hello@peakactivity.com and follow us on LinkedIn, Twitter, and Facebook.


Metaverse To Target 3 Key Destinations, Unity Says

Post orginally appearing on xrtoday.com by Demond Cureton.

Our next Summit is in Miami Dec 5-7 Apply to Speak, Exhibit, Sponsor and Get Tickets here: http://immerseglobalsummit.com,


Senior representatives have joined many others at the Immerse Global Summit (IGS) 2022 Europe to discuss conceptualised roadmaps to the Metaverse, the successor to the Internet that merges connectivity and spatial communications, it was revealed on Wednesday.

John A Cunningham, Head of Government and Aerospace at Unity Technologies, delivered his keynote speech exploring the concept at the event, which gathered roughly 500 businesses, analysts, media partners, and executives at the sunny destination of Madeira Island, Portugal.

According to the high-level executive, the Metaverse would become the “next step in the evolution of the Internet” and would lead to “more breathtaking experiences” that differed from current experiences.

Most companies and people with current websites would have “Metaverse-like destinations” in the future, he said, adding that, according to Unity, would result in three primary categories.

Three Categories of Metaverse Destinations

Digital destinations were sites with 100 percent digital metaverses such as Fortnite, Roblox, and VR Chat, among others. Additional virtual spaces would include social and educations Metaverses as well, he explained, adding the film industry would “also move into these digital environments.”

Explaining further, the President of the VRARA Central Florida Chapter said,

“Many of tomorrow’s concerts will sometimes be 100 percent digital experiences, where there is no real-world parallel”

Digital twins also allowed users to try-on clothing with augmented reality (AR) technologies. People can use AR for “trying on a Gucci shirt [or] running a manufacturing line for a manufacturer [or] controlling a smart city or a power plant,” to bridge the real and digital world as digital twins, he said.


World augmentation would augment and reflect images and data via overlays on the real world. Companies such as Jet Propulsion Labs at the National Aeronautics and Space Administration had leveraged Unity Technologies’ gaming engine to visualise and design Mars Rovers for technicians.

He continued, explaining that doctors had also tapped AR technologies to perform surgeries with new technologies and devices such as Magic Leap’s headsets, leading to “a whole new world of possibilities we’re not even aware of yet.”

The ‘New World’ of Immersive Reality

Cunningham concluded his speech, stating the Metaverse would be “always in real-time,” which is the foundation for Metaverse destinations.

He told audiences at the event,

“So whether you are using digital twins operate a big factory or working collaboratively to design a house, doing so together interactively is often better […] You can try on that suit, or sunglasses, or these new pair of shoes with your friends, right in your own room in your house and connected around the world [without having] to fight for parking”

Developers will also create “killer apps” such as contextual app launchers that would “thrive in the Metaverse.” Apps would allow users with smart glasses to check availability at restaurants, showcase architectural designs, and others with nearly unlimited applications.

Concluding, he said that the Metaverse would become “more than just a singular place visited by your universal avatar in VR goggles.”

He said,

“Whether you’re an architect or a small retailer, or a clothing designer, or you direct movies, whether you move furniture, run physical stadiums, or you lead a rock band, or you make high end luxury goods, it’s time to think very deeply about the coming Metaverse and how you will play and succeed in this new world”

The IGS 2022 Europe is taking place from 28 to 30 and aims to rally the global tech community for numerous keynote speeches, product updates, panels talks, and workshops.

The event will see representatives from some of the world’s top tech firms, including Google, Magic Leap, Deutsche Telekom, Adidas, Lenovo, VirtualWare, and many others at the three-day event.

 

Orlando Economic Partnership Unveils First-of-its-Scale Regional Digital Twin

Post originally appearing on floridanationalnews.com.

Orlando Mayor Buddy Dyer, Orlando Economic Partnership CEO Tim Giuliani and otehr community leaders cut the ribbon to unveil OEP's regional digital twin. Photo: Orlando Economic Partnership.

ORLANDO, Fla.– The Orlando Economic Partnership, along with Unity (NYSE: U), the world’s leading platform for creating and operating real-time 3D (RT3D) content, unveiled a first-of-its-kind digital twin that showcases the entire Orlando region. Operational for the first time, the brand-new 3D technology maps 800 square miles of the region and 40 square miles in high-fidelity, including Orange, Seminole and Osceola counties which makes it the first large regional digital twin in use by an economic development organization.

