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Niantic Lightship ARDK Preview

Niantic ARDK.png

Join VRARA London for a preview of the Niantic Lightship ARDK and live Q&A with Niantic’s Senior Product Manager, Amanda Whitt, and Chief Research Scientist, Gabriel Brostow. 

Niantic has recently announced the private beta of its Niantic Lightship ARDK, part of its full Lightship platform that powers planet-scale AR experiences including Pokémon GO. We’re partnering with Niantic to give VRARA London members a deeper look at the ARDK in this talk and to invite them to apply to join the beta. You’ll learn about its tools and features, the experiences it can enable and see demos that bring its possibilities to life.

Niantic Lightship ARDK

The Niantic Lightship ARDK is a robust set of tools that enable developers to create multiplayer AR experiences and bring them to life with depth, physics, occlusions, and semantic segmentation. Key features include:

  • Real-time Mapping through advanced Meshing, which enables you to create persistent and realistic AR experiences.

  • Multiplayer functionality which enables immersive multiplayer experiences where up to eight players can share the same AR experience in the same real world space at the same time.

  • Semantic Segmentation, which classifies outdoor natural objects that a user scans (like the ground and sky), enabling AR content interactions on or with specific surfaces.

The speakers

Amanda Whitt is a Senior Product Manager at Niantic, helping to lead the development of the Niantic Lightship ARDK. Prior to Niantic Amanda worked at Bose, where she helped to build out its SDKs and other third-party tools. She has also collaborated closely with AR creators and devs to help them to bring more immersive, adaptive audio to their games and apps. 

Gabriel Brostow is a leading member of the international Computer Vision community and Chief Research Scientist at Niantic, where he heads up the AR Research & Development team creating the future of AR. In addition to his work at Niantic, Gabriel is also a Professor of Machine Vision at UCL, where his group explores research problems relating to Computer Vision and Computer Graphics.

“Being a part of a collective where creators are sharing their work, questions and ideas is a big reason we’re excited to become a member of VRARA. At 6D.ai I was able to participate as a member of the AR Cloud Working Group and can say from personal experience, I really enjoy the workshops and content VRARA members create and share and we are looking forward to start doing the same at Niantic.”

— Meghan Hughes, Niantic

Register here (click on the Upcoming tab)