VRARA Partners with 1st Annual PowerSource Global Summit

We are pleased to support the PowerSource Global Summit which will take place on February 25 – 29 at the World Center Marriott Orlando.  VRARA Members can take advantage of a special 30% discount off of the full conference rate.  Email info@thevrara.com to obtain your discount code, register, and don’t forget to visit our exhibitor booth during the event!

Our very own Central Florida Advisory Board member Carol Ann Dykes will be moderating both Cyber Security Breakfast Sessions, covering Enterprise Security and The Future of Nation State Security.

About the Summit

Our conference is intentionally multigender and multicultural, taking great care to have representation from a multitude of cultures, backgrounds, and perspectives. We invite highly educated, innovative, and tech-savvy professionals to join us as we spotlight successful thought leaders and share important keys that will open doors for current and future leaders to ensure that the sky is no longer the limit for women or humankind.

Industry Leading Speakers

Our conference will feature a lineup of industry-leading speakers who are at the forefront of technological innovation, bringing their expertise and insights to inspire and empower attendees.

Expo Booths & Career Fair​

The Powering the Metaverse STEAM conference offers exhibitor booths and a dynamic career expo, providing attendees with valuable opportunities to connect with leading companies, explore career options, and discover innovative products and services.

Exciting Events & Great Venue

The Marriott World Center in Orlando, Florida, our chosen event venue, offers a wonderful combination of luxurious accommodations, state-of-the-art facilities, and a convenient location, providing a perfect setting for attendees to learn and play.

Register Today!

Dr. Robert Masson Appointed to the VRARA Central Florida Board of Advisors

The VRARA is excited to announce that Dr. Robert Masson has been appointed to the Board of Advisors of the VR/AR Association (VRARA) Central Florida Chapter.  Dr. Masson is a world renowned neurosurgeon who has been in practice for 36 years and is the founder of the Masson Spine Institute in Orlando.

In addition to being a spinal microneurosurgeon,  Dr. Masson is also a pioneer in developing new technology in surgery.  He has developed spine implants, technology, procedures and enabling technologies, focusing on least invasive surgery and maximum functional recovery. He has served on advisory boards for microsurgical systems, stem cell research, radiological software, orthobiologics and sports injury treatment & prevention. In addition, he has developed, educated ,and influenced products for groups such as Sofamor Danek, Synthes, Depuy Synthes Spine, a Johnson and Johnson Company, Centinel Spine and Biedermann Motec.

Dr. Masson is also the co-founder and CEO of eXeX, a med tech company that has developed groundbreaking artificial intelligence and mixed reality software solutions that are dedicated to optimizing surgery organization and performance, superpowering surgical teams, making it safer, more efficient, and more accurate.  Its current technology platform has been utilized so far in over 1100 surgeries in 10 alpha test sites across both the US and UK.

“I am excited to join the VRARA Central Florida chapter advisory board in an continuing effort to explore and maximize the potential of XR and spatial computing in healthcare,” says Dr. Masson. “Our focus in surgical logistics and performance gives us a brilliant glimpse of healthcare at large and we look forward to the collaboration with other inspired leaders in creating the new frontier in the healthcare industry.”

“Dr, Masson is not only a global leader in the healthcare industry and has developed one of the first XR enabled surgical systems in production, he is also a passionate technologist and loves to sharing his knowledge and passion with our community,  We are very fortunate to have Dr. Masson join our advisory board and help steer the VRARA so that we can better meet the needs of our members,” adds John Cunningham, president of VRARA Central Florida and COO of VRARA.

VRARA Debuts New Logo

The VRARA is pleased to unveil our updated logo which includes a tagline “Where XR Meets Reality” and reflects our stated purpose which is a global member community where people come to Grow, Learn and Connect.

“When we first started the Association in 2016 we selected the name VR/AR Association because at the time those were the two primary technologies that were available”, says Nathan Pettyjohn, founder and President of the VRARA.  “The VRARA became the place where people would come to learn about the technologies and meet others who were involved in the ecosystem.  Over the past 10 years the technology has expanded to include terms such as Mixed Reality,, Spatial Computing and Extended Reality.  While the technologies have expanded and new terms have been adopted by the industry the purpose of the association has not changed which is to connect people who are interested in learning about the technologies and growing their personal networks.,  So we have added the new  tagline “Where XR Meets Reality” to reflect that purpose while adding the generally accepted term XR which includes all of the immersive technologies.