Digital twins are dynamic virtual copies of physical assets, processes, systems and/or environments that look and behave identically to real-world counterparts. Orlando’s digital twin is essentially a virtual copy of the entire region with different data sets layered throughout.

Currently deployed in a digital marketing center at the Partnership’s new headquarters in downtown Orlando, with an online version set for launch in phase II of the project, the digital twin incorporates various data sets from multiple sources, allowing companies, local governments, and nonprofits to visualize how plans will impact the region. By aggregating public and private sources of information, the digital twin serves as a critical resource for all decision makers in the area, making the technology a vital piece of Orlando’s future.

“The Digital Twin technology and capabilities truly exemplify why Orlando has been designated the MetaCenter of the Metaverse,” said Orlando Mayor Buddy Dyer. “Using this technology, Orlando has the ability to demonstrate to established companies, start-ups, entrepreneurs and thought leaders from around the globe the possibilities available to them in our city – from real estate options and infrastructure to the proximity of other like-minded companies and our diverse talent pool.”


ORLANDO, Fla.– The Orlando Economic Partnership, along with Unity (NYSE: U), the world’s leading platform for creating and operating real-time 3D (RT3D) content, unveiled a first-of-its-kind digital twin that showcases the entire Orlando region. Operational for the first time, the brand-new 3D technology maps 800 square miles of the region and 40 square miles in high-fidelity, including Orange, Seminole and Osceola counties which makes it the first large regional digital twin in use by an economic development organization.

Digital twins are dynamic virtual copies of physical assets, processes, systems and/or environments that look and behave identically to real-world counterparts. Orlando’s digital twin is essentially a virtual copy of the entire region with different data sets layered throughout.

Currently deployed in a digital marketing center at the Partnership’s new headquarters in downtown Orlando, with an online version set for launch in phase II of the project, the digital twin incorporates various data sets from multiple sources, allowing companies, local governments, and nonprofits to visualize how plans will impact the region. By aggregating public and private sources of information, the digital twin serves as a critical resource for all decision makers in the area, making the technology a vital piece of Orlando’s future.

“The Digital Twin technology and capabilities truly exemplify why Orlando has been designated the MetaCenter of the Metaverse,” said Orlando Mayor Buddy Dyer. “Using this technology, Orlando has the ability to demonstrate to established companies, start-ups, entrepreneurs and thought leaders from around the globe the possibilities available to them in our city – from real estate options and infrastructure to the proximity of other like-minded companies and our diverse talent pool.”

While other cities’ digital twins have singular applications for smaller areas, the technology for the Orlando region will have nearly unlimited uses. For economic development, the Partnership will show site selectors and CEOs available land and real estate, as well as areas of interest for different industries, infrastructure connectivity and talent availability all while saving drive time.

“Orlando is one of the world’s most dynamic innovation ecosystems and this immersive digital twin further proves our position as a region leading the development of forward-thinking tools that enhance the experience of economic development,” said Partnership President and CEO Tim Giuliani. “This is a game changer that highlights Orlando’s unique value proposition and people from around the U.S. and the globe will want to come here to see how it works.”

The Partnership chose to partner with Unity based on the company’s extensive leadership in gaming, government solutions and its experience building digital twins for other well known organizations.

“We’re honored to be collaborating with the Orlando Economic Partnership on this ‘first of a kind’ regional digital twin of this size and scale,” said Callan Carpenter, Vice President Digital Twin Solutions at Unity.”We hope it’ll help companies to better plan for expansion in the future and map out new transit routes to connect Floridians with new jobs in the process.

The Partnership works to accelerate economic development and transform the region through advancing Broad-based Prosperity™ for all. Broad-based Prosperity™ allows businesses, community leaders and local governments to work together, strengthening Orlando’s economy and quality of life by solving shared regional challenges. The Partnership works one-on-one to attract and assist companies with relocations and expansions to continue Orlando’s rapid economic growth.

i3 Joins the VR/AR Association, Brings Immersive Simulations and Training to the Unites States Armed Services

