Recap of the Microsoft HoloLens Manufacturing Industry Forum

We have had 1216 attendees for the Microsoft HoloLens Manufacturing Industry Forum we hosted on March 30, 2022. Some interesting highlights include:

The sessions

A New Reality for Manufacturing - We heard from Microsoft about top industry trends, how Microsoft is approaching the opportunities ahead, and why mixed reality needs to be an integral part of every manufacturer’s workforce strategy, and from Applied Materials about how the Microsoft HoloLens improves and enhances frontline worker productivity.

Addressing Workforce Challenges in Pharmaceutical Manufacturing with HoloLens and AR - We heard from PTC about how to accelerate learning and reduce training costs, improve accuracy and reduce production downtime, decrease the costs of human error, scrap, and waste improve adherence to safety and compliance regulations.

Train to work: Immersive Training at Thermo Fisher Scientific - Altoura Introduced Immersive Training SaaS Platform to accelerate onboarding for hybrid workers! We learnt how Thermo Fisher Scientific uses mixed reality to onboard, train, and assist hybrid workers as they transition from remote work to the front lines. It’s end-to-end training from virtual to physical, and its only available from Altoura and Microsoft.

The New Way to Work: Creating Operational Efficiencies with Mixed Reality - Kognitiv Spark discussed how mixed reality tools are positively impacting the industrial sector as a whole by enabling operational efficiencies, worker autonomy and empowerment, and facilitating rapid issue resolution - all while eliminating traditional barriers associated with access to experts and a reduced ability to travel. The session also featured testimony and insights from LeeWay Marine on how they have successfully implemented Microsoft’s Hololens and RemoteSpark to deliver guidance to technicians aboard a vessel at sea.

And, there's more! We encourage you to register for the upcoming Industry Forums to learn even more about HoloLens and mixed reality deployments, successes and best practices.

Improving Safety at Mines with VR Excavator Simulators

Working in the mining industry can be a dangerous place if you don’t know your job well. Safety at Mines is critical for all and regular training is essential for understanding the machines you’re working with or operating to be safe and productive .

Excavation in mining, poses challenges for both employees and equipment. Operating with safety , delivering high productivity , and keeping the people and equipment safe on site even in difficult conditions is of utmost importance.

TecknoSIM Excavator Simulator is India’s first VR excavator simulator that enables training on a range of excavator machines .TecknoSIM Excavator and Shovel Simulator is a realistic replica of an actual equipment and replicates the machine dynamics perfectly. It provides the trainees with a safe environment where they can refine their skills and improve their productivity and efficiency. It trains the operators on skills that help them improve productivity operate safely and reduce costs.

The visuals are displayed on the latest Virtual Reality (VR) Headset from Oculus and HTC vive. A comprehensive training program with vocal instructions in multiple languages is designed to enable self-paced learning . Training scenarios can be customised by instructors and allows operators to practice safely on mining operations as well as potentially life-threatening emergency scenarios. Novices learn to operate a shovel or excavator safely on a simulator before operating the real equipment and experienced operators get a chance to further improve their skills.

This is a great innovation in the field of VR and will help technical training institutes , corporates and OEMS to train better . The simulator can be customised to suit any model of excavator from OEMS like Tata Hitachi, Komatsu, JCB, VOLVO, Hyundai, Caterpillar (CAT).

More info ttps://tecknotrove.com/industries/mining/excavator-shovel-simulator

To know more about TecknoSIM Excavator VR Training visit Tecknotrove Systems on www.tecknotrove.com

Contact:

Name: Payal Gupta

Email Address: payalgupta@tecknotrove.com

Interview with Colleen Bielitz, Ph.D, VRARA Education Co-Chair

We are thrilled to have Collen Bielitz, PhD of Southern Connecticut State University join our thought-leadership team and co-chair our Education Committee.

Register for our Education Forum here https://hopin.com/events/vrara-education-forum-2022

Colleen is Associate Vice President of  Strategic Initiatives & Outreach at Southern Connecticut State University and is driven by the United Nations SDGs.  She provides leadership and direction in the guidance, development and implementation of strategic initiatives related to new and ongoing non-curricular initiatives, outreach, and external partnerships both locally and globally. Member of the President Leadership Council, Provost Council, Advancement Council and serves as the Provost’s designee.

“I’m happy to assist institutions in getting the strategic, creative, and organizational factors needed to execute innovation in a successful manner to keep up with the hyper pace of change. I combine innovation, creativity, relationship building and business acumen to create high potential ventures.

— Colleen Bielitz

Liquid Avatar Technologies Inc. Launches First-Ever Payment Card and Loyalty Program for the Metaverse

Users Have the Opportunity to Earn Points and Cash Back while Participating in Quests and Games by Shopping in the Aftermath Islands Metaverse

TORONTO, ON / ACCESSWIRE / March 21, 2022 / Liquid Avatar Technologies Inc. (CSE:LQID)(OTCQB:LQAVF)(FRA:4T51) Liquid Avatar Technologies, a global blockchain and fintech solutions company, focused on digital identity, integrated avatars and the Metaverse, is excited to announce the launch of the first-ever payment card and loyalty program created specifically for the Metaverse. The LQID card is a physical prepaid debit card powered by OptimizeFT's Engage360 payment card and digital banking solutions platform, available in the United States. The card can earn the holder cashback by shopping at Liquidshopz and earn points by participating in Aftermath Islands Metaverse activities.

To activate an increased and widespread adoption of and participation in Metaverse experiences, Liquid Avatar Technologies is proud to be the first to attach loyalty and a loyalty earning payment card to purchasing land, products, games etc., in the Metaverse, in a manner people are already familiar and engaged with in the real world.

"We're excited to offer the very first payment card for the Metaverse, supporting individuals and entities as they engage in virtual activities," said Michael Konikoff, Chief Revenue Officer, Liquid Avatar Technologies Inc. "In addition to retail and online payment opportunities, users of the LQID card will be able to experience exciting Virtual Land and NFT opportunities at Aftermath Islands and other immersive experiences."

The loyalty program is aimed at driving incremental spend on the card and initially, within Aftermath Islands, increasing customer engagement, retention, and lifetime value. The ability to accept traditional forms of payment especially with a loyalty schema attached to it, lowers the barriers to entry and will set Aftermath Islands apart from other Metaverse experiences that only accept Cryptocurrency. Cardholders will be able to earn loyalty points whenever they use the card, both online and offline. When they transact in Aftermath Islands using their LQID card, they will not only earn loyalty points on the value of the transaction, but also get the double dip effect of earning loyalty points on the card as well. Accrued points can be redeemed for Aftermath Islands virtual gift cards that can be used when purchasing Virtual Land and other goods in the Aftermath Islands Metaverse.

Liquid Avatar Technologies is a leader in the Metaverse through its development of Aftermath Islands, associated themed islands and utilitarian NFTs, customizable 3D Meta Avatars as part of the Meta Hero Project™, verifiable credential-backed digital identity, and partnering with Game Credits for the first-ever Multiverse Collective, a collaborative effort that will allow interoperability between two or more Metaverses. Liquid Avatar recently announced FAB and Vegas Islands, along with hover bikes and submarines as part of the Aftermath Islands experience, as well as its first mobile play-to-earn game - The Lost Kingdom of T'Sara - that will allow players to earn rewards by completing time and skill activities.

About Aftermath Islands Metaverse Limited - www.aftermathislands.com

Aftermath Islands Metaverse Limited is a Barbados corporation which is 50% owned and is controlled by Oasis Digital Studios Limited, a wholly owned subsidiary of Liquid Avatar Technologies Inc.

