Jim Malcom of Humaneyes Technologies and Vuze VR Camera

Jim Malcom of Humaneyes Technologies and Vuze VR Camera

Pleased to be joined by Jim Malcom, the General Manager of Humaneyes Technologies in North America.

This is a fascinating discussion on the current and future state of VR and 360 video. We talk hardware, software, distribution, monetization opportunities and the recent Vuze VR Camera being on the International Space Station in partnership with National Geographic and much more.

Martin Herdina of Wikitude

Martin Herdina of Wikitude

Martin Herdina, CEO of Wikitude joins us on the show to discuss how Wikitude created an augmented reality engine that empowers thousands of developers globally with iOS, Android & Smart Glasses apps to deliver AR, Image & Object Tracking, Instant tracking (SLAM) and Geo AR. Martin discusses the challenges it took to overcome the growth cycle of AR after starting the company in 2009 and how that perseverance has evolved into one of the largest AR developer tools today. We also discuss the impact of ARKit and ARCore on Wikitude and the industry overall.

Tracey Wiedmeyer of InContext Solutions

Tracey Wiedmeyer of InContext Solutions

We’re joined on the show by Tracey Wiedmeyer, CTO of InContext Solutions, a global leader in scalable cloud-based virtual reality solutions for retail, dedicated to optimizing the in-store shopper experience. Tracey talks about how brands and retailers are using VR to test new merchandising layouts, product packaging and shopper engagement. He also talks more about their new VR collaboration tools that allow brands and retailers to work together in real-time within a VR experience to test new learnings and ultimately save valuable time to market with new concepts.

Gal Schvebish of Snaappy

Gal Schvebish of Snaappy

Gal Schvebish, Co-Founder and CEO of Snaappy joins us on the show to discuss how Snaappy has created an AR communication platform and social app that allows users to create and edit AR content, create AR characters, messages and videos with friends. Think of Snaappy like a “Facebook Messenger meets Snapchat”. Gal discusses the company’s mission of connecting users with a smile on their face, and how their Snaappy character is scaling globally. Reach out to Snaappy for more information at www.snaappy.com.

Brad Scoggin of SpringboardVR

Brad Scoggin of SpringboardVR

We are joined by Brad Scoggin, Co-Founder and CEO of SpringboardVR. Brad talks about his company’s rapid growth over the last 12 months, and offers incredible insights on the location-based VR marketplace. SpringboardVR has created a system for launching and managing VR Arcades, and licenses that system to other arcades all over the world.

Amy Peck of EndeavorVR

Amy Peck of EndeavorVR

On this episode we are joined by Amy Peck who is the founder of EndeavorVR, a leading global VR/AR strategy & consulting firm, co-founder of BoundlessXR, a simulation & training platform, and is also Head of Enterprise Strategy at UploadVR. Amy speaks regularly on Enterprise VR and has long been an AR/VR evangelist. She holds several advisory roles and is Co-chair of the VRARA Enterprise Committee.

Jesse Schell of Schell Games

Jesse Schell of Schell Games

Jesse Schell, CEO of Schell Games and a professor at Carnegie Mellon University’s Entertainment Technology Center joins us on the show today. Schell Games is a full-service game design and development company headquartered in Pittsburg. Schell Games is one of the largest independent game studios in the US, with clients that include Disney, The Fred Rogers Company, Oculus, Seaworld Entertainment, PBS Kids, and more. Jesse talks about their latest VR game called “I Expect you to Die” that recently hit over $1M in revenue. He also talks about the future of multiplayer VR, and gives us a glimpse into what we can expect to experience in 5 years.