According to John Cunningham, COO of the VRARA : ”Five years ago most of us were trying to understand what VR and AR was and how it would be used in our businesses and daily lives.  Now the technology has matured significantly and most people understand what VR, AR, MR and Spatial Computing is.  While the technology will continue to evolve our members will continue to want to learn about the technologies, look for ways to apply it to their specific industry areas and connect with others in their industry areas.  Our events used to be focused on the technologies and how they work, we are now seeing our events focusing more around use cases in various industries. The addition of the tagline “Where XR Meets Reality” to the VRARA logo reinforces that the Association is about connecting people with the technologies and connecting people to people in both the real world as well as in virtual worlds.  It is really an exciting time to be in the industry and we are implementing ways to make the VRARA more valuable to our members and the industry writ large.”

We encourage our members to begin using the new logo effective immediately.  The assets can be found on the VRARA Members drive.  

AWS Foundational Technical Review

The AWS Foundational Technical Review (FTR) is a crucial evaluation process aimed at ensuring that software and solutions adhere to AWS's well-architected best practices. This self-service review gives a comprehensive review of the architecture design, security measures, performance capabilities, and compliance with industry standards. With applicability at any stage of a cloud journey, the FTR process provides invaluable insights into the alignment of solutions with AWS practices.

The FTR process contains three key steps: reviewing architecture and operational practices, preparing necessary documentation and assets, and submitting a request through AWS Partner Central. Successful completion of the FTR process can lead to the acquisition of a “Reviewed by AWS” solutions badge, which opens the doors for eligibility for funding benefits and inclusion in various AWS Partner Programs, thereby enhancing visibility and credibility within the AWS community.

A notable success story highlights the significant impact of the FTR process on a reputed client’s operations. Through meticulous planning, architecture design, and implementation of best practices, the client’s organization successfully secured FTR approval, showcasing its commitment to security and continuous support. This approval led to their inclusion in the prestigious AWS Partner Solutions Finder, significantly boosting their business visibility and credibility within the market. The organization’s experience underscores the importance of embracing AWS FTR as a pivotal milestone, ultimately leading to increased recognition and success within the AWS ecosystem.

In conclusion, the AWS FTR process represents a critical milestone for organizations and businesses, offering an opportunity to showcase their expertise, adherence to industry best practices, and robust alignment with AWS standards. It not only demonstrates an organization’s commitment to excellence but also provides a platform to connect with a broader audience in the AWS community, leading to continued growth and success in the market.

At Travancore Analytics, the DevOps team excels in implementing cutting-edge processes and technologies to ensure seamless collaboration between development and operations. With expertise in setting up CI/CD pipelines, implementing thorough testing strategies, and proactive monitoring solutions, we drive successful deployments and maintain high-quality services. Our team specializes in fulfilling diverse AWS-related needs with precision and effectiveness, leveraging our deep expertise to optimize cloud environments and maximize operational efficiency.

Check here for the full article: 

https://www.travancoreanalytics.com/insight/aws-ftr/

Website: https://www.travancoreanalytics.com/

Follow us on Linkedin for latest updates: https://www.linkedin.com/company/travancore-analytics/


Augmented, Virtual and Mixed Reality Testing and Certification

In this article, learn how to enhance and demonstrate the safety of your augmented, virtual and mixed reality (AR/VR/MR) devices and equipment with VRARA member UL Solutions.

AR/VR/MR innovation and adoption

Advances in 5G and Wi-Fi 6 technologies combined with more affordable and compact devices and an influx of skilled software developers is driving rapid innovation and adoption of AR/VR/MR products. The market is expanding quickly, and analysts forecast that consumers will be using more than 100 million AR/VR/MR headsets and smart glasses by 2023.*

With the heightened demand for products such as head-mounted displays, holographic displays and VR simulators, manufacturers and developers are challenged with the task of balancing design and innovation with user safety.

Standards and requirements

New standards are required to help manufacturers mitigate the unique safety risks associated with AR/VR/MR products. These include concerns regarding potential safety hazards related to prolonged use of an AR/VR/MR headset, such as headaches and neck strain as a consequence of continually carrying equipment weight, or potentially adverse effects resulting from extended durations of exposure to harmful optical radiation sources.

In response, our non-profit affiliate, UL Standards & Engagement, established a Technical Committee (TC) to develop and published UL 8400, the Standard for Safety for Virtual Reality, Augmented Reality and Mixed Reality Technology Equipment. UL 8400 is the world’s first safety standard dedicated to spatial computing and extended reality equipment safety.

The Occupational Safety and Health Administration (OSHA) adds UL 8400 to the NRTL Program's List of Appropriate Test Standards

On Jan. 16, 2024, OSHA announced the expansion of the scope of recognition of UL LLC as a Nationally Recognized Testing Laboratory (NRTL).