Aftermath Islands as first described in the initial whitepaper published in 2017 and then subsequently updated, was based on the premise of a water-world with islands that represented destinations in a global virtual game. Since then, the Aftermath Islands Metaverse has evolved and now represents exciting theme-based islands, communities, and estates where players can experience a wide range of adventures and opportunities.

In Aftermath Islands' virtual world, users can buy, develop, trade, and sell Virtual Land (VL), property and assets, like buildings, crafted items, transport, and other items all through NFTs, non-fungible tokens that represent the ownership of virtual and other assets. Each plot or parcel of VL is unique and owners get to choose what content they want to publish on their VL. This can range from simple scenery and structures to an interactive game, store, warehouse, dwelling, facility, or destination. Users can purchase VL as well as all other goods and services in Aftermath Islands with CREDITS, the current code name for in-game currency, fiat and other authorized currencies, coins, and tokens.

Aftermath Islands is a shared virtual world, much like the Metaverse described by author Ernest Cline in his science-fiction novels Ready Player One and Ready Player Two. Expected to launch mid-2022, Aftermath Islands will allow users to connect and interact with each other, create content, craft, participate in activities and quests and play games. Aftermath Islands will have a virtual economy where users can engage in a myriad of in-world economic transactions as well as monetize the content, items, quests, and applications they build.

For more information about Aftermath Islands, please visit www.aftermathislands.com

About Oasis Digital Studios Limited - www.oasisdigitalstudios.com

Oasis Digital Studios Limited ("Oasis") brings together leading individuals and organizations in blockchain technology, computer graphics, augmented reality, entertainment, art, sports, gaming, music, media, comic book, memorabilia, and pop culture arenas to support the fast-paced and growing digital collectible and NFT marketplace. The Oasis business model is to create storytelling, experiential and collectible partnerships with artists, sports personalities, talent, brands, and commercial enterprises to create digital offerings and digital / physical product programs via digital collectibles and NFTs.

Oasis uses multimedia, cinematics, animations, and other techniques to create unique products together with the latest Augmented Reality and virtual technologies to tell the Artist and Talent stories providing immersive experiences for Digital Collectibles and NFTs.

About Liquid Avatar Technologies Inc. - www.liquidavatartechnologies.com

Liquid Avatar Technologies Inc. focuses on the verification, management and monetization of Self Sovereign Identity, empowering users to control and benefit from the use of their online identity.

The Liquid Avatar Mobile App, available in the Apple App Store and Google Play, is a verified Self Sovereign Identity platform that empowers users to create high quality digital icons representing their online personas. These icons allow users to manage and control their digital identity and Verifiable Access and Identity Credentials, and to use Liquid Avatars to share public and permission based private data when they want and with whom they want.

The Liquid Avatar Verifiable Credentials Ecosystem (LAVCE) has been developed to support all participants in a digital credential ecosystem, including the Holder, Issuer and Verifier, using state-of-the-art blockchain and open standards technologies initially as a node on the Indicio Network. The Company is a voting and steering committee member of the Trust over IP Foundation, founding and steering committee member of Cardea, a Linux Foundation Public Health project, member of the Good Health Pass collaborative, DIACC, the Covid Credentials Initiative ("CCI"), The Linux Foundation and a founding member of the Lumedic Exchange.

The Company has a suite of early-stage revenue generating programs that support the Liquid Avatar Mobile App program, including KABN KASH, a cash back and reward program that has over 500 leading online merchants and is working to release its own branded network payment card.

The Company's subsidiary, Oasis Digital Studios, is a creative and development agency that supports a wide range of artists, talent, and enterprises with Non-Fungible Token (NFT) solutions and has acquired 50% and controls the Aftermath Islands Metaverse program.

Liquid Avatar Technologies Inc. is publicly listed on the Canadian Securities Exchange (CSE) under the symbol "LQID" (CSE:LQID).

The Company also trades in the United States, on the OTCQB under the symbol "LQAVF" and in Frankfurt under the symbol "4T51".

If you have not already joined our mailing list and would like to receive updates on Liquid Avatar Technologies Inc., please click here to join!

For more information, please visit www.liquidavatartechnologies.com

For further information, please contact: 

David Lucatch
Chief Executive Officer
647-725-7742 Ext. 701
ir@liquidavatar.com

US Media Contact:
Nicole Rodrigues
NRPR Group
nicole@nrprgroup.com

Canada Media Contact:
Amber Mulder
No Fixed Address
amber.mulder@nofixedaddressinc.com

The CSE has not reviewed and does not accept responsibility for the adequacy or accuracy of this release.

All websites referred to are expressly not incorporated by reference into this press release.

Forward-Looking Information and Statements

This press release contains certain "forward-looking information" within the meaning of applicable Canadian securities legislation and may also contain statements that may constitute "forward-looking statements" within the meaning of the safe harbor provisions of the United States Private Securities Litigation Reform Act of 1995. Such forward-looking information and forward-looking statements are not representative of historical facts or information or current condition, but instead represent only the Company's beliefs regarding future events, plans or objectives, many of which, by their nature, are inherently uncertain and outside of the Company's control. Generally, such forward-looking information or forward-looking statements can be identified by the use of forward-looking terminology such as "plans", "expects" or "does not expect", "is expected", "budget", "scheduled", "estimates", "forecasts", "intends", "anticipates" or "does not anticipate", or "believes", or variations of such words and phrases or may contain statements that certain actions, events or results "may", "could", "would", "might" or "will be taken", "will continue", "will occur" or "will be achieved".

The forward-looking information and forward-looking statements contained herein include, but is not limited to, statements regarding the future launch of sales of digital and physical collectibles, Non-Fungible Tokens and other related products through Oasis Digital Studios and / or its clients, partners and other service providers, an integrated offering engine, statements regarding the future capabilities of LAVCE or the operation of an Indicio Network Node, statements suggesting LAVCE or an Indicio Network Node ("Company Services") will be successfully launched and integrated into the Liquid Avatar platform and partner programs, information concerning the timing for the launch of Liquid Avatar apps, the plans for future features of the Liquid Avatar apps, expected geographic expansion, the ability of the Company to generate revenues, roll out new programs and to successfully achieve business objectives, and expectations for other economic, business, and/or competitive factors.

By identifying such information and statements in this manner, the Company is alerting the reader that such information and statements are subject to known and unknown risks, uncertainties and other factors that may cause the actual results, level of activity, performance, or achievements of the Company to be materially different from those expressed or implied by such information and statements.

Although the Company believes that the assumptions and factors used in preparing, and the expectations contained in, the forward-looking information and statements are reasonable, undue reliance should not be placed on such information and statements, and no assurance or guarantee can be given that such forward-looking information and statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information and statements. The forward-looking information and forward-looking statements contained in this press release are made as of the date of this press release, and the Company does not undertake to update any forward-looking information and/or forward-looking statements that are contained or referenced herein, except in accordance with applicable securities laws.

SOURCE: Liquid Avatar Technologies Inc.

The United States Patent and Trademark Office awards a new patent to Virtualware, for its VR tracking technology

Virtualware, a European virtual reality firm, has been granted a new patent by the US Patent and Trademark Office for its groundbreaking immersive positioning system.

The system, called Nmerso, is an absolute tracking system that allows for several users to interact through immersive technology while standing physically in the same space. The invention allows to train several high-skilled workers into complex processes at the same time.

