Dynepic Awarded $1.7M Contract to Develop Multiplayer Services on MOTAR

New capability will provide critical infrastructure to power teamwork across USAF’s immersive training applications

Dynepic® has signed a $1.7M Tactical Funding Increase (TACFI) contract to level up its secure DX platform - whitelabeled as MOTAR® (Member, Operations, Training, Analytics, Reports) for the United States Air Force (USAF) - and bring multiplayer learning to its Virtual Reality (VR) users. 

This news comes just weeks after Dynepic announced its acquisition of SurrealVR, a pioneer in platform agnostic VR that helped lay the groundwork for immersive collaboration in the Metaverse. 

“Dynepic is stoked to bring multiplayer services to MOTAR so the US Air Force can train together in XR applications!” said Dynepic Co-Founder and CEO, Krissa Watry. “This new service will be integrated into the MOTAR APIs and Unity SDK to enable the Ecosystem to efficiently create and deliver multiplayer experiences.” 

The TACFI contract was awarded by AFWERX, the innovation arm of USAF, through which Dynepic got its start with USAF in 2019 after winning its Mixed Reality Platform Challenge. Since then, MOTAR has been named a requirement across the organization and proven to be critical in supporting today’s Multi Capable Airman. 

Capt. Paulina Morales, who serves as Dir. of Operations at AETC A9 Detachment 23 and whose leadership has been integral to the adoption of MOTAR, championed Dynepic’s TACFI effort.

“We have explored how the DX platform’s capabilities could potentially impact us across a wide spectrum of USAF training, including observation of how multi-player services can expand our ability to execute collaborative learning,” Morales said. “The partnership with Dynepic and all the ecosystem’s vendors will create a learning environment that enables us to work as a team, make mistakes and learn in a realistic but safe environment.”

Over the next year, Dynepic will build new APIs within MOTAR that will allow its  ecosystem of 30+ vendors to plug in and provide VR learning opportunities for Airmen with real-life scenarios to prepare them for the frontlines. Vendors using the MOTAR platform can leverage this new service with their existing applications and immediately provide multiplayer experiences within their training products! For those who already offer multiplayer in their training applications, integrating with this new MOTAR service will help accelerate the ATO process. The move will save significant time, money, and effort for USAF’s MOTAR users and vendors. 

“It's a huge step toward our ultimate goal of providing the right capabilities that enable people to level up their skills, learning, and knowledge,” said Arthur Goikhman, Dynepic’s Sr. VP of XR Innovation. “Having multiplayer built into the core of our secure DX platform will benefit collaborative training efforts across military, corporate, and educational environments.”

Press Inquiries: shanti@dynepic.com, 206.465.7422

IGS Europe 2022 to Rally XR at Madeira’s Savoy Palace

Post by Demond Cureton originally appearing on XRtoday.com.

The ongoing bid to unite the virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) sectors requires significant joint efforts to develop novel solutions, technologies, platforms, and standards.

Organisations such as the VR/AR Association have responded to the demands of a rapidly changing tech sector since 2015 by providing a platform capable of facilitating such transformative development.

Nathan Pettyjohn, Founder and CEO of the Immerse Growth Network and Founder and President of the VR/AR Association (VRARA), discussed with XR Today the Immerse Global Summit 2022 Europe, an industry-leading event set to take place in Madeira Island, Portugal, which will allow tech firms to showcase their efforts to reach such a milestone.

Paradise Hosts the IGS 2022 Europe

When asked what the Summit had to offer compared to previous ones, Pettyjohn explained how the conference aimed to unite the industry by helping attendees “learn and be inspired” with new technologies capable of advancing their businesses. 

According to the executive, he said that the President of Madeira Island and its Government had supported the VRARA amid efforts to attract new technology firms and talent to the region, which currently hosts over 2.5 million tourists annually and hosts 250,000 residents. 

Explaining further, Pettyjohn said, 

“They’re very advanced in terms of technology and incentivizing companies to come and set up there [in Madeira], which was a beautiful [place], especially coming out of [the pandemic] the last few years” 

Pettyjohn also stated the event expected roughly 500 people for a more intimate setting, covering both small and medium enterprises (SMEs) along with multinational tech giants. 

Great Expectations

When asked what he expected from the IGS 2022 Europe, he stated this year’s iteration would be much different than previous ones, namely as the organisation had pulled in “a lot broader collection of technologies” related to the Metaverse, VR, AR, blockchain, and non-fungible token (NFTs) firms. 

He added such additions were “very critical going forward for decentralised computing,” adding the “increased value propositions of digital assets are creating a very strong need for this.” 

Explaining further, he said the NFT ecosystem had significantly grown, adding, 

“We have some really cool companies coming in that are going to have some NFT collections on display, but they’re also going to be talking about how they fit into business legitimately for enterprise, for gaming, for entertainment” 

The conference’s overall theme, ‘Inspiration Delivered’ aimed to allow attendees to “step out of their comfort zone” and expand their knowledge in emerging technologies, he said, adding: “If you’re in gaming, we want you to come and learn from what Unity is doing with digital twins, aerospace, [and so on].  

The event will also feature a theatre for immersive experiences near the Savoy Palace, a five-star resort hosting providing accommodation for attendees. 

Conference A-List Attendees

When asked about some of the biggest firms exhibiting at the conference, he stated Maria Pace, Google’s Head of XR, Hardware, Global Partnerships, and Strategies and Lisa Watts, Vice-President of Magic Leap would join the event along with many other top executives.

Executives for Nokia, including Leslie Shannon, Head of Ecosystem and Trend Scouting, would also leverage the firm’s metaverse and networking ecosystem technologies.

Other multinationals such as Adidas’ Runtastic division and Mojo Vision, the groundbreaking tech firm developing wearable AR contact lenses, were set to attend.

Massive tech enterprises such as Lenovo, Sony, Deutsche Telekom, and Vodafone all planned to discuss their respective tech ecosystems, namely in 5G, networking, and metaverse infrastructure.  

Pettyjohn noted,

“[Vodafone] has got a whole division that’s already working on blockchain technologies, so very, very cool stuff that’s happening. I think that all of these companies are contributing in their own unique way, and these are the trailblazers that are literally setting the stage for this whole next wave of technology” 

The IGS 2022 Europe will take place from 28 to 30 September at the Savoy Palace in Funchal, Madeira Island in Portugal. The event aims to step up efforts to rally the global tech industry around immersive and emerging technologies changing the sector, and will host a huge roster of panel discussions, workshops, events, and exhibitions along with networking opportunities and keynote speeches.