Along with this expansion, OSHA also added thirteen safety standards to the NRTL Program's List of Appropriate Test Standards. The UL 8400, the Standard for Virtual Reality, Augmented Reality and Mixed Reality Technology Equipment, is one of the additional safety standards included that would apply to AR/VR/MR headsets in commercial and enterprise environments. For more information on this, please visit here.

Support from the VR/AR Association (VRARA)

We maintain strong affiliations with industry associations like the VR/AR Association (VRARA) to advocate safety that will help to advance VR/AR/MR technology. VRARA recognizes our efforts and support that all VR/AR/MR equipment demonstrate 3rd party certification by an OSHA National Recognized Testing Laboratory to UL 8400.

AR/VR/MR testing and certification

We provide a comprehensive range of testing and certification services for your AR/VR/MR products and add-on auxiliary equipment. Our experts can perform preliminary design evaluations and testing to UL 8400, as well as evaluate, test and certify to other local, national and international safety Standards such as UL/IEC 62368-1. We can help you understand evolving safety risks, demonstrate due diligence, protect brand liability and navigate market requirements to gain consumer confidence and launch innovative AR/VR/MR products to the global marketplace.

Charlie Lewis appointed to Central Florida Chapter Board of Advisors

The VRARA is excited to announce that Charlie Lewis has been appointed to the Board of Advisors of the VR/AR Association (VRARA) Central Florida Chapter. Charlie is the CEO of Bluewave Resource Partners a technology, engineering staffing and recruiting company who supports the simulation and training space and works with companies like SpaceX and Lockheed. Charlie is also the Founder/Managing Director of Waterfall Ventures a technology specific private investment company based in Orlando. Charlie also recently completed his tenure as the Chairman of the Orlando Tech Community over the past 2 years where he has been instrumental in growing the Orlando Technology Ecosystem.

“Charlie is a technology entrepreneur, an investor, a community builder and has a passion for helping others be successful.  At the Orlando Tech Community he was an advocate for the establishment and growth of the VR/AR Association to complement the work that he was doing at the Orlando Tech Community.  We are excited that Charlie is going to be continuing to assist us in this role as an advisory board member” says John Cunningham, Central Florida Chapter President and COO of the VRARA.



You're Invited: Apply to showcase your demo at INNOVATEwest on April 16-17 (VRARA Members only!)

VRARA Vancouver is a core partner of INNOVATEwest: a celebration of the emerging technologies that have the potential to disrupt all sectors. These technologies drive advancements and solve critical challenges within their respective domains. INNOVATEwest is at the Vancouver Convention Centre on April 16-17, 2024!

Experience innovation and technology live on the Expo floor at INNOVATEwest via interactive demonstrations of some of the hottest/newest technologies available from creative partners from BC and around the Globe. Attendees will come face-to-face and be hands-on with ground-breaking innovative products, tech solutions and inspiring concepts that will open your mind to new possibilities. TECH LIVE will bring the future forward at INNOVATEwest.

There is no better opportunity to have technologies featured to leaders in tech, enterprise, and corporate tech-enabled organizations looking to innovate, grow, and harness the power of emerging tech for impactful business results. IW will help galvanize and celebrate the tech ecosystem in the West.

Via a vetted process, IW is working with *Core Community Partners of the event to find highlight members/affiliates to propose installations at the two-day Conference and Expo April 16+17 at the Vancouver Convention Centre. The space will be sponsored by an overarching non-competitive presenting sponsor, and the individual exhibits will be presented in partnership with their host Core Community Partner and featured on the show floor and in event communications. Spaces size will be determined based on the proposed installation, and will be provided with recognition signage, electricity, wifi, and event passes. There will be no charge to the Core Partner, nor the member to participate in the TECH LIVE feature.

Interested parties are asked to submit a short brief outlining the company and the proposed installation. IW and a select steering team will work with the Core Partners and interested companies to select participants for this unique opportunity.

*Only members and associates of IW Core Community Partners are eligible for TECH LIVE opportunities. “

**Please submit your proposal for exhibition to vancouver@thevrara.com by February 8th to be considered for this unique opportunity **

VR Branching Narrative "The Werewolf Experience" premieres in Japan!

The Werewolf Experience" will be playing at NEUU XR COMMUNICATION HUB (1-5-11 Nishi-Shinjuku, Shinjuku-ku, Tokyo / Odakyu Corporation) in Tokyo!!

An immersive branching VR narrative, in TWE the user is a werewolf hunting the sacred white stag in order to cure themselves of their lycanthropy, however, they must be quick as the townspeople are hunting them! A unique experience with a truly original immersive element: in order to trigger the branches in the narrative the user must use their own voice and HOWL like a wolf! All choices affect the story and lead to one of three different endings!