Tracking systems are necessary to enjoy Virtual Reality experiences, since the user or an object must be able to move freely in a physical space. Nmerso incorporates a very high refresh rate, which updates the position up to 60 times per second, as well as high levels of accuracy, so that even the smallest movements can be detected. The patent is numbered US11169596B2 and is valid for 20 years.

The invention has already obtained another patent, granted by the Spanish intellectual property authorities. It is also pending in the other 25 countries of the European Union, the People's Republic of China, Canada and Mexico. It is classified in the category "provisions for interaction with the human body for user immersion in virtual reality"

The system is present in all of Virtualware VIROO rooms. To date, Virtualware has deployed 18 VIROO rooms around the world, in Wilmington and San Jose in the United States, Markham in Canada, Bogota in Colombia, Aguascalientes and Mexico City in Mexico, and others in Spain, including in Madrid and the Basque Country.

“With the help of this new technology, we will be able to develop stronger technologies to solve relevant problems industrial corporations experience in their day-to-day operations”, explained the founder and CEO of the company, Unai Extremo.

Its flagship VIROO is a boundless all-in-one VR solution that can be used to create, manage and deploy VR without limitations. In extension, the VIROO room allows several users to work in full-scale in the same physical space, a key advancement that will be observed as a must in Industry VR solutions.

VIROO® Room can reproduce complex live environments in full-scale virtual reality scenarios allowing multi-user 1:1 interaction with absolute accuracy and freedom of movement.

• Recreate lifelike complex and dangerous scenarios within a risk-free physical environment.
• Significantly reduce cost and time compared to traditional live scenario set-up.
• Scale easy and fast with total flexibility in terms of space, number of users and locations.
• Leverage remote VR collaboration by connecting different VIROO® Rooms together.
• Create applications for muti-user and large-scale Virtual Reality scenarios.

More info http://www.virtualwareco.com/news/patent-vr-tracking-technology-nmerso-in-usa/

Lumus and Luxexcel demonstrate reflective waveguide embedded in a prescription lens demonstrator

The companies have co-developed a technology demonstrator of an Augmented Reality prescription lens solution which features a reflective waveguide, projector, and a prescription lens.

Eindhoven, the Netherlands; Ness Ziona, Israel – March 16th , 2022 – Luxexcel, the technology leader for 3D printed prescription lenses and Lumus, the pioneering innovator of reflective waveguide displays for Augmented Reality (AR), have co-developed a demonstrator of an Augmented Reality prescription lens solution that enables OEMs to address users’ prescription requirements in their smart eyewear products and make the lens solution thin, durable, and to be worn like fashion eyewear lenses.

The demonstrator features Lumus reflective waveguide which are widely acknowledged as having the AR industry’s leading luminance efficiency which are ideally suited for outdoor usage, embedded by Luxexcel into a 3D printed prescription lens. The complete solution features a high-quality, clear image produced by the waveguide and viewed through the prescription lens.

“Lumus is thrilled to partner with Luxexcel, a real innovator in the optics space, on this proof of concept joining two distinct and complementary innovations that make AR glasses truly practical and ready for the consumer market,” said Dr. Eli Glikman, Chief Product Officer of Lumus. “Luxexcel’s focus on quality and scalability for their 3D printed prescription lenses make their solution a very promising path for integrating RX for our current 2D expansion reflective waveguides.”

This joint demonstrator features a prescription lens with embedded the Lumus Maximus. Specifications of the Lumus waveguide are: 50° field-of-view, 2Kx2K resolution and an eyebox of 12x12mm and brightness of more than 4,000nit/WLED.

High-quality images are maintained because the waveguide remains completely flat during the 3D printing of the prescription lens, and print features such as air gaps can be added.

Guido Groet, Chief Strategy Officer at Luxexcel says, “Lumus is one of the waveguide technology leaders in the industry and their reflective waveguide technology is known for its great image quality and brightness. Given 75% of the world population today requires vision correction, providing prescription lenses for augmented reality glasses is crucial.  We’re proud of the contribution our partnership with Lumus is making to the smart eyewear industry where they provide the imaging technology, we add the prescription and make the full device thin, lightweight and above all, fashionable.

The key technologies provided by the partnership can be scaled and volume-produced to 3D print smart eyewear with users’ individualized prescription powers.

This module will be shown for the first time at SPIE AR VR MR where both companies will feature in a virtual Fireside chat to discuss their respective technologies. Prototype samples of the module will be available for customers in Q2 2022.

3D PluraView – stereoscopic 3D visualisation for the oil and gas industry

In order to optimize the exploration and production of oil and gas fields, assess potential and increase yield, it is mandatory to understand all aspects of the geological subsurface situation. A higher level of understanding will lead to an earlier recognition of problems, reduce avoidable delays and associated substantial expenses. The optimal visualization of 3D geo-datasets is the key for geologists and geophysicists to analyze and evaluate geological and geophysical information components with the highest degree of confidence. The stereoscopic 3D PluraView dual-screen systems with integrated beam splitter mirror from Schneider Digital, offer such an optimal 3D visualization right at the workplace. With up to 4K resolution per screen and stereo-channel, the user benefits from a readily available, extremely bright and high-contrast 3D-stereo display on his/her desktop, when evaluating stratigraphic profiles, seismic 3D data, borehole information and derived 3D models. In the oil and gas industry, stereo-capable software platforms, such as Petrel from Schlumberger, Halliburton GeoProbe or MapInfo Discover are utilized. These allow the professional user to integrate, display and analyze all relevant subsurface information components quickly and comprehensively, display variants and associated simulations, improve play understanding and ultimately support more accurate hydrocarbon recovery forecasts. The visualization in 3D-stereo is an integral part of a ‘best-practice toolkit’, ensuring the success of the project. 

Petroleum engineers and geoscientists spend a substantial amount of time combining 2D and 3D data sets from multiple sources to create interpolated 3D digital subsurface models. These datasets are used extensively over longer periods of time by the oil and gas industry in a variety of formats, with varying resolutions and in very large volumes. The stereoscopic monitors of the 3D PluraView series offer the highest stereoscopic display quality at the workplace with their proven beam splitter technology. They are the decisive interface for the visualization, for the creation and analysis of digital 3D 'twins'. All recorded surface and subsurface structures, as well as dynamic processes that are relevant for the exploration and production of oil and gas fields, can be visualized on the stereoscopic 3D monitors from Schneider Digital. True stereoscopic visualization not only makes it easier to interpret 3D data, it also dramatically improves collaboration between exploration and production team members. Several specialists can view, analyze and discuss a dataset simultaneously on a 3D PluraView. They benefit from the impressive, holographic representation of the geospatial data in a normal, not specially prepared or darkened office environment and a flexible viewing angle of almost 180 degrees.

Optimum visualization for stereoscopic 3D geo-datasets at the workplace

The 3D PluraView monitors are ideally suited to display 3D subsurface reservoir models stereoscopically in 3D, together with detailed surface datasets. With two high-resolution screens, the stereoscopic image pairs for the left and the right eye are combined by the so-called 'beam splitter', a specially coated transflective mirror, to form a very bright and high-contrast holographic stereo image. Due to the different polarization angle of the PluraView glasses, both stereo channels are separated for the left and the right eye, resulting in a perfect 3D-stereo display for the professional desktop.