Some of the world’s top metaverse firms, including Accenture, Unity Technologies, KIT-AR, Qualcomm, EY, HTC VIVE, Meta Platforms, Adobe, VNCCII, EndeavorVR, Virtualware, and many others will exhibit the latest in their immersive technologies at the celebrated expo, which represents the global XR industry and its collaborative efforts to develop an interoperable ecosystem of immersive solutions.

To register and for more information, kindly visit the event’s website.

The Meta Park Pass Launching This Month Can Identify Real Users In Web3

Release Originally Appearing on Benzinga.com

The future of the video gaming industry could be shaped by Play to Earn games (P2E) built on blockchain technology. Learn about P2E games and why they might disrupt the traditional gaming business model. 

Blockchain-based virtual reality interactive platform Aftermath Islands Metaverse, along with Liquid Avatar Technologies, is launching a Meta Park Pass, a digital identity credential that allows users to prove themselves as a real person without disclosing personal information.

Liquid Avatar Technologies is a blockchain and fintech solutions company focused on digital identity, integrated avatars and the metaverse.

The Web3-based digital identity credential can be used for any website, gaming platform, eCommerce site and other online platforms, the companies said Thursday.

The Meta Park Pass is expected to launch in mid-to-late September. 

Aftermath Islands Metaverse Is First To Use Meta Park Pass

Aftermath Islands Metaverse said it will be the first entity to use the Meta Park Pass, which can be used at all participating metaverses or platforms without having to create new credentials.

The pass uses a scannable QR code to sign in along with a user’s biometrics, eliminating the need for usernames and passwords and potentially reducing the opportunity for fraud.

Meta Park Pass Aims To  Improve Social Engagement, Reduce Costs 

“Web3 and the Metaverse give us an opportunity to reset some of the deficiencies that we've come to just accept. With the Meta Park Pass we can create assurances, increasing safety, and privacy and reducing fraud for all,” David Lucatch, managing director of Aftermath Islands, told Benzinga.

He added that higher levels of assurance can be created to ensure people who are being engaged with are real in the absence of personal data.

Knowing that participants are not bots can improve engagement and reduce costs, increasing value in the ecosystem, Lucatch said.

In a press release, the company said the Liquid Avatar mobile app and Meta Park Pass support the migration from Web2 to Web3 and make it simple for users to engage with a partner website, Metaverse, or a platform.

By scanning a QR code or activating through a mobile URL, the user is prompted through their mobile device to accept the credential request and to verify that request with their biometrics.

The verified credential will be passed to the site or platform and facilitate a login for the user. 

“Liquid Avatar Technologies mission is to usher in Web3 technologies that give the power back to the individuals. Our tools empower people to own, manage and control their identity and digital footprint,” said RJ Reiser, chief information officer of Liquid Avatar Technologies Inc.

“Aftermath Islands’ Metaverse is an ideal showcase for our Meta Park Pass which will allow users to prove that they’re real people and allow businesses and partners a higher level of assurance in their marketing and promotional activities, potentially creating more value for everyone,” he said. 

Antonio Quintella Appointed as President of Brazil Chapter

We are so excited to announce Antonio Quintella as our Brazil Chapter President. "I sincerely thank the association for giving me the privilege to head the Brazil chapter of the VR/AR association. I will bring to my position a well-established community of innovation in the metaverse and virtual reality space across Brazil."

Antonio Quintella is a vascular surgeon in Brazil. He started his career as a resident in the cardiovascular surgery department which spanned from 2002 - 2006 and has an MSc. in Medical Science  in 2018.

Antonio has established his reputation as a surgeon. He is Board-certified in Vascular and Endovascular Surgery by the Brazilian Society of Angiology and Vascular Surgery. He is currently the coordinator of vascular surgery and also the coordinator of the vascular surgery residency program at Rede Mater Dei de Saude, Brazil. 

Antonio is a futurist and passionate about health technology, especially the use of VR/AR in healthcare services. This eventually led him to found Ibyhealth, an emerging digital health and extended reality company that offers virtual health services to everyone from anywhere in the world. 

He believes health should be available for all and he is working towards achieving a health-for-all-world. You can contact him at brazil@thevrara.com.

SynergyXR introduces new Creators Club for XR enthusiasts

Are you excited by the Metaverse? Join an exclusive community of XR creators and help define how the Metaverse unfolds!

Designed to equip content creators with cutting-edge tools and explore everything XR, the SynergyXR Creators Club is your golden opportunity to experience Extended Reality and help set the standards for the Metaverse.

As a member of the Creators Club, you get a front-row seat to the XR industry alongside other creators and professionals invested in the Metaverse, with whom you can easily connect and share ideas in real time.

All club members get the following perks:

- Your personal XR workspace and VIP access on the SynergyXR platform
- Exclusive creator events with free merch, speaking- and networking opportunities
- Creator competitions with a chance to win awesome prizes
- Unlimited storage on an enterprise-grade cloud platform

Who we’re looking for

The Creators Club is a free-to-join community partnership that puts XR tools and an industry network in the hands of content creators. That’s why we want the most unique and creative people on the platform to blaze the trail and help grow the XR industry, which we measure by the following profile descriptions:

- XR enthusiasts seeking exposure to the industry and opportunities to engage with a dedicated XR community.
- Creators and 3D designers who want to upload their creations within a secure space and invite others at their discretion.

If your profile matches these criteria, we encourage you to apply today at: https://synergyxr.com/creators-club/


3D Stereo visualization with 3D PluraView improves Hexagon ImageStation® photogrammetry workflow

Leading photogrammetry software certified for the 3D PluraView stereoscopic monitor

With the flexible and mature photogrammetry environment ImageStation® from the Swedish metrology and geospatial software company HEXAGON, particularly large amounts of aerial images, UAS and satellite data can be efficiently processed, managed and utilized for geodata acquisition. A core task, which is solved most efficiently with the ImageStation® photogrammetry environment, is the precise, interactive capture of 3D objects, the entire infrastructure, such as buildings, roads and bridges, but also natural terrain features.

In Germany, the topographical surveying and updating / tracking of the entire infrastructure is the responsibility of the surveying offices in each of the 16 German states or ‘Laender’. The ImageStation® was specially developed for professional photogrammetry and cartography users and provides a comprehensive set of data acquisition tools. In order to be able to move intuitively and measure precisely in this stereoscopic, three-dimensional reality, an important interface element was integrated into this high-tech software right from the beginning: the 3D stereo mouse cursor. The stereoscopic mouse cursor implementation is a prerequisite for working with precise 3D data controllers and enables perfect interaction with the plug & play compatible and powerful 3D PluraView monitor systems from Schneider Digital. The passive 3D monitors from Schneider Digital with beam-splitter technology impress by pixel-precise visualization of up to 4K (UHD) per stereo channel, fast image frame rate, high color depth, high brightness and contrast values.