Integration Innovation, Inc. (i3), a technical solutions company headquartered in Huntsville, AL, has joined the Virtual Reality / Augmented Reality Association (VRARA). i3 specializes in Interactive Multimedia Instruction (IMI) Levels 0-4, in-game IMI, serious games, gamification, virtual operator and maintenance trainers, virtual reality, augmented reality, and mobile applications. i3 develops and maintains VR and AR training products for the US Army and Air Force and produces IMI for the Navy and Coast Guard. i3’s training and simulation products leverage highly accurate, digital twin assets to increase the speed and effectiveness of operator and maintainer training over the DoD’s more standard training material such as PDFs and PowerPoints. i3 developed the Virtual Reaper Suite (VRS) AR application, for example, that optimizes the student learning path through the MQ-9’s digital twin to remove aircraft and equipment limitations. In the same vein, i3 developed the Virtual Reality Simulated Delirium Environment to provide an immersive VR training environment for healthcare workers to experience the real-world effects of delirium. i3’s IMI and serious games are award-winning and widely recognized, with over seven different awards including Best Overall Award & People’s Choice Award for the 2021 I/ITSEC Iron Dev Competition, the world's largest modeling, simulation and training event. 

i3 recently expanded its geographic footprint by opening a permanent office in Orlando, FL.  “Orlando is a key geographic location known for its excellence in modeling, simulation, and training for the DoD. There are many exciting opportunities to work more closely with current and future customers, as well as establish key working relationships with other companies in the Orlando area — all of whose mindsets align perfectly with i3’s mission statement of ‘Growing People While Solving our Nation’s Toughest Problems’,” said CJ Jacobs, Chief Growth Officer of i3. “Orlando has a rich talent pool and is a hub for innovation, especially in the VR and AR domain. We are excited to be joining the VR/AR Association and look forward to engaging with other members of this growing community in both the Orlando and Huntsville areas,” continued Jacobs. i3’s participation in the Central Florida VRARA Chapter will lend itself to cross-chapter collaboration with Huntsville personnel and the forthcoming Huntsville VRARA chapter extension of the Central Florida Chapter.

“We are excited to have i3 join the VR/AR Association.  One of the goals of the Association is to provide support to our members to help them with their business goals and to connect them within the XR community both locally and around the globe and we look forward to supporting them in any way that we can. We are looking forward to i3's active participation and helping us launch the new Huntsville Chapter of the VR/AR Association,” said John Cunningham, Chapter President of the VRARA Central Florida Chapter.

About i3

i3 was founded in 2007 with the intent to do business differently. Our focus is to leave our team members and customers better than we found them — ultimately strengthening our Nation, our warfighter, and our company. From the beginning, our goal has been to create a culture that naturally produces growth by reminding people why they are relevant, that leadership matters, and that we can make a difference while making a living. Due to this philosophy and the hard work of our team members, we have experienced continuous growth since inception. In 2021 i3 became 100% team member owned. Visit https://i3-corps.com/i3-joins-the-vrara/ for more information.

Design Interactive Partners with American Diesel Training Centers to Bring Augmented Reality Training to Trucking and Transportation

ORLANDO – Design Interactive (DI), creators of the XRMentor™ training platform, announced its partnership with the industry-leading maintenance experts at American Diesel Training Centers (ADTC) to create and deliver instructor-led training and self-guided procedure modules to the trucking and transportation market.

XRMentor™ is an instructor-led training and self-guided procedure platform enhanced by augmented reality. Together, DI and ADTC will create instructor-led training modules and self-guided procedures for customer delivery using XRMentor™. Further, ADTC will offer live training courses to customers using XRMentor™’s instructor-led training feature ClassroomXR™ reducing the need for trainees to travel for onsite training that could be done remotely.

“We are excited to work with the team at ADTC”, says Matt Johnston, Director of Commercial Solutions for DI. “With their help we will address two big pain points. First, some firms need help to create and deliver training and secondly, it is expensive to travel for training, not to mention the lost productivity when employees are on the road. The relationship with ADTC means we can offer training content out of the box and save clients time and money with ADTC leading remote learning sessions”.

According to Aaron Picozzi, President of ADTC, XRMentor™ is an excellent fit with their vision. “We see XRMentor™ as a great fit with how we plan to grow and better support our partners and graduates, long term. Today, we train entry-level technicians to be value-added contributors on day one. With XRMentor™ we can maintain a long-term relationship with our students and support their career progression”.