The stereoscopic visualization is an essential part of professional geology software, such as Schlumberger Petrel, Halliburton GeoProbe, Baker Hughes JewelSuite, the Dassault GEOVIA Modules or MapInfo Discover. As the global market leader in the GIS sector, Esri has implemented with ArcGIS Pro a fully stereoscopic 3D GIS environment. ArcGIS Pro enables also the mapping of stratigraphic and tectonic subsurface structures with 3D voxel elements.

The visualization and especially the editing of spatial structures in 3D-stereo environment is an definitive key function. With a stereoscopic display, real spatial relationships can be understood immediately and intuitively and can be captured with great precision, compared to regular screens which can only display a flat 2D- perspective view, without any depth information.

Modern software environments for exploration and production are always three-dimensional and volumetric. Due to the high costs and risks involved, they must be as efficient as possible, reliable and optimized in terms of data processing. The ensuing field activities must meet all HSE standards and therefore the entire process chain must verifiably and fully correspond to the current state of the art and 'best practice'.

The 3D PluraView monitors by Schneider Digital represent this ‘state of the art’ in terms of hardware. They are by far the most practical and highest resolution 3D-stereo desktop systems currently available and are designed for fatigue-free, daily use in standard office environments as the perfect visualization solution for:

  • 3D spatial data visualization - stratigraphic and tectonic surfaces

  • Interpretation of 3D seismic data 

  • Integration of 3D surface and subsurface datasets

  • Assessment and analysis of reserves

  • Play development planning

  • 3D modeling of property rights

  • Preparation and visualization of directional drilling pathways

  • Reservoir simulation, pressure drop modelling

  • Industrial plant simulation / installation of production technology

  • Dynamic modeling of finite elements (FEM)

  • Oil & Gas 3D printing applications

  • Software training for geologists, geophysicists, petroleum engineers

  • Geo-scientific education

Reliably authorize exploration results through 3D models

A comprehensive and accurate understanding of the available 3D geological and geophysical data is required to comprehend the stratigraphic and tectonic structures, as well as the rock properties of oil and gas reservoirs in relation to their production potential. Among other things, seismic 3D profiles are recorded for this assessment, to identify reflective horizons, structures and faults. Together with results from other data sources, such as existing well logs, aero-magnetics and electrical resistivity tomography, all information is merged to create the most competent 3D reservoir model possible.  If the evaluation is positive, this preliminary model will then be expanded by additional geo-datasets to support justifiable decisions about the future number, positioning, direction and depth of additional exploration boreholes, or the drilling of the first production wells.

The representation of the reservoirs in "real" 3D is also ideal for creating comprehensive static and especially dynamic models in 4D time-lapse series for clearly simulating pressure drop and flow changes under various production scenarios. The best-possible combination, evaluation and interpretation of various 3D features is essential for the closest digital representation of the reservoir. This includes all major tectonic structures such as sealing or non-sealing faults and the modeling of stratigraphic layers. In particular, it includes as much information as possible about the source-, reservoir- and cap rock layers. Highly relevant are the accurate depth and structure of reflection horizons from geophysical exploration, combined with all physically present rock material from drill cuttings and core samples within the investigation area, as well as the determination of further petrophysical rock parameters by geophysical downhole probes. A "good" subsurface model shows the spatial relationships and properties of relevant features in sufficient detail and can therefore be used with acceptable accuracy to estimate the future behavior of an oil and gas reservoir under different production scenarios.

With the stereoscopic visualization technology from Schneider Digital, it is possible to perfectly visualize the correct spatial relationships of reservoir structures and their properties. This allows oil and gas engineers to evaluate potential reservoirs, estimate reserves, and predict reservoir properties and production behavior. It enables them to further optimize production setup, complete projects on time and on budget, and ultimately increase the company's competitiveness and profitability.

Especially at the transition point from exploration to production activities and associated surface installations, not only economic aspects are relevant, but strict environmental protection measures also have to be taken into account. Meeting associated requirements for official approval procedures are critical decision issues. Geospatial datasets that have been prepared on the desktop on 3D PluraView systems can be visualized just the same on large-format, stereoscopic projection systems and LED walls for larger groups of viewers, for instance for the company decision makers and public officials and thus presented in a much more easily understandable way.

The 3D PluraView monitors are the key element for geologists, geophysicists and engineers to create, visualize, analyze and understand complex 3D subsurface datasets, increasing confidence and leading to better-informed management processes throughout the project.

Benefits of 3D stereo visualization technology for oil and gas companies:

  • 3D PluraView monitors are fully compatible with almost any workstation, even laptop hardware. Most professional software applications require only a standard professional graphics card for visualization.

  • No need for special drivers or IT configurations, no stereo signal emitters as required by active shutter glasses. 3D PluraView monitors work with standard NVIDIA or AMD graphics drivers and are future-proof, operating with the latest Windows or Linux versions.

  • Absolutely flicker-free and therefore permanent, comfortable usage thanks to very light, passive and cross-polarized stereo glasses.

  • Shared stereoscopic viewing for small workgroups of two to six users, especially with the 27" and 28" 3D PluraView models.

  • Fully integrated and usable in normal office daylight environments due to bright and high-contrast displays with up to 4K resolution per stereo channel.

  • True spatial depth perception in 3D-stereo display mode, promoting an intuitive and faster understanding of stratigraphic and tectonic features and relationships.

  • Best 3D-stereo visualization solution for geospatial professionals and engineers, supporting all stereoscopic features of leading software applications.

  • Substantial decision support through 3D visualization, better validation of work results as well as error avoidance and less scope for misinterpretations.

More information online under: www.pluraview.com

More information at:

https://www.3d-pluraview.com/en/application-field/3d-pluraview-in-geo-applications


Video on the practical use of the 3D PluraView system in geospatial application areas: https://www.youtube.com/watch?v=bff3yju1oTY&t=8s




Schneider Digital direct contact:


Schneider Digital

Josef J. Schneider e.K.

Maxlrainer Straße 10

D-83714 Miesbach

Tel.: +49 (8025) 99 300

Mail: info@schneider-digital.com   


Schneider Digital – The company:

Schneider Digital is a global full-service solution provider for professional 3D-stereo, 4K/8K and VR/AR hardware. Based on its 25 years of industry and product experience as well as its excellent relationships with leading manufacturers, Schneider Digital offers innovative, sophisticated professional hardware products and customized complete solutions for professional use. Qualified advice and committed after-sales service are the company's own standards.


The Schneider Digital product portfolio includes the right professional hardware solution for the respective requirements in these areas: High resolution 4K/8K to multi-display walls. Schneider Digital is the manufacturer of its own powerwall solution smartVR-Wall and the passive stereo monitor 3D PluraView. Performance workstations and professional graphics cards from AMD and NVIDIA as well as innovative hardware peripherals (tracking, input devices, etc.) round off the product range. Many articles are in stock. This guarantees fast delivery and project realization.


Schneider Digital is an authorised service distributor of AMD FirePRO/Radeon Pro, PNY/NVIDIA Quadro, 3Dconnexion, Stealth int., Planar and EIZO. Schneider Digital products are used primarily in graphics-intensive computer applications such as CAD/CAM/CAE, FEM, CFD, simulation, GIS, architecture, medicine and research, film, TV, animation and digital imaging.


Further information is available at www.schneider-digital.com and www.3d-pluraview.com.



Schneider Digital press contact:


LEAD Industrie-Marketing GmbH

André Geßner Tel.: +49 80 22 - 91 53 188

Hauptstr.46 E-Mail: agessner@lead-industrie-marketing.de

D-83684 TegernseeInternet:www.lead-industrie-marketing.de

Realwear Reviews & Recommends Uvisan UV-C cabinets to sanitise its headsets

Uvisan was recently recommended by Realwear. Below is the case study.