Promotional cards with instructions (3 designs in total, random) will be given to customers who experience playing at NEUU on a first-come basis.

In addition, Christopher Morrison, the director of the game and VRARA member, will visit NEUU on February 18 and hold an event to celebrate the game's first release in Japan. The event will include an introduction of the game, a Q&A session, and an international XR exchange session with invited Japanese creators.

For the first 100 people who come to the event and do the experience will also get a limited edition TWE pin starting on the 18th!

NEUU XR Communications Hub Info:
Hours of operation: 9:00 - 21:00
Closed: Tuesdays, year-end and New Year holidays, and occasional holidays

The Impact of Simulations and Visual Effects in VR Training

Guest post from VRARA Member Warp VR.

As a company specialized in VR learning experiences, we consistently strive to provide our clients with the most effective and realistic training. Visual effects can play a pivotal role in achieving this goal. In this blog post, we would like to discuss using Visual Effects (VFX) for 360-video based VR training.


What are Visual Effects (VFX)?

Let's start by defining Visual Effects (VFX). VFX refers to digital, computer-generated images, effects, or animations added to films, videos, or, in our case, VR training. These effects enhance the visual experience, taking scenarios to new heights. VFX range from simple visual adjustments to complex simulations of natural phenomena such as smoke, fire, water, and more.


Different types of visual effects

There are several types of VFX that we can use in a VR training.:

Overlay

Overlay involves a 360 VR video with VFX overlaid, creating a realistic outcome using actual video footage. However, integrating effects to respond to the environment can be challenging and time-consuming. Take a look at this example, where smoke that has interaction with an object.

Full 3D

In full 3D, the entire environment is created in 3D software. This approach provides complete control over the environment and facilitates easier adjustments to effects. However, it may be less realistic, and rendering times are longer.

The significance of VFX in VR training

In the context of VR training, visual effects can play a crucial role in enhancing the learning experience. Here are some reasons why VFX can be invaluable in VR training:

  • Realism and Immersion: VFX, like smoke simulations, elevate VR training by creating an incredibly immersive environment. Participants can fully immerse themselves in virtual worlds and experience situations that would be challenging to replicate otherwise.

  • Safe Learning Environment: VR training with VFX enables participants to experience complex and hazardous situations without any risk. By crafting realistic scenarios, users can practice skills and improve decision-making in a safe environment.

  • Flexibility and Adaptability: VFX allow us to tailor training modules to specific needs and objectives. Whether simulating different weather conditions or presenting various scenarios, VFX enable the creation of flexible training experiences.

  • Emergency Scenarios and Evacuation Drills: In emergencies like fires or accidents, smoke can limit visibility and induce panic. Smoke simulations enable employees to train on staying calm and evacuating safely.

Why choose VFX over real effects

There could be a number of reasons to choose to use visual effects over the real deal:

  • Control over the Environment: VFX provides complete control, allowing specific effects to be created, adjusted in intensity, and scenes to be repeatedly modified until the desired result is achieved.

  • Safety: Some scenes involve dangerous elements like large fires or heavy rainfall. VFX eliminates the risk of accidents, injuries, or property damage, making the set safer for everyone involved.

  • Cost-Effectiveness: Setting up real scenes with flooding, fire, or smoke can be costly. VFX often present a more budget-friendly alternative, especially for projects with limited resources.

  • Time Efficiency: Creating real scenes with flooding, smoke, or fire can be time-consuming. VFX allows for the quicker recording and editing of complex scenes, significantly reducing production time.

  • Consistency: Weather conditions can be unpredictable, causing inconsistencies in footage. VFX ensures filmmakers achieve consistent effects regardless of conditions.

In summary, VFX empowers us to realize creative visions safely, cost-effectively, and consistently, enabling the creation of scenes that would be practically impossible or unsafe otherwise.

Examples

We've created a few VR training scenario for illustration. Click here to explore four examples of simulation effects we have developed:

  1. fire with overlay,

  2. fire in full 3D,

  3. water simulations with overlay, and

  4. water simulation in a full 3D space.

Conclusion

The incorporation of Visual Effects in VR training opens up a world of possibilities for a safer, more effective, and engaging learning experience. By combining realism and immersion, we prepare participants for diverse situations, helping them enhance their skills. At Warp VR, we take pride in applying VFX expertise to elevate training and provide our clients with the best learning opportunities possible.

Teresa Velázquez appointed as VRARA Mexico Chapter President

We are thrilled to have Teresa Velázquez join our team and lead the VRARA Mexico community!

