Experts Show the ‘Art of the Possible’ with Digital Twins at VRARA Enterprise Summit 2024

Watch the video recordings from our Enterprise Summit 2024: Best in XR, Digital Twin, AI here

Originally Published by Demund Cureton


Learning about how to implement digital twins can pose significant challenges for firms, however, there are even greater rewards when executed correctly, a panel of experts and executives said the VRARA Enterprise Summit’s Best in XR, Digital Twin, and AI event on Wednesday.

However, decision makers in the implementation and rollout of digital twin solutions must leverage the fast-growing emerging technology with care and purpose, according to the panel talks.

In a panel discussion, the following experts and executives offered their expertise in digital twins:

  • Kevin O Donovan, Co-Chair, Industrial Metaverse and Digital Twin Committee, VRARA

  • Peter Terwilliger, Director, Technical Sales, Dassault Systèmes

  • Dr Stefan Krug, Head of Digital Consistency, Siemens AG

The Art of the Possible (with the Digital)

Speaking on the subject of digital twins, many across industry verticals had many different perceptions of what they were, O’Donovan explained.

Kevin O Donovan, Co-Chair, Industrial Metaverse and Digital Twin Committee, VRARA

Referencing prior conversations, he continued that XR leaders in digital twins were growing the number of maturity models, adding firms like Siemens and Dassault Systèmes had built a massive numbers of use cases demonstrating “the art of the possible,” he explained.

Kevin O Donovan, Co-Chair, Industrial Metaverse and Digital Twin Committee, VRARA

Referencing prior conversations, he continued that XR leaders in digital twins were growing the number of maturity models, adding firms like Siemens and Dassault Systèmes had built a massive numbers of use cases demonstrating “the art of the possible,” he explained.

When asked by O’ Donovan about the significance of this statement, Terwilliger stated that digital twins were taking data from the real world to create a “feedback loop” that could improve current and future models.

He explained further,

“It’s being benchmarked against real-world data, but if it’s solar [power] systems, we take it to the next step and link the component to others, creating a process in a system. That system exists in an environment and its affected the the one it’s in. Add analysis and simulation [so that you can] then put in on the cloud, where its accessible to everyone.”

Terwilliger continued, stating that they allowed people to “understand the past, what the system had been engineered to do, and why.”

He added that it also showed how many people had done the engineering basis, design, and recreation [process] in their careers to understand “what’s happening now, how it’s actually behaving and working.”

Using the insights, people could “then navigate and predict the possibilities of an untested future.”

However, for simulating experiences virtually, digital twins were the “art of the possible, today.”

Using these virtual tools, companies and people could test and optimise new products, determine how to manufacture them, implement countermeasures against delays, as well as optimise, plan, and execute product life cycles.

He added,

You know, when I was in the industry [and] we wanted to change our assembly line — say we were in automotive and we had a bigger car — we used to make plywood mock-ups and we would take those mock-ups and we would walk around with those and walk them down the line, right? I mean… think about the time waste due to the lines being shut down while the people are working on mock-ups. It delayed us up to a month in our go-to-market strategy. So, you know, we don’t need to do that anymore, that’s what’s possible today.

Dr Stefan Krug, Head of Digital Consistency, Siemens AG

Adding to the discussion, Dr Krug stated that what his company could do with digital twins was “amazing.”

Dr Stefan Krug, Head of Digital Consistency, Siemens AG

He then cited an example of a project done in [Nanjing], China, where he was the project manager. Using Siemens digital twin technologies, the company developed a greenfield factory in virtual space.

The digital twin could simulate all operations performed on-site, including product manufacturing, develoopment, value streams, material flows, and construction, he continued.

“We could be very, very sure that once we started construction, everything would be correct in the first [run],” he said.

To Dr Krug, the “art of the possible” was that people no longer needed to test things through trial and error in the real world, “which is tremendously expensive.” Instead, companies could do everything virtually, he stated, adding that one of his most profound experiences was walking through the factory that had not been physically built.

Continuing, he stated,

When I was at the construction site and see [everything], I told people that, ‘Hey, this pipe needs to go one metre to the left,’ because I became aware of the details of the site, the building, and how it should appear.”