XRMentor™ includes the following features
• ClassroomXR™ - instructor-led training, live streamed training enhanced by augmented reality
• Self-Guided Procedures – Step-by-step how-to guides for refresher training or use as job aids
• Remote Collaboration – 1:1 video collaboration between experts and remote employees
• Authoring Platform – A no-code, easy to use, website to create training modules

XRMentor™ enables organizations to rapidly create and share content such as how-to videos to remote employees at the click of a button. According to Picozzi, this helps ADTC support the philanthropic elements of their business. “The instructor-led feature allows us to record our live, hands-on demonstrations. We can then share that video with our former students. It will enable us to continue to help drive career advancement, and individual income growth of our graduates beyond the entry-level training we currently provide.”

About Design Interactive and XRMentor™ - Design Interactive Inc is a small, woman owned business with headquarters in Orlando, Florida. Founded in 1998, DI are experts in human performance and the development of augmented and virtual reality training. DI has delivered augmented and virtual reality training solutions for various customers in the trucking and transportation industry, utility, manufacturing, healthcare sectors and within the United States Department of Defense.

About American Diesel Training Centers - ADTC was founded in 2017 to address a nationwide diesel technician shortage and help American workers in low-wage jobs transition into sustainable careers. The program significantly cuts down the cost and time typically required for learners to become diesel technicians. ADTC launched its first class in July of 2017 and produced more than 2,000 entry-level diesel mechanics, who work for companies all across the United States. ADTC now works with more than 250 transportation and trucking companies.

Metaverse hangout in Orlando a sign of what’s to come

I recently jumped on my VR headset, a Meta Quest 2, in a virtual hangout with Orlando Tech. Let’s go ahead and hashtag that one “2022.”

It was not my first time in The Metaverse, thanks to a Foo Fighters’ post-Super Bowl performance in February.

But it was the first time I could hear interactions and watch speakers I knew IRL hold court in a virtual meetup.

One thing that needs to be clear is the difference between VR and The Metaverse because, at first glance, they are hardly discernible.

However, the agreed-upon difference appears to be that VR is the tech for creating 3D virtual environments with specific functions.

Experts define the Metaverse, meanwhile, as an “open, shared and persistent virtual world” people can visit virtually, according to numerous online sources.

About seven years ago, an Orlando company launched virtual meeting spaces but more on that later.

Metaverse a team effort

The Orlando Economic Partnership, which launched the effort to have Orlando become known as The MetaCenter, on Aug. 1 helped sponsor a meetup of the VRARA using the ENGAGE XR platform in virtual reality – er, The Metaverse.

I have one word to say about it: Wow.

They really pulled it off and the meeting was fantastic.

I enjoyed visiting this new-age looking meeting space, which appeared to be floating in space.

I liked interacting with people I know IRL but with my tiny, 4-foot-tall avatar.

Quick aside: I’m short but I’m not 4 feet tall. I tried to create an avatar with no height but, when you do that, you default to 4 feet tall. I’ve fixed that now but let’s say I tried to remain virtually seated at all times. But I digress.

The meetup was led by John Cunningham of Orlando’s Unity office.

He has done some great work for the VRARA, building some momentum that has been fanned by the community’s efforts to become “The MetaCenter.”

One of the better-known figures in the all-in-on-the-Metaverse crowd, Cathy Hackl, was among a handful of speakers who talked about how the new emerging world will impact communities and industries.

She was joined on the speaker list by Alan Smithson of MetaVRse, Dilmer Valecillos of Learn XR and Chris Madsen of the ENGAGE platform.

In addition, the Orlando Economic Partnership had two people chatting.

The discussions were somewhat expected for a Metaverse-related meetup.

It was about the technology’s future, how Orlando fits into it and why the ENGAGE platform should be the one to run it.

But beyond that, it was a peek into what’s possible with The Metaverse.

So, what’s possible in the Metaverse?

Now, let’s be clear.

This isn’t Orlando’s first foray into this world.

In 2017, I interviewed Full Sail University Hall of Famer Chance Glasco about a company he started called Rumii.

The general premise was the creation of virtual meeting spaces for businesses.

Sound familiar? The Aug. 1 room essentially mimicked this product.

Perhaps the company was ahead of its time.

Still, the execution during this meetup was fantastic, not to mention, offered something I have never seen at any meetup in my years of attending: dancing dinosaurs.