With its certification, Schneider Digital confirms that the powerful ImageStation® software suite is fully compatible with this professional hardware and thus meets all the requirements of international workplace standards: Two compatible cutting-edge technologies that merge into a complete solution and an ideal combination for professional photogrammetry users.

The collection and updating of topographical geoinformation datasets is a complex task from a scientific, technical and organizational point of view. The comprehensive photogrammetry solutions from the Swedish metrology and geospatial software company HEXAGON support users worldwide in the acquisition, management and evaluation of multi-temporal, static and dynamic geospatial data. In order to convert particularly large amounts of raw data into easy-to-use and actionable information, HEXAGON has further developed the software application ImageStation®. More than 40 years of photogrammetric 'know-how' have gone into this modern application, starting with analytical stereoplotters and culminating in a complete software suite for digital photogrammetry, including a perfect stereoscopic 3D cursor implementation.

Smooth GIS Workflow

With its photogrammetry solutions, HEXAGON ensures a seamless workflow for the processing of high-resolution image data and geocoded CAD and GIS content from project start to finish. In classic aerial photogrammetry, project blocks are flown in laterally overlapping strips, whereby image overlaps of up to 90% in flight direction are realized and frame rates of 0.5 to 0.7 seconds represent the current state of the art. With the simultaneous recording of oblique aerial images, more than 3-GB of image data can be created for each exposure center. Project blocks with over 50,000 exposure stations, 5cm ground resolution and over 150-TB of initial image volume for urban areas, can now be commonly realized and calculated.

Users of the ImageStation® software suite benefit from the many interactive stereo functions of this powerful photogrammetry application: smooth roaming, dynamic zoom and real-time image enhancement are integrated directly into the GIS or CAD environment. The ability to perform stereo and mono compilation directly in a GIS environment enables direct comparison with and seamless continuation of existing GIS databases, resulting in a significant increase in efficiency. This not only saves valuable time and resources, but also reduces the cost of creating topologically correct 3D data.

3D-Cursor - integrated into software applications

HEXAGON has perfectly implemented a professional, stereoscopic 3D cursor in the ImageStation®. This functionality enables users to intuitively and smoothly navigate for the precise capture 3D objects with their real-world XYZ coordinates. In addition to the management components, the ImageStation® Photogrammetric Manager (ISPM) and Image Formatter (ISIF), the applications with integrated 3D cursor function include the ImageStation® Automatic Triangulation (ISAT), ImageStation® Satellite Triangulation (ISST), ImageStation Feature Collection (ISFC), ImageStation® Stereo Display (ISSD), ImageStation® Stereo for GeoMedia (ISSG), ImageStation® Stereo Viewer GeoMedia (ISSV), ImageStation® DTM Collection (ISDC), ImageStation® DTM for GeoMedia (ISDG) and ImageStation® Automatic Elevations (ISAE). The calculation programs ImageStation® Automatic Elevations DSM (ISAD) and ImageStation OrthoPro (ISOP) run in batch mode. Interactive again is the computer-assisted editing and quality control with ImageStation® DTMQue (ISDQ) and ImageStation® PixelQue (ISPQ).

Process geospatial data quickly and precisely

The photogrammetric ImageStation® software suite is used worldwide and especially at state surveying offices and by users from industries such as aviation, shipping and national defense. With the ImageStation®, geospatial data can be processed quickly, efficiently and cost-effectively. For example, the ImageStation Stereo Display (ISSD) application supports viewing and editing of stereo images with photogrammetrically accurate 3D-cursor tracking. ISSD accepts aerial or satellite data, images from drone (UAS) projects, as well as from the Leica ADS 3-line cameras. The ImageStation® Suite enables the automatic and dynamic adjustment of image brightness and contrast in the MicroStation and GeoMedia environment. The exclusive ImageStation® ImagePipe technology is responsible for smooth stereo roaming, providing the perfect image representation that is essential for efficient stereo compilation.

Stereoscopic geospatial data acquisition and processing

HEXAGON ImageStation® Stereo for GeoMedia (ISSG) is based on the GeoMedia geospatial information system (GIS) and provides the user with a comprehensive selection of intelligent compilation tools. This powerful software environment allows access to practically any geodatabase and version of geospatial datasets. With this software application, airborne, satellite and UAS data are displayed in an intelligent GIS environment with multiple, freely configurable mono and/or stereo windows. Same as the ImageStation® Stereo Display (ISSD) with MicroStation, ISSG supports viewing and editing of stereo images with photogrammetrically accurate 3D-cursor tracking. ISSG offers many practical tools for the interactive acquisition and updating of geospatial datasets. It enables the interactive updating of 3D-object geometry and attributes, as well as automatic attribution and geometry validation. Geospatial data generated in this way can be stored in an open database format so that third parties have seamless access to them through their respective GIS systems.

The creation of digital surface models (DSM) from optical stereo data is also part of the functionalities, offered by the ImageStation® suite. The software applications display topographical data, both raster and vector-based, so well-structured that they are easy to edit and efficient to use. With the help of a 'snap cursor', which snaps automatically to the selected feature, a quick check of the correct object selection is possible. Together with the "Elevation" command, contour lines are created interactively. To correct for the individual depth perception of each operator, vertical indexing is used to adjust and thereby calibrate manual height measurements.

Full performance by 3D-stereo visualization

Computationally intensive reconstruction algorithms are responsible for the razor-sharp, three-dimensional generation and display of geometric and georeferenced models made up by dense point clouds. The 3D PluraView monitors from Schneider Digital, the world's leading specialist for stereoscopic 3D desktop visualization solutions, provide the key to perfect 3D-stereo visualization for these professional geospatial application areas. The beam splitter technology meets the highest system requirements in the areas of 4K displays, 3D and VR/AR technology to display geographical map material and high-resolution GIS data in perfect 3D-stereo quality. The high brightness and contrast, full resolution for each stereo channel thanks to two screens and complete freedom from any flickering effects, guarantee a perfect 3D-stereo experience and make it easier to analyze and edit 3D content. The 3D PluraView monitors render 3D objects clearly visible even in darker image areas and are free from blurring effects for rapidly moving images thanks to a latency-free, fully synchronous display of the two stereo channels.