Wearable, Assisted-Reality specialists Realwear recently were kind enough to review a Uvisan UV Cabinet and provided a detailed and comprehensive report on the overall usability and findings when testing their Headsets.

In summary Realwear’s findings were:

  • Test simulates 6 cleaning cycles per day, 52 weeks per year, for 4 years.

  • No visible degradation to HMT - 1 devices after testing.

  • All devices remained in working order and passed drop tests after testing.

  • Realwear recommends Uvisan UV Cabinets for hygiene purposes for all Realwear devices at customers discretion.

Read more here https://www.uvisan.com/blog/realwear-reviews-uvisan

Apply by March 30 to hubraum Snapdragon Spaces Program with Qualcomm and T-Mobile!

Introducing hubraum’s new Snapdragon Spaces Program with Qualcomm and T-Mobile!

Calling creative start-ups from around the globe, it’s time to connect with hubraum to take your ideas to the next level! hubraum is looking forward to reading your applications and learning about your mixed reality technology products and services. With access to Deutsche Telekom’s futuristic technologies, including 5G, you’ll be able to refine your products and get early access to potential customers.

Are you building an XR solution that needs access to futuristic technology, investments and industry partners to bring your ideas to life? Join forces with hubraum and let's co-create the future of Mixed Reality.

hubraum is excited to be partnering on the program with Qualcomm Technologies Inc. , a company which has been investing in XR for over a decade and has developed industry-leading technology and platforms like Snapdragon Spaces.

Snapdragon Spaces XR Developer Platform is designed to support developers and companies on their journey to innovate the next generation of spatial computing. Powerful, open platform tools combined with a robust ecosystem of partners, like Unity and Unreal Engine, make it easy for you to create trailblazing AR applications and build immersive digital experiences.  

Find out more and apply before March 30th: https://bit.ly/3KmWoCH

Recap of our VRARA Metaverse 2.0 event by the Press / Media

VR/AR Association Holds Second Conference Dedicated to the Metaverse

By Jon Jaehnig

Last week, The VR/AR Association wrapped up its second two-day summit (held on March 9-10), dedicated specifically to the metaverse. Both of these events, as well as other events throughout the year, are part of the complete Immerse Global Summit Series, which replaced the “VR/AR Global Summit” last year.

What Is the Metaverse?

The word “metaverse” remains controversial. Author Tom Ffiske addressed this in his talk, “The Metaverse Is (Not) Bollocks – An Optimistic Outlook.”

“There are people who are using and abusing the metaverse for their profit… We’re in a peak hype and expectation phase,” said Ffiske. “In my opinion, the metaverse doesn’t exist yet – which is a weird thing to say since we’re all at a conference about the metaverse.”

It might have been a weird thing to say, but a number of speakers took variations on the theme.

“This year will be the peak hype cycle,”  8th Wall VP of Product, Tom Emrich, said in his talk “Trends to Watch for in 2022.” “Right now, the metaverse is more mirage than miracle. The more we get into this, the more we’re going to realize that there’s a lot of work that still needs to be done.”

Speakers said not having achieved the complete vision shouldn’t prevent us from recognizing accomplishments and possibilities.

“We’ve had a vision of the metaverse for many years now,” emerging technology strategist and consultant, Amy Peck, said in her talk “The Metaverse Did Not Just Fall From the Sky.” “I like to think of the metaverse as not being a destination but a journey, an evolution.”

Speakers commented that people in the space should be wary not to overuse the term.

“The term ‘metaverse’ has become the key buzzword successor to nearly every tech topic,” T-Lab’s Elmar Arunov said in his talk “Metaverse – the Virtual Revolution.” “We should be careful and not use the term in a reflectionary way as we may damage the word.”

Arunov also introduced another idea that might have been odd at a VR/AR Association event: the visible portion of this idea is much smaller than the portion no one sees.

Beyond VR/AR

While the METAVERSE 2.0 event was hosted by the VR/AR Association, a number of speakers and panelists drew attention to the fact that the metaverse is not a strictly VR/AR technology or experience.

“The rollout of 5G and the strategic investments made by companies out there are very much driven by the metaverse,” Ericsson’s Cristina Oprea said in a session “Building Blocks of the Metaverse.” Oprea cited a story that Meta is putting network demands on service providers“The telecom industry is also trying to find the golden nugget and ways to monetize that.”

The ways in which different kinds of computing factor into VR/AR experiences themselves was also a highlight in a number of talks.

“The metaverse also symbolizes how the internet is not just AR, not just VR, not just blockchain, not just AI, it’s a coming together of all of these emerging technologies,” Emrich said in a talk on “Trends to Watch for in 2022.” He also predicted that the accessibility of mobile phones will keep them as the dominant AR device for the near future.

In his talk, Emrich also said that AR was going to provide value to another recurring conference talking point: NFTs.

Blockchain and Decentralization

“Blockchain has really revolutionized the virtual space through ownership,” SuperWorld CEO and co-founder Hrish Lotlikar said in his talk “SuperWorld: AR/VR+Web3+AI to Build a Better World.” “Life is non-fungible and many of the things that we love and own are non-fungible… the future of the metaverse is real-world utility.”

In this type of conversation, NFTs don’t only promise digital ownership, they also promise asset interoperability.

“NFTs are changing the game… I own that digital asset anywhere in the metaverse,” VNTANA CEO and co-founder, Ashley Crowder, said in her talk “How 3D Is Impacting E-Commerce, NFTs, and the Metaverse. “It’s taking ownership back to the player, the user, back from the game company.”

The topic of ownership also becomes important when digital assets play a role in how we present ourselves across VR/AR environments.

“It will become a necessity to know who you are interacting with,” MIAT (Multiverse Institute For Arts and Technology) CEO, founder, executive producer, and artistic director Elisabetta Rotolo said in a panel discussion “Are We Ready for MetaEducation?“ “Digital identity is much more than just a customizable avatar.”

Blockchain and decentralization were both brought up as ways to establish trust in virtual identities as well as to establish VR/AR networks at scale.

“Decentralization has been around a lot longer than bitcoin or blockchain and has its roots in peer-to-peer technologies,” Blippar CEO Faisal Galaria said in his talk, “Decentralization Is Central to the Metaverse.” “Decentralization is not just a feature of the open metaverse, it’s a necessity.”

After all, decentralization and ownership don’t only apply to visual assets but also to things like information.

“We need to make sure that our data is our data,” Dr. Colleen Bielitz said in the MetaEducation panel. “It’s not right now, and that’s really scary.”

Too. Much. Info.

This two-day event consisted of over 80 sessions and, as ever when it comes to event coverage, we weren’t able to attend all sessions or cover every moment of every attended session.

Videos are making their way to the VR/AR Association YouTube page, so we encourage you to keep an eye out for those as well as catch up with videos of past events and events happening around the world.

Source

Top sessions and some of the highlights from our METAVERSE 2.0 event

Our METAVERSE 2.0 premium (paid) virtual event had over 1000+ attendees from around the world. (Our first METAVERSE event, which was free, had a 10K+ audience)

Most popular sessions included:

  1. The State of the VolCap Union: The What, Why, When and How of Volumetric / Holographic Capture and Creative - a panel of volumetric capture industry pioneers (Christina Heller CEO, Metastage Inc., James Hursthouse Departure Lounge, Adam Rogers VP Creative / Head of Studio, Departure Lounge Inc.) who provided invaluable insights.