He added: “You can really avoid mistakes in the early phases as they don’t cost anything to make in the virtual world.”

Digital Twin Challenges

Regarding the challenges companies faced in the implementation of emerging technologies, Terwilliger told the audience that, despite technologists communicating the capabilities of such solutions, small and medium business owners wondered “how to make them actionable.”

“How do we approach this and break it down into steps? We don’t want to just convert to a new technologies that simply ‘promises’ to be amazing,” he said, citing an example from a discussion with a small manufacturing company experiencing massive growth over the last seven years.

He recalled the small business had approached Dassault and wanted to learn more about the technology to use at its on-site workstations, which involved “cutting up lengths of [40-50 feet long] I-beams coming off the truck.”

Peter Terwilliger, Director, Technical Sales, Dassault Systèmes

Moving the beams into the workstation caused major issues like disruptions due to their size. To resolve the matter, Dassault leveraged their digital twin and cloud solutions to optimise the business, without large IT infrastructure and other requirements to support the business.

Peter Terwilliger, Director, Technical Sales, Dassault Systèmes

He concluded: “The point is that they found something that optimised their manufacturing floor, which was their biggest challenge. Don’t think about it as a ‘great big giant pill of technology’ that you have to swallow.”

Small Steps, Greater Rewards

When asked about a specific call to action for global industries leveraging digital twins, Dr Krug explained that although opportunities can feel like being “a kid in a big toy store,” clients should not become overwhelmed.

He instead urged enterprises to concentrate on “where your greatest possibilities and biggest pain points are, focus on them, and select the right technologies to get started.”

He noted,

“They help to avoid mistakes, which you can correct [virtually], so just get started […] No incremental change is too small, and you want to find a solution that grows with you, breaks into baby steps, and that’s accessible by the cloud, everywhere, especially that dark place called the factory floor.”

He added that from the cloud, solutions should organise, visualise, and simulate feedback, allow its users to know that real-world data, and be collaborative and inclusive.

Expert users were already building “amazing” models with complex software, but consumers also needed to use the data to source the right materials, convert it via the programme, and learn project schedules.

“Ultimately, you want to figure out how to manufacture them on the factory floor, include people like me, who use the tool on-screen to markup designs,” he concluded.

The VRARA Best in XR, Digital Twins, and AI event took place on 24 July and showcased some of the biggest brands in digital solutions.

Hosted by the VRARA’s Kris Kolo, the event saw companies like Lenovo, Siemens, Unity, Merck, ShapesXR, Oberon Technologies, Amazon Web Services, Dassault Systèmes, Duke Energy, and many others share their success stories in XR.

The hosting organisation serves as a platform for many of the world’s biggest firms in virtual, augmented, mixed, and extended reality(VR/ AR/ MR/ XR), and operates from global chapters with a mission to support and boost the XR industry.


VRARA Enterprise Summit 2024: What Are the Top XR Tech Trends?

Watch the video recordings from our Enterprise Summit 2024: Best in XR, Digital Twin, AI here

Originally Published by Demond Cureton

Extended reality (XR) technologies continue to permeate conversations on the utility of spatial computing solutions.

Across a host of industry verticals, enterprises are reigning in the hype about the Metaverse as business face the sobering shift to pragmatic, utilitarian approaches to XR.

Two experts in the field of XR voiced their opinions on the rising trends shaping the industry to date, using their culmulative experience and observations of real-world use cases of the virtual one via digital twins.

The fireside chat included the following extended reality (XR) experts:

  • Amy Peck, Chief Executive, EndeavorXR

  • Damon Shackelford, Co-Chair, VRARA Enterprise Committee and Employee, Eastman Chemical Company

Don’t Believe the Hype (Cycle)

Regarding the developing trends in XR, Peck urged the audience to differentiate between viable ones and hype cycles, citing the Metaverse.

To her, the current hype cycle had allowed Artificial Intelligence (AI) to ‘supplant’ the Metaverse in the news and media. However, regarding spatial computing solutions, she noted that businesses were returning to rationally assessing their capabilities across their workflows.

Explaining her stance, she said,

I think it’s nice that we can actually get back to what the technology does really well today, [especially] while we are planning how to implement [them] in the future as their capabilities expand.