ImageStation® - certified for the 3D PluraView monitors

As tried and tested technology for the past 17 years, the cutting-edge 3D-stereo displays from Schneider Digital are 'plug & play' certified for photogrammetry and GIS and perfectly compatible with the ImageStation® modules. The full compatibility of the ImageStation® software with the 3D PluraView monitor family has now been officially certified by the manufacturer Schneider Digital. The seal of certification ensures that the combination of the 3D PluraView hardware with the respective software application meets the high requirements of international standards in terms of quality and workplace ergonomics. For an optimal photogrammetric workflow, the ImageStation® offers a fully integrated software solution together with the associated hardware components by Schneider Digital. In addition to the 3D PluraView monitor, these are powerful workstations based on CPUs by Intel or AMD, professional RTX graphic cards from NVIDIA and Radeon Pro graphics cards from AMD, and of course the Stealth 3D controllers. In conjunction with the native implementation of the stereoscopic mouse cursor in the Hexagon ImageStation® suite, the Stealth 3D controllers enable the spatial navigation to 3D objects, which can then precisely measured and captured.

ImageStation stereo functions and display tools - advantages for the 3D PluraView user:

  • High contrast and brightness of the 3D PluraView monitors, combined with flicker-free stereo viewing through light-weight passive stereo glasses, allows long-term, comfortable use and therefore higher productivity

  • Smooth stereo roaming and dynamic zoom thanks to the ImageStation's exclusive ImagePipe technology for continuous stereo display of very large datasets

  • Easy navigation in stereo models with mouse, keyboard, the Stealth 3D mouse or by graphical selection in a 2D map view

  • Automated correlation of the exact XYZ position of objects with the 'Cursor-on-Surface' function

  • Display rotation for additional validation of vector data

  • Synchronized display of stereoscopic and monoscopic map views for controlled feature collection and review

  • GIS data in 2D (only XY coordinates) is displayed under the position of the stereo cursor in the 3D environment, also allowing accurate updating of 2D data

  • Streamlines workflow by performing stereo- and mono-data collection directly in a powerful GIS environment

  • Better interpretation of image information in 3D-stereo, compared to the interpretation of single images, elimination of 3D parallax enables precise measurements

  • Reduces the cost of creating accurate and topologically correct 3D datasets, saving significant time and resources


More information online: www.pluraview.com 

Leading GIS software for 3D monitor 3D PluraView certified: 3D stereo visualization enhances Hexagon ImageStation® photogrammetry workflow. Integrated 3D mouse cursor in software application provides convenient stereoscopic geospatial data acquisition and processing.

Schneider Digital – The company:

Schneider Digital is a global full-service solution provider for professional 3D-stereo, 4K/8K and VR/AR hardware. Based on its 25 years of industry and product experience as well as its excellent relationships with leading manufacturers, Schneider Digital offers innovative, sophisticated professional hardware products and customized complete solutions for professional use. Qualified advice and committed after-sales service are the company's own standards.

The Schneider Digital product portfolio includes the right professional hardware solution for the respective requirements in these areas: High resolution 4K/8K to multi-display walls. Schneider Digital is the manufacturer of its own powerwall solution smartVR-Wall and the passive stereo monitor 3D PluraView. Performance workstations and professional graphics cards from AMD and NVIDIA as well as innovative hardware peripherals (tracking, input devices, etc.) round off the product range. Many articles are in stock. This guarantees fast delivery and project realization.

Schneider Digital is an authorised service distributor of AMD FirePRO/Radeon Pro, PNY/NVIDIA Quadro, 3Dconnexion, Stealth int., Planar and EIZO. Schneider Digital products are used primarily in graphics-intensive computer applications such as CAD/CAM/CAE, FEM, CFD, simulation, GIS, architecture, medicine and research, film, TV, animation and digital imaging.

Further information is available at www.schneider-digital.com and www.3d-pluraview.com.

Schneider Digital press contact:

LEAD Industrie-Marketing GmbH

André Geßner Tel.: +49 80 22 - 91 53 188

Hauptstr.46 E-Mail: agessner@lead-industrie-marketing.de

D-83684 Tegernsee Internet: www.lead-industrie-marketing.de

Vision Solutions Rx Inc announces Strategic Collaboration with Xenon-VR for Medical Headset

“For Immediate Release”
Zeshan A. Khan, M. S. Engineering
Founder & CEO
Xenon-VR™ Inc
www.xenon-vr.com
P:973.619.4017
E: Zkhan@xenon-vr.com
55 Salter Place, Bellville, NJ 07109

Jeffrey Williamson, MS MBA
CEO
Vision Solutions RX Inc.
www.visionwear-x.com
P:810. 673.7916
E: engineus.jeff@gmail.com
42758 Mound Road, Suite 100 Sterling Heights, Michigan, United States 48314

Vision Solutions Rx Inc, maker of virtual reality therapy solutions for multiple learning and cognitive disorders, and Xenon-VR™ , the first company to provide a true mobile, VR medical grade headset designed for the ophthalmic industry Inc jointly announce a new technology strategic technology sharing partnership. This collaboration will bring the next generation Diagnostic Medical equipment for screening, diagnostics, and therapy.

Xenon-VR™ (XVR™) is a medical device company that has designed and is bringing to market next-generation eye diagnostic equipment for use by Ophthalmologists, Optometrists, eye care Clinics, and other eye-care professionals.


The company Xenon-VR™ is a Delaware C-Corp. based in New Jersey. It is bringing to market the “Next-Generation of Eye Exams™”, as early as Q1,2023, in a compact, wearable headset.
Xenon-VR’s first-generation products, called Xenon-1™ (X-1™) and Xenon-2™(X-2™), uses Artificial Intelligence, Machine Learning, patented Optics, a sophisticated Eye-Tracking System (ETS), and Liquid-Lens technologies – all integrated on a patented Virtual Reality Platform. Xenon-VR products are FDA registered
X-1 and X-2 provide multiple eye exams in a headset and function as different eye diagnostic equipment would in an eye doctor practice. Using a headset can provide more accurate and convenient ways for the doctor who may run a small practice to perform eye examinations. Our liquid lens technology replaces outdated hard lenses, provides faster refraction for eye care providers, and leads to faster servicing of patients. Xenon-VR is a comprehensive diagnostic examination whereas its competition offers only monitoring or screening functions. Xenon-VR offers 16+ exams including:


● Visual Field Test: (10-2,24-2,24-2C,30-2: (SITA, SITA-Fast, SITA-Faster) – Goldmann Standard – Medical Grade Device
● Wavefront Refraction (ABT™) & phoropter – With Objectives and Subjective.
● Color Vision Extension Vision (D-15)
● Visual Acuity (Near and Far Acuity)
● Contrast | Low Contrast Visual Acuity
● Pupillometry
● Extraocular Motility
● Vision Screeners
● Binocular Humphrey Esterman Visual Fields (HEVF)