Teresa Velázquez is a visionary Mexican Industrial Designer with a passion for revolutionizing immersive technologies. She has seamlessly blended design and technology in the XR landscape for over 7 years. Teresa's leadership has successfully driven cross-functional teams to create impactful XR solutions, placing a strong emphasis on user experiences and consistently pushing creative boundaries. Her expertise spans across training VR projects, AR customized applications, and interactive web solutions.

Teresa's first language is Spanish. You may reach her at mexico@thevrara.com.


Thrilled to be a part of the VR/AR Association, I bring dedicated experience in the XR industry, leading teams of talented 3D artists and developers. My objective within the Association is to actively contribute to building a vibrant, creative community that explores XR applications in business. I strongly believe in the transformative power of XR technologies and envision their potential to shape the future of various industries.’

Teresa Velázquez

These are Warp VR's training predictions for 2024

Guest Post from VRARA Member WarpVR.

Although the year has already started, it is quite clear 2024 will be an exciting year when it comes to everything VR. With new headsets dropped into the market, cross-platform tools becoming more important and rise of AI in VR training there is enough to talk about. These are our 2024 VR training predictions.

New headsets in the market

Starting with the obvious, this year marks a significant influx of new XR headsets into the market. Notably, the Apple Vision Pro is set to launch in early February. In addition to Apple, other major companies like Google, Samsung, and Sony are also in the process of developing their own innovative headsets. Moreover, we're anticipating entries from new contenders like Visor and Lynx. While previously the market was dominated by Virtual Reality (VR) headsets, the current trend is shifting towards Mixed Reality (MR) headsets. Always keep an eye out on our buyers guide when deciding to purchase new headsets for your immersive training program.

Cross-platform software is getting more important

As the XR space becomes increasingly populated with a variety of brands and headsets, there's a growing need for authoring platforms capable of creating VR training programs adaptable to multiple devices. Companies owning or purchasing different headsets are seeking solutions that enable seamless playback of their content across these devices, and ideally, extend compatibility to smartphones, tablets, and desktops. At Warp VR, we see this need for user-friendly authoring platforms to create high quality VR training content made by instructional designers, training agencies and other content creators.

The rise of AI in VR training

Artificial Intelligence (AI) is transforming various sectors, including the training industry. AI not only simplifies the creation of training content but also enhances it in real-time, offering more varied training programs. Additionally, AI's potential for predictive analysis can pinpoint specific areas where employees excel or require additional training, optimizing the learning process.

Enterprise-wide VR adoption

This trend has been building up for some time, but we anticipate it reaching its peak in 2024. Large corporations have been experimenting with VR for training purposes for years, often on a trial basis and typically limited to specific departments. However, this is set to change as enterprises have begun to recognize the tangible benefits of VR training. Employees are better equipped for critical situations, incidents and training costs have decreased, and there's been a noticeable increase in engagement and focus among staff. In summary, VR will move beyond initial training programs to become a key component in continuous professional development. Explore these stories to discover how various enterprises are already leveraging VR in their training programs.

One of our clients, Erste Bank, is widely adopting VR learning into their training programs

Consuming video content in XR is getting more traction

With more XR devices entering the market, video content will relive as an important medium for time spend in headsets. With AR headsets, such as the Apple Vision Pro, videos, shows and movies can now easily be consumed in these devices creating a whole new experience for people. This in itself means users will be more used to watching and interacting with video, reflecting positively on educational and training content. Its immersive nature not only enhances learner engagement but also offers realistic simulations, making it an invaluable tool in fields requiring simulation practice.

Environmental storytelling will be big

As human beings, we are naturally drawn to stories. We love to hear, read, and watch stories unfold. Storytelling has been a fundamental part of human culture since the beginning of time, and it continues to captivate us to this day. Environmental storytelling goes even a step further and leverages immersive, interactive experiences to convey information and skills in a memorable and engaging way. Instead of relying solely on dialogue or text, environmental storytelling conveys narrative elements through the setting, objects, and atmosphere within the immersive training experience. We expect to see more attention to actors, audio, and the environment when it comes to immersive learning. Read more about story-based learning here and here.

Hand-tracking and voice to interact with content

With the arrival of MR headsets, more manufacturers are supporting interaction in these headsets with hand-tracking or voice. Meaning controllers are not necessary anymore to play any game or immersive training. Not having to use controllers, will make it a lot easier for many users new to XR to start using these devices. By simply pointing with your finger and making certain hand gestures, interactive elements can be selected. At Warp VR we already support both hand-tracking and voice control for any of the immersive training scenarios that are created.

Enterprises are closing the loop

To end this list of 2024 predictions, we have to mention that enterprise companies are closing the loop when it comes to VR training. We have already mentioned that immersive learning will be enterprise-wide adopted, but we also see the trend where enterprise is using data collected by employees playing these training scenarios to improve these programs or reflect with employees, or groups of employees, on how well they performed. We are already seeing clients using the data to fuel discussions after playing one or more immersive training scenarios. These data points are crucial in employees understanding how they can do better. More information on our recently launched Activity overview, can be found here.