Once the formal portion of the meetup ended, the room lit up in bright flashy lights, as dinosaurs, dragons and other creatures came around.

A DJ started up, creating a virtual dancefloor for our avatars.

My little guy had a blast, creating new moves that IRL me could never pull off – even though it was merely doing the movements I was doing in my living room.

The ultimate takeaway that I had with this experience was much like others in the space.

I enjoyed my time there. You can see more HERE if you’re curious.

The technology continues to improve every time I use it.

Accessibility also keeps getting easier now that dedicated businesses have created apps that can host these meetups.

And, well, there is no “but” here. The experience worked.

The Takeaways

One second, I’m sitting quietly in a virtual chair watching as if Ms. Hackl sat onstage in front of me, speaking about a relatively new topic and where it’s headed.

The next, I’m standing up, getting some exercise in with a few silly dance moves as a dinosaur roams alongside me.

Both activities, if you ask me, are what is going to make Metaverse-based experiences appealing, plentiful and enjoyable.

It may be a while until we see The Metaverse as we all foresee it.

But these incremental micro-jumps in the technology that show off what can be done today will convince a lot of people that it’s on its way.

Orlando Economic Partnership, Unity partner to create first regional 'digital twin'

Post originally appearing on wesh.com. Click here for video.

ORLANDO, Fla. —Orlando is about to make a name for itself on the world stage with the unveiling of new innovative, immersive, 3D and holographic technology.

It's called a "digital twin" and developers said it will change the way the city does business.

"This is taking the very physical world that we all live in, and digitizing it and putting it into a virtual world," said Tim Giuliani, president and CEO of the Orlando Economic Partnership.

The partnership has been working on the project for years, eventually teaming up with software developer Unity to bring the vision to life.

Orlando's digital twin is being installed at the new Orlando Economic Partnership headquarters in downtown Orlando.

"Not only is it going to be a 180-degree LED wall but in the middle will be a holographic image,” Giuliani said.

The digital twin will map out 800 square miles of Orange, Seminole and Osceola counties with 40 square miles of highly detailed representations down to approximately 15-centimeter resolution, allowing users to zoom in far enough to see the traffic lines on the roads.

"This will be the first-in-the-world digital twin at this scale with this granular detail and resolution, and then all the data sources that we put into it. So it truly is going to be unique," Giuliani said.

The goal is to give an unbelievably real look at the area with data updating in real time.

The software was all built in the City Beautiful.

John Cunningham, head of government aerospace with Unity Technologies expects this project to set the example of what digital twins can do for the rest of the world.

"I thought this would be a really interesting project for us to get involved with,” Cunningham said. “To showcase our technology, how it can be used outside of gaming in real-world applications.”

If you're wondering what those real-world applications are, Giuliani said the possibilities are endless.

In phase one, it will help the Orlando Economic Partnership market Orlando to companies looking to relocate.

"Imagine, you're charged with the responsibility of an expansion of a company, and you bring a group of executives and you're touring three to five cities. That's the normal process. You arrive in Orlando, you've got 24 hours to understand the market, the opportunity, make connections and decide if this is a city that's going to win that sort of competition,” Giuliani said.

He said the digital twin will eliminate time-consuming site visits and provide data on transportation, utilities and even the talent pool of workers in the area.

The Orlando Economic Partnership can bring Orlando's digital twin on the road. Virtual reality headsets can show executives what it would be like to live and work here without ever leaving their office.

“It changes the conversation. You go from all these PowerPoint slides explaining all the data to standing around looking at a virtual representation of the city,” Giuliani said. “And it's just gonna be a wow factor.”

The digital twin can also help utility companies plan for expansion or map out new transit routes.

Giuliani said it could be a vital tool in connecting central Floridians to more job opportunities.

"You can use the digital twin for scenario planning. We're concerned that people aren't connected via transit. And so they're connected to fewer and fewer opportunities and jobs. And companies are looking for people, every company is looking for people,” Giuliani said.

“And we could give them more people to find in our community if we had transit connections. So scenario planning on how you connect the most people to job centers is something we're looking forward to using this technology for,” Giuliani said.

It could even help central Florida leaders prepare for disasters and the potential impacts of climate change.

But to reach its full potential, the twin needs more data, and that's all part of phase two.