It is with great excitement to announce collaboration in the following manner to begin 2023 collectively.
● VisionWEARx cognitive testing will be preloaded on all Xenon-1™ (X-1™) and Xenon-2™(X-2™) models by end of 2022 with an anticipated hardware sales for 2023 of 1000 units
● VisionWEARx will participate as a functional testing module for its cognitive tests in a large 10,000 patient study in Kenya Africa to begin Q1 2023
● VisionWEARx will be rolled out with the launch of 250 pre sold Xenon-2™(X-2™) models for January 2023 with SAAS and diagnostic revenues
● Xenon-2™(X-2™) models will be deployed to all clinical trials initiated by VisionWEARx partners 2022-2023 in collaboration
● Both companies will work together in the development of a virtual pen
● Both companies will develop in collaboration a base unit VR headset cost effective and robust to accommodate a screening and therapy model
● Both companies look to collaborate on additional cognitive testing models such as PTSD, Autism, Asperger’s and Irlen Syndrome for 2023


From Zeshan Khan and Jeffrey Williamson: “This partnership will be able to address issues and problems from Dyslexia, dysphoria and Irlen syndrome to the eye care industry and with the Xenon-VR patented technology will be able to provide a true telehealth solution where doctors and patients are not in the same room but same time they are collecting and diagnosis their patients remotely.
For Doctors and other eyecare professionals, they are able to reduce their timeframe to see their patients remotely and able to see 5x more patients at the same time they are seeing one patient in traditional tabletop equipment.
This partnership will have a huge impact on eye care in the world, and the fact that Xenon-VR is not one and done but also able to continuously improve the eyecare industry with larger array of tests possible and more accurate compared to existing equipment.
“These new digital tools and solutions will elevate patient interactions, gain practice efficiencies, increase capacity of insurance covered procedures at a time when there is intense pressure for staffing and throughput.”

World’s biggest tech companies and brands descend on Madeira Island, Portugal for Immerse Global Summit

The Immerse Global Summit is heading to Madeira Island, Portugal and announced today a stellar lineup of speakers, sponsors, and exhibitors for the event.

PALO ALTO, CALIFORNIA, UNITED STATES, August 24, 2022 /EINPresswire.com/ -- World’s biggest tech companies and brands descend on Madeira Island, Portugal for Immerse Global Summit.

The Immerse Global Summit Europe will take place on Madeira Island, Portugal from September 28 - 30, 2022. It will welcome speakers and sponsors from around the globe to join them at the Savoy Place in Funchal.


The Immerse Global Summit is heading to Madeira Island, Portugal for the first time in September and announces today a stellar lineup of speakers, sponsors, and exhibitors for the event. The key sponsors of the event are Lenovo, Qualcomm, Midwam, YumeGo, Lusospace, 4D Views, Auki Labs, PWC, Start Up Madeira, Madeira Promotion Bureau, Government of Madeira, and Dimmersions.

Speakers and companies participating in the event include Meta, Niantic, Lenovo, Qualcomm, Deutsche Telekom, Google, Sony, Vodaphone, Volvo, Gucci, European Blockchain Association, Magic Leap, Cassini Limited, Visyon - Mediapro, Concordium, The Round, Atomic Digital Design, Satore Studio Ltd, Blippar, Virbe, Departure Lounge Inc., Immersive insiders, The Glimpse Group, FOV Ventures, Startup Wise Guys, Nokia, Mission Impact, VNCCII, RevereXR, SenseGlove, Forbes, EndeavorXR, KIT-AR, VIRTUALWARE, ExplodedView, OneBigWave, Cleanbox Technology, adidas Runtastic, X-Plora, Mojo Vision, Faber Courtial, Maxim (UK), Champalimaud Foundation, FootAR, SenseGlove, HTC VIVE, Perception Codes - The Morpheus Project, MediaCombo, Metanomics, and HoloCap to name a few.

“We are excited to bring the Immerse Global Summit to the gorgeous island of Madeira and to host an incredible event this fall. We have worked endless hours to bring THE best speakers from around the globe to cover all immersive tech topics including metaverse, blockchain, web3, virtual and augmented reality, digital fashion, digital humans, enterprise, and more, says Anne-Marie Enns, Executive Producer of the Immerse Global Summit. “We have curated a show of leading and upcoming voices and are working with incredible sponsors and partners to make this event spectacular.”

The Immerse Global Summit will welcome 100+ speakers, demos, product launches, exhibits, networking, roundtables, VIP programming, island tours, and special events. The event is a fully hybrid event, with live streaming and a fully online program taking place on our virtual event platform. Attendees will be able to join in person or online to view talks, engage with attendees and view exhibitors. The summit expects 500+ on the island and 1000s more attending online.

“Anyone in business today should attend this event and learn how immersive technologies can and will transform their business. Many of the world’s most respected companies and thought leaders will be at Immerse Global Summit, in a setting curated to deliver inspiration, and allow attendees to network with game-changing business connections,” says Nathan Pettyjohn, President of the VR/AR Association, who hosts Immerse Global Summit.

The Immerse Global Summit will feature dynamic keynotes, industry tracks, a startup pitchfest, demos, exhibits, networking, and amazing VIP events. It will showcase the best that the industry has to offer.

Tickets are now on sale for the event - Get tickets here.

To learn more about the Immerse Global Summit see https://www.immerseglobalnetwork.com/igs-europe


Contact:
Anne-Marie Enns
Immerse Global Summit, Executive Producer
Am@thevrara.com

Kris Kolo
Global Executive Director, VR/AR Association (VRARA)
Kris@thevrara.com


About the VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies.

Nathan Pettyjohn
VRAR Association
+1 314-550-3631
email us here
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Immerse Global Summit Europe

How XR is transforming vocational education

Using SynergyXR’s Extended Reality (XR) platform, Svendborg Vocational College in Denmark is enhancing its educational programs to inspire a new generation of students.

Svendborg Vocational College is a higher education institution based in Denmark. It offers 21 different educational tracks, teaching people how to be electricians, mechanics, painters, and more, working closely with local industry throughout the study programs.

These educations provide invaluable skills and are vital to any well-functioning society and economy. Yet, in many countries, these sectors are currently experiencing a labor shortage, and are struggling to recruit enough qualified staff.

This human-centric case study explores - through the lens of management, teachers, and students - how the college is embracing XR technology to attract more students, enhance the learning experience, and overcome the hurdle of remote learning. At the heart of the story is how XR is already demonstrating itself as an invaluable tool in the education sector.

For more information, visit SynergyXRs website or contact co@synergyxr.com.