The two then explored two of the most important trends taking shape in the virtual, augmented, mixed, and extended reality (VR/ AR/ MR/ XR) industry to date, which would take centre stage over the next few years.

Digital Twins

According to Peck, digital twins were a prime example of trending XR technologies, namely after piquing in her consultations with clients such as Booz Allen Hamilton.

Amy Peck, Chief Executive, EndeavorXR

She noted that the defence firm had announced a partnership with Unity Technologies a year and a half ago, leading to easier deployments of digital twin solutions.

Amy Peck, Chief Executive, EndeavorXR

Booze Allen Hamilton’s partnership states that digital twins “interweave multiple data streams to create unbroken, and living, threads of insight that improve mission outcomes.”

Peck added that digital twins were “foundational” and are being utilised on the NVIDIA Omniverse, deployed across BMW’s advanced manufacturing platforms, and leveraged by tech giants such as Ericsson and Siemens.

Mixed Reality

Highlighting the need for secure deployments across all forms of immersive technologies, Peck explained to Shackelford that there were opportunities to build digital assets once and then “add multiple data streams to construct […] layers of visualisation.”

However, this provided challenges to the technology stacks involved in their deployment, which required a multiple approach to cybersecurity.

She told audiences:

Damon Shackelford, Co-Chair, VRARA Enterprise Committee

Managing all of that data is part of the challenge in deploying this in highly-secure environments. But then, when you add the XR layer of a headset, or you need it to be web-based, on mobile, or [otherwise], you can have that elevated headset experience, but each platform adds layers of challenges in their deployment.”

Training

When asked by Shackelford about the potential for XR to increase return on investment (ROI) in training, Peck explained that most clients focussed on VR training whilst she was launching EndeavorXR in 2014.

She stated that XR training was the “easy first step” for enterprise users, adding, “We can do the math on [its] efficacy and how quicly you can get people out into the field.”

Furthermore, she included that, for mixed reality (MR) devices, “see-what-I-see” (SWIS) and passthrough technologies were “still [some of] the simplest solutions.”

SWIS capabilities allow remote observers to view what a person using an immersive device is doing as they interact with content or livestream their operations.

Conversely, passthrough provides digital overlays to an MR device users physical environment to seamlessly merge the two environments.

Damon Shackelford, Co-Chair, VRARA Enterprise Committee

Shackelford replied that XR training’s readily-available calculations facilitated budgetary justifications among decision makers.

Peck added that a key factor when consultants work with clients was that they needed to remain careful when scaling up technological deployments across business units, even “with one use case.”

She said: “You know, we used to be in a kind of proof-of-concept (PoC) joil, but now we’re in a sort of pilot jail, so that’s a small improvement.”

Despite this, companies were not deploying “tens of thousands of headsets for the most part,” but rather a few hundred for specific training needs, Peck continued.

Workforce Engagement

Finally, when asked about workplace engagement using digital twin training and mixed reality solutions, Peck explained that there were two major “hurdles” to their adoption.

The first was deploying solutions among existing information technology (IT) infrastructure, and secondly, understanding the intended goals to accomplish with the XR training solution in company workflows.

She said,

“We call it planned prevention for a reason. The second is often overlooked and is really understanding not just who your user is, but what you need to accomplish and what their workflow is.”

The fireside chat took place at the VRARA Best in XR, Digital Twins, and AI event last week, bringing with it a host of use cases and panel discussions on the future of spatial computing and emerging technologies.

Numerous companies like Siemens, Unity, EndeavorXR, Duke Energy, Dassault Systems, Amazon Web Services, Unity, and Merck, among many others, showcased some of their most premier examples of XR deployments across businesses and clients.

The VR/AR Association’s Kris Kolo hosted the single-day event to place XR milestones in the spotlight of industries worldwide.

Central Florida Immersive Technology Summit to be Held at Full Sail University April 11-12, 2024

WINTER PARK, FL – March 7, 2024 – The VR/AR Association Central Florida Chapter is proud to present the 2nd annual Central Florida Immersive Technology Summit on Thursday, April 11 and Friday, April 12, 2024, hosted on Full Sail University’s campus. The event welcomes technologists, business leaders and job seekers alike. The Central Florida Immersive Technology Summit is a two-day conference that explores the future impact of VR/AR technologies, business strategies, and solutions. The free event is open to the public and advance registration is required. 

