We have weekly online sessions with presentations, live discussions, and networking to help you grow your knowledge and connections.
During today’s session hosted by Damon Shackelford and Cindy Mallory, we had 40+ participants who introduced themselves and shared their contact information. They discussed their backgrounds and areas of interest. The participants discussed Apple Vision Pro and the potential impact of the new technology, as well as concerns about battery life and price. They also talked about the use of prescription lenses and expressed concerns about the high price and technical faults of Apple's AR/VR device. The participants discussed collaboration, speeding up to market, and the capabilities of Vision Pro. They compared Vision Pro with generative AI and discussed the visualization of complex data and processes in VR. Use cases for VR and AR were also discussed, including avatars for enterprise meetings, VR tools for specific workflows, and VR in training and education. Concerns were raised about information overload in VR and the need for personalization. The participants also discussed stimulating creativity, interacting with VR and AR, and the importance of regulation and safety.
Participants included a longtime coach and head of agility for Visa and PayPal and digital platform director at Coca-Cola.
Discussion about using personal Apple IDs for work
The developer release has MDM controls that can be used for enterprise purposes. The participants mentioned using personal Apple IDs for work and the timeline for implementing the new technology internally.
The participants discussed their personal use of the new technology and the need for separate Apple IDs for work and personal use.
Discussion about the potential impact of the new technology
Discussion on VR and AR use cases
The participant mentioned the potential use of VR avatars for enterprise meetings and reducing travel costs.
The participant discussed the possibility of using VR tools like Arthur for specific workflows such as brainstorming and agile sessions.
The participant mentioned the potential use cases of VR, including VR learning, well-being, personal computing, and co-working.
The participants discussed the use of VR for training and education, highlighting its effectiveness in increasing engagement and adoption. They also mentioned the integration of AI and VR in the medical field.
Regulation and safety concerns
The need for regulators to fine-tune the thresholds and limits of virtual reality and augmented reality technologies to ensure safety and prevent potential harm is discussed.
The example of politicians in the USA not fully understanding the potential harm of certain technologies is mentioned.
The importance of open discussion and considering different angles and use cases of virtual reality and augmented reality technologies is emphasized.