"So the idea of the digital twin is that you're combining lots of different data from different organizations,” Cunningham said. “And to be able to create a platform that companies can put their data into kind of makes it more collaborative. Rather than just one company owning all the data and then giving other people access to it. Our vision of this digital twin is that it really is going to involve organizations around the central Florida area to contribute to the digital twin.”

"The more data we get into this digital twin, the richer it becomes, the more usable it becomes. And then it increases in value, as all of these other partners begin to put in their information," Giuliani said.

The Orlando Economic Partnership has already invested $1 million into this project.

Giuliani said they would require monetary investments from companies and organizations looking to add their data to the digital twin moving forward.

While this type of technology has been around for years, Cunningham said Orlando's digital twin is on track to the best in the world.

"Digital twins have been around for many, many years–20 years or so. Most of the time, digital twins have been used for manufacturing facilities or designing buildings or aircrafts and things like that. What's unique about this project is that we're doing it for a geographical region,” Cunningham said.

The fact that Orlando is at the forefront of this kind of technology might come as a surprise but it shouldn't. It's why Cunningham says Unity opened an office in Orlando two years ago.

"The growth of the real-time use of real-time 3D tools, things like games and tools that we use to build the metaverse. A lot of that comes out of Orlando. A lot of people don't know that Orlando is the hub of modeling and simulation. Globally, more than $6 billion are spent here by the U.S. Department of Defense alone. So, this really is an important ecosystem for the development of these types of applications,” Cunningham said.

Orlando's digital twin is part of the metaverse. It will essentially be "living,” constantly updating and growing.

Cunningham says eventually you might be able to access the digital twin.

"In one of the future phases, people will be able to wear either augmented reality glasses or use their phones and go around different areas in central Florida and be able to pull up information in real time and on those devices,” Cunningham said.

To watch a tour of the pre-installation of the Orlando digital twin, view it here.

Dynepic’s Work with US Congress ‘Makes the Mark’ in Final Defense Authorization Bill

Post originally appearing on Dynepic.com


MOTAR, small business innovations recognized as critical to United States Air Force readiness


United States, June 28, 2022 — Congress heard us, loud and clear! Following several months of meeting with Members of Congress and their staff about the positive impact of the MOTAR® ecosystem on the United States Air Force (USAF) education and training, the House Armed Services Committee passed the National Defense Authorization Act (NDAA) for Fiscal Year 2023 out of committee with language supporting the critical work Dynepic® is doing with the Department. This provision is yet another significant step in support of the USAF’s ability to provide Airmen with modern, digital training options and ultimately, our nation’s safety. 

Specifically, the NDAA would require a plan from the Secretary of the Air Force in early 2023 outlining how the USAF would “transition digital training infrastructure into the appropriate Air Force organizations as soon as technical readiness will allow.” The plan would provide critical guidance on security and training, support and sustainment, the incorporation of immersive technologies, collaboration across the USAF, roles and responsibilities for software and hardware integration, and guidance to include small businesses.  

“Since I left the military 15 years ago, its technology hasn’t changed much,” said Dynepic Co-Founder and CEO, Krissa Watry. “As noted by Congress, digital modernization of the education and training landscape to leverage cutting edge technology like Extended Reality is critical to military readiness and maintaining our dominance in national defense.”

After USAF encouraged the company to participate in the 2019 USAF AFWERX Mixed Reality Platform Challenge, which Dynepic won over many large and established businesses, Dynepic has become an example of small business innovation at work in the furtherance of national security. Since then, the company has leveraged multiple phases of the Small Business Innovation Research (SBIR) program to further develop, tailor, and deploy its secure DX platform under the Air Force’s label, Member Operations Training Analysis Reports (MOTAR). In 2021, MOTAR became a validated USAF training requirement and is currently on track to become a Program of Record. 

“We’re stoked to be on this journey with the changemakers in Congress and the Department of Defense,” Watry said. “Our work advocating for military training transformation has just begun, and our energy is limitless.”