  2. Metaverse Building Blocks: Spatial Mapping - keynote by Anttoni Vesterinen CEO, Immersal and Cristina Oprea, Ericsson on why Spatial Mapping is needed to enable metaverse and presentation of the Immersal tools for enabling it.

  3. Scale VR. Securely - HP’s Keynote with Joanna Popper, HP and Scott Rawlings , HP who discussed the current state and challenges facing VR business deployments. The audience came away with an exciting new, timely software solution ExtendXR that addresses the urgent market need for end-to-end mid to large organization XR deployment and management. Watch the video recording here.

  4. Are we ready for MetaEducation? Relations between technology and humans - panel hosted by Carlos J. Ochoa Founder, ONE & Co-Chair, VRARA Education Committee.

  5. Lenovo’s ThinkReality - Helping Customers Scale into the Metaverse - Keynote by Nassima Filali, AR/VR Business Development Manager, Lenovo and David Ristagno Co-Founder & CEO, Uptale on how Lenovo’s ThinkReality platform is making it easier for customers to scale into the enterprise Metaverse and shared how practical and proven solutions today can lead to a successful onramp into the Metaverse of tomorrow.

  6. Our famous 1-on-1 networking!

Other Highlights:

  • Perfect Corp revealed they have almost 1B downloads of their AR app. Plus, announced World's first makeup and accessories virtual try-on NFTs

  • SuperWorld is launching their own DAO platform later this year and will integrate with Parcel.

  • Lowe's upcoming app will use LIDAR on iOS devices for spatial mapping. Lowe's is enabling "spatial commerce" for the customer and showed prototypes on Magic Leap for store of the future.

Check our upcoming events here https://www.thevrara.com/events

New IDC Report Available! Embracing Augmented Reality Technologies to Accelerate Your Organization's Digital Transformation (Download here)

IDC continues to forecast substantial growth in the coming years across all areas of AR, including hardware, software, and services.  This paper outlines ways in which AR has helped organizations manage their challenges through remote assistance, digital knowledge capture and transfer (worker training), on-demand work instructions, 3D assets and more.

Also, don’t miss Lenovo at our METAVERSE 2.0 virtual event on March 9-10.

Nassima Filali, AR/VR Business Development Manager at Lenovo and David Ristagno, CEO of Uptale, will kick off our METAVERSE 2.0 virtual event sharing how Lenovo can help enterprise customers build and deliver their Metaverse digital transformation. They will share practical and scalable AR and VR solutions capable of delivering ROI today by tethering the ThinkReality A3 – awarded TIME’s Best Invention of the Year Award in 2021 –  with a Motorola smartphone or PC for a broad range of AR applications and experiences. They will also share how the Mirage VRS3, combined with Uptale’s digital learning platform, enables St. Gobain, the leading distributor of construction materials in France to train thousands of employees in VR with incredible results.

Register here for the event here: 🡪 Metaverse 2.0 (hopin.com)

By combining, hardware, software, ecosystem partner applications, and professional services, Lenovo is committed to helping customers deliver scalable AR and VR solutions.  

 
 

*By downloading the whitepaper, you are authorizing Lenovo to reach out regarding interest in Lenovo ThinkReality products and services.

 

Perfect Corp, the Virtual Beauty App Developer is going public in a $1B Deal

Perfect Corp is presenting at our METAVERSE 2.0 virtual event on March 9-10. Also be sure to check out their virtual booth !

Perfect Corp., a Leading AR and AI SaaS Solution Provider in the Beauty and Fashion Industries, to List on Nasdaq by Merging with Provident Acquisition Corp.

Perfect Corp., a Taiwan-headquartered virtual beauty try-on app developer, announced on Thursday it is merging with a blank check company to go public in the U.S. at a valuation of $1 billion.

Founded in 2015, Perfect Corp. markets itself as a leading artificial intelligence and augmented reality beauty and fashion tech solutions provider. The applications it has developed allow users to analyze the condition of their skin and virtually try on makeup, hair and nail colors, as well as other accessories. 

The company said its technologies have been deployed by more than 420 beauty brands in over 80 countries, including Estee Lauder Companies’ brands Mac and Clinique. It has also partnered with Facebook’s parent company Meta, Snapchat’s operator Snap, as well as Alibaba’s e-commerce sites to offer makeup try-on tools on each of their respective platforms. 

Perfect Corp. (“Perfect”), a global leader in providing augmented reality (“AR”) and artificial intelligence (“AI”) Software-as-a-Service (“SaaS”) solutions to beauty and fashion industries, and Provident Acquisition Corp. (Nasdaq: PAQC; "Provident"), a special purpose acquisition company, today announced a definitive agreement for a business combination that would result in Perfect becoming a publicly-traded company (the “business combination” or “proposed transaction”).

The combined company will focus on accelerating Perfect’s global expansion, extending Perfect’s industry coverage from beauty and fashion to tangential sectors, and augmenting Perfect’s innovative AR and AI SaaS solutions, including product try-on, facial diagnostics, and digital consultation solutions. Upon the transaction closing, the combined company will be named Perfect Corp. and will be listed on the Nasdaq under the ticker symbol "PERF".

Alice Chang, Founder and Chief Executive Officer of Perfect, commented, “Perfect Corp. is transforming the beauty and fashion industries. We democratize the shopping experience for consumers and brands with our leading AR and AI SaaS solutions. At the same time, we empower brands large and small to provide their customers with an enjoyable, convenient, and personalized omnichannel shopping experience through innovative technologies. Current consumer trends, such as increasing penetration of omnichannel consumption, hygiene awareness, and focus on ESG, provide us with favorable tailwinds to accelerate growth and adoption of our services. By combining with Provident, we expect to not only attain access to the public capital markets, but also attract more world-class investors, enhance our corporate governance, expand our market reach, increase development in AI & AR technology and explore white space, such as adjacent fashion verticals and metaverse applications of our technologies.”

Michael Aw, Chief Executive Officer of Provident, commented, “Perfect Corp.’s global leadership in AR and AI technology, its proven track record of success in working with the world’s leading beauty brands, its high revenue growth and expanding profit margins, and its attractive valuation make it a perfect fit for our business combination. Leveraging our team’s expertise in founding and building businesses to large scales and our extensive network in the beauty industry, we are committed to working together with Perfect’s highly experienced management team to expand its market reach, develop new verticals, extend market leadership, and deliver superior returns for its shareholders.”

Perfect Corp. – Leading AR and AI SaaS Solution Provider to Beauty and Fashion Industries

Founded in 2015, Perfect is the world’s leading provider of AI and AR SaaS solutions to the beauty and fashion industries. Perfect is transforming the consumer shopping experience with its sophisticated SaaS solutions including 3D facial and hand modeling, AI skin diagnostics and simulations, AR-empowered video consultations, live product try-on, and personalized facial attribute recommendations. It serves a wide array of beauty and fashion segments including cosmetics, skincare, hair coloring, fashion accessories, and more.

With 44 granted patents and other pending patent applications, Perfect believes that it is well-positioned to empower beauty brands. Within six years of inception, Perfect’s enterprise solutions are utilized by 95% of the world’s top 20 global beauty groups and over 400 beauty brands in more than 80 countries. Perfect’s consumer apps have also achieved over 950 million downloads globally and enabled over 10 billion virtual product try-ons annually.

