On this episode, we are joined by Charlie Rosenbury who is the Owner of Self Interactive. Self Interactive provides interactive development services ranging from websites to custom applications for startups, agencies and large corporations and the business is growing significantly in creating virtual reality & augmented reality experiences.
Dan White and Brandon Pittser of Filament Games
We are joined by Dan White, Co-founder and CEO of Filament Games, and Brandon Pittser, Director of Marketing and Outreach at Filament Games. We discuss how Filament Games is applying their mission of creating playful experiences that improve people’s lives to game-based learning. Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin Madison. We discuss two upcoming VR titles that will launch on Samsung Gear, HTC VIVE, Oculus Rift and one recently built for Encyclopedia Britannica on Cardboard.
Jacob Koo of VR't Ventures
We’re joined on the show by Jacob Koo who is the chief executive officer and co-founder of VR't Ventures, a company that is focused on developing virtual reality (VR) applications that affect everyone. On the show we discuss VR't Ventures virtual reality (VR) applications that capture and archive artistic expression through the power of 360-degree immersive technology, using volumetric photogrammetry and laser scanning to bring the best of museum experiences to VR.
Alan Smithson of MetaVRse returns
On this episode we are joined by Alan Smithson, an entrepreneur and investor and currently the CEO of MetaVRse, one of North America’s leading consultancies for virtual reality and augmented reality. Alan is a globally renowned keynote speaker on the topics of VR and AR. Listen as we talk with Alan about VR and AR and how it’s impacting training, marketing, and enterprise. We discuss Magic Leap One, Apple, Google, Microsoft and Facebook and the rapidly changing ecosystem.
David Trainor of Sentireal
David Trainor, Founder and Principal of Sentireal joins us this week on the Everything VR & AR Podcast. Sentireal specializes in developing apps that deliver personalized education and training experiences using VR/AR. David discusses how VR/AR content itself is generated using machine learning and artificial intelligence technology so that each user automatically gets a tailored experience. Sentireal serves many industries including medical and healthcare education and training and other other safety-critical training areas in industries such as health & safety, law enforcement, construction and aerospace.
Jim Malcom of Humaneyes Technologies and Vuze VR Camera
Pleased to be joined by Jim Malcom, the General Manager of Humaneyes Technologies in North America.
This is a fascinating discussion on the current and future state of VR and 360 video. We talk hardware, software, distribution, monetization opportunities and the recent Vuze VR Camera being on the International Space Station in partnership with National Geographic and much more.
Martin Herdina of Wikitude
Martin Herdina, CEO of Wikitude joins us on the show to discuss how Wikitude created an augmented reality engine that empowers thousands of developers globally with iOS, Android & Smart Glasses apps to deliver AR, Image & Object Tracking, Instant tracking (SLAM) and Geo AR. Martin discusses the challenges it took to overcome the growth cycle of AR after starting the company in 2009 and how that perseverance has evolved into one of the largest AR developer tools today. We also discuss the impact of ARKit and ARCore on Wikitude and the industry overall.
Tracey Wiedmeyer of InContext Solutions
We’re joined on the show by Tracey Wiedmeyer, CTO of InContext Solutions, a global leader in scalable cloud-based virtual reality solutions for retail, dedicated to optimizing the in-store shopper experience. Tracey talks about how brands and retailers are using VR to test new merchandising layouts, product packaging and shopper engagement. He also talks more about their new VR collaboration tools that allow brands and retailers to work together in real-time within a VR experience to test new learnings and ultimately save valuable time to market with new concepts.