About Dynepic:

Launched in 2014, Dynepic, Inc. is a woman- and service-disabled veteran founded tech company based out of Reno, Nevada. Dynepic’s DX Platform is a secure, device- and software- agnostic infrastructure with open APIs, LMS/LRS, and a central training hub to build an open ecosystem for XR to power the future of multi-dimensional knowledge for a better tomorrow. To learn more about Dynepic, check out our website and connect with us on LinkedIn

Dynepic, Inc. Wins BIG at XR Today’s Awards Ceremony

Inaugural awards highlight the industry’s best immersive eXtended reality (XR) solutions

United States, May 26, 2022 - Dynepic, Inc. was honored this morning to receive three XR Awards from XR Today, including Best Education and Training Solution, Best Collaborative Solution, and Ones to Watch! The company also earned ‘Highly Commended’ in the Best Virtual Reality Solution category. 

“I’m incredibly proud of the Dynepic team and grateful for our ecosystem partners and customers for their collaboration and innovation,” said Krissa Watry, Co-Founder, and CEO of Dynepic. “They’re the reason we’re able to bring the Dynepic vision to life and level up training and education with XR.” 

Amongst strong competition including Moth+Flame, AppliedVR, and OssoVR, and respected industry judges for the inaugural year of the XR Awards, Dynepic was named a finalist last month for these awards as well as Best VR Solution and XR Leader of the Year. The criteria for each category were stringent, including delivering a high-impact breakthrough product that improves overall user experience, demonstrating strong execution and positive results, and examples of high-performing, innovative business culture.

“Without competition, there would be no innovation,” Watry said, “so awards like this are especially energizing when we’re up against some of the best in the industry. We celebrate everyone who works tirelessly to change the world for a better tomorrow!” 

About Dynepic: 

Launched in 2014, Dynepic, Inc. is a woman- and service-disabled veteran founded tech company based out of Reno, Nevada. Dynepic’s DX Platform is a secure, device- and software agnostic infrastructure with open APIs, LMS/LRS, and a central training hub to build an open ecosystem for XR to power the future of multi-dimensional knowledge for a better tomorrow. To learn more about Dynepic, check out our website and connect with us on LinkedIn.

Exclusive: Orlando Sets Out to Cement Itself as the Center of the Metaverse

The VRAR Association is playing an important role in the metaverse ecosystem, and is especially apparent in the Orlando chapter. See below for an excerpt from the Orlando Inno Business Journal:

The masters of the metaverse are in Central Florida. 

That’s according to the Orlando Economic Partnership, which is spearheading an initiative to establish the region from Orlando to Miami as the “MetaCenter,” the national hub for technologies that power the metaverse. They include gaming, simulation, virtual reality and artificial intelligence.

Central Florida is moving to be the first U.S. market to embrace the identity of a metaverse hub, said OEP Chief Innovation Officer David Adelson. “After watching intently for years as the building blocks of this new frontier unfold, the metaverse is taking shape – and it is evident that Orlando’s tech companies play a big part in developing this new world.” 

David Adelson

Orlando Economic Partnership

What is the metaverse?

The metaverse concept refers to a network of interconnected virtual worlds where users can interact with various services and with each other. It’s expected to be boosted by Web 3.0, the term given to the next iteration of the internet that will be decentralized and blockchain-based.

The metaverse is a concept that’s quickly gaining popularity among startups, enterprise companies and the public at large. For example, Facebook last year rebranded as Meta Platforms Inc. (Nasdaq: FB) with a new focus on the metaverse, and The Walt Disney Co. (NYSE: DIS) in February charged Senior Vice President Mike White with leading the entertainment giant’s metaverse strategy.

The metaverse presents an $800 billion market opportunity, according to Bloomberg research. 

How does the metaverse relate to Orlando?

Metro Orlando is home to a large number of companies and research efforts focused on technologies that directly or indirectly support the metaverse, specifically in five tech verticals:

  • Augmented and virtual reality: The Central Florida chapter of the VR/AR Association is the biggest and most active in the world, President John Cunningham told Orlando Inno. Meanwhile, Orlando is home to one of the nation’s highest concentration of Unity (NYSE: U) game engine licenses and the OEP's "digital twin" that virtually recreates 800 square miles of metro Orlando.

  • Artificial intelligence: AdventHealth in 2019 opened the world’s largest medical “mission control” center in Orlando, which uses artificial intelligence to guide ambulance dispatches, patient transfers and treatment prioritization.

  • Gaming: Electronic Arts Inc. and Iron Galaxy Studios LLC employ more than 900 people combined at two downtown Orlando video game studios. Meanwhile, The Princeton Review last year named UCF Florida Interactive Entertainment Academy’s graduate video game design program the best in the world, and ranked Full Sail University among the top 50 undergraduate game design programs.