“We are honored to host the VR/AR Association Central Florida Chapter once again for its second ever Central Florida Immersive Technology Summit,” said Dr. Haifa Maamar, Executive Director of Emerging Technologies at Full Sail University. “As an integral part of the region’s vibrant tech scene, we at Full Sail are thrilled to host the event and welcome the tech community to campus. Our aim is to facilitate networking opportunities and host career events that unite individuals, ultimately bolstering the tech ecosystem.”

 

The two-day event will include a robust technology expo where companies will highlight innovative technology solutions, a career fair where attendees can take advantage of networking opportunities with various tech-focused employers, as well as a plethora of industry technology and educational speaking tracks and panels. The summit expects to attract participants from a variety of industries including technology, aerospace, healthcare, entertainment & travel, sports & fitness, and higher education.

“Many of the world’s leaders in immersive technology will be coming to share their technology and meet with companies and individuals from the Central Florida region to explore how we can collaborate and address the growing global demand for immersive technologies and solutions.  This is our second year of this event, and it will be bigger and better than last year and cover 2 full days,” said John Cunningham, COO, VR/AR Association. 

Check out the event homepage to register and learn more about the 2nd annual Central Florida Immersive Technology Summit.

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About Full Sail University: 

Full Sail University is an award-winning educational leader for those pursuing careers in entertainment media and emerging technologies. Founded in 1979, Full Sail has received numerous accolades throughout its 45-year history, including most recently being named a 2023 "Top Game Design School" by The Princeton Review, and recognized as the 2022-2023 "School of the Year" by the Florida Association of Postsecondary Schools and Colleges.  

 

Full Sail University is a graduate and undergraduate degree-granting institution offering on-campus and online degree programs in areas related to Art & Design, Business, Film & Television, Games, Media & Communications, Music & Recording, Sports, and Technology. With over 96,353 graduates worldwide, Full Sail alumni have worked on countless award-winning projects with individual recognition including Oscar®, Emmy®, Grammy®, Addy® and The Game Award honors.

About the VR/AR Association – Central Florida Chapter: 

The VR/AR Association (VRARA) is an international organization where XR meets reality, designed to foster collaboration between solution providers and end-users that accelerates growth, fosters research and education, helps develop industry best practices, connects member organizations, and promotes the services of member companies.

Media Contacts  

Jakeyla Hawks – Full Sail University Public Relations Manager - jhawks@fullsail.edu - 407-455-0060

VR/AR Association – Central Florida Chapter – orlando@vrara.com 



World’s biggest tech companies and brands descend on Madeira Island, Portugal for Immerse Global Summit

The Immerse Global Summit is heading to Madeira Island, Portugal and announced today a stellar lineup of speakers, sponsors, and exhibitors for the event.

PALO ALTO, CALIFORNIA, UNITED STATES, August 24, 2022 /EINPresswire.com/ -- World’s biggest tech companies and brands descend on Madeira Island, Portugal for Immerse Global Summit.

The Immerse Global Summit Europe will take place on Madeira Island, Portugal from September 28 - 30, 2022. It will welcome speakers and sponsors from around the globe to join them at the Savoy Place in Funchal.


The Immerse Global Summit is heading to Madeira Island, Portugal for the first time in September and announces today a stellar lineup of speakers, sponsors, and exhibitors for the event. The key sponsors of the event are Lenovo, Qualcomm, Midwam, YumeGo, Lusospace, 4D Views, Auki Labs, PWC, Start Up Madeira, Madeira Promotion Bureau, Government of Madeira, and Dimmersions.

Speakers and companies participating in the event include Meta, Niantic, Lenovo, Qualcomm, Deutsche Telekom, Google, Sony, Vodaphone, Volvo, Gucci, European Blockchain Association, Magic Leap, Cassini Limited, Visyon - Mediapro, Concordium, The Round, Atomic Digital Design, Satore Studio Ltd, Blippar, Virbe, Departure Lounge Inc., Immersive insiders, The Glimpse Group, FOV Ventures, Startup Wise Guys, Nokia, Mission Impact, VNCCII, RevereXR, SenseGlove, Forbes, EndeavorXR, KIT-AR, VIRTUALWARE, ExplodedView, OneBigWave, Cleanbox Technology, adidas Runtastic, X-Plora, Mojo Vision, Faber Courtial, Maxim (UK), Champalimaud Foundation, FootAR, SenseGlove, HTC VIVE, Perception Codes - The Morpheus Project, MediaCombo, Metanomics, and HoloCap to name a few.