We're thrilled to have welcomed numerous new clients in 2023 and are excited about the opportunity to assist even more in 2024. Book a demo with us to discuss your VR strategy for the upcoming year.

Orbital Outpost X Names Negar Feher as Chief Executive Officer CEO, Leading Transition from R&D to Commercial Adoption

[Santa Clara, Calif.] – [1/30/2023] – Orbital Outpost X, INC (OOX), an early stage company developing technologies for space and terrestrial applications, announces Negar Feher has joined the company as its new Chief Executive Officer, effective immediately.

Feher brings over 20 years of leadership experience in established and early-stage aerospace companies. Her career has included management and technical positions at Maxar, Lockheed Martin, Momentus, and SpaceRyde. She has a proven track record in scaling startups to commercial operations, served as a catalyst for early revenue generation while introducing new products and solutions to the marketplace, and securing key partnerships enabling exponential growth and diversification in each of her roles.

“Negar’s experience in shaping innovation, sparking growth, and driving profitability energizes and elevates our team,” said Jose Alonso, Chairman of Space Infrastructure Ventures. “With her leadership, we look to accelerate a suite of key enabling technologies that are designed to enable orbital outposts such as space stations, fuel depots, and more. Importantly, these innovative technologies also boast use cases here on Earth.”

OOX is applying the latest technology best practices to bust the paradigm of long production times, single-use applications, and significant costs that gatekeep access to commercial space infrastructure projects today. Our goal is to ease the burden of space construction by creating modular and standardized components that can accelerate our customers’ go-to-market strategies. These technologies are designed to allow new market verticals to thrive in space, following in the footsteps of SpaceX. With automation at the center of the company’s suite of products, both its hardware and software solutions are powered by AI, XR and cutting-edge proprietary techniques and processes that fit the needs of not only the space marketplace but also have numerous terrestrial use cases as well.

“Orbital Outpost X’s fresh approach to tackling the technology adoption gaps in space has truly captivated my interest and I couldn’t think of a better equipped team to join than this one” said Negar Feher, CEO of the company. “The team’s modular, additively manufactured space station components built using digital twins and XR simulation software will fundamentally change the way humans interact with the space environment physically and in the metaverse, enabling 10X cost reductions in component development. I can’t wait to bring these products to market to create universal technology standards, and ultimately unleash the potential of the space economy.”
Non-Public Information (NPI)

The Silicon-Valley based space technology startup has previously received venture funding from Space Infrastructures Ventures and has performed government contracts for customers such as NASA. Customers include both commercial space operators, terrestrial technology companies and government space agencies.

To receive updates from Orbital Outpost X, sign up here. Follow the company on X and LinkedIn.

About Orbital Outpost X:
Orbital Outpost X, Inc. is a space start-up developing technologies for space as well as terrestrial industries. The suite of cutting-edge technologies includes software and hardware products that will significantly reduce time to market and improve margins for customers, while also improving performance of high-tech systems both in space and here on Earth. OOX is headquartered in Santa Clara, Calif.

Investor and Media Contact: Info@OrbitalOutpostX.com

VRARA Seattle Chapter 2023 Year-in-Review awesomeness!

2023 was a great year! Finally getting back into live get-togethers along with our virtual events. We had some great speakers and some memorable events. From mobile AR taking virtual tours to the next level, to in-person gatherings allowing HMDs (Head Mounted Displays) try-on demos, to fully immersed VR tutorials, to XR business insights and data analytics, 2023 had them all. AND we were just getting started!

Here, for your reading pleasure, are some highlights of our monthly events that drove the VRARA Seattle community in 2023 (OR if you rather watch a video click here.)

  1. In February, we welcomed Julia Beabout as the new chair of Partnerships and Community. We also had Erik Horn, Brad Parrett, and the team from Fair Worlds talk about their mobile augmented reality app Space Time Adventure Tour, a historic AR experience anchored to the Seattle Center

  2. In March, Hermes Frangoudis spoke about democratizing XR development with webXR.tools.

  3. In April, Drew Stone of Locusium presented virtual worlds and how to choose a social VR platform for an event. We even started an Around the Virtual Worlds series with him a month later to try-on social VR platforms, starting with EngageXR.

  4.  In May, our second in-person event since 2020 where we hosted Snap Inc and different local partners at the Expansive to talk about AR for iOS, Android, and the web.