Perfect is also partnering with the world’s leading Internet platforms to utilize its AR & AI technology-empowered solution, including Snap Inc.’s Snapchat and Alibaba’s Taobao and Tmall Beauty. Through those strategic partnerships, Perfect provides beauty brands with access to one-stop beauty AR solutions that enable them to attract, engage, and retain consumers on the world’s highly trafficked Internet platforms.

Beyond benefiting consumers and brands, Perfect is also contributing to environmental sustainability. Its AR and AI-powered virtual try-on technology was named 2021 Green Product of the Year by the Business Intelligence Group for its efforts in reducing product testers and samples, preventing overconsumption, and reducing product returns.

With its technology leadership and omnichannel reach, Perfect believes that it is well-positioned to expand beyond beauty and fashion. Perfect has already begun offering AR and AI SaaS solutions related to eyewear, nail design, watches, jewelries and accessories. Perfect aims to become the AR and AI powerhouse partner for brands.

Management Team and Strategic Investors

Perfect is led by a world-class management team with more than 80 years of combined experience in software, AR, and AI technologies. Prior to founding Perfect, Alice Chang held leadership positions at various technology companies, including being the Co-Founder and Chief Executive Officer of CyberLink Corp. (TPE: 5203, “CyberLink”), a Taiwanese multimedia software company, for 18 years, the Chief Financial Officer of Trend Micro Incorporated (TYO: 4704) for 2 years. Other executives of Perfect also have extensive managerial experiences at leading technology companies in the Asia Pacific and the United States. In addition, many of Perfect’s executives have international education and work experience.

Perfect is backed by renowned strategic investors, including CyberLink; Snap Inc. (NYSE: SNAP), a US-based camera company; Goldman Sachs Asset Management, one of the world’s leading asset managers; Alibaba Group Holding Limited (NYSE: BABA and SEHK: 9988), a technology company rooted in commerce; Yuanta Asia Investment (Hong Kong), a Hong Kong based private equity management company focusing on high-tech development investments; and CCV, an investment firm focused on making early-stage and growth-stage investment in the TMT area.

NuEyes and ManoMotion Partner to Bring Hand Tracking & Gesture Control to the Pro 3

Exciting news about NuEyes’s partnership with ManoMotion for hand tracking on the Pro 3!

NEWPORT BEACH, Calif., March 3, 2022 (Newswire.com) - NuEyes, a pioneer in the field of augmented reality (AR) smartglass technology, is excited to announce a partnership with ManoMotion, a global leader in hand tracking and gestures. This partnership will enable enterprise customers to rapidly develop AR applications on the NuEyes Pro3 smartglasses product line, incorporating ManoMotion's industry-leading hand tracking and gesture technology.

"We are very excited to partner with NuEyes to enable our hand tracking solution in their Pro3 system. The Pro 3 is a very innovative product and ManoMotion will enable more natural and intuitive user experiences in their AR applications," said Lars Österberg, CEO of ManoMotion.

"ManoMotion's high-performance, low-footprint hand tracking and gesture technology will enable Pro3 users to interact in AR with natural hand movements and gestures. Hand tracking is a key enabling technology to drive growth in AR applications," said Mark Greget, founder and CEO of NuEyes Technologies, Inc.

ABOUT MANOMOTION, AB

ManoMotion is the leading company in hand tracking and gesture analysis in 3D-space. Its proprietary, AI-based software uses only a standard RGB camera and runs on any smart device. ManoMotion brings unparalleled intuition in human-computer interactions (HCI), refined through 10 years of research and development in gesture technology. Manomotion's accurate and intuitive 3D gesture control enables the advanced user interaction needed for innovative and mass-market friendly AR applications in smartglass and smartphone systems.

ABOUT NUEYES TECHNOLOGIES, INC.

NuEyes is a veteran-owned smartglass technology company based in Orange County, California, launched in January 2016 to assist those with eye conditions such as macular degeneration, glaucoma, and retinitis pigmentosa. Over the past five years, the company has seen extensive sales growth and has obtained federal, state, and insurance reimbursement. NuEyes addresses a multitude of augmented reality markets including low vision and medical, enterprise, gaming, and entertainment. With the leadership of NuEyes having over 16 years of combined experience in this space, we understand what it takes to successfully bring a new product to market.

For additional information, contact us:

NuEyes
Regina Chatman
VP of Sales and Marketing
regina@nueyes.com
www.nueyes.com
P: 800-605-4033

ManoMotion
Joakim Hedenstedt
VP Business Development
joakim@manomotion.com

ORamaVR MAGES SDK launch event summary

ORamaVR launched on 1st March 2022 the ground-breaking MAGES platform in a worldwide online event, introducing:

a) MAGES SDK: a medical VR training Software Development Kit to rapidly prototype medical VR training simulations,

b) MAGES SIM: a novel medical VR training customisation service by ORamaVR and

c) MAGES APP: the only currently available marketplace of clinically validated, ready-made and powered by MAGES SDK, medical VR training simulations. An important part of this event were testimonials of existing partners and early adopters of the above products and services including a) Virtamed™, Switzerland b) NoNoncere ™, Germany c) Inselspital ™, Switzerland and e) WGU™, USA.

In case you missed the event you can watch online the video of it at https://oramavr.com/news-events

Contact

Name: Amalia Kargopoulou

Email Address: amalia@oramavr.com

DIGITAL TRANSFORMATION AND THE ROLE OF VR SIMULATORS IN TRAINING

DIGITISATION IN TRAINING

As Pandemic hit , the workplace learning space has been shaken completely. Classroom training sessions have become practically impossible and companies are resorting to innovative technologies that can help them train virtually in remote situations . Blended learning models using technologies like Virtual Reality , Simulation , gamified learning are being increasingly used by technical institutes, governments, corporates to train better and develop a pool of skilled manpower ready for jobs .

INDUSTRIES MOVE THEIR TRAINING FROM ANALOG TO DIGITAL

Digital transformation is not just about modernising a few processes , but It’s about making technology an integral part of your process that helps you to achieve your goals and deliver better results . With VR simulation and metaverse setting in , we can clearly expect organizations to capitalize on these technologies for a first mover advantage. Some of the organisations are moving towards digital training implementation over the past 2 years include Linde, Larsen & Toubro , Maruti Suzuki, Toyota, GMR, India Chemical Council as well as the Delhi International Airport.


VR SIMULATION TRAINING FOR HAZARDOUS GOOD TRANSPORTATION

Transporting hazardous goods from one place to another requires special skills. Different terrains pose different challenges, putting the drivers’ skills to test. During the pandemic, there was an evident shortage of skilled drivers who could handle hazardous goods such as liquid oxygen. Tecknotrove - a simulation and VR specialist developed a simulation training program that enables training drivers on safe hazchem transportation . Tecknotrove helped set up a simulation centre for oil major- Linde with a tanker truck simulator which trains drivers on safe transportation of hazardous goods on a variety of terrains and a range of driving situations. Pedestrian crossing, distractions and other driving scenarios are easily replicated in the virtual scenarios so drivers can be prepared with the most ideal response when driving on the actual road.



Benefits Of Shifting Training Processes From Analog To Digital :
Digital transformation is imperative in today’s world and organizations are looking at integrating technology into every aspect of their operations. Training is one significant area where digital transformation can produce incredible results. Listed below are key benefits of shifting training processes from analog to digital:

Immersive learning leading to higher knowledge retention .