“We are excited to bring the Immerse Global Summit to the gorgeous island of Madeira and to host an incredible event this fall. We have worked endless hours to bring THE best speakers from around the globe to cover all immersive tech topics including metaverse, blockchain, web3, virtual and augmented reality, digital fashion, digital humans, enterprise, and more, says Anne-Marie Enns, Executive Producer of the Immerse Global Summit. “We have curated a show of leading and upcoming voices and are working with incredible sponsors and partners to make this event spectacular.”

The Immerse Global Summit will welcome 100+ speakers, demos, product launches, exhibits, networking, roundtables, VIP programming, island tours, and special events. The event is a fully hybrid event, with live streaming and a fully online program taking place on our virtual event platform. Attendees will be able to join in person or online to view talks, engage with attendees and view exhibitors. The summit expects 500+ on the island and 1000s more attending online.

“Anyone in business today should attend this event and learn how immersive technologies can and will transform their business. Many of the world’s most respected companies and thought leaders will be at Immerse Global Summit, in a setting curated to deliver inspiration, and allow attendees to network with game-changing business connections,” says Nathan Pettyjohn, President of the VR/AR Association, who hosts Immerse Global Summit.

The Immerse Global Summit will feature dynamic keynotes, industry tracks, a startup pitchfest, demos, exhibits, networking, and amazing VIP events. It will showcase the best that the industry has to offer.

Tickets are now on sale for the event - Get tickets here.

To learn more about the Immerse Global Summit see https://www.immerseglobalnetwork.com/igs-europe


Contact:
Anne-Marie Enns
Immerse Global Summit, Executive Producer
Am@thevrara.com

Kris Kolo
Global Executive Director, VR/AR Association (VRARA)
Kris@thevrara.com


About the VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies.

Nathan Pettyjohn
VRAR Association
+1 314-550-3631
email us here
Visit us on social media:
Facebook
Twitter
LinkedIn

Immerse Global Summit Europe

VRARA Partners with GeoWeek

The VRARA is excited to partner with the amazing team at GEO Week!

About Geo Week

Imagine a single powerhouse event that champions the coming together of geospatial technologies and the built environment. Where professionals from a range of disciplines network and gain insight into the increasing confluence of their worlds. Where cutting-edge technology offers new possibilities, improved efficiencies, and better outcomes. And where education opens the door to the future just ahead.

AEC Next Technology Expo & Conference, International Lidar Mapping Forum, and SPAR 3D Expo & Conference, along with partner events ASPRS Annual Conference and USIBD Annual Symposium, are coming together in 2022.

Geo Week, the intersection of geospatial + the built world

The VRARA will have its own exhibition area at the event with GREAT discounts for our members. If you are interested in connecting with leaders in the AEC community this is an opportunity that you won’t want to miss. We will also be hosting a social event and some content so please get in touch to get involved. Sponsorship opportunities are available for our social events.

Please contact am@thevrara.com to learn more!

https://www.geo-week.com/

Live Online Workshop: Immersive Interaction Design Principles on 25th of April

Get 10% off your registration here.

More information on this first one of kind online workshop, click here.

More information on this first one of kind online workshop, click here.

Some of the key takeaways from the workshop will be…

Kinematic vs Physics

Understand the main differences between kinematic (“passive”) versus physics-based (“dynamic”) interaction.

Physics in VR

Improving Interaction Experiences using Inverse kinematics to simulate physical presence.

Bring your own project (BYOP)

You can also apply to get feedback on your VR/AR project’s interaction design.

Watch the latest in hand-tracking capabilities.

On 25th of April, you will learn to design a fully functional responsive interface with physics-based interactions and hand tracking input.

XR Bootcamp is the first academy offering on-site and online full stack VR/AR programs for designers and developers with career opportunities. 