ImagineAR enters into agreement to custom build metaverse-ready mobile app showcasing hip-hop music and culture

Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) (“ImagineAR” or “Company”), an Augmented Reality Company that enables sports teams, businesses and enterprises to quickly create their own AR mobile campaigns, is honored to announce the signing of a three year partnership agreement with Hip Hop Hall of Fame Inc. to provide a Custom Mobile App delivering Immersive Metaverse Experiences.

Hip Hop Hall of Fame CEO JT Thompson said: "The new mobile app by ImagineAR will deliver virtual museum experiences and multi-channel metaverse experiences featuring hip-hop music artists and cultural immersive content to fans around the world starting in 2022. It will integrate dynamic experiential engagements with sponsored exclusive content to Hip Hop fans around the world, including Hip Hop Hall of Fame co-branded artists and membership NFTs and a virtual world metaverse."

Imagine AR mobile app will provide a safe community space and friendly eco-system for the Hip Hop fans, artists, celebrities, and influencers to express their creativity and experience real life and virtual world live events and content," Thompson added.

Meta Reality Space: The Road to Boosting Digital Transformation with Metaverse

With the potential to generate up to $5 trillion by 2030, the technology of the metaverse has exploded the technological landscape with millions of possibilities and opportunities to impact our commercial and personal lives. Companies believe that over the next 5 years, more than 15% of their corporate revenue will come from the metaverse. The technology of the metaverse has become such a hot topic among the public that even those who aren't familiar with augmented or virtual realities have heard of it. And this is precisely why the technology has been so widely adopted. Although the technology is still in its infancy, it is undergoing rapid development, and businesses worldwide are eager to take advantage of the many possibilities it presents.

At Travancore Analytics, our dedicated XR team has poured their shared love for the metaverse and countless hours into coming up with the idea of the Meta Reality Space-our very own metaverse platform. With the ardent desire to make innovative strides in the metaverse space, our meta-reality platform boasts a number of unique features that can keep us apart from other metaverse platforms.

Let's strap our glasses and get on a tour of our Meta Reality Space platform,

About Meta Reality Space:
The Meta Reality Space platform is made up of two components: the Meta Reality Space Engine and pre-built Spaces. The Meta Reality Space Engine is largely boilerplate code. It is the fundamental layer that allows for the creation of any type of space and encourages the use of space and interactivity. The aesthetic choices of the metaverse begin with pre-built spaces. Users can create their own space or choose from our customizable pre-built spaces such as restaurants, parks, and much more, to quickly become a part of the metaverse.

Features and Specifications:
When it comes to the platform's features, we've included customizable assets in the pre-built places. As a result, users can design their own personalized space. Whatever space you desire, the platform's customizable feature allows you to build ‘n’ number of spaces from the ground up. Users can personalize avatars that best suit their needs in Meta Reality Space. The platform is designed to allow hundreds of users to access the Space simultaneously.

The multi-user feature allows users from any domain with any number of participants to freely enjoy the virtual space. Users without VR HMDs (Head-mounted devices) can enjoy the Space, thanks to the platform's web interface. There is no doubt that the future of the internet is the metaverse; with that said, organizations large and small are looking into harnessing the technology to conduct various business, marketing, onboarding, and training activities, among other things. With this in mind, we have made our platform web and VR-enabled. If your company has employees who use metaverse from 9 to 5, they can use meta reality space on the web without wearing the bulky VR glasses and experience meta reality space without compromising their comfort.

Another feature is the voice call, which allows any user to engage in an active conversion with anyone using our Space voice call. Each Space will contain grabbable objects with which users can interact in the same way they would in real life. Our programmable assets feature enables the Space owner to modify dynamically changeable features such as a video playing on the screen by changing the URL incorporated into the Space. Well, the metaverse is a teleportation in and of itself, and our teleportation feature allows users to move from one place to another without having to physically be there.

Features of our Meta Reality Space platform include:
- Customizable Space
- Personalized avatar creation
- Multi-user facility
- Web and VR-based
- Voice call enabled
- Grabbable assets
- Programmable assets
- Teleportation

Characteristics that define Meta Reality Space:
Realistic: Bring in the actual world as it is understood by humans rather than creating another piece of technology that symbolizes a concept
Generic: Instead of creating an entity that illustrates a notion, emphasis was given to the notion. Meta Reality Space ensures that the concept can be realized through a variety of methods
Range of use: Meta Reality Space platform ensures that the metaverse concept can be realized for all those whose interest is commercial or just for the immersive experience, or both.

The Potential of Meta Reality Space :
The potential for the Metaverse to usher in a brave new digital future for humanity is enormous right now. As time goes on, the Metaverse will grow and evolve to include even more features and improvements. Embracing this, we intend to broaden the scope of our Meta Reality Space by enabling AI integrations and increasing the level of immersion in human interactions. AI integration can improve people's social connections in the Space. Our AI and XR experts also hope to make AI integrations more accessible by including image recognition options for those with visual impairments, automatic translation, and other features.

Future plans for our Space may include the ability to further customize avatars through the addition of digital clothing and accessories, as well as the modification of their physical type. Because of our modular framework, we can integrate any industry or specialty into our platform. For example, the platform can provide medical and healthcare training simulations. Space can also be used for car showrooms, art galleries, retail shopping, and education, in addition to medicine. Without a doubt, our Meta Reality Space will open up endless possibilities for you.

Use cases

Use cases of Meta Reality Space range from Training centers, Virtual meeting rooms, Virtual showrooms, Exhibition halls, Art galleries, Townhall, Retail stores, Interactive classrooms or labs, and much more.

Training Centers: Never stop training or learning. Take virtual learning to new heights with TA's Meta Reality Space-Training and Learning Centers.

Meeting Rooms: Are you nostalgic for the days when people actually met in meeting rooms? Although online conferences have garnered more attention, the traditional meeting room has been given a modern makeover by TA's Pre-Build Space-Meeting Rooms. Explore our meeting rooms in Meta Reality Space.

Townhall: A pre-built space that simulates the look and feel of a real-world town hall by including seating arrangements, a stage, and large screens.

Art Gallery: Are you unable to exhibit those priceless paintings to the public? Whatever the reason, Meta Reality Space-Art Gallery will virtually showcase them to the rest of the world.

Exhibition Halls: Exhibitions are held in venues with a limited number of booths. Let's take the exhibition experience to new heights by utilizing Meta Reality Space-Exhibition Halls. The online galleries are open to everyone, at any time. The number of available booths is also not a concern in our Meta Reality Space.

The use cases of Meta Reality Space do not stop here; there are countless more use cases than one can ever imagine. Immerse in our Meta Reality Space :Metarealityspace.com.