  • 3D reconstruction: This encompasses the region’s $6 billion modeling, simulation and training industry and Orlando’s photonics/optics sector that includes industry leaders like Luminar Technologies Inc. (Nasdaq: LAZR) and UCF’s fast-growing photonics college.

  • Internet of things: This can make essentially any device a smart device, and it’s powered by semiconductor technology and lightning-fast data networks. Semiconductor maker SkyWater Technology Inc. (Nasdaq: SKYT) recently set up shop in Osceola County’s NeoCity, while Lake Nona is home to one of Verizon Communications Inc.’s 5G Innovation Hubs.

Meanwhile, the Miami market is an emerging leader in blockchain and cryptocurrencies, two other integral components of the metaverse. 

What does the MetaCenter idea mean for Orlando’s economy?

Local governments, economic development groups and the tech community at large have spent years trying to build up the region’s innovative identity and diversify its economy with more high-wage, high-tech work. Labeling the region as the center for metaverse technologies not only boosts Orlando’s innovation profile, but it also may draw more companies and jobs here, Lewis said. “There are jobs, opportunities for entrepreneurs and lots of talent and knowledge here.”

What’s next?

So far, the OEP has filed for a trademark for the term “MetaCenter” and will launch a website dedicated to the initiative this week. The MetaCenter is expected to get a big boost June 1 when a video highlighting Central Florida as the MetaCenter will play during the AWE extended-reality expo keynote address by Unity CEO John Riccitiello.

From there, the OEP aims to target trade shows and conventions for the region that relate to the metaverse, take a “road show” to cities from California to New York to spread the word, create specific targets for job creation/economic impact and other emerging projects.

Source

Engineering and Computer Simulations Awarded U.S. Navy Medical Modeling and Simulation Training Contract

April 27, 2022 - (Orlando, FL) – Mick Golson, president of Engineering & Computer Simulations, Inc. (ECS), announced that Engineering & Computer Simulations, Inc. (ECS) has been awarded a U.S. Navy Medical Modeling and Simulation Training (NMMAST) program contract by USALearning (USAL). The contract provides support to strengthen medical education and training for healthcare teams and patients utilizing advanced learning technologies and methodologies; it also includes local simulation program management, operations and maintenance, and Program Management Office (PMO) staff support for the development and delivery of this training. Richard A. Madrid, Jr., ECS Vice President of Global Services, will lead the new task order and Danielle Golson will be the Project Manager. 

Mick Golson states: “It’s an honor to provide medical modeling and simulation training to the healthcare teams and patients who serve and protect our country. ECS has been supporting our U.S. military service members since 1997 and has direct familiarity with this task order. While our roots are in technology, our innovative team continues to integrate these skills with global training solutions to strengthen our service members for their missions.”

Under the task order, ECS will provide support to MMAST’s mission to identify, evaluate, validate, procure, and use advanced learning technologies and methodologies to improve medical training and education for the purpose of improving healthcare outcomes. In addition, ECS will deliver technical support to design, develop, and deliver medical training simulation capabilities at Military Treatment Facilities (MTFs) and operational training sites throughout the world. Services will be based upon mission requirements and directives from the Navy Surgeon General and the Naval Medical Forces Support Command and will be focused on education and training and Graduate Medical Education efforts. Work will be performed at the Navy PMO, designated Navy Medical Service Simulation Centers, MTFs, Defense Health Agency markets, Centers for Sustainment of Trauma and Readiness Skills, operational simulation sites, Navy Medicine Operational Training Centers, and Sustained Medical and Readiness Training medical facilities. 

Madrid adds: “We take immense pride in having the opportunity to once again support the United States Navy’s Medical Modeling and Simulation Training Program and we’re excited to continue collaborating with our knowledgeable team of medical professionals on this project. Our military roots are deep, and ECS is proud to contribute to the successful education and training of our Navy military service members.”

About ECS

ECS is an award-winning global training and technology solutions company, headquartered in Orlando, Florida with operations in Huntsville, Alabama and San Antonio, Texas. An industry innovator with a vast portfolio of training programs, ECS is a trusted provider of training, maintaining, and sustaining military service members and first responders around the world. http://www.ecsorl.com/