Together with it’s advisory board from Accenture, Volkswagen, HTC, ExxonMobil, BNP Paribas, Bosch, Deutsche Telekom, KLM, Verizon and others, XR Bootcamp co-developed a VR/AR curriculum to focus on high in-demand skills that are most needed in today’s biggest companies. 

Trainers are successful VR/AR professionals, that teach the latest and most relevant skills most needed in a rapidly changing environment of tools. 

Online workshops are project focused and teach students to create their own portfolio projects, while the on-site bootcamp teaches a full stack of VR/AR development and design tools needed to grab that next great VR/AR industry job. 

Innoactive Launches VR Training Visionary Roundtable

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participating corporations…

participating corporations…

TL:DR - On November 18, 2019, VR/AR Association Germany moderated a full day roundtable on Enterprise VR learning . Representatives from Transportation, Energy, Logistics and Aviation attended to better understand the challenges and benefits of scalable immersive training

First a Little Background

VR training for employees has numerous benefits which is convincing more and more companies to consider the technology as it evolves and awareness grows. However, Virtual Reality is still novel to most workplaces and therefore not as easily integrated into standard training procedures. Adopting VR comes with its challenges and hurdles just as regular innovation does. How can we fix this? Consequently, we have decided to help tackle this problem by uniting like-minded peers who are at the forefront of discussing VR in their organisation. Together with HTC and Unity and the support of VRARA, Innoactive has launched a platform for industry professionals which gives them the opportunity to exchange best practices. We decided to create our VR Training Visionary Roundtable

Structure of the Event

The main discussion is in the form of a classic roundtable which gathers a group of like minded visionaries from different industries. By doing so, we unite them to exchange about overcoming VR training adoption hurdles together. The moderated roundtables are designed to open a discussion amongst participants to help them overcome VR Adoption hurdles. These hurdles include difficulty with hardware roll out, content distribution and permissions, funding, workers safety issues and much more. As a result of listening and engaging with industry professionals, the community works together to solve these hurdles.

The Roundtable also incorporates “demo” sessions at the end of the event. During these sessions, participants can try out each other’s VR training solutions. As well as this, a dedicated Best Practices Instance on the Innoactive Hub aggregates the VR Trainings and allows all the Event Community members to access and try diverse applications.

One Final Thought

The next step of the VR Training Visionary Roundtable includes a workshop for storyboarding and calculating business cases. This gives participants the opportunity to get inspired before designing their next Virtual Reality training. In doing so participants can also learn new ways of estimating the value of a business case.

From VR Training Newbie to Rollout Master in 4 Days

https://www.vr-training-summit.innoactive.de/

EPIC and VRARA Partner to Advance VR/AR Industry (Press Release)

28 August 2019, Berlin, Germany

Philip Wogart, Executive Director DACH, Co-Chair Location Based Entertainment Committee of the VR/AR Association (VRARA) and Carlos Lee, Director General of EPIC (European Photonics Industry Consortium) signed a Memorandum of Understanding on 28 August 2019. The signature took place at EPIC’s highest-level conference - EPIC World Photonics Technology Summit 2019

There are so many facets of the photonics industry that have direct application to the advancement and adoption of Immersive Technologies, which is entirely our organisation’s goal and mission statement. To find the leading advocate in photonics with its trusted experts and leaders right here in Europe that connect their own industry across the entire value chain, it made perfect sense that our associations not only collaborate, but indeed connect members in business opportunities that accelerate both ecosystems…”
— Philip Wogart, Executive Director DACH VRARA

VRARA and EPIC are leading international organizations that are working tirelessly towards the development of virtual/augmented reality and photonics industries, respectively. They are mutually motivated in cooperative activities involving the technological and commercial advancement in the area of photonics as both organizations help to develop industry standards. The partnership will encourage direct contact and cooperation between its members, assist future cooperation including participation at events and promoting the VR and AR ecosystem, exchange of information and contacts, as well as advisory mandates with the aim to support the development of a more cohesive and sustainable industry.

