The VR/AR Beat Newsletter & Blog — VR/AR Association (VRARA)

Lenovo

Lenovo is inviting you to their Sessions with Bridgestone and on UX Design, and Virtual Booth at our VR/AR Global Summit ONLINE Sept 30-Oct 2

Lenovo is thrilled to connect and share with you our view of the current global market and give you a look at products and digital solutions to help manage the changes taking place in our world today. Sign up now to join us online at the VR/AR Global Summit – you won’t want to miss it. Register here. 

 

Drop into our first speaking session on Wednesday, September 30th at 12:30pm EST (add it to your calendar, click here) to hear from ThinkReality’s Commercial AR/VR Lead, Nathan Pettyjohn and Bridgestone America’s Innovation Specialist, Brian Robinson, as they discuss what’s needed to implement AR and VR solutions at scale and the challenges and opportunities of managing a complex ecosystem of software, hardware, platforms and services.

We’ll also be hosting a thought provoking fireside chat during the Summit. Join us in the afternoon on Wednesday, September 30th at 3:45pm EST (add it to your calendar, click here) as the User Experience Design team at Lenovo shares how they rose to the challenge in creating a new design paradigm that blends hardware and digital experiences to address the unmet needs of their diverse users. 

 

Lenovo is proud to be a Sponsor at the VR/AR Global Summit. We hope to see you there!

Learn more about our exciting offerings at www.lenovo.com/thinkreality 

Veative Labs and Lenovo Collaborate on an Integrated Distance Learning and Virtual Reality Classroom Solution

Veative Labs and Lenovo.png

Veative Labs, a leading provider of immersive learning solutions, is pleased to announce a global collaboration with Lenovo, the world’s largest supplier of educational technology. This collaboration will enable Lenovo customers to experience Veative’s entire collection of 550 interactive STEM modules on Lenovo computers through Lenovo’s new Distance Learning Solution or on Lenovo’s VR devices through the new VR Classroom 2.0 solution.


Veative’s robust interactive content library for Grades 4 through to higher education is standards-aligned and includes modules for science and math. This immersive education content promotes a deeper understanding of complex concepts while Veative’s one-of-a-kind data analytics reports allow teachers and school leaders to track student progress toward mastery. The easy-to-use Veative solution ensures that teachers can provide differentiated, unique learning opportunities for all students whether they are at school or at home.


As part of this collaboration, Veative has developed Veative Limited for Lenovo VR Classroom 2.0. This application features 40 virtual reality modules including science, mathematics and virtual tours. Veative Limited will come preloaded on all Lenovo VR Classroom 2.0 devices, with the option to upgrade to Veative’s full library. Both the Limited app and full library will be made available to existing Lenovo VR Classroom 1.0 customers as well. A new browser-based WebXR option will provide access to the same interactive content library while using a computer, without requiring a VR headset.


Veative CEO, Ankur Aggarwal, said “This collaboration shows our commitment to transforming the way education is delivered. The Veative solution combines powerful technology with research-based instructional practices, rigorous and aligned content, formative assessment data, and analytics. We focus on the needs of teachers and students by developing content that integrates seamlessly into existing curricula, while being easy to use, and attending to learning outcomes, regardless of hardware device or location.”


Aggarwal went on to note that “partnering with Lenovo gives Veative the ability to roll out our solution at a larger scale and expand our reach into the global education market. We are thrilled to have the opportunity to work with Lenovo, who shares our vision of transforming the way education is delivered to students.”


“Access to curriculum-based content is critical in today’s environment of remote learning. Additionally, Virtual Reality is a powerful way to impact student engagement, inspiring youth to develop curiosity and explore challenging topics”, said Richard Henderson, Director of Global Education Solutions at Lenovo. “With access to STEM content and a complete solution for teaching and learning, we are excited about the relationship with Veative which offers both web-based and VR content with formative assessment, helping Lenovo with our vision to offer smarter technology for all.”


About Veative Labs

Veative is a leading provider of immersive learning and training solutions. The Veative solution is being utilized in over 25 countries to engage learners with abstract concepts, bridging the gap between knowledge and understanding. Veative is transforming the way virtual reality is used in education by combining powerful VR technology with research-based instructional practices, paired with analytics to track student progress.
Not only has Veative developed the world’s largest library of interactive, curriculum-aligned K-12 VR modules, but also specializes in the development of immersive experiences for higher education and the enterprise sector. Whether it is advanced training simulations, or language learning with voice recognition, Veative creates superior immersive experiences to improve learning outcomes for learning in any sector.
For more information, please visit www.veative.com or follow Veative (@VeativeLabs) on social media platforms.


LENOVO is a trademark of Lenovo.

Contact

Name: Satendra Singh

Email Address: satendra@veative.com

Website URL: http://www.veative.com

Transforming Employee Onboarding with Virtual Reality. New employees retain information 2x more using VR!

Come meet us at the VR/AR Global Summit Nov 1-2!


New employees retain information after a VR experience two times more than after viewing video or text-based learning materials. 

