SO REAL Digital Twins believes in the power of immersive experiences to bring cultures together, to educate, and to make the world smaller. 2 years ago, upon learning just how much time and effort it takes to create photorealistic, game-engine-ready 3D assets whose physics is correct, they saw it as a major bottleneck, as friction in the system slowing down the realization of the whole dream. They set out to change that.
Using patented scanning and conversion technology, SO REAL automates the production of high-quality, game-engine ready 3D & 4D objects as well as full digital twins. Using CT (Computed Tomography) as their preferred scanning technology, they capture everything in the object, both inside and out, in shocking detail.
One week ago, SO REAL soft-launched The Twinverse, a web-shop for 3D objects.
All models are fully tested. There is never the need for rework or tweaking. Every one comes with every file and format a developer will ever need including 3 LOD's.
Each object can have 5 versions. The simplest is just a mesh and texture of the exterior. The most complex includes:
- mesh and texture of all components both interior and exterior
- everything needed for interaction: Cg & collider
- metadata (which the user can specify)
SO REAL asks for your help in building The Twinverse. Currently, there are fewer than 250 objects there and as the automation level grows, the number of objects there will increase rapidly. Visit the Twinverse twinverse.soreal.ch and let them know what you would like to see next.
Contact
Name: Ian Ravenshaw Bland
Email Address: ian@soreal.ch