  5. In July, the Seattle and Vancouver chapters hosted a joint virtual VRARA Summer West Fest. We welcomed Tony Bevilacqua to talk about capturing user metrics within AR/VR and how it varies from traditional web metrics. We also heard from Boaz Ashkenazy and  Ashwin Kadaru of Simply Augmented talking about the intersection of generative AI and XR, along with using XR as a tool for exploring big data.

  6. In August, we were at the Seattle Design Festival to share innovative VR and AR experiences with visitors.

  7. In September, Cory Heizenrader spoke about the EducationXR platform for producing training within VR. We also had a follow up to our first in-person event centered on helping with further user testing of Fair World's Space Time Adventure Tour, a callback to our February meeting.

  8. In October, Blue Origin hosted a limited number of VRARA members to tour their headquarters in Seattle and learn about their XR Innovations group. It was exciting to see and try-on such cutting-edge technology so nearby.

  9. In November, John Cunningham discussed Unity and VRARA working together to drive adoption in the XR space. Also, Arian Kulp joined VRARA Seattle as Communications Chair. Later in the month, our own Roberto Haza spoke about spatial computing.

  10. And last but not least, in December, we had our annual holiday social at the Rainier Club. It was a time for food, drink, and socializing along with an expert panel discussing AI's impact on investing. We had a wonderful time getting to know everyone a little better and celebrating the season.

IF you haven't attended one of our virtual or in-person meetings, we welcome you anytime. Also we encourage to sign-up for membership to not miss on unique opportunities available for VRARA members only, like the Blue Origin tour or the meet at Rainier Club.

We have an exciting line-up of events for 2024 and can't wait to see you join and be part of the community. We will get started in February, kicking off 2024 with our first online meeting of the year with Arian Kulp of VR Voyaging discussing travel and cultural heritage use cases in the realm of VR and AR.

Thanks again for a great 2023, and on to an even greater 2024!

Your VRARA Seattle team

Julia, Arian and Roberto

TÜV NORD GROUP invests millions in 3spin Learning

2024 has only just begun and VRARA member 3spin Learning is excited to share their biggest company development yet. They have received an investment from TÜV NORD. Together, they will give the industry a boost to redefine the future of learning – through hands-on learning with Virtual Reality and AI.

🦺 TÜV NORD is a globally recognized leader in safety, certification, and technical services, providing crucial oversight and quality assurance across a range of industries. 🎓 But did you know TÜV NORD is also one of the leading training providers with 𝐨𝐯𝐞𝐫 460 𝐭𝐫𝐚𝐢𝐧𝐢𝐧𝐠 𝐭𝐨𝐩𝐢𝐜𝐬 covering corporate management, quality and technical safety, environment and energy, occupational health and safety and logistics? In 2021 alone, 𝐨𝐯𝐞𝐫 50,000 𝐩𝐚𝐫𝐭𝐢𝐜𝐢𝐩𝐚𝐧𝐭𝐬 opted for training in TÜV NORD-certified training quality.

The team at 3spin Learning want to deliver valuable learning content through memorable experiences to as many people as possible. With their accessible XR technology and TÜV NORD as industry experts at their side, they are setting a new standard for the future of learning – not only through XR no-code authoring and delivery solution but also through custom made and off-the-shelf 💯% digital learning experiences.

As part of the investment, 3spin Learning will remain an independent company and will continue to offer products and services to customers as usual and even beyond.

Together with TÜV NORD Akademie GmbH & Co. KG, customers and partners, they will revolutionize the educational landscape. 🚀

Recap of our XR and Barriers to Entry at Schools

Thank you Colleen Bielitz for hosting our Online Session with 30+ educators!

In the meeting, participants discussed the current state of education and the need for immersive learning. Participants emphasized the approach of tailoring solutions to schools' needs and expresses concern about not asking schools upfront about their goals for implementing VR. The speaker discussed the challenges to implementation, positive experiences of students with virtual dissections, and the importance of monitoring student use. Ongoing support, implementation strategies, content creation, and integration are also discussed. The speaker briefly mentions an AI avatar solution and addressed concerns about the return on investment for immersive learning. Engaging students through empathy, immersive learning, and downloadable content is highlighted as a way to improve outcomes.

CONF3RENCE Announces VRARA as Event Partner

Guest Post from CONF3RENCE:

The VRARA, a global leader in fostering innovation in virtual and augmented reality, joins us at CONF3RENCE 2024. With a mission to accelerate industry growth through collaboration between XR, mixed reality, spatial computing solution providers and end-users, they are shaping the future of immersive technologies.

Their global network, promotes research, develops standards, and supports the VR/AR ecosystem. This partnership highlights the cutting-edge advancements attendees can expect, showcasing the transformative impact of VR and ARacross various sectors.