A classroom based training model with books, pen, paper and an instructor doesn’t always translate to productive sessions. On the contrary, digital training delivers immersive learning experiences, making the learning process more fun and interactive. Knowledge is retained better as learners are actively participating as opposed to passively watching.

Reduced training costs

Traditional methods of training may seem inexpensive in the beginning. But the compromised productivity of employees only proves costly for organizations in the long run. Digital training using Simulation and VR makes great business sense as it can train 3 times faster , allows focused training of groups ,increases performance and productivity, subsequently resulting in a pool of skilled employees which is invaluable to the company

Establishes a good company culture

Training and induction sessions play a critical role in establishing company culture. Employees who resonate with the company’s goals and values develop a sense of belonging towards the organization. Interactive training using immersive VR technology can help employees better understand company culture and identify themselves as dedicated employees working towards a shared vision.

Attracts millennial talent

Millennials today aren’t just driven by monetary benefits. There are several other aspects to a job that lures employees towards a certain organization. And one of those is the quality and effectiveness of training processes. A modernized company with the latest training techniques is naturally deemed a better fit for career development by millennials.

Optimize process efficiency

From recruitment to training, the integration of technology paves way for better productivity and efficiency. It isn’t just the employees who benefit from digital training. Organizations can assess employee performance, assign job roles accordingly, make better decisions and improve overall efficiency and revenue generation simply by modernizing training processes and eliminating errors.

Conclusion

The success of these Virtual Reality and simulation depends on how it’s implemented and made accessible by companies . Tecknotrove has been in the forefront of delivering cutting-edge customized solutions to various industries . The past two years provided Tecknotrove with valuable opportunities to empower organizations with VR and simulator technologies during their process of digital transformation.

Tecknotrove has more than a decade of experience of working closely with industries to develop innovative virtual simulation solutions that have helped businesses overcome the challenges. With vast expertise in catering to aviation, automotive, mining, nuclear and defence industries, we have been trusted by companies across countries to deliver simulator solutions aligned with their organizational needs. To learn more and see how you can implement digital training solutions in your organization you can visit www.tecknotrove.com or email them on sales@tecknotrove.com

Dynepic Awarded $3.6M Contract Increase to ‘Level Up’ and Expand MOTAR

Benefits for ecosystem users include enhanced security evaluation, more time and cost savings 

RENO, NV --- The United States Air Force’s Air Education and Training Command (AETC) has awarded Dynepic® a ~$3.6M increase to its current contract to support the expansion of its secure DX platform, white-labeled for the US Air Force as MOTAR (Member-Operations-Training-Analytics-Reports). The modification increases the total contract value to over $10M and is an exciting proof point to the value and innovation Dynepic’s platform has brought to the USAF since it became a requirement last year. 

“At Dynepic one of our goals is to always be working to ‘Level Up,’ and that’s exactly what this contract modification will do for MOTAR,” said Co-Founder and CEO Krissa Watry. “This increase will help support Dynepic and its vendor ecosystem to continue bringing US Airmen the best in modern training technologies and experiences and help support the acceleration of Authority to Operate (ATO) certification for vendor technologies integrated with MOTAR.”

The first key piece of the MOTAR expansion is the creation of a Software Factory, which will save significant time and money as well as ensure the deepest level of security for every app and training tool in the MOTAR ecosystem. 

“The MOTAR Software Factory will automate the activities in the development, build, test, release, and deliver phases and support multi-tenancy, helping ecosystem vendors deliver cutting edge training to Airman faster and more securely using a modern DevSecOps pipeline,” explained Brian Moyer, Dynepic’s Director of Cyber Security. “By implementing a Software Factory, MOTAR will improve software product consistency and quality; shorten time to market, increase productivity for applications within the MOTAR ecosystem, and simplify governance. Additionally, applications will be able to leverage the MOTAR ATO (estimated completion of June 2022) to obtain a Certificate to Field (CtF), which will greatly reduce the approval time required to get their application fielded in a production environment.”

The second piece of the expansion is the new Airman Learning Record that will be available within MOTAR, designed as a one-stop-shop for capturing and reporting an Airman’s training across their career. The Airman Learning Record will bridge and aggregate their training data from authoritative sources active in the USAF and is the first end-to-end MVP integration of the ALR, MOTAR’s new mission planning capabilities, and an AI-driven Competency Management. This effort will allow Dynepic to expand the AI agnostic plug-in framework on the platform and pilot an ecosystem approach to AI with Discovery Machine®, Inc. blazing the trail. 

“MOTAR is critical to the creation of a unified training system that will allow the Department of the Air Force (DAF) to modernize existing training and be future-ready as emerging technologies come online,” shared MOTAR program manager SMSgt Powell Crider. “Using MOTAR to link together disparate systems and present information in a modern, adaptable interface, allows us to deliver pertinent training and operation data with the analytics and features required for the future Air Force.”

It is time to the meet Korea Immersive Content at MWC Barcelona!

The Korea Creative Content Agency (KOCCA), a governmental agency that oversees and coordinates the promotion of the Korean content industry, was established in May 2009 by integrating five related organizations, including the Korean Broadcasting Institute, the Korea Culture & Content Agency, the Korea Game Agency, and the Korea Immersive Content. 

KOCCA introduces 8 Korean immersive content companies to MWC Barcelona (28 February ~ 3 March 2022, https://www.mwcbarcelona.com/exhibitors/korea-creative-contents-agency-kocca) which is the world’s most influential event for the connectivity industry. You could enjoy a variety of Korean Immersive Content on-site and online as well. (http://www.koreaimco.com/) If you need more information or need an online business meeting with Korean companies, please feel free to contact us. Secretariat Email: operat.manager42@gmail.com

The 8 Korean leading Immersive Content companies below.

  1. ARGO creative (SnapAction_aquarium) : Various emoji expressed on the face and body, as well as on various backgrounds of augmented reality, are perceived and tracked along with the expression and movement by recognizing the face and body curvature of various special actions.

  2. BIBIMBLE (VIBETECHREAL) : VibeTech is a platform that provides a metaverse platform in the field of exhibition events. You can apply for and participate in exhibitions online, and you can see various exhibitions in the Metaverse world of exhibition events.

  3. COCONUT SILO (COCOTRUCK) : Our advanced freight logistics platform "COCOTRUCK" connects all types of players in the logistics market into a single place. With big data we enhance efficiency and enable logistics companies to maximize the number of orders received. 

  4. FASSKER (3D real store) : Virtual Era, Explore 3D Real Store! 3D Real Store’s digital space offers a seamless experience as visiting an actual store and so far it showed an increase in sales for e-commerce.

  5. LIVE K (XR METAVERSE CONCERT) : LIVE K's XR-metaverse concert is the world's first 3D volumetric meta concert involving KPOP singers implemented on the SKT Metaverse platform.

  6. MANGROVE Inc. (LET'S GO FOR FUN SCUBA DIVING) : South of Cebu in the Philippines, there is a small village called Moalboal. Coral, tropical fish, schools of sardines, sea turtles and underwater environments all filmed in vivid "3D VR" for your viewing pleasure. 


  1. SKYWALK (Cut the Rope: BLAST) : 'Cut the Rope: BLAST' is an official BLAST puzzle game of the 'Cut the Rope' series, which has accumulated 1.4 billion downloads since the beginning of the smartphone game industry.

  2. Smartsound Corporation (WithaPET) : WithaPET (Smart Pet Healthcare) is used with sound technology, but it is optimized for the pet health environment. It can measure pet's heart and respiratory rate with just simple device and application.