Bootstrap your metaverse journey with Meta Reality Space! For more details: contactus@travancoreanalytics.com

MetaVRse’s ReMix3D Interactive Art Gallery Featured at Monaco Art Week

TORONTO, July 29, 2022 – MetaVRse is delighted to present ReMix3D, an ultra-exclusive virtual 3D exhibition celebrating the beauty and wonder of the Musée Collection des Arts, at Monaco Art Week in Monte-Carlo hosted under the High Patronage of HSH Prince Albert II of Monaco. ReMix3D is a prototype of a new permanent collection that will be located on the 21st floor of TheMall, a 100-million-square-foot virtual retail, entertainment and cultural destination in the metaverse.

“We’re excited to be part of this year’s exhibition, which combines the heights of Enlightenment-era European craftsmanship with technologies including metaverse virtual worlds and NFTs,” said MetaVRse co-founder Alan Smithson, who was featured in a panel discussion led by top industry professionals and artists. “ReMix3D makes it possible to experience these treasures first-hand, and will form the foundation of the world’s first premier permanent art collection in the metaverse.”

The Musée Collection Des Art is one of the largest art private collections in Europe with over 25,000 unique art items. At this year’s Monaco Art Week, the country showcased its local art scene along with an exhibition of golden snuffboxes from the collection.

More than just vessels for holding powdered tobacco, snuffboxes were ceremonial status symbols in 18th century Europe. European masters created snuffboxes from gold, gems, pearls, and other precious materials. The event and guests were brought together by art world luminary Magdalena Gabriel and included representatives from Colombian rum company Dictador and the globally revered Pace Gallery.

“Monaco Art Week celebrates our collective past while shining a spotlight on the future of arts and culture,” continued Smithson. “We’re deeply honoured to share ReMix3D with the world’s leading art collectors, and to bring it worldwide as a foundational part of TheMall.”

About MetaVRse

MetaVRse is a 3D creation platform for the future of human communication, collaboration, culture, and commerce.  MetaVRse makes it easy to create and share interactive 3D experiences instantly on the web. Since 2016, MetaVRse Studio has created hundreds of 3D, virtual, augmented and mixed reality (XR) projects for the world’s top brands. Learn more at MetaVRse.com.

About TheMall

TheMall is the world’s largest virtual shopping center, featuring photorealistic 3D stores accessible by over 7 billion devices including mobile phones via the web. Private investors and retailers have the opportunity to purchase individual 1 million square foot floors in TheMall as NFTs. Landlords have the autonomy to develop this space however they want, from building stores that sell virtual and physical goods, to creating entertainment experiences. Floors can be subdivided into smaller parcels, leased, or built out. Learn more at TheMall.io.

Plover Animation is Creating a VR Experience for Nobody's Listening

August marks the 8 year anniversary of the Yazidi genocide in 2014.
"An estimated 12,000 Yazidis were killed, either by execution or starvation and dehydration during IS’s occupation of Sinjar, and 6,417 Yazidis were kidnapped. According to the UN Human Rights Council, these attacks constitute genocide as defined under the 1948 Convention for the Prevention and Punishment of the Crime of Genocide, as well as crimes against humanity and war crimes." - Nobody's Listening

Plover Animations is working on a virtual experience in AltspaceVR to help Nobody's Listening organization bring awareness, education, and inspire action. Learn more and donate at: www.nobodys-listening.com/donate

Special thanks to Ryan D’Souza and Dijon Dajee Hierlehy of Nobody's Listening for providing the content.

HoloPundits Teams up with Ohio Department of Natural Resources to Promote Kayaking and Paddleboarding with VR Technology @HoloPundits

COLUMBUS, Ohio (Aug 16, 2022) - HoloPundits, experts in immersive technology including Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), is excited to announce its partnership with the Ohio Department of Natural Resources (ODNR). Working with ODNR’s Division of Parks and Watercraft, HoloPundits has created four unique virtual environments for the purpose of educating Ohioans about the use of personal watercraft, kayaks, and stand-up paddleboards on Ohio’s waterways. These virtual experiences were recently unveiled to the public during the Ohio State Fair, and will soon go “on tour,” making stops at Ohio state parks to promote kayaking and paddleboarding as a family friendly activity for all Ohioans.

In addition to education, the Virtual environments provide plenty of enchantment, allowing visitors to paddleboard or kayak through some of Ohio’s most breathtaking water features. Participants begin by selecting their watercraft and choosing between the locations of Alum Creek, Lake Erie, the Little Miami River and the Ohio River. Guests are fitted with life jackets, an Oculus headset and two controllers (which simulate paddles). Video monitors allow viewers to see what the participants are experiencing.

“This has been such a fun project for all involved,” says Colin Saunders, Senior Learning Designer at HoloPundits. “We are thrilled to play a part in promoting the responsible enjoyment of Ohio’s beautiful waterways, using our VR expertise to demonstrate how enjoyable kayaking and paddleboarding can be in a safe environment, and reducing anxiety or fears people may have associated with these activities.”

About HoloPundits
HoloPundits is an immersive technology company with deep expertise across the entire spectrum of AR, VR, and MR. With a focus on education and enterprise solutions for multiple sectors including healthcare, manufacturing and insurance, HoloPundits enthusiastically pursues new business opportunities enabled by the immense potential of these new technologies.


Metaverse hangout in Orlando a sign of what’s to come

I recently jumped on my VR headset, a Meta Quest 2, in a virtual hangout with Orlando Tech. Let’s go ahead and hashtag that one “2022.”

It was not my first time in The Metaverse, thanks to a Foo Fighters’ post-Super Bowl performance in February.

But it was the first time I could hear interactions and watch speakers I knew IRL hold court in a virtual meetup.

One thing that needs to be clear is the difference between VR and The Metaverse because, at first glance, they are hardly discernible.

However, the agreed-upon difference appears to be that VR is the tech for creating 3D virtual environments with specific functions.

Experts define the Metaverse, meanwhile, as an “open, shared and persistent virtual world” people can visit virtually, according to numerous online sources.

About seven years ago, an Orlando company launched virtual meeting spaces but more on that later.

Metaverse a team effort

The Orlando Economic Partnership, which launched the effort to have Orlando become known as The MetaCenter, on Aug. 1 helped sponsor a meetup of the VRARA using the ENGAGE XR platform in virtual reality – er, The Metaverse.

I have one word to say about it: Wow.

They really pulled it off and the meeting was fantastic.

I enjoyed visiting this new-age looking meeting space, which appeared to be floating in space.

I liked interacting with people I know IRL but with my tiny, 4-foot-tall avatar.