The VRARA Launches the Global Ambassador Program and Appoints Ariane Fikki as Program Director

The VRARA has created a new program called the Global Ambassador Program to provide opportunities for VRARA members to support chapters and events. 

“Many of our members have asked for ways that they can get more involved and support global initiatives and events”, says Nathan Pettyjohn, President of the VRARA. “This program will provide the opportunity for Global Ambassadors to support various chapters and global programs and drive the goals of the VRARA which is to grow, learn and connect”

We are pleased to announce that we have appointed Ariane Fikki as the Global Ambassador Program Director to lead this initiative. Ariane will work closely with ambassadors and global VRARA staff to drive new initiatives and programs to bring value to our members and the XR community. 

John Cunningham, COO of the VRARA, adds “We are delighted to welcome Ariane to this new role. Her passion for XR coupled with understanding and ability to connect changemakers, emerging technologist and resources will assist to drive and grow engagement, participation and innovation on a Global scale.” 

"I am honored to build this team as we continue to navigate spatial ecosystem and lead the charge in expanding our global impact in the VR/ARA landscape”, says Ariane Fikki. “Together with our esteemed ambassadors, we aim to push the boundaries of supporting innovation and creating a strong sense of connectedness for our members worldwide.”

The initial cohort of five Global Ambassadors will be announced at the Healthcare Summit held at University of Miami 2/1/2024.

For inquiries about the Global Ambassador Program, please email ariane@thevrara.com.

Recap of our XR Security / Cybersecurity

Thank you Cindy Mallory and Damon Shackelford for hosting our Online Session with 20+ professionals!

During the meeting, participants discussed the threat landscape for virtual reality and augmented reality in enterprise settings. Concerns were raised about the weaponization of AI in the threat landscape, as well as the unique vulnerabilities of XR technology. The use of AI in cybersecurity was also a topic of concern, with discussions on access controls, potential exploitation of AI for malicious purposes, and security implications in immersive worlds. Participants expressed concerns about social engineering, deep fakes, compliance and regulatory frameworks, enterprise policies, integrating new capabilities, and risk assessments for immersive projects. Tim expressed interest in penetration tests against AI and VR implementations, and discussed tactics, flaws, data manipulation, and the need for security tools to catch up with AI.

Topics & Highlights

2. Threat landscape and AI

  • The discussion highlighted concerns about the weaponization of AI in the threat landscape, particularly in relation to social engineering. The lack of expertise in running security research engagements for custom-built applications that use both AI and VR was also mentioned.

3. XR technology and vulnerabilities

  • The discussion highlighted concerns about the unique aspects of XR technology from a vulnerability standpoint. This includes the different use cases and exposure of VR applications compared to standard web applications, as well as the challenges faced by security researchers in testing the less-tested frameworks used in XR development.

4. AI in cybersecurity

  • Participants raisesed concerns about the use of AI in cybersecurity and questions if it can also be a threat. She also asks about other emerging technologies that enterprises should be aware of.

  • Participants discussesed the importance of access controls when using enterprise AI tools and highlights the potential risks of AI-powered tools having access to sensitive documents. He mentions the need to take access control seriously and the challenges companies face in implementing fine-grained access controls.

  • Participants raisesed the question of whether AI can be exploited and used for malicious purposes. He mentions the possibility of AI agents running autonomously on the internet and the impact it may have on security. Tim agrees and discusses the potential for AI to be used in social engineering attacks and emphasizes the need for user education and staying ahead of these attacks.

  • Participants discussed the potential security implications of AI in immersive worlds and virtual reality. They mention the risks of identity theft and social engineering in virtual worlds and the need for user awareness and vigilance.

5. Security Concerns with Immersive Tech

  • The participants expressed concerns about social engineering, deep fakes, and the ability to copy someone's likeness through video, voice, and text messages.

  • The discussion touched upon leaving test servers on and the potential risks associated with it.

  • The participants discussed the compliance and regulatory frameworks related to immersive tech, including CMMC, and how it might impact the adoption of AI.

  • The conversation focused on the establishment of enterprise policies for immersive tech and how it will eventually be governed securely.

  • The participants discussed the impact of integrating new capabilities into existing software and its potential security implications.

  • The discussion touched upon the risk assessments for immersive projects and how they can be aligned with existing frameworks.

6. Penetration Test against AI

  • Participants mentioned the interest in penetration tests against AI and VR implementations.

  • Participants asked about the inputs, tactics, flaws, and level of access attackers would exploit in AI applications.

  • Participants discussed the possibility of exfiltrating and manipulating data from AI implementations.

  • Participants highlighted the need for security tools to catch up with AI and custom-fit their tactics for these applications.