An unforgettable onboarding experience for employees is the crucial first step to a successful and productive career. This is why Lenovo is digitizing and transforming employee orientation with its own virtual reality (VR) Mirage Solo headsets.

“Onboarding new employees is too often synonymous with long meetings and information overload. With VR, however, employees take control of the onboarding process, with a rich, immersive onboarding experience. At Lenovo, we want to bring the benefits of smarter technology to all, and there’s no better place to apply this vision than within our own company. Using VR for smart onboarding is how we walk the talk when it comes to the intelligent transformation of business,” said Subhankar Roy Chowdhury, Executive Director, Human Resources Asia Pacific, Lenovo. “Virtual reality opens up a world of possibilities for a new joiner to experience intelligent transformation from Day One.”

“Smarter” onboarding, introduced for the first time at Lenovo to employees in Asia Pacific this month, includes the full Lenovo Theater of company video training content, adapted for VR, as well as a 360-degree video that introduces new employees to Lenovo’s management team in living color. The goal of smarter onboarding is not to replace current orientation with a virtual reality solution, but to enhance the experience with VR. “We wanted to create a “wow” experience for employees,” said Sachin Kinagi, Learning Manager at Lenovo.

By adding VR into the onboarding mix with Lenovo’s Mirage Solo headsets, Lenovo has significantly enhanced the new employee onboarding experience, and improved the productivity of new joiners by helping them integrate faster into the organization and better retain what they have learned. Research shows that memory retention after a VR experience is two times higher than after viewing video or text-based learning materials.

New employees in Asia Pacific learning about Lenovo and its culture with virtual reality Mirage Solo headsets.

New employees in Asia Pacific learning about Lenovo and its culture with virtual reality Mirage Solo headsets.

“I felt completely immersed in the VR world, which made it easy to concentrate, pay attention and remember information,” said Shashank Charati, who recently joined Lenovo as an Account Manager and participated in the company’s first VR orientation session.

VR can also provide an alternative for new employees or management team members who are not personally able to attend the orientation. “Many times, when we have onboarding sessions, the market general manager or segment leader is not available for the session,” continued Kinagi. “VR is a great opportunity for us to fill that gap and ensure employees hear from our leaders even when they are not physically there.” Anytime, anywhere onboarding allows new joiners to proceed at their own pace, time and location – taking “on-demand learning” to the next level, “on-demand onboarding.”

When employees complete their VR-enhanced orientation, they feel more empowered, excited and motivated about the company. “After experiencing VR, I did feel even more excited about working at Lenovo and being a part of the journey toward ‘Smarter Technology for All,’” continued Charati.

At the same time, by using VR during orientation, new Lenovo employees are quickly able to accustom themselves to the company’s product and better understand company vision.

Following the success of its pilot program in India, Lenovo in Asia Pacific plans to roll out VR onboarding to its offices and sites in other markets. For example, in the virtual world a new employee joining in Vietnam will be able view Lenovo’s massive data centers around the globe, take a tour of the corporate headquarters in Beijing, or visit a factory in Shenzhen. Lenovo will also share its experience with corporate customers who are interested in using Mirage Solo VR for their own onboarding solutions.


Source:

Transforming Employee Onboarding with Virtual Reality | Lenovo StoryHub

https://news.lenovo.com/transforming-employee-onboarding-with-virtual-reality/

Lenovo is growing its VR/AR team! Here are the job postings!

Lenovo is looking to grow its team in becoming a global leader of commercial AR and VR solutions and is hiring in software and hardware positions. The recently announced ThinkReality brand is Lenovo’s solution offering consisting of both a software platform that allows enterprises to build, deploy and manage AR and VR solutions, and additionally it’s ThinkReality A6, the first AR headset offering in a line-up of AR devices. The ThinkReality A6 is a lightweight fully featured AR headset.

72471 --  AR integration Test Engineer 

72800 --  Android OS Engineer

72799 --  AR Engineer – Apps Dev Lead

72470 --  AR Customer Deployment Technical Lead

71867 – Head of Commercial VR

72356 – Hardware Product Manager, Commercial AR/VR

72415 – Software Product Manager , Commercial AR/VR

About Lenovo

Lenovo (HKSE: 992) (ADR: LNVGY) is a US$45 billion Fortune Global 500 company and a global technology leader in driving Intelligent Transformation through smart devices and infrastructure that create the best user experience. Lenovo manufactures one of the world’s widest portfolios of connected products, including smartphones (Motorola), tablets, PCs (ThinkPad, Yoga, Lenovo Legion) and workstations as well as AR/VR devices and smart home/office solutions. Lenovo’s data center solutions (ThinkSystem, ThinkAgile) are creating the capacity and computing power for the connections that are changing business and society. Lenovo works to inspire the difference in everyone and build a smarter future where everyone thrives.  Follow us on LinkedInFacebookTwitterInstagramWeibo, read about the latest news via our StoryHub, or visit our website at http://www.lenovo.com.