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EPIC’s model of connecting the European photonics community worldwide is through collaboration and partnerships, and thereby integrating the industry and improving the workings of photonics ecosystems. The VR/AR community is developing very fast and with this partnership, we want to offer this community access to EPIC’s members leading to future collaborations between members. Partnerships like this bring industries together and it’s good that the photonics industry is getting integrated and more organized
— Carlos Lee, Director General of EPIC

The signature of the MoU took place in conjunction with the EPIC World Photonics Technology Summit in Berlin, Germany, in the presence of 150+ CEOs/CTOs and decision makers from worldwide leading photonics companies. The signing is the culmination of 9 months collaboration starting already last year at the EPIC Meeting on AR/VR at SONY in Stuttgart and several online collaborative webinars. Then earlier this year Director General Carlos Lee gave the keynote at the Executive Dinner at Mobile World Congress hosted by the Barcelona Chapter of VRARA. The cooperation continues to grow onto the international stage with the VR/AR Association’s invite for EPIC to participate in their annual Global Summit in November in Vancouver.

VR/AR Association (VRARA) has over 50 chapters around the world and a community of over 4,200 companies, brands, schools, and 27,000 professionals interested in the fields of VR/AR technologies. This complements very well the interests of most of the 500 members of the European Photonics Industry Consortium (EPIC), that encompass the entire value chain from photonics fields such as lighting, photovoltaic, photonics integrated circuits, optical components, lasers, sensors, imaging, displays, optic fiber and all other photonics related technologies.

About VR/AR Association

The VR/AR Association (VRARA) is an international organization designed to facilitate collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. Over 4000 companies, brands, school and 27,000 professionals are registered with VRARA and 20 committees are working on best practices and guidelines for the industry.

About European Photonics Industry Consortium

EPIC is an industry association that promotes the sustainable development of organizations working in the field of photonics in Europe. Its members encompass the entire value chain from LED lighting, photovoltaic solar energy, photonics integrated circuits, optical components, lasers, sensors, imaging, displays, projectors, optic fiber and other photonics related technologies. EPIC fosters a vibrant photonics ecosystem by maintaining a strong network and acting as a catalyst and facilitator for technological and commercial advancement. EPIC currently represents close to 500 companies across 33 countries. www.epic-assoc.com

Call for Speakers & Sponsors for the Biggest VR AR Online Event

See updated info posted here

Conference is Jan 15-25, 2018

 
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The Biggest VR AR Online Event

Jan 15 to 25 2018     3pm EST; 8pm GMT; 9am NZT

1200+ attending live

50+ Speakers

10 symposiums (tracks): Education, Enterprise, Training, Storytelling, Retail, AEC, Marketing, Advertising, WebVR, Arcades/LBE/Haptics

If you want to speak or sponsor email info@thevrara.com

To attend (it's free!) register here

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The VR/AR Association's Industry Committees are hosting the below online symposiums (tracks) with video presentations, demos, and live Q&A. Attend to learn about best practices, examples, and ROI.

As an example, see our last online event by playing the video below. 

PROGRAM

VR & AR in Storytelling (Jan 15 3pm EST)

To attend this symposium, register here

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See a preview of presentations here

 

VR & AR in Education (Jan 16 3pm EST)

To attend this symposium, register here

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Read more about the Education Committee here

 

VR & AR in Training (Jan 17 3pm EST)

To attend this symposium, register here

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Read more about the Training Committee here

 

VR & AR in Retail (Jan 18 3pm EST)

To attend this symposium, register here

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VR  & AR in Marketing (Jan 22 3pm EST)

To attend this symposium, register here

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VR & AR in Arcades, LBS, Haptics (being scheduled) 

  1. Todd Fuchs, The Holodeck
  2. Robin Alter, Ultrahaptics

 

VR & AR in Enterprise (Jan 24 3pm EST)

To attend this symposium, register here 

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VR & AR in Architecture AEC (being scheduled)

  1. Anton Dy Buncio, VIATechnik
  2. Alex Coulombe, Agile Lens
  3. Polley Wong, Briana Earl VIU.SPACE

 

VR & AR in WebVR and WebAR (Jan 25 3pm EST) 

To attend this symposium, register here

  1. Shivang Shekhar, Mozilla
  2. Richard Petrich/Korbinian Würl, Involvr
  3. Weidong Yang, Kineviz

 

Visit our sponsors' websites: ThirdEyeAtheer, Kaon Interactive, YouAreHereOrder66 Labs, aisle411