Quick aside: I’m short but I’m not 4 feet tall. I tried to create an avatar with no height but, when you do that, you default to 4 feet tall. I’ve fixed that now but let’s say I tried to remain virtually seated at all times. But I digress.

The meetup was led by John Cunningham of Orlando’s Unity office.

He has done some great work for the VRARA, building some momentum that has been fanned by the community’s efforts to become “The MetaCenter.”

One of the better-known figures in the all-in-on-the-Metaverse crowd, Cathy Hackl, was among a handful of speakers who talked about how the new emerging world will impact communities and industries.

She was joined on the speaker list by Alan Smithson of MetaVRse, Dilmer Valecillos of Learn XR and Chris Madsen of the ENGAGE platform.

In addition, the Orlando Economic Partnership had two people chatting.

The discussions were somewhat expected for a Metaverse-related meetup.

It was about the technology’s future, how Orlando fits into it and why the ENGAGE platform should be the one to run it.

But beyond that, it was a peek into what’s possible with The Metaverse.

So, what’s possible in the Metaverse?

Now, let’s be clear.

This isn’t Orlando’s first foray into this world.

In 2017, I interviewed Full Sail University Hall of Famer Chance Glasco about a company he started called Rumii.

The general premise was the creation of virtual meeting spaces for businesses.

Sound familiar? The Aug. 1 room essentially mimicked this product.

Perhaps the company was ahead of its time.

Still, the execution during this meetup was fantastic, not to mention, offered something I have never seen at any meetup in my years of attending: dancing dinosaurs.

Once the formal portion of the meetup ended, the room lit up in bright flashy lights, as dinosaurs, dragons and other creatures came around.

A DJ started up, creating a virtual dancefloor for our avatars.

My little guy had a blast, creating new moves that IRL me could never pull off – even though it was merely doing the movements I was doing in my living room.

The ultimate takeaway that I had with this experience was much like others in the space.

I enjoyed my time there. You can see more HERE if you’re curious.

The technology continues to improve every time I use it.

Accessibility also keeps getting easier now that dedicated businesses have created apps that can host these meetups.

And, well, there is no “but” here. The experience worked.

The Takeaways

One second, I’m sitting quietly in a virtual chair watching as if Ms. Hackl sat onstage in front of me, speaking about a relatively new topic and where it’s headed.

The next, I’m standing up, getting some exercise in with a few silly dance moves as a dinosaur roams alongside me.

Both activities, if you ask me, are what is going to make Metaverse-based experiences appealing, plentiful and enjoyable.

It may be a while until we see The Metaverse as we all foresee it.

But these incremental micro-jumps in the technology that show off what can be done today will convince a lot of people that it’s on its way.

NuEyes Technologies and Samsung to Deliver Innovative Healthcare Solutions using the PRO Series line of Smart Glasses

NEWPORT BEACH, Calif., August 2nd, 2022- NuEyes, a pioneer in the field of augmented reality smart  glass technology is happy to announce that it has partnered with Samsung Electronics America to deliver  healthcare solutions using Samsung connected devices with smart glasses from NuEyes. 

NuEyes Technologies PRO Series Augmented Reality smartglasses are lightweight glasses with a  binocular display that quickly and easily connects to a Samsung5G mobile phone or tablet. With a large field of view, HD display, and weighing under 130g, the NuEyes glasses are the perfect portable solution  for common healthcare functions such as ultrasound imaging, remote medicine, on-the-job support,  training in the hospitals and universities, or out in the field. Powered by Samsung’s 5G Galaxy S Series mobile phones and tablets, medical professionals can now access live video, remote specialists, and  imaging from anywhere to help improve patient care.  

Samsung 5G connected devices paired with the NuEyes PRO Series Smart Glasses provide the medical  practitioner a portable, hands-free, always connected experience. The alliance between Samsung and  NuEyes Technologies will continue to advance the medical industry and bring the promise of the  metaverse closer. 

“At NuEyes we are focused on delivering solutions that enhance patient care, whether that is through  our low vision solutions or with a medical practitioner delivering care.” said Mark Greget, Founder and  CEO of NuEyes Technologies, Inc. “Partnering with Samsung Healthcare allows us to expand our reach  and deliver solutions that will help advance the medical industry and patient care.”  

“Samsung is thrilled to be in alliance with NuEyes, in offering such bold innovation to serve those in  need - with Samsung Mobility solutions that complement the NuEyes technology in delivering a best-in class patient experience” said Trevor Smith, Head of Business Development for Samsung Healthcare, Mobile B2B.

ABOUT SAMSUNG 

Samsung operates one of the most advanced medical centers in the world, located in Suwon, Korea and  applies that expertise in developing digital healthcare solutions that drive staff productivity and improve  patient experience in hospitals, at home, and through virtual care. The Samsung platform empowers  providers with innovative smart technologies, through a connected ecosystem of secure mobile devices  and signage that are easy to manage and transition seamlessly across clinical workflows. Enhance  patient care, streamline critical communications, and raise the visibility of your brand with Samsung  advanced, digital solutions for healthcare. 

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ABOUT NUEYES TECHNOLOGIES, INC. 

NuEyes is a veteran-owned smart glass technology company based in Orange County, California, that  was launched in January 2016 to assist those with eye conditions such as macular degeneration,  glaucoma, and retinitis pigmentosa. Over the past five years, the company has seen extensive sales  growth and has obtained Federal, State and Insurance reimbursement for its devices. NuEyes addresses  a multitude of augmented reality markets including low vision and medical, enterprise, gaming, and 

entertainment. With the leadership of NuEyes having over 20 years of combined experience in this  space they understand what it takes to successfully bring a new product to market. 

Media Contacts 

Regina Chatman 

VP of Sales and Marketing - NuEyes 

regina@nueyes.com 

Websites:www.nueyes.com 

P: 800-605-4033

Sarah Ennis appointed as President of VRARA Vancouver Chapter

We are thrilled to have Sarah Ennis as the new Chapter President and help us grow our Vancouver Chapter!

Sarah has worked in the leadership capacity for various custom advanced tech innovation companies including Unity Technologies and most recently Intergalactic Agency. In her career, she has helped Fortune 500 brands such as lululemon, Microsoft, Kroger, Pfizer, and more. She is also the Co-Chair of our global Retail Committee.

Sarah has a background in management consulting and is a firm believer of wrapping a combination of advanced technologies around key business challenges and opportunities. In her new role as the President of VRARA for the Vancouver chapter, she hopes to connect her global network and Vancouver's rich technology ecosystem to enable the art of the possible with advanced technologies.

Sarah is working on her upcoming Chapter event, reach out to her vancouver@thevrara.com if you want to